Descent3/netgames/tanarchy/tanarchy.cpp
Thomas Roß 9b8d61d16a [Netgames] Use size_t when catching strlen() return type and other buffer calculations.
This fixes alot of warnings of type C4267 '=': conversion from 'size_t' to 'int', possible loss of data.
2024-06-29 21:58:34 +02:00

1069 lines
32 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/tanarchy/tanarchy.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:59:14 $
* $Author: kevinb $
*
* <insert description of file here>
*
* $Log: tanarchy.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:59:14 kevinb
* initial 1.5 import
*
*
* 74 10/03/01 1:05p Matt
* Made team_name buffer large enough to hold the team number *plus* the
* number of players on the team.
*
* 73 9/24/01 2:28p Matt
* Allowed room for longer team name on results screen.
*
* 72 9/18/01 6:54p Matt
* Show results for NUM_TEAMS, not MAX_TEAMS.
* Removed some unused code.
*
* 71 9/13/01 5:31p Matt
* Added a team member list to the stats display.
* Fixed a non-terminated string bug.
*
* 70 10/21/99 3:28p Kevin
* Mac merge!
*
* 69 7/15/99 1:18a Jeff
* added $scores
*
* 68 7/12/99 2:27p Jeff
* fixed PLR to only display the team label for the disconnected list if
* there are people in the list
*
* 67 7/12/99 1:22p Jeff
* updated for new netflags
*
* 66 7/11/99 6:55p Jeff
* fixed PLR so it doesn't go off the screen on long lists and active
* players in the game are shown first
*
* 65 5/23/99 5:54p Jeff
* fixed HUD display
*
* 64 5/23/99 3:04a Jason
* fixed bug with player rankings not being updated correctly
*
* 63 5/12/99 11:04p Jeff
* dmfc and multiplayer games now have endian friendly packets (*whew*)
*
* 62 5/12/99 11:28a Jeff
* added sourcesafe comment block
*
* $NoKeywords: $
*/
#include "gamedll_header.h"
#include <string.h>
#include "idmfc.h"
#include "tanDMFC.h"
#include "tanarchystr.h"
IDMFC *DMFCBase = NULL;
static IDmfcStats *dstat = NULL;
static player *dPlayers;
#define SPID_NEWPLAYER 0
#define NUM_TEAMS 2
static int SortedPLRPlayers[MAX_TEAMS][MAX_PLAYER_RECORDS];
static int TeamScore[NUM_TEAMS];
static int SortedTeams[NUM_TEAMS];
static int SortedPlayers[MAX_PLAYER_RECORDS];
static bool DisplayScoreScreen;
static bool display_my_welcome = false;
static void GetGameStartPacket(uint8_t *data);
static void SendGameStartPacket(int pnum);
static void DisplayScores(void);
static void DisplayHUDScores(struct tHUDItem *hitem);
static void DisplayWelcomeMessage(int player_num);
static void SortTeamScores(int *sortedindex, int *scores);
void OnSaveStatsToFile(void);
static void OnLevelEndSaveStatsToFile(void);
static void OnDisconnectSaveStatsToFile(void);
static void OnPrintScores(int level);
static void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size);
static void TeamScoreCallback(int team, char *buffer, int buffer_size);
static bool compare_slots(int a, int b);
static int Highlight_bmp = -1;
///////////////////////////////////////////////
// localization info
static char **StringTable;
static int StringTableSize = 0;
