mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 11:28:56 +00:00
9b8d61d16a
This fixes alot of warnings of type C4267 '=': conversion from 'size_t' to 'int', possible loss of data.
1069 lines
32 KiB
C++
1069 lines
32 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/tanarchy/tanarchy.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003/08/26 03:59:14 $
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* $Author: kevinb $
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*
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* <insert description of file here>
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*
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* $Log: tanarchy.cpp,v $
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* Revision 1.1.1.1 2003/08/26 03:59:14 kevinb
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* initial 1.5 import
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*
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*
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* 74 10/03/01 1:05p Matt
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* Made team_name buffer large enough to hold the team number *plus* the
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* number of players on the team.
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*
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* 73 9/24/01 2:28p Matt
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* Allowed room for longer team name on results screen.
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*
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* 72 9/18/01 6:54p Matt
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* Show results for NUM_TEAMS, not MAX_TEAMS.
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* Removed some unused code.
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*
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* 71 9/13/01 5:31p Matt
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* Added a team member list to the stats display.
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* Fixed a non-terminated string bug.
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*
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* 70 10/21/99 3:28p Kevin
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* Mac merge!
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*
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* 69 7/15/99 1:18a Jeff
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* added $scores
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*
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* 68 7/12/99 2:27p Jeff
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* fixed PLR to only display the team label for the disconnected list if
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* there are people in the list
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*
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* 67 7/12/99 1:22p Jeff
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* updated for new netflags
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*
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* 66 7/11/99 6:55p Jeff
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* fixed PLR so it doesn't go off the screen on long lists and active
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* players in the game are shown first
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*
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* 65 5/23/99 5:54p Jeff
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* fixed HUD display
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*
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* 64 5/23/99 3:04a Jason
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* fixed bug with player rankings not being updated correctly
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*
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* 63 5/12/99 11:04p Jeff
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* dmfc and multiplayer games now have endian friendly packets (*whew*)
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*
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* 62 5/12/99 11:28a Jeff
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* added sourcesafe comment block
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*
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* $NoKeywords: $
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*/
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#include "gamedll_header.h"
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#include <string.h>
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#include "idmfc.h"
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#include "tanDMFC.h"
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#include "tanarchystr.h"
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IDMFC *DMFCBase = NULL;
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static IDmfcStats *dstat = NULL;
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static player *dPlayers;
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#define SPID_NEWPLAYER 0
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#define NUM_TEAMS 2
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static int SortedPLRPlayers[MAX_TEAMS][MAX_PLAYER_RECORDS];
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static int TeamScore[NUM_TEAMS];
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static int SortedTeams[NUM_TEAMS];
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static int SortedPlayers[MAX_PLAYER_RECORDS];
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static bool DisplayScoreScreen;
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static bool display_my_welcome = false;
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static void GetGameStartPacket(uint8_t *data);
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static void SendGameStartPacket(int pnum);
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static void DisplayScores(void);
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static void DisplayHUDScores(struct tHUDItem *hitem);
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static void DisplayWelcomeMessage(int player_num);
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static void SortTeamScores(int *sortedindex, int *scores);
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void OnSaveStatsToFile(void);
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static void OnLevelEndSaveStatsToFile(void);
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static void OnDisconnectSaveStatsToFile(void);
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static void OnPrintScores(int level);
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static void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size);
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static void TeamScoreCallback(int team, char *buffer, int buffer_size);
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static bool compare_slots(int a, int b);
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static int Highlight_bmp = -1;
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///////////////////////////////////////////////
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// localization info
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static char **StringTable;
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static int StringTableSize = 0;
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static const char *_ErrorString = "Missing String";
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const char *GetStringFromTable(int d) {
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if ((d < 0) || (d >= StringTableSize))
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return _ErrorString;
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else
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return StringTable[d];
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}
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///////////////////////////////////////////////
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void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size) {
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player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
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if (!pr || pr->state == STATE_EMPTY) {
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buffer[0] = '\0';
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return;
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}
