mirror of
https://github.com/kevinbentley/Descent3.git
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154 lines
5.3 KiB
C++
154 lines
5.3 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// WorldWeaponsDialog.h : header file
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//
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#include "gr.h"
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/////////////////////////////////////////////////////////////////////////////
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// CWorldWeaponsDialog dialog
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class CWorldWeaponsDialog : public CDialog {
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// Construction
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public:
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CWorldWeaponsDialog(CWnd *pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CWorldWeaponsDialog)
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enum { IDD = IDD_WORLDWEAPONS };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWorldWeaponsDialog)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CWorldWeaponsDialog)
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afx_msg void OnAddWeapon();
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afx_msg void OnDeleteWeapon();
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afx_msg void OnCheckinWeapon();
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afx_msg void OnLockWeapon();
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afx_msg void OnNextWeapon();
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afx_msg void OnPrevWeapon();
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afx_msg void OnLoadWeaponAnim();
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afx_msg void OnSelendokWeaponPulldown();
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afx_msg void OnWeaponsOut();
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virtual BOOL OnInitDialog();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnLoadWeaponDischarge();
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afx_msg void OnSelendokFireSoundPulldown();
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afx_msg void OnSelendokWeaponWallSoundPulldown();
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afx_msg void OnKillfocusWeaponFireDelayEdit();
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afx_msg BOOL OnHelpInfo(HELPINFO *pHelpInfo);
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afx_msg void OnWeaponHomingCheck();
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afx_msg void OnWeaponCollideWithSiblingCheck();
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afx_msg void OnWeaponUseParentVelocityCheck();
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afx_msg void OnKillfocusWeaponThrustTimeEdit();
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afx_msg void OnKillfocusWeaponBlobSizeEdit();
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afx_msg void OnKillfocusWeaponImpactSizeEdit();
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afx_msg void OnKillfocusWeaponLifeTimeEdit();
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afx_msg void OnKillfocusWeaponDamageEdit();
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afx_msg void OnSmokeCheck();
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afx_msg void OnEditPhysics();
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afx_msg void OnChangeName();
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afx_msg void OnWeaponLightInfo();
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afx_msg void OnEnergyRadio();
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afx_msg void OnMatterRadio();
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afx_msg void OnElectricalCheck();
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afx_msg void OnDefaultSize();
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afx_msg void OnKillfocusWeaponImpactTimeEdit();
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afx_msg void OnSelendokSmokePulldown();
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afx_msg void OnSelendokExplodePulldown();
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afx_msg void OnSprayCheck();
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afx_msg void OnInstantCheck();
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afx_msg void OnInvisible();
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afx_msg void OnRing();
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afx_msg void OnExplodeRing();
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afx_msg void OnPlanarBlast();
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afx_msg void OnSaturateCheck();
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afx_msg void OnKillfocusWeaponAlphaEdit();
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afx_msg void OnPlanarCheck();
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afx_msg void OnKillfocusExplodeSizeEdit();
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afx_msg void OnKillfocusExplodeTimeEdit();
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afx_msg void OnSelendokWeaponSpawnPulldown();
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afx_msg void OnKillfocusWeaponSpawnEdit();
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afx_msg void OnSpawnsOnImpact();
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afx_msg void OnSpawnsOnTimeout();
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afx_msg void OnOverride();
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afx_msg void OnKillfocusParticleCountEdit();
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afx_msg void OnKillfocusParticleLifeEdit();
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afx_msg void OnKillfocusParticleSizeEdit();
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afx_msg void OnSelendokParticlePulldown();
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afx_msg void OnWeaponCopyButton();
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afx_msg void OnWeaponPasteButton();
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afx_msg void OnExpandingCheck();
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afx_msg void OnMuzzleFlash();
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afx_msg void OnMicrowave();
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afx_msg void OnNapalm();
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afx_msg void OnSelendokWeaponBounceSoundCombo();
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afx_msg void OnKillfocusWeaponImpactTimeEdit2();
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afx_msg void OnKillfocusWeaponImpactDamageEdit();
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afx_msg void OnKillfocusWeaponImpactForceEdit();
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afx_msg void OnSelendokScorchPulldown();
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afx_msg void OnKillfocusWeaponScorchSizeEdit();
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afx_msg void OnSelendokSmallimgPulldown();
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afx_msg void OnSelendokSpawn2Pulldown();
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afx_msg void OnKillfocusAlternateChanceEdit();
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afx_msg void OnReverseSmokeCheck();
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afx_msg void OnGravityFieldCheck();
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afx_msg void OnKillfocusGravitySize();
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afx_msg void OnKillfocusGravityTime();
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afx_msg void OnCountermeasureCheck();
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afx_msg void OnSpawnsRobotCheck();
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afx_msg void OnSelendokSpawnRobotPulldown();
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afx_msg void OnKillfocusTerrianDamageSize();
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afx_msg void OnKillfocusTerrainDamageDepth();
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afx_msg void OnFreezeCheck();
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afx_msg void OnSilentHomingCheck();
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afx_msg void OnHomedSplitCheck();
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afx_msg void OnKillfocusHomingFovText();
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afx_msg void OnNoRotateCheck();
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afx_msg void OnCustomSizeCheck();
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afx_msg void OnKillfocusCustomSizeEdit();
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afx_msg void OnTimeoutWallCheck();
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afx_msg void OnEnableCamera();
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afx_msg void OnKillfocusWeaponGenericDamageEdit();
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afx_msg void OnKillfocusWeaponImpactGenericDamageEdit();
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afx_msg void OnPlanarSmokeCheck();
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afx_msg void OnKillfocusWeaponRecoilForceEdit();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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void UpdateDialog(void);
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void SaveWeaponsOnClose();
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void UpdateWeaponView();
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grHardwareSurface m_WeaponSurf;
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};
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