static const char *_ErrorString = "Missing String";
const char *GetStringFromTable(int d) {
if ((d < 0) || (d >= StringTableSize))
return _ErrorString;
else
return StringTable[d];
}
///////////////////////////////////////////////
void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size) {
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
if (!pr || pr->state == STATE_EMPTY) {
buffer[0] = '\0';
return;
}
snprintf(buffer, buffer_size, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL],
pr->dstats.kills[DSTAT_OVERALL] - pr->dstats.suicides[DSTAT_OVERALL]);
}
void TeamScoreCallback(int team, char *buffer, int buffer_size) {
ASSERT(team >= 0 && team < DLLMAX_TEAMS);
snprintf(buffer, buffer_size, " %d", TeamScore[team]);
}
// This function gets called by the game when it wants to learn some info about the game
void DLLFUNCCALL DLLGetGameInfo(tDLLOptions *options) {
options->flags = DOF_MAXTEAMS | DOF_MINTEAMS;
options->max_teams = 2;
options->min_teams = 2;
strcpy(options->game_name, TXT_GAMENAME);
strcpy(options->requirements, "");
}
// Initializes the game function pointers
void DLLFUNCCALL DLLGameInit(int *api_func, uint8_t *all_ok, int num_teams_to_use) {
*all_ok = 1;
DMFCBase = CreateDMFC();
if (!DMFCBase) {
*all_ok = 0;
return;
}
dstat = CreateDmfcStats();
if (!dstat) {
*all_ok = 0;
return;
}
DMFCBase->LoadFunctions(api_func);
DMFCBase->Set_OnGameStateRequest(OnGameStateRequest);
DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
DMFCBase->Set_OnInterval(OnInterval);
DMFCBase->Set_OnHUDInterval(OnHUDInterval);
DMFCBase->Set_OnKeypress(OnKeypress);
DMFCBase->Set_OnPLRInterval(OnPLRInterval);
DMFCBase->Set_OnPLRInit(OnPLRInit);
DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
DMFCBase->Set_OnPrintScores(OnPrintScores);
dPlayers = DMFCBase->GetPlayers();
DMFCBase->GameInit(NUM_TEAMS);
DLLCreateStringTable("tanarchy.str", &StringTable, &StringTableSize);
DLLmprintf(0, "%d strings loaded from string table\n", StringTableSize);
if (!StringTableSize) {
*all_ok = 0;
return;
}
netgame_info *Netgame = DMFCBase->GetNetgameInfo();
Netgame->flags |= (NF_TRACK_RANK);
// add the death and suicide messages
DMFCBase->AddDeathMessage(TXT_DEATH1, true);
DMFCBase->AddDeathMessage(TXT_DEATH2, true);
DMFCBase->AddDeathMessage(TXT_DEATH3, false);
DMFCBase->AddDeathMessage(TXT_DEATH4, false);
DMFCBase->AddDeathMessage(TXT_DEATH5, true);
DMFCBase->AddDeathMessage(TXT_DEATH6, true);
DMFCBase->AddDeathMessage(TXT_DEATH7, false);
DMFCBase->AddDeathMessage(TXT_DEATH8, true);
DMFCBase->AddDeathMessage(TXT_DEATH9, true);
DMFCBase->AddDeathMessage(TXT_DEATH10, true);
DMFCBase->AddSuicideMessage(TXT_SUICIDE1);
DMFCBase->AddSuicideMessage(TXT_SUICIDE2);
DMFCBase->AddSuicideMessage(TXT_SUICIDE3);
DMFCBase->AddSuicideMessage(TXT_SUICIDE4);
DMFCBase->AddSuicideMessage(TXT_SUICIDE5);
DMFCBase->AddSuicideMessage(TXT_SUICIDE6);
// register special packet receivers
DMFCBase->RegisterPacketReceiver(SPID_NEWPLAYER, GetGameStartPacket);
DMFCBase->SetNumberOfTeams(NUM_TEAMS);
DMFCBase->AddHUDItemCallback(HI_TEXT, DisplayHUDScores);