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snprintf(buffer, buffer_size, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL],
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pr->dstats.kills[DSTAT_OVERALL] - pr->dstats.suicides[DSTAT_OVERALL]);
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}
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void TeamScoreCallback(int team, char *buffer, int buffer_size) {
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ASSERT(team >= 0 && team < DLLMAX_TEAMS);
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snprintf(buffer, buffer_size, " %d", TeamScore[team]);
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}
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// This function gets called by the game when it wants to learn some info about the game
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void DLLFUNCCALL DLLGetGameInfo(tDLLOptions *options) {
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options->flags = DOF_MAXTEAMS | DOF_MINTEAMS;
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options->max_teams = 2;
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options->min_teams = 2;
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strcpy(options->game_name, TXT_GAMENAME);
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strcpy(options->requirements, "");
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}
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// Initializes the game function pointers
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void DLLFUNCCALL DLLGameInit(int *api_func, uint8_t *all_ok, int num_teams_to_use) {
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*all_ok = 1;
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DMFCBase = CreateDMFC();
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if (!DMFCBase) {
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*all_ok = 0;
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return;
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}
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dstat = CreateDmfcStats();
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if (!dstat) {
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*all_ok = 0;
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return;
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}
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DMFCBase->LoadFunctions(api_func);
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DMFCBase->Set_OnGameStateRequest(OnGameStateRequest);
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DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
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DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
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DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
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DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
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DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
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DMFCBase->Set_OnInterval(OnInterval);
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DMFCBase->Set_OnHUDInterval(OnHUDInterval);
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DMFCBase->Set_OnKeypress(OnKeypress);
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DMFCBase->Set_OnPLRInterval(OnPLRInterval);
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DMFCBase->Set_OnPLRInit(OnPLRInit);
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DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
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DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
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DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
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DMFCBase->Set_OnPrintScores(OnPrintScores);
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dPlayers = DMFCBase->GetPlayers();
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DMFCBase->GameInit(NUM_TEAMS);
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DLLCreateStringTable("tanarchy.str", &StringTable, &StringTableSize);
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DLLmprintf(0, "%d strings loaded from string table\n", StringTableSize);
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if (!StringTableSize) {
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*all_ok = 0;
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return;
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}
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netgame_info *Netgame = DMFCBase->GetNetgameInfo();
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Netgame->flags |= (NF_TRACK_RANK);
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// add the death and suicide messages
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DMFCBase->AddDeathMessage(TXT_DEATH1, true);
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DMFCBase->AddDeathMessage(TXT_DEATH2, true);
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DMFCBase->AddDeathMessage(TXT_DEATH3, false);
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DMFCBase->AddDeathMessage(TXT_DEATH4, false);
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DMFCBase->AddDeathMessage(TXT_DEATH5, true);
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DMFCBase->AddDeathMessage(TXT_DEATH6, true);
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DMFCBase->AddDeathMessage(TXT_DEATH7, false);
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DMFCBase->AddDeathMessage(TXT_DEATH8, true);
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DMFCBase->AddDeathMessage(TXT_DEATH9, true);
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DMFCBase->AddDeathMessage(TXT_DEATH10, true);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE1);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE2);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE3);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE4);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE5);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE6);
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// register special packet receivers
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DMFCBase->RegisterPacketReceiver(SPID_NEWPLAYER, GetGameStartPacket);
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DMFCBase->SetNumberOfTeams(NUM_TEAMS);
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DMFCBase->AddHUDItemCallback(HI_TEXT, DisplayHUDScores);
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DisplayScoreScreen = false;
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Highlight_bmp = DLLbm_AllocBitmap(32, 32, 0);
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if (Highlight_bmp > BAD_BITMAP_HANDLE) {
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uint16_t *data = DLLbm_data(Highlight_bmp, 0);
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if (!data) {
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// bail on out of here
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*all_ok = 0;
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return;
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}
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for (int x = 0; x < 32 * 32; x++) {
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data[x] = GR_RGB16(50, 50, 50) | OPAQUE_FLAG;
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}
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}
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// Initialize the Stats Manager
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// ----------------------------
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tDmfcStatsInit tsi;
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tDmfcStatsColumnInfo pl_col[6];
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char gname[20];
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strcpy(gname, TXT_STATSGAMENAME);
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tsi.flags = DSIF_SHOW_PIC | DSIF_SHOW_OBSERVERICON | DSIF_SEPERATE_BY_TEAM;
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tsi.cColumnCountDetailed = 0;
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tsi.cColumnCountPlayerList = 6;
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tsi.clbDetailedColumnBMP = NULL;
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tsi.clbDetailedColumn = NULL;
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tsi.clbPlayerColumn = DetermineScore;
