Descent3/scripts/RudeAwakening.cpp
Jan Engelhardt 0e6110e78b scripts: resolve 917 instances of -Wunused-variable
scripts/LEVEL0.cpp:1036:27: warning: unused variable "event_data" [-Wunused-variable]
and a lot more.
2024-11-03 23:39:38 +01:00

1756 lines
60 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: RudeAwakening.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.h"
#include "module.h"
#ifdef __cplusplus
extern "C" {
#endif
DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
DLLEXPORT void STDCALL ShutdownDLL(void);
DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door);
DLLEXPORT void STDCALLPTR CreateInstance(int id);
DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr);
DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list);
DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state);
#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_1017 0x001
#define ID_CUSTOM_OBJECT_101A 0x002
#define ID_CUSTOM_OBJECT_1019 0x003
#define ID_CUSTOM_OBJECT_1016 0x004
#define ID_CUSTOM_OBJECT_1015 0x005
#define ID_CUSTOM_OBJECT_1018 0x006
#define ID_CUSTOM_OBJECT_1813 0x007
#define ID_CUSTOM_OBJECT_1014 0x008
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
virtual ~BaseScript() = default;
virtual int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class LevelScript_0000 final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1017 final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_101A final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1019 final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1016 final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1015 final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1018 final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1813 final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1014 final : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_007 = 0;
int ScriptActionCtr_006 = 0;
int ScriptActionCtr_005 = 0;
int ScriptActionCtr_004 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_002 = 0;
int ScriptActionCtr_001 = 0;
int ScriptActionCtr_000 = 0;
int ScriptActionCtr_008 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void) {
ScriptActionCtr_007 = 0;
ScriptActionCtr_006 = 0;
ScriptActionCtr_005 = 0;
ScriptActionCtr_004 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_002 = 0;
ScriptActionCtr_001 = 0;
ScriptActionCtr_000 = 0;
ScriptActionCtr_008 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr) {
File_WriteInt(ScriptActionCtr_007, file_ptr);
File_WriteInt(ScriptActionCtr_006, file_ptr);
File_WriteInt(ScriptActionCtr_005, file_ptr);
File_WriteInt(ScriptActionCtr_004, file_ptr);
File_WriteInt(ScriptActionCtr_003, file_ptr);
File_WriteInt(ScriptActionCtr_002, file_ptr);
File_WriteInt(ScriptActionCtr_001, file_ptr);
File_WriteInt(ScriptActionCtr_000, file_ptr);
File_WriteInt(ScriptActionCtr_008, file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr) {
ScriptActionCtr_007 = File_ReadInt(file_ptr);
ScriptActionCtr_006 = File_ReadInt(file_ptr);
ScriptActionCtr_005 = File_ReadInt(file_ptr);
ScriptActionCtr_004 = File_ReadInt(file_ptr);
ScriptActionCtr_003 = File_ReadInt(file_ptr);
ScriptActionCtr_002 = File_ReadInt(file_ptr);
ScriptActionCtr_001 = File_ReadInt(file_ptr);
ScriptActionCtr_000 = File_ReadInt(file_ptr);
ScriptActionCtr_008 = File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
// Enter your custom script code here
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
struct tScriptMessage {
char *name; // the name of the message
char *message; // the actual message text
};
// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void) {
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
message_list[j] = NULL;
num_messages = 0;
}
// Clear the Message List
void ClearMessageList(void) {
for (int j = 0; j < num_messages; j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j] = NULL;
}
num_messages = 0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg) {
int pos;
// Make sure there is room in the list
if (num_messages >= MAX_SCRIPT_MESSAGES)
return false;
// Allocate memory for this message entry
pos = num_messages;
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
if (message_list[pos] == NULL)
return false;
// Allocate memory for the message name
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
if (message_list[pos]->name == NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name, name);
// Allocate memory for the message name
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
if (message_list[pos]->message == NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message, msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s) {
int last_char_pos;
last_char_pos = strlen(s) - 1;
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
s[last_char_pos] = '\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s) {
while ((*s) != '\0' && isspace(*s))
s++;
return (s);
}
// Read in the Messages
int ReadMessageFile(const char *filename) {
void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile = File_Open(filename, "rt");
if (!infile)
return false;
line_num = 0;