DisplayScoreScreen = false;
Highlight_bmp = DLLbm_AllocBitmap(32, 32, 0);
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
uint16_t *data = DLLbm_data(Highlight_bmp, 0);
if (!data) {
// bail on out of here
*all_ok = 0;
return;
}
for (int x = 0; x < 32 * 32; x++) {
data[x] = GR_RGB16(50, 50, 50) | OPAQUE_FLAG;
}
}
// Initialize the Stats Manager
// ----------------------------
tDmfcStatsInit tsi;
tDmfcStatsColumnInfo pl_col[6];
char gname[20];
strcpy(gname, TXT_STATSGAMENAME);
tsi.flags = DSIF_SHOW_PIC | DSIF_SHOW_OBSERVERICON | DSIF_SEPERATE_BY_TEAM;
tsi.cColumnCountDetailed = 0;
tsi.cColumnCountPlayerList = 6;
tsi.clbDetailedColumnBMP = NULL;
tsi.clbDetailedColumn = NULL;
tsi.clbPlayerColumn = DetermineScore;
tsi.clbPlayerColumnBMP = NULL;
tsi.DetailedColumns = NULL;
tsi.GameName = gname;
tsi.MaxNumberDisplayed = NULL;
tsi.PlayerListColumns = pl_col;
tsi.SortedPlayerRecords = SortedPlayers;
tsi.clTeamLine = TeamScoreCallback;
pl_col[0].color_type = DSCOLOR_TEAM;
strcpy(pl_col[0].title, TXT_PILOT);
pl_col[0].type = DSCOL_PILOT_NAME;
pl_col[0].width = 120;
pl_col[1].color_type = DSCOLOR_TEAM;
strcpy(pl_col[1].title, TXT_SCORE);
pl_col[1].type = DSCOL_CUSTOM;
pl_col[1].width = 47;
pl_col[2].color_type = DSCOLOR_TEAM;
strcpy(pl_col[2].title, TXT_KILLS);
pl_col[2].type = DSCOL_KILLS_LEVEL;
pl_col[2].width = 47;
pl_col[3].color_type = DSCOLOR_TEAM;
strcpy(pl_col[3].title, TXT_DEATHS);
pl_col[3].type = DSCOL_DEATHS_LEVEL;
pl_col[3].width = 57;
pl_col[4].color_type = DSCOLOR_TEAM;
strcpy(pl_col[4].title, TXT_SUICIDES);
pl_col[4].type = DSCOL_SUICIDES_LEVEL;
pl_col[4].width = 67;
pl_col[5].color_type = DSCOLOR_TEAM;
strcpy(pl_col[5].title, TXT_PING);
pl_col[5].type = DSCOL_PING;
pl_col[5].width = 40;
dstat->Initialize(&tsi);
}
// Called when the DLL is shutdown
void DLLFUNCCALL DLLGameClose() {
if (Highlight_bmp > BAD_BITMAP_HANDLE)
DLLbm_FreeBitmap(Highlight_bmp);
DLLDestroyStringTable(StringTable, StringTableSize);
if (dstat) {
dstat->DestroyPointer();
dstat = NULL;
}
if (DMFCBase) {
DMFCBase->GameClose();
DMFCBase->DestroyPointer();
DMFCBase = NULL;
}
}
// The server has just started, so clear out all the stats and game info
void OnServerGameCreated(void) {
DMFCBase->OnServerGameCreated();
for (int i = 0; i < NUM_TEAMS; i++) {
TeamScore[i] = 0;
}
}
// The server has started a new level, so clear out level scores
void OnClientLevelStart(void) {
DMFCBase->OnClientLevelStart();
for (int i = 0; i < NUM_TEAMS; i++) {
TeamScore[i] = 0;
}
DMFCBase->RequestGameState();
}
void OnClientLevelEnd(void) { DMFCBase->OnClientLevelEnd(); }
// A New Player has entered the game, so we want to send him a game status packet that
// has information about the game
void OnGameStateRequest(int player_num) {
SendGameStartPacket(player_num);
DMFCBase->OnGameStateRequest(player_num);
}
// A new player has entered the game, zero there stats out
void OnClientPlayerEntersGame(int player_num) {
DMFCBase->OnClientPlayerEntersGame(player_num);
if (player_num != DMFCBase->GetPlayerNum())