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tsi.clbPlayerColumnBMP = NULL;
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tsi.DetailedColumns = NULL;
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tsi.GameName = gname;
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tsi.MaxNumberDisplayed = NULL;
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tsi.PlayerListColumns = pl_col;
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tsi.SortedPlayerRecords = SortedPlayers;
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tsi.clTeamLine = TeamScoreCallback;
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pl_col[0].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[0].title, TXT_PILOT);
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pl_col[0].type = DSCOL_PILOT_NAME;
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pl_col[0].width = 120;
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pl_col[1].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[1].title, TXT_SCORE);
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pl_col[1].type = DSCOL_CUSTOM;
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pl_col[1].width = 47;
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pl_col[2].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[2].title, TXT_KILLS);
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pl_col[2].type = DSCOL_KILLS_LEVEL;
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pl_col[2].width = 47;
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pl_col[3].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[3].title, TXT_DEATHS);
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pl_col[3].type = DSCOL_DEATHS_LEVEL;
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pl_col[3].width = 57;
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pl_col[4].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[4].title, TXT_SUICIDES);
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pl_col[4].type = DSCOL_SUICIDES_LEVEL;
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pl_col[4].width = 67;
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pl_col[5].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[5].title, TXT_PING);
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pl_col[5].type = DSCOL_PING;
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pl_col[5].width = 40;
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dstat->Initialize(&tsi);
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}
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// Called when the DLL is shutdown
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void DLLFUNCCALL DLLGameClose() {
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if (Highlight_bmp > BAD_BITMAP_HANDLE)
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DLLbm_FreeBitmap(Highlight_bmp);
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DLLDestroyStringTable(StringTable, StringTableSize);
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if (dstat) {
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dstat->DestroyPointer();
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dstat = NULL;
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}
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if (DMFCBase) {
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DMFCBase->GameClose();
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DMFCBase->DestroyPointer();
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DMFCBase = NULL;
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}
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}
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// The server has just started, so clear out all the stats and game info
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void OnServerGameCreated(void) {
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DMFCBase->OnServerGameCreated();
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for (int i = 0; i < NUM_TEAMS; i++) {
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TeamScore[i] = 0;
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}
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}
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// The server has started a new level, so clear out level scores
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void OnClientLevelStart(void) {
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DMFCBase->OnClientLevelStart();
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for (int i = 0; i < NUM_TEAMS; i++) {
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TeamScore[i] = 0;
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}
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DMFCBase->RequestGameState();
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}
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void OnClientLevelEnd(void) { DMFCBase->OnClientLevelEnd(); }
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// A New Player has entered the game, so we want to send him a game status packet that
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// has information about the game
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void OnGameStateRequest(int player_num) {
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SendGameStartPacket(player_num);
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DMFCBase->OnGameStateRequest(player_num);
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}
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// A new player has entered the game, zero there stats out
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void OnClientPlayerEntersGame(int player_num) {
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DMFCBase->OnClientPlayerEntersGame(player_num);
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if (player_num != DMFCBase->GetPlayerNum())
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DisplayWelcomeMessage(player_num);
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else
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display_my_welcome = true;
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}
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// We need to adjust the scores
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void OnClientPlayerKilled(object *killer_obj, int victim_pnum) {
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int kpnum;
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if (killer_obj) {
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if ((killer_obj->type == OBJ_PLAYER) || (killer_obj->type == OBJ_GHOST))
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kpnum = killer_obj->id;
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else if (killer_obj->type == OBJ_ROBOT || (killer_obj->type == OBJ_BUILDING && killer_obj->ai_info)) {
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// countermeasure kill
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kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
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} else {
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kpnum = -1;
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}
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} else
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kpnum = -1;
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if (DMFCBase->IsPlayerDedicatedServer(victim_pnum))
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return; // dedicated server
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if (kpnum == victim_pnum && victim_pnum != -1)
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// subtract from the team score
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TeamScore[dPlayers[victim_pnum].team]--;
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else if ((kpnum != -1) && (dPlayers[kpnum].team != -1))
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TeamScore[dPlayers[kpnum].team]++;
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DMFCBase->OnClientPlayerKilled(killer_obj, victim_pnum);
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}
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void OnHUDInterval(void) {
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dstat->DoFrame();
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DMFCBase->DisplayOutrageLogo();
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DMFCBase->OnHUDInterval();
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}
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void OnInterval(void) {
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SortTeamScores(SortedTeams, TeamScore);