next_msgid_found = true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer, "");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line = SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
continue;
if (!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line = strtok(line, WHITESPACE_CHARS);
if (line == NULL)
continue;
// Grab the second keyword, and assign it as the next message ID
line = strtok(NULL, WHITESPACE_CHARS);
if (line == NULL)
continue;
next_msgid_found = true;
} else { // Parse line as a message line
// Find the start of message, and mark it
msg_start = strchr(line, '=');
if (msg_start == NULL)
continue;
msg_start[0] = '\0';
msg_start++;
// Add the message to the list
AddMessageToList(line, msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
const char *GetMessage(const char *name) {
// Make sure given name is valid
if (name == NULL)
return INV_MSGNAME_STRING;
// Search message list for name
for (int j = 0; j < num_messages; j++)
if (strcmp(message_list[j]->name, name) == 0)
return (message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 8
const char *Door_names[NUM_DOOR_NAMES] = {"DoorH", "DoorG", "DoorF", "DoorE", "DoorD", "DoorC", "DoorB", "DoorA"};
int Door_handles[NUM_DOOR_NAMES];
#define NUM_OBJECT_NAMES 15
const char *Object_names[NUM_OBJECT_NAMES] = {"SwitchH", "SwitchG", "SwitchF", "SwitchE", "SwitchD",
"SwitchC", "SwitchB", "SwitchA", "SewerSoundA", "SewerSoundB",
"SewerSoundC", "EnergySoundA", "EnergySoundB", "RedGoalSound", "BlueGoalSound"};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 0
const char **Room_names = NULL;
int *Room_indexes = NULL;
#define NUM_TRIGGER_NAMES 0
const char **Trigger_names = NULL;
int *Trigger_indexes = NULL;
int *Trigger_faces = NULL;
int *Trigger_rooms = NULL;
#define NUM_SOUND_NAMES 5
const char *Sound_names[NUM_SOUND_NAMES] = {"AmbSwitch21", "AmbSwitch11", "AmbDroneN", "AmbDroneL", "AmbDroneK"};
int Sound_indexes[NUM_SOUND_NAMES];
#define NUM_TEXTURE_NAMES 0
const char **Texture_names = NULL;
int *Texture_indexes = NULL;
#define NUM_PATH_NAMES 0
const char **Path_names = NULL;
int *Path_indexes = NULL;
#define NUM_MATCEN_NAMES 0
const char **Matcen_names = NULL;
int *Matcen_indexes = NULL;
#define NUM_GOAL_NAMES 0
const char **Goal_names = NULL;
int *Goal_indexes = NULL;
#define NUM_MESSAGE_NAMES 0
const char **Message_names = NULL;
const char **Message_strings = NULL;
// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH + 32];
int lang_type;
if (func_list->script_identifier != NULL) {
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
lang_type = Game_GetLanguage();
if (lang_type == LANGUAGE_FRENCH)
strcat(filename, "_FRN");
else if (lang_type == LANGUAGE_GERMAN)
strcat(filename, "_GER");
else if (lang_type == LANGUAGE_ITALIAN)
strcat(filename, "_ITN");
else if (lang_type == LANGUAGE_SPANISH)
strcat(filename, "_SPN");
strcat(filename, ".msg");
} else {
strcpy(filename, "RudeAwakening.msg");
lang_type = LANGUAGE_ENGLISH;
}
if (!ReadMessageFile(filename)) {
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
}
int j;
// Do Door Index lookups
for (j = 0; j < NUM_DOOR_NAMES; j++)
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for (j = 0; j < NUM_OBJECT_NAMES; j++)
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for (j = 0; j < NUM_ROOM_NAMES; j++)
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for (j = 0; j < NUM_SOUND_NAMES; j++)
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for (j = 0; j < NUM_PATH_NAMES; j++)
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for (j = 0; j < NUM_MATCEN_NAMES; j++)
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for (j = 0; j < NUM_GOAL_NAMES; j++)
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
Message_strings[j] = GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
// ===============
// GetGOScriptID()
// ===============
int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; }
// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id) {
switch (id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_1017:
return new CustomObjectScript_1017;
break;
case ID_CUSTOM_OBJECT_101A:
return new CustomObjectScript_101A;
break;
case ID_CUSTOM_OBJECT_1019:
return new CustomObjectScript_1019;
break;
case ID_CUSTOM_OBJECT_1016:
return new CustomObjectScript_1016;
break;
case ID_CUSTOM_OBJECT_1015:
return new CustomObjectScript_1015;
break;
case ID_CUSTOM_OBJECT_1018:
return new CustomObjectScript_1018;
break;
case ID_CUSTOM_OBJECT_1813:
return new CustomObjectScript_1813;
break;
case ID_CUSTOM_OBJECT_1014:
return new CustomObjectScript_1014;
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id, void *ptr) {
switch (id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
break;
case ID_CUSTOM_OBJECT_1017:
delete ((CustomObjectScript_1017 *)ptr);
break;
case ID_CUSTOM_OBJECT_101A:
delete ((CustomObjectScript_101A *)ptr);
break;
case ID_CUSTOM_OBJECT_1019:
delete ((CustomObjectScript_1019 *)ptr);
break;
case ID_CUSTOM_OBJECT_1016:
delete ((CustomObjectScript_1016 *)ptr);
break;
case ID_CUSTOM_OBJECT_1015:
delete ((CustomObjectScript_1015 *)ptr);
break;
case ID_CUSTOM_OBJECT_1018:
delete ((CustomObjectScript_1018 *)ptr);
break;
case ID_CUSTOM_OBJECT_1813:
delete ((CustomObjectScript_1813 *)ptr);
break;
case ID_CUSTOM_OBJECT_1014:
delete ((CustomObjectScript_1014 *)ptr);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
switch (id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_1017:
case ID_CUSTOM_OBJECT_101A:
case ID_CUSTOM_OBJECT_1019:
case ID_CUSTOM_OBJECT_1016:
case ID_CUSTOM_OBJECT_1015:
case ID_CUSTOM_OBJECT_1018:
case ID_CUSTOM_OBJECT_1813:
case ID_CUSTOM_OBJECT_1014:
return ((BaseScript *)ptr)->CallEvent(event, data);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; }
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { return -1; }
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList(int **list, int **id_list) {
static int cust_handle_list[8];
static int cust_id_list[8] = {ID_CUSTOM_OBJECT_1017, ID_CUSTOM_OBJECT_101A, ID_CUSTOM_OBJECT_1019,
ID_CUSTOM_OBJECT_1016, ID_CUSTOM_OBJECT_1015, ID_CUSTOM_OBJECT_1018,
ID_CUSTOM_OBJECT_1813, ID_CUSTOM_OBJECT_1014};
// Fill in the custom handle list
cust_handle_list[0] = Object_handles[0];
cust_handle_list[1] = Object_handles[1];
cust_handle_list[2] = Object_handles[2];
cust_handle_list[3] = Object_handles[3];
cust_handle_list[4] = Object_handles[4];
cust_handle_list[5] = Object_handles[5];
cust_handle_list[6] = Object_handles[6];
cust_handle_list[7] = Object_handles[7];
*list = cust_handle_list;
*id_list = cust_id_list;
return 8;
}
//=======================
// Script Implementation
//=======================
int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
mprintf(0, "BaseScript::CallEvent()\n");
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_SAVESTATE: {
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomSave(event_data->fileptr);
#endif
} break;
case EVT_RESTORESTATE: {
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomRestore(event_data->fileptr);
#endif
} break;
case EVT_LEVELSTART: {
ClearGlobalActionCtrs();
dfInit();
// Script 008: Room Sounds Start
if (1) {
aSoundPlayObject(Sound_indexes[2], Object_handles[8], 1.000000f);
aSoundPlayObject(Sound_indexes[2], Object_handles[9], 1.000000f);
aSoundPlayObject(Sound_indexes[2], Object_handles[10], 1.000000f);
aSoundPlayObject(Sound_indexes[3], Object_handles[11], 1.000000f);
aSoundPlayObject(Sound_indexes[3], Object_handles[12], 1.000000f);
aSoundPlayObject(Sound_indexes[4], Object_handles[13], 1.000000f);
aSoundPlayObject(Sound_indexes[4], Object_handles[14], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_008++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1017::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 007: Door H Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(7) == false) {
aDoorLockUnlock(1, Door_handles[0]);
aObjPlayAnim(Object_handles[0], 0, 1, 1.000000f, 0);
aUserFlagSet(7, 1);
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
} else {
aDoorLockUnlock(0, Door_handles[0]);
aObjPlayAnim(Object_handles[0], 1, 2, 1.000000f, 0);
aUserFlagSet(7, 0);
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
}
// Increment the script action counter
if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_007++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_101A::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 006: Door G Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(6) == false) {
aDoorLockUnlock(1, Door_handles[1]);
aObjPlayAnim(Object_handles[1], 0, 1, 1.000000f, 0);
aUserFlagSet(6, 1);
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
} else {
aDoorLockUnlock(0, Door_handles[1]);
aObjPlayAnim(Object_handles[1], 1, 2, 1.000000f, 0);
aUserFlagSet(6, 0);
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
}
// Increment the script action counter
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_006++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1019::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 005: Door F Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(5) == false) {
aDoorLockUnlock(1, Door_handles[2]);
aObjPlayAnim(Object_handles[2], 0, 1, 1.000000f, 0);
aUserFlagSet(5, 1);
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
} else {
aDoorLockUnlock(0, Door_handles[2]);
aObjPlayAnim(Object_handles[2], 1, 2, 1.000000f, 0);
aUserFlagSet(5, 0);
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
}
// Increment the script action counter
if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_005++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1016::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 004: Door E Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(4) == false) {
aDoorLockUnlock(1, Door_handles[3]);
aObjPlayAnim(Object_handles[3], 0, 1, 1.000000f, 0);
aUserFlagSet(4, 1);
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
} else {
aDoorLockUnlock(0, Door_handles[3]);
aObjPlayAnim(Object_handles[3], 1, 2, 1.000000f, 0);
aUserFlagSet(4, 0);
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
}
// Increment the script action counter
if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_004++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1015::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 003: Door D Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