DisplayWelcomeMessage(player_num);
else
display_my_welcome = true;
}
// We need to adjust the scores
void OnClientPlayerKilled(object *killer_obj, int victim_pnum) {
int kpnum;
if (killer_obj) {
if ((killer_obj->type == OBJ_PLAYER) || (killer_obj->type == OBJ_GHOST))
kpnum = killer_obj->id;
else if (killer_obj->type == OBJ_ROBOT || (killer_obj->type == OBJ_BUILDING && killer_obj->ai_info)) {
// countermeasure kill
kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
} else {
kpnum = -1;
}
} else
kpnum = -1;
if (DMFCBase->IsPlayerDedicatedServer(victim_pnum))
return; // dedicated server
if (kpnum == victim_pnum && victim_pnum != -1)
// subtract from the team score
TeamScore[dPlayers[victim_pnum].team]--;
else if ((kpnum != -1) && (dPlayers[kpnum].team != -1))
TeamScore[dPlayers[kpnum].team]++;
DMFCBase->OnClientPlayerKilled(killer_obj, victim_pnum);
}
void OnHUDInterval(void) {
dstat->DoFrame();
DMFCBase->DisplayOutrageLogo();
DMFCBase->OnHUDInterval();
}
void OnInterval(void) {
SortTeamScores(SortedTeams, TeamScore);
DMFCBase->GetSortedPlayerSlots(SortedPlayers, MAX_PLAYER_RECORDS);
// do killgoal check
int goal;
if (DMFCBase->GetScoreLimit(&goal)) {
for (int i = 0; i < NUM_TEAMS; i++) {
if (TeamScore[i] >= goal)
DMFCBase->EndLevel();
}
}
DMFCBase->OnInterval();
}
void OnKeypress(int key) {
dllinfo *Data = DMFCBase->GetDLLInfoCallData();
switch (key) {
case K_F7:
DisplayScoreScreen = !DisplayScoreScreen;
DMFCBase->EnableOnScreenMenu(false);
dstat->Enable(DisplayScoreScreen);
break;
case K_PAGEDOWN:
if (DisplayScoreScreen) {
dstat->ScrollDown();
Data->iRet = 1;
}
break;
case K_PAGEUP:
if (DisplayScoreScreen) {
dstat->ScrollUp();
Data->iRet = 1;
}
break;
case K_F6:
DisplayScoreScreen = false;
dstat->Enable(false);
break;
case K_ESC:
if (DisplayScoreScreen) {
dstat->Enable(false);
DisplayScoreScreen = false;
Data->iRet = 1;
}
break;
}
DMFCBase->OnKeypress(key);
}
bool compare_slots(int a, int b) {
int ascore, bscore;
player_record *apr, *bpr;
apr = DMFCBase->GetPlayerRecord(a);
bpr = DMFCBase->GetPlayerRecord(b);
if (!apr)
return true;
if (!bpr)
return false;
if (apr->state == STATE_EMPTY)
return true;
if (bpr->state == STATE_EMPTY)
return false;
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_INGAME)) {
// both players were in the game
ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
return (ascore < bscore);
}
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_DISCONNECTED)) {
// apr gets priority since he was in the game on exit
return false;
}
if ((apr->state == STATE_DISCONNECTED) && (bpr->state == STATE_INGAME)) {
// bpr gets priority since he was in the game on exit
return true;
}
// if we got here then both players were disconnected
ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
return (ascore < bscore);
}
void OnPLRInit(void) {
int i, t, j;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
SortedPlayers[i] = i;
}
for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
t = SortedPlayers[i];
// Shift elements down until
// insertion point found.