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DMFCBase->GetSortedPlayerSlots(SortedPlayers, MAX_PLAYER_RECORDS);
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// do killgoal check
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int goal;
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if (DMFCBase->GetScoreLimit(&goal)) {
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for (int i = 0; i < NUM_TEAMS; i++) {
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if (TeamScore[i] >= goal)
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DMFCBase->EndLevel();
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}
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}
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DMFCBase->OnInterval();
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}
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void OnKeypress(int key) {
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dllinfo *Data = DMFCBase->GetDLLInfoCallData();
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switch (key) {
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case K_F7:
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DisplayScoreScreen = !DisplayScoreScreen;
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DMFCBase->EnableOnScreenMenu(false);
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dstat->Enable(DisplayScoreScreen);
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break;
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case K_PAGEDOWN:
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if (DisplayScoreScreen) {
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dstat->ScrollDown();
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Data->iRet = 1;
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}
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break;
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case K_PAGEUP:
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if (DisplayScoreScreen) {
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dstat->ScrollUp();
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Data->iRet = 1;
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}
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break;
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case K_F6:
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DisplayScoreScreen = false;
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dstat->Enable(false);
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break;
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case K_ESC:
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if (DisplayScoreScreen) {
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dstat->Enable(false);
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DisplayScoreScreen = false;
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Data->iRet = 1;
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}
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break;
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}
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DMFCBase->OnKeypress(key);
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}
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bool compare_slots(int a, int b) {
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int ascore, bscore;
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player_record *apr, *bpr;
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apr = DMFCBase->GetPlayerRecord(a);
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bpr = DMFCBase->GetPlayerRecord(b);
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if (!apr)
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return true;
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if (!bpr)
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return false;
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if (apr->state == STATE_EMPTY)
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return true;
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if (bpr->state == STATE_EMPTY)
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return false;
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if ((apr->state == STATE_INGAME) && (bpr->state == STATE_INGAME)) {
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// both players were in the game
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ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
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bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
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return (ascore < bscore);
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}
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if ((apr->state == STATE_INGAME) && (bpr->state == STATE_DISCONNECTED)) {
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// apr gets priority since he was in the game on exit
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return false;
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}
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if ((apr->state == STATE_DISCONNECTED) && (bpr->state == STATE_INGAME)) {
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// bpr gets priority since he was in the game on exit
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return true;
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}
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// if we got here then both players were disconnected
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ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
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bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
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return (ascore < bscore);
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}
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void OnPLRInit(void) {
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int i, t, j;
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for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
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SortedPlayers[i] = i;
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}
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for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
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t = SortedPlayers[i];
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// Shift elements down until
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// insertion point found.
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for (j = i - 1; j >= 0 && compare_slots(SortedPlayers[j], t); j--) {
|
|
SortedPlayers[j + 1] = SortedPlayers[j];
|
|
}
|
|
// insert
|
|
SortedPlayers[j + 1] = t;
|
|
}
|
|
|
|
// Now fill in the final structure of sorted names
|
|
int TeamCount[MAX_TEAMS];
|
|
int team;
|
|
for (i = 0; i < MAX_TEAMS; i++)
|
|
TeamCount[i] = 0;
|
|
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
|
|
int slot = SortedPlayers[i];
|
|
player_record *pr = DMFCBase->GetPlayerRecord(slot);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // dedicated server
|
|
|
|
team = (pr->state == STATE_INGAME) ? dPlayers[pr->pnum].team : pr->team;
|
|
SortedPLRPlayers[team][TeamCount[team]] = slot;
|
|
TeamCount[team]++;
|
|
}
|
|
}
|
|
for (i = 0; i < MAX_TEAMS; i++) {
|
|
if (TeamCount[i] < MAX_PLAYER_RECORDS)
|
|
SortedPLRPlayers[i][TeamCount[i]] = -1;
|
|
}
|
|
|
|
DMFCBase->OnPLRInit();
|
|
}
|
|
|
|
void OnPLRInterval(void) {
|
|
DMFCBase->OnPLRInterval();
|
|
|
|
int TeamCol = 35;
|
|
int NameCol = 190;
|
|
int KillsCol = 330;
|
|
int DeathsCol = 380;
|
|
int SuicidesCol = 430;
|
|
int y = 40;
|
|
int slot;
|
|
player_record *pr;
|
|
|
|
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
|
|
|
|
// print out header
|
|
DLLgrtext_SetColor(GR_RGB(255, 255, 150));
|
|
DLLgrtext_Printf(NameCol, y, TXT_PILOT);
|
|
DLLgrtext_Printf(KillsCol, y, TXT_KILLS);
|
|
DLLgrtext_Printf(DeathsCol, y, TXT_DEATHS);
|
|
DLLgrtext_Printf(SuicidesCol, y, TXT_SUICIDES);
|
|
y += height;
|
|
bool has_members;
|
|
bool doing_connected = true;
|
|
|
|
do_disconnected_folk:
|
|
|
|
for (int team = 0; team < NUM_TEAMS; team++) {
|
|
// process this team
|
|
bool show_team_label;
|
|
show_team_label = false;
|
|
|
|
if (!doing_connected) {
|
|
int temp_idx;
|
|
temp_idx = 0;
|
|
|
|
while (SortedPLRPlayers[team][temp_idx] != -1) {
|
|
int pnum = DMFCBase->WasPlayerInGameAtLevelEnd(SortedPLRPlayers[team][temp_idx]);
|
|
if (pnum == -1) {
|
|
show_team_label = true;
|
|
break;
|
|
}
|
|
temp_idx++;
|
|
}
|
|
} else {
|
|
show_team_label = true;
|
|
}
|
|
|
|
if (show_team_label) {
|
|
// is there anyone on this team?
