Descent3/netgames/dmfc/dmfctimer.cpp

136 lines
3.4 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/Dmfc/dmfctimer.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:57:21 $
* $Author: kevinb $
*
* DMFC timer API functions
*
* $Log: dmfctimer.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:57:21 kevinb
* initial 1.5 import
*
*
* 8 5/23/99 2:21a Jeff
* fixed timer bugs with intervals
*
* 7 5/13/99 4:56p Ardussi
* changes for compiling on the Mac
*
* 6 3/17/99 12:25p Jeff
* converted DMFC to be COM interface
*
* 5 2/11/99 12:51a Jeff
* changed names of exported variables
*
* 4 9/21/98 7:11p Jeff
* made InputCommand interface API and moved existing input commands to
* the interface. Changed mprintf/ASSERT so they are valid in DMFC
*
* $NoKeywords: $
*/
#include "gamedll_header.h"
#include "DMFC.h"
#include "dmfcinternal.h"
// DMFCBase::InitTimers
//
// Inializes the timers
void DMFCBase::InitTimers(void) {
for (int i = 0; i < MAX_DMFC_TIMERS; i++) {
Timers[i].inuse = false;
}
}
// DMFCBase::KillAllTimers
//
// Kills all running timers
void DMFCBase::KillAllTimers(void) {
for (int i = 0; i < MAX_DMFC_TIMERS; i++) {
KillTimer(i);
}
}
// DMFCBase::SetTimerInterval
//
// Starts a timer event running
int DMFCBase::SetTimerInterval(void (*func)(void), float intval, float longevity, void (*onkill)()) {
int i;
// Find a free timer
for (i = 0; i < MAX_DMFC_TIMERS; i++) {
if (!Timers[i].inuse)
break;
}
if (i >= MAX_DMFC_TIMERS) {
return -1; // no free timers
}
// insert this timer information
Timers[i].inuse = true;
Timers[i].handler = func;
Timers[i].starttime = *Gametime;
Timers[i].longevity = longevity;
Timers[i].intval = intval;
Timers[i].nexttime = Timers[i].starttime + Timers[i].intval;
Timers[i].onkill = onkill;
return i;
}
// DMFCBase::KillTimer
//
// Kills a timer
void DMFCBase::KillTimer(int handle) {
if ((handle >= 0) && (handle < MAX_DMFC_TIMERS)) {
if (Timers[handle].inuse) {
Timers[handle].inuse = false;
if (Timers[handle].onkill)
(*Timers[handle].onkill)();
}
}
}
// DMFCBase::ProcessTimers
//
// Goes through all the timers and updates them if they need to be updated
void DMFCBase::ProcessTimers(void) {
for (int i = 0; i < MAX_DMFC_TIMERS; i++) {
if (Timers[i].inuse) {
// we have a running timer here
float currtime = *Gametime;
if (Timers[i].nexttime <= currtime) {
// time to call
Timers[i].nexttime += Timers[i].intval;
if (Timers[i].handler)
(*Timers[i].handler)();
}
if (Timers[i].longevity != -1) {
if (Timers[i].longevity + Timers[i].starttime < currtime) {
// this timer is over with
KillTimer(i);
}
}
}
} // end for
}