for (j = i - 1; j >= 0 && compare_slots(SortedPlayers[j], t); j--) {
SortedPlayers[j + 1] = SortedPlayers[j];
}
// insert
SortedPlayers[j + 1] = t;
}
// Now fill in the final structure of sorted names
int TeamCount[MAX_TEAMS];
int team;
for (i = 0; i < MAX_TEAMS; i++)
TeamCount[i] = 0;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
int slot = SortedPlayers[i];
player_record *pr = DMFCBase->GetPlayerRecord(slot);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // dedicated server
team = (pr->state == STATE_INGAME) ? dPlayers[pr->pnum].team : pr->team;
SortedPLRPlayers[team][TeamCount[team]] = slot;
TeamCount[team]++;
}
}
for (i = 0; i < MAX_TEAMS; i++) {
if (TeamCount[i] < MAX_PLAYER_RECORDS)
SortedPLRPlayers[i][TeamCount[i]] = -1;
}
DMFCBase->OnPLRInit();
}
void OnPLRInterval(void) {
DMFCBase->OnPLRInterval();
int TeamCol = 35;
int NameCol = 190;
int KillsCol = 330;
int DeathsCol = 380;
int SuicidesCol = 430;
int y = 40;
int slot;
player_record *pr;
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
// print out header
DLLgrtext_SetColor(GR_RGB(255, 255, 150));
DLLgrtext_Printf(NameCol, y, TXT_PILOT);
DLLgrtext_Printf(KillsCol, y, TXT_KILLS);
DLLgrtext_Printf(DeathsCol, y, TXT_DEATHS);
DLLgrtext_Printf(SuicidesCol, y, TXT_SUICIDES);
y += height;
bool has_members;
bool doing_connected = true;
do_disconnected_folk:
for (int team = 0; team < NUM_TEAMS; team++) {
// process this team
bool show_team_label;
show_team_label = false;
if (!doing_connected) {
int temp_idx;
temp_idx = 0;
while (SortedPLRPlayers[team][temp_idx] != -1) {
int pnum = DMFCBase->WasPlayerInGameAtLevelEnd(SortedPLRPlayers[team][temp_idx]);
if (pnum == -1) {
show_team_label = true;
break;
}
temp_idx++;
}
} else {
show_team_label = true;
}
if (show_team_label) {
// is there anyone on this team?
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
DLLgrtext_Printf(TeamCol, y, TXT_TEAMSCORE, DMFCBase->GetTeamString(team), TeamScore[team]);
}
has_members = false;
for (int index = 0; index < MAX_PLAYER_RECORDS; index++) {
// get the player num
slot = SortedPLRPlayers[team][index];
if (slot == -1) // we are done with this team
break;
pr = DMFCBase->GetPlayerRecord(slot);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // dedicated server
int pnum = DMFCBase->WasPlayerInGameAtLevelEnd(slot);
if ((doing_connected && pnum == -1) || (!doing_connected && pnum != -1))
continue; // we're not handling them right now
if (pnum != -1) {
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
} else {
DLLgrtext_SetColor(GR_RGB(128, 128, 128));
}
// valid player
DLLgrtext_Printf(NameCol, y, "%s %d[%d]", pr->callsign,
pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL],
pr->dstats.kills[DSTAT_OVERALL] - pr->dstats.suicides[DSTAT_OVERALL]);
DLLgrtext_Printf(KillsCol, y, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]);
DLLgrtext_Printf(DeathsCol, y, "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]);
DLLgrtext_Printf(SuicidesCol, y, "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL],
pr->dstats.suicides[DSTAT_OVERALL]);
y += height;
has_members = true;
if (y >= 440)
goto quick_exit;
}
} // end for
// on to the next team
if (!has_members)
y += height;
if (y >= 440)
goto quick_exit;
} // end for
if (doing_connected) {
doing_connected = false;
goto do_disconnected_folk;
}
quick_exit:;
}
void SaveStatsToFile(char *filename) {
CFILE *file;
DLLOpenCFILE(&file, filename, "wt");
if (!file) {
DLLmprintf(0, "Unable to open output file\n");
return;
}
// write out game stats
#define BUFSIZE 150
char buffer[BUFSIZE];
char tempbuffer[25];
int sortedslots[MAX_PLAYER_RECORDS];
player_record *pr, *dpr;