|
|
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
|
|
DLLgrtext_Printf(TeamCol, y, TXT_TEAMSCORE, DMFCBase->GetTeamString(team), TeamScore[team]);
|
|
}
|
|
has_members = false;
|
|
|
|
for (int index = 0; index < MAX_PLAYER_RECORDS; index++) {
|
|
// get the player num
|
|
slot = SortedPLRPlayers[team][index];
|
|
if (slot == -1) // we are done with this team
|
|
break;
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // dedicated server
|
|
|
|
int pnum = DMFCBase->WasPlayerInGameAtLevelEnd(slot);
|
|
|
|
if ((doing_connected && pnum == -1) || (!doing_connected && pnum != -1))
|
|
continue; // we're not handling them right now
|
|
|
|
if (pnum != -1) {
|
|
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
|
|
} else {
|
|
DLLgrtext_SetColor(GR_RGB(128, 128, 128));
|
|
}
|
|
|
|
// valid player
|
|
DLLgrtext_Printf(NameCol, y, "%s %d[%d]", pr->callsign,
|
|
pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL],
|
|
pr->dstats.kills[DSTAT_OVERALL] - pr->dstats.suicides[DSTAT_OVERALL]);
|
|
DLLgrtext_Printf(KillsCol, y, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]);
|
|
DLLgrtext_Printf(DeathsCol, y, "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]);
|
|
DLLgrtext_Printf(SuicidesCol, y, "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL],
|
|
pr->dstats.suicides[DSTAT_OVERALL]);
|
|
y += height;
|
|
has_members = true;
|
|
|
|
if (y >= 440)
|
|
goto quick_exit;
|
|
}
|
|
} // end for
|
|
// on to the next team
|
|
if (!has_members)
|
|
y += height;
|
|
|
|
if (y >= 440)
|
|
goto quick_exit;
|
|
|
|
} // end for
|
|
|
|
if (doing_connected) {
|
|
doing_connected = false;
|
|
goto do_disconnected_folk;
|
|
}
|
|
|
|
quick_exit:;
|
|
}
|
|
|
|
void SaveStatsToFile(char *filename) {
|
|
CFILE *file;
|
|
DLLOpenCFILE(&file, filename, "wt");
|
|
if (!file) {
|
|
DLLmprintf(0, "Unable to open output file\n");
|
|
return;
|
|
}
|
|
|
|
// write out game stats
|
|
#define BUFSIZE 150
|
|
char buffer[BUFSIZE];
|
|
char tempbuffer[25];
|
|
int sortedslots[MAX_PLAYER_RECORDS];
|
|
player_record *pr, *dpr;
|
|
tPInfoStat stat;
|
|
int count, p;
|
|
|
|
// sort the stats
|
|
DMFCBase->GetSortedPlayerSlots(sortedslots, MAX_PLAYER_RECORDS);
|
|
count = 1;
|
|
|
|
snprintf(buffer, sizeof(buffer), TXT_SAVESTATSA, (DMFCBase->GetNetgameInfo())->name,
|
|
(DMFCBase->GetCurrentMission())->cur_level);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
for (p = 0; p < NUM_TEAMS; p++) {
|
|
int team_i = SortedTeams[p];
|
|
memset(buffer, ' ', BUFSIZE);
|
|
snprintf(tempbuffer, sizeof(tempbuffer), TXT_TEAM, DMFCBase->GetTeamString(team_i));
|
|
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "[%d]", TeamScore[team_i]);
|
|
memcpy(&buffer[20], tempbuffer, strlen(tempbuffer));
|
|
buffer[20 + strlen(tempbuffer)] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
}
|
|
|
|
// Write team members
|
|
DLLcf_WriteString(file, ""); // blank line
|
|
for (int t = 0; t < NUM_TEAMS; t++) {
|
|
int team_i = SortedTeams[t];
|
|
|
|
snprintf(buffer, sizeof(buffer), TXT_TEAM, DMFCBase->GetTeamString(team_i));
|
|
strncat(buffer, ":", sizeof(buffer) - strlen(buffer) - 1);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
|
|
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
if (pr->team == team_i) { // Check if current team
|
|
snprintf(buffer, sizeof(buffer), " %s", pr->callsign);
|
|
DLLcf_WriteString(file, buffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DLLcf_WriteString(file, ""); // blank line
|
|
|
|
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSB);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSC);
|
|
DLLcf_WriteString(file, buffer);