tPInfoStat stat;
int count, p;
// sort the stats
DMFCBase->GetSortedPlayerSlots(sortedslots, MAX_PLAYER_RECORDS);
count = 1;
snprintf(buffer, sizeof(buffer), TXT_SAVESTATSA, (DMFCBase->GetNetgameInfo())->name,
(DMFCBase->GetCurrentMission())->cur_level);
DLLcf_WriteString(file, buffer);
for (p = 0; p < NUM_TEAMS; p++) {
int team_i = SortedTeams[p];
memset(buffer, ' ', BUFSIZE);
snprintf(tempbuffer, sizeof(tempbuffer), TXT_TEAM, DMFCBase->GetTeamString(team_i));
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "[%d]", TeamScore[team_i]);
memcpy(&buffer[20], tempbuffer, strlen(tempbuffer));
buffer[20 + strlen(tempbuffer)] = '\0';
DLLcf_WriteString(file, buffer);
}
// Write team members
DLLcf_WriteString(file, ""); // blank line
for (int t = 0; t < NUM_TEAMS; t++) {
int team_i = SortedTeams[t];
snprintf(buffer, sizeof(buffer), TXT_TEAM, DMFCBase->GetTeamString(team_i));
strncat(buffer, ":", sizeof(buffer) - strlen(buffer) - 1);
DLLcf_WriteString(file, buffer);
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
if (pr->team == team_i) { // Check if current team
snprintf(buffer, sizeof(buffer), " %s", pr->callsign);
DLLcf_WriteString(file, buffer);
}
}
}
}
DLLcf_WriteString(file, ""); // blank line
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSB);
DLLcf_WriteString(file, buffer);
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSC);
DLLcf_WriteString(file, buffer);
strcpy(buffer, "-----------------------------------------------------------------------------");
DLLcf_WriteString(file, buffer);
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
memset(buffer, ' ', BUFSIZE);
snprintf(tempbuffer, sizeof(tempbuffer), "%d)", count);
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%s%s", (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
memcpy(&buffer[5], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]",
pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL],
pr->dstats.kills[DSTAT_OVERALL] - pr->dstats.suicides[DSTAT_OVERALL]);
memcpy(&buffer[34], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL],
pr->dstats.kills[DSTAT_OVERALL]);
memcpy(&buffer[46], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL],
pr->dstats.deaths[DSTAT_OVERALL]);
memcpy(&buffer[58], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL],
pr->dstats.suicides[DSTAT_OVERALL]);
memcpy(&buffer[69], tempbuffer, strlen(tempbuffer));
size_t pos = 69 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
count++;
}
}
DLLcf_WriteString(file, TXT_SAVESTATSD);
count = 1;
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
pr = DMFCBase->GetPlayerRecord(p);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
// Write out header
snprintf(buffer, sizeof(buffer), "%d) %s%s", count, (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
DLLcf_WriteString(file, buffer);
size_t length = strlen(buffer);
memset(buffer, '=', length);
buffer[length] = '\0';
DLLcf_WriteString(file, buffer);
// time in game
snprintf(buffer, sizeof(buffer), TXT_TIMEINGAME, DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
DLLcf_WriteString(file, buffer);
if (DMFCBase->FindPInfoStatFirst(p, &stat)) {
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSE);
DLLcf_WriteString(file, buffer);
if (stat.slot != p) {
memset(buffer, ' ', BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if (dpr) {
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
memcpy(buffer, tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
size_t pos = 40 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
}
}
while (DMFCBase->FindPInfoStatNext(&stat)) {
if (stat.slot != p) {