|
|
strcpy(buffer, "-----------------------------------------------------------------------------");
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
|
|
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
memset(buffer, ' ', BUFSIZE);
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d)", count);
|
|
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%s%s", (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
|
|
memcpy(&buffer[5], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]",
|
|
pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL],
|
|
pr->dstats.kills[DSTAT_OVERALL] - pr->dstats.suicides[DSTAT_OVERALL]);
|
|
memcpy(&buffer[34], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL],
|
|
pr->dstats.kills[DSTAT_OVERALL]);
|
|
memcpy(&buffer[46], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL],
|
|
pr->dstats.deaths[DSTAT_OVERALL]);
|
|
memcpy(&buffer[58], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL],
|
|
pr->dstats.suicides[DSTAT_OVERALL]);
|
|
memcpy(&buffer[69], tempbuffer, strlen(tempbuffer));
|
|
|
|
size_t pos = 69 + strlen(tempbuffer) + 1;
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
DLLcf_WriteString(file, TXT_SAVESTATSD);
|
|
|
|
count = 1;
|
|
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
|
|
pr = DMFCBase->GetPlayerRecord(p);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
// Write out header
|
|
snprintf(buffer, sizeof(buffer), "%d) %s%s", count, (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
|
|
DLLcf_WriteString(file, buffer);
|
|
size_t length = strlen(buffer);
|
|
memset(buffer, '=', length);
|
|
buffer[length] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
// time in game
|
|
snprintf(buffer, sizeof(buffer), TXT_TIMEINGAME, DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
if (DMFCBase->FindPInfoStatFirst(p, &stat)) {
|
|
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSE);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
if (stat.slot != p) {
|
|
memset(buffer, ' ', BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
|
|
if (dpr) {
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
|
|
memcpy(buffer, tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
|
|
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
|
|
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
|
|
|
|
size_t pos = 40 + strlen(tempbuffer) + 1;
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
}
|
|
}
|
|
|
|
while (DMFCBase->FindPInfoStatNext(&stat)) {
|
|
if (stat.slot != p) {
|
|
memset(buffer, ' ', BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
|
|
if (dpr) {
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
|
|
memcpy(buffer, tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
|
|
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
|
|
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
|
|
|
|
size_t pos = 40 + strlen(tempbuffer) + 1;
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DMFCBase->FindPInfoStatClose();
|
|
DLLcf_WriteString(file, ""); // skip a line
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// done writing stats
|
|
DLLcfclose(file);
|
|
DLLAddHUDMessage(TXT_STATSSAVED);
|
|
}
|
|
|
|
#define ROOTFILENAME "Team Anarchy"
|
|
void OnSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnLevelEndSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, true);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnDisconnectSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
// Handles when we get a new player packet
|
|
void GetGameStartPacket(uint8_t *data) {
|
|
// get the team scores
|
|
DLLmprintf(0, "Receiving Team Scores from server\n");
|
|
int count = 0, i;
|
|
for (i = 0; i < NUM_TEAMS; i++) {
|
|
TeamScore[i] = MultiGetInt(data, &count);
|
|
}
|
|
}
|
|
|
|
// Handles sending a new player packet
|
|
void SendGameStartPacket(int pnum) {
|
|
int count = 0;
|
|
uint8_t data[MAX_GAME_DATA_SIZE];
|
|
|
|
DMFCBase->StartPacket(data, SPID_NEWPLAYER, &count);
|
|
|
|
// add the team scores
|
|
int i;
|
|
for (i = 0; i < NUM_TEAMS; i++) {
|
|
MultiAddInt(TeamScore[i], data, &count);
|
|
}
|
|
|
|
// we're done
|
|
DLLmprintf(0, "Sending Team Scores to %s\n", dPlayers[pnum].callsign);
|
|
DMFCBase->SendPacket(data, count, pnum);
|
|
}
|
|
|
|
void DisplayHUDScores(struct tHUDItem *hitem) {
|
|
if (display_my_welcome) {
|
|
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
|
|
display_my_welcome = false;
|
|
}
|
|
|
|
if (DisplayScoreScreen)
|
|
return;
|
|
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
|
|
int y = (DMFCBase->GetGameWindowH() / 2) - ((height * NUM_TEAMS) / 2);
|
|
int x = 520;
|
|
uint8_t alpha = DMFCBase->ConvertHUDAlpha((uint8_t)((DisplayScoreScreen) ? 128 : 255));
|
|
int team;
|
|
|
|
// char name[30];
|
|
|
|
// determine coordinates to use here
|
|
// we'll use a virtual width of 85 pixels on a 640x480 screen
|
|
// so first determine the new width
|
|
int name_width = 100.0f * DMFCBase->GetHudAspectX();
|
|
int score_width = DLLgrtext_GetTextLineWidth("888");
|
|
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
|
|
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
|
|
|
|
team = DMFCBase->GetMyTeam();
|
|
DLLRenderHUDText(DMFCBase->GetTeamColor(team), 255, 0, x, 0, TXT_TEAM, DMFCBase->GetTeamString(team));
|
|
int num_players = 0;
|
|
|
|
for (int i = 0; i < NUM_TEAMS; i++) {
|
|
team = SortedTeams[i];
|
|
num_players = 0;
|
|
|
|
for (int q = 0; q < DLLMAX_PLAYERS; q++) {
|
|
if (DMFCBase->CheckPlayerNum(q) && dPlayers[q].team == team && !DMFCBase->IsPlayerDedicatedServer(q))
|
|
num_players++;
|
|
}
|
|
|
|
if (team == DMFCBase->GetMyTeam()) {
|
|
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
|
|
// draw the highlite bar in the background
|
|
DLLrend_SetAlphaValue(alpha * 0.50f);
|
|
DLLrend_SetAlphaValue(alpha);
|
|
DLLrend_SetZBufferState(0);
|
|
DLLrend_SetTextureType(TT_LINEAR);
|
|
DLLrend_SetLighting(LS_NONE);
|
|
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
|
|
|
|
DLLrend_DrawScaledBitmap(name_x - 2, y - 2, score_x + score_width + 2, y + height - 1, Highlight_bmp, 0, 0, 1,
|
|
1, 1.0, -1, NULL);
|
|
DLLrend_SetZBufferState(1);
|
|
}
|
|
}
|
|
|
|
char team_name[MAX_TEAMNAME_LEN + 5];
|
|
snprintf(team_name, sizeof(team_name), "[%d]%s", num_players, DMFCBase->GetTeamString(team));
|
|
DMFCBase->ClipString(name_width, team_name, true);
|
|
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
|
|
DLLgrtext_Printf(name_x, y, team_name);
|
|
DLLgrtext_Printf(score_x, y, "%d", TeamScore[team]);
|
|
|
|
// sprintf(name,TXT_TEAMSCORE,DMFCBase->GetTeamString(team));
|
|
// DMFCBase->ClipString(name_width,name,true);
|
|
|
|
y += height;
|
|
}
|
|
}
|
|
|
|
// insert sort
|
|
#define compGT(a, b) (a < b)
|
|
void SortTeamScores(int *sortedindex, int *scores) {
|
|
int t;
|
|
int i, j;
|
|
|
|
// copy scores into scoreinfo array
|
|
for (i = 0; i < NUM_TEAMS; i++) {
|
|
sortedindex[i] = i;
|
|
}
|
|
|
|
for (i = 1; i <= NUM_TEAMS - 1; i++) {
|
|
t = sortedindex[i];
|
|
|
|
/* Shift elements down until */
|
|
/* insertion point found. */
|
|
for (j = i - 1; j >= 0 && compGT(scores[sortedindex[j]], scores[t]); j--) {
|
|
sortedindex[j + 1] = sortedindex[j];
|
|
}
|
|
|
|
/* insert */
|
|
sortedindex[j + 1] = t;
|
|
}
|
|
}
|
|
|
|