memset(buffer, ' ', BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if (dpr) {
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
memcpy(buffer, tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
size_t pos = 40 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
}
}
}
}
DMFCBase->FindPInfoStatClose();
DLLcf_WriteString(file, ""); // skip a line
count++;
}
}
// done writing stats
DLLcfclose(file);
DLLAddHUDMessage(TXT_STATSSAVED);
}
#define ROOTFILENAME "Team Anarchy"
void OnSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
SaveStatsToFile(filename);
}
void OnLevelEndSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, true);
SaveStatsToFile(filename);
}
void OnDisconnectSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
SaveStatsToFile(filename);
}
// Handles when we get a new player packet
void GetGameStartPacket(uint8_t *data) {
// get the team scores
DLLmprintf(0, "Receiving Team Scores from server\n");
int count = 0, i;
for (i = 0; i < NUM_TEAMS; i++) {
TeamScore[i] = MultiGetInt(data, &count);
}
}
// Handles sending a new player packet
void SendGameStartPacket(int pnum) {
int count = 0;
uint8_t data[MAX_GAME_DATA_SIZE];
DMFCBase->StartPacket(data, SPID_NEWPLAYER, &count);
// add the team scores
int i;
for (i = 0; i < NUM_TEAMS; i++) {
MultiAddInt(TeamScore[i], data, &count);
}
// we're done
DLLmprintf(0, "Sending Team Scores to %s\n", dPlayers[pnum].callsign);
DMFCBase->SendPacket(data, count, pnum);
}
void DisplayHUDScores(struct tHUDItem *hitem) {
if (display_my_welcome) {
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
display_my_welcome = false;
}
if (DisplayScoreScreen)
return;
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
int y = (DMFCBase->GetGameWindowH() / 2) - ((height * NUM_TEAMS) / 2);
int x = 520;
uint8_t alpha = DMFCBase->ConvertHUDAlpha((uint8_t)((DisplayScoreScreen) ? 128 : 255));
int team;
// char name[30];
// determine coordinates to use here
// we'll use a virtual width of 85 pixels on a 640x480 screen
// so first determine the new width
int name_width = 100.0f * DMFCBase->GetHudAspectX();
int score_width = DLLgrtext_GetTextLineWidth("888");
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
team = DMFCBase->GetMyTeam();
DLLRenderHUDText(DMFCBase->GetTeamColor(team), 255, 0, x, 0, TXT_TEAM, DMFCBase->GetTeamString(team));
int num_players = 0;
for (int i = 0; i < NUM_TEAMS; i++) {
team = SortedTeams[i];
num_players = 0;
for (int q = 0; q < DLLMAX_PLAYERS; q++) {
if (DMFCBase->CheckPlayerNum(q) && dPlayers[q].team == team && !DMFCBase->IsPlayerDedicatedServer(q))
num_players++;
}
if (team == DMFCBase->GetMyTeam()) {
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
// draw the highlite bar in the background
DLLrend_SetAlphaValue(alpha * 0.50f);
DLLrend_SetAlphaValue(alpha);
DLLrend_SetZBufferState(0);
DLLrend_SetTextureType(TT_LINEAR);
DLLrend_SetLighting(LS_NONE);
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(name_x - 2, y - 2, score_x + score_width + 2, y + height - 1, Highlight_bmp, 0, 0, 1,
1, 1.0, -1, NULL);
DLLrend_SetZBufferState(1);
}
}
char team_name[MAX_TEAMNAME_LEN + 5];
snprintf(team_name, sizeof(team_name), "[%d]%s", num_players, DMFCBase->GetTeamString(team));
DMFCBase->ClipString(name_width, team_name, true);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
DLLgrtext_Printf(name_x, y, team_name);
DLLgrtext_Printf(score_x, y, "%d", TeamScore[team]);
// sprintf(name,TXT_TEAMSCORE,DMFCBase->GetTeamString(team));
// DMFCBase->ClipString(name_width,name,true);
y += height;
}
}
// insert sort
#define compGT(a, b) (a < b)
void SortTeamScores(int *sortedindex, int *scores) {
int t;
int i, j;