void DisplayWelcomeMessage(int player_num) {
|
|
char name_buffer[64];
|
|
strcpy(name_buffer, (DMFCBase->GetPlayers())[player_num].callsign);
|
|
|
|
if (player_num == DMFCBase->GetPlayerNum()) {
|
|
int team = DMFCBase->GetMyTeam();
|
|
if (team == -1)
|
|
return;
|
|
|
|
DLLAddHUDMessage(TXT_WELCOME, name_buffer);
|
|
DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team), TXT_TEAMJOINMSG, DMFCBase->GetTeamString(team));
|
|
} else {
|
|
int team = dPlayers[player_num].team;
|
|
if (team == -1)
|
|
return;
|
|
|
|
DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team), TXT_JOINED, name_buffer, DMFCBase->GetTeamString(team));
|
|
}
|
|
}
|
|
|
|
void OnPrintScores(int level) {
|
|
char buffer[256];
|
|
char name[70];
|
|
size_t t;
|
|
size_t pos[6];
|
|
size_t len[6];
|
|
|
|
for (int i = 0; i < NUM_TEAMS; i++) {
|
|
snprintf(buffer, sizeof(buffer), "%s:%d\n", DMFCBase->GetTeamString(i), TeamScore[i]);
|
|
DPrintf(buffer);
|
|
}
|
|
|
|
memset(buffer, ' ', 256);
|
|
pos[0] = 0;
|
|
t = len[0] = 30; // give ample room for pilot name
|
|
pos[1] = pos[0] + t + 1;
|
|
t = len[1] = strlen(TXT_POINTS);
|
|
pos[2] = pos[1] + t + 1;
|
|
t = len[2] = strlen(TXT_KILLS_SHORT);
|
|
pos[3] = pos[2] + t + 1;
|
|
t = len[3] = strlen(TXT_DEATHS_SHORT);
|
|
pos[4] = pos[3] + t + 1;
|
|
t = len[4] = strlen(TXT_SUICIDES_SHORT);
|
|
pos[5] = pos[4] + t + 1;
|
|
t = len[5] = strlen(TXT_PING);
|
|
|
|
memcpy(&buffer[pos[0]], TXT_PILOT, strlen(TXT_PILOT));
|
|
memcpy(&buffer[pos[1]], TXT_POINTS, len[1]);
|
|
memcpy(&buffer[pos[2]], TXT_KILLS_SHORT, len[2]);
|
|
memcpy(&buffer[pos[3]], TXT_DEATHS_SHORT, len[3]);
|
|
memcpy(&buffer[pos[4]], TXT_SUICIDES_SHORT, len[4]);
|
|
memcpy(&buffer[pos[5]], TXT_PING, len[5]);
|
|
buffer[pos[5] + len[5] + 1] = '\n';
|
|
buffer[pos[5] + len[5] + 2] = '\0';
|
|
DPrintf(buffer);
|
|
|
|
int slot;
|
|
player_record *pr;
|
|
int pcount;
|
|
|
|
if (level < 0 || level >= MAX_PLAYER_RECORDS)
|
|
pcount = MAX_PLAYER_RECORDS;
|
|
else
|
|
pcount = level;
|
|
|
|
netplayer *dNetPlayers = DMFCBase->GetNetPlayers();
|
|
|
|
int sortedplayers[MAX_PLAYER_RECORDS];
|
|
DMFCBase->GetSortedPlayerSlots(sortedplayers, MAX_PLAYER_RECORDS);
|
|
|
|
for (int i = 0; i < pcount; i++) {
|
|
slot = sortedplayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if ((pr) && (pr->state != STATE_EMPTY)) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
snprintf(name, sizeof(name), "%s%s: %.8s", (pr->state == STATE_DISCONNECTED) ? "*" : "", pr->callsign,
|
|
DMFCBase->GetTeamString(pr->team));
|
|
name[29] = '\0';
|
|
|
|
memset(buffer, ' ', 256);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[0]], name, (t < len[0]) ? t : len[0]);
|
|
snprintf(name, sizeof(name), "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[1]], name, (t < len[1]) ? t : len[1]);
|
|
snprintf(name, sizeof(name), "%d", pr->dstats.kills[DSTAT_LEVEL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[2]], name, (t < len[2]) ? t : len[2]);
|
|
snprintf(name, sizeof(name), "%d", pr->dstats.deaths[DSTAT_LEVEL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[3]], name, (t < len[3]) ? t : len[3]);
|
|
snprintf(name, sizeof(name), "%d", pr->dstats.suicides[DSTAT_LEVEL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[4]], name, (t < len[4]) ? t : len[4]);
|
|
|
|
if (pr->state == STATE_INGAME)
|
|
snprintf(name, sizeof(name), "%.0f", dNetPlayers[pr->pnum].ping_time * 1000.0f);
|
|
else
|
|
strcpy(name, "---");
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[5]], name, (t < len[5]) ? t : len[5]);
|
|
buffer[pos[5] + len[5] + 1] = '\n';
|
|
buffer[pos[5] + len[5] + 2] = '\0';
|
|
DPrintf(buffer);
|
|
}
|
|
}
|
|
}
|