// copy scores into scoreinfo array
for (i = 0; i < NUM_TEAMS; i++) {
sortedindex[i] = i;
}
for (i = 1; i <= NUM_TEAMS - 1; i++) {
t = sortedindex[i];
/* Shift elements down until */
/* insertion point found. */
for (j = i - 1; j >= 0 && compGT(scores[sortedindex[j]], scores[t]); j--) {
sortedindex[j + 1] = sortedindex[j];
}
/* insert */
sortedindex[j + 1] = t;
}
}
void DisplayWelcomeMessage(int player_num) {
char name_buffer[64];
strcpy(name_buffer, (DMFCBase->GetPlayers())[player_num].callsign);
if (player_num == DMFCBase->GetPlayerNum()) {
int team = DMFCBase->GetMyTeam();
if (team == -1)
return;
DLLAddHUDMessage(TXT_WELCOME, name_buffer);
DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team), TXT_TEAMJOINMSG, DMFCBase->GetTeamString(team));
} else {
int team = dPlayers[player_num].team;
if (team == -1)
return;
DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team), TXT_JOINED, name_buffer, DMFCBase->GetTeamString(team));
}
}
void OnPrintScores(int level) {
char buffer[256];
char name[70];
size_t t;
size_t pos[6];
size_t len[6];
for (int i = 0; i < NUM_TEAMS; i++) {
snprintf(buffer, sizeof(buffer), "%s:%d\n", DMFCBase->GetTeamString(i), TeamScore[i]);
DPrintf(buffer);
}
memset(buffer, ' ', 256);
pos[0] = 0;
t = len[0] = 30; // give ample room for pilot name
pos[1] = pos[0] + t + 1;
t = len[1] = strlen(TXT_POINTS);
pos[2] = pos[1] + t + 1;
t = len[2] = strlen(TXT_KILLS_SHORT);
pos[3] = pos[2] + t + 1;
t = len[3] = strlen(TXT_DEATHS_SHORT);
pos[4] = pos[3] + t + 1;
t = len[4] = strlen(TXT_SUICIDES_SHORT);
pos[5] = pos[4] + t + 1;
t = len[5] = strlen(TXT_PING);
memcpy(&buffer[pos[0]], TXT_PILOT, strlen(TXT_PILOT));
memcpy(&buffer[pos[1]], TXT_POINTS, len[1]);
memcpy(&buffer[pos[2]], TXT_KILLS_SHORT, len[2]);
memcpy(&buffer[pos[3]], TXT_DEATHS_SHORT, len[3]);
memcpy(&buffer[pos[4]], TXT_SUICIDES_SHORT, len[4]);
memcpy(&buffer[pos[5]], TXT_PING, len[5]);
buffer[pos[5] + len[5] + 1] = '\n';
buffer[pos[5] + len[5] + 2] = '\0';
DPrintf(buffer);
int slot;
player_record *pr;
int pcount;
if (level < 0 || level >= MAX_PLAYER_RECORDS)
pcount = MAX_PLAYER_RECORDS;
else
pcount = level;
netplayer *dNetPlayers = DMFCBase->GetNetPlayers();
int sortedplayers[MAX_PLAYER_RECORDS];
DMFCBase->GetSortedPlayerSlots(sortedplayers, MAX_PLAYER_RECORDS);
for (int i = 0; i < pcount; i++) {
slot = sortedplayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if ((pr) && (pr->state != STATE_EMPTY)) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
snprintf(name, sizeof(name), "%s%s: %.8s", (pr->state == STATE_DISCONNECTED) ? "*" : "", pr->callsign,
DMFCBase->GetTeamString(pr->team));
name[29] = '\0';
memset(buffer, ' ', 256);
t = strlen(name);
memcpy(&buffer[pos[0]], name, (t < len[0]) ? t : len[0]);
snprintf(name, sizeof(name), "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]);
t = strlen(name);
memcpy(&buffer[pos[1]], name, (t < len[1]) ? t : len[1]);
snprintf(name, sizeof(name), "%d", pr->dstats.kills[DSTAT_LEVEL]);
t = strlen(name);
memcpy(&buffer[pos[2]], name, (t < len[2]) ? t : len[2]);
snprintf(name, sizeof(name), "%d", pr->dstats.deaths[DSTAT_LEVEL]);
t = strlen(name);
memcpy(&buffer[pos[3]], name, (t < len[3]) ? t : len[3]);
snprintf(name, sizeof(name), "%d", pr->dstats.suicides[DSTAT_LEVEL]);
t = strlen(name);
memcpy(&buffer[pos[4]], name, (t < len[4]) ? t : len[4]);
if (pr->state == STATE_INGAME)
snprintf(name, sizeof(name), "%.0f", dNetPlayers[pr->pnum].ping_time * 1000.0f);
else
strcpy(name, "---");
t = strlen(name);
memcpy(&buffer[pos[5]], name, (t < len[5]) ? t : len[5]);
buffer[pos[5] + len[5] + 1] = '\n';
buffer[pos[5] + len[5] + 2] = '\0';
DPrintf(buffer);
}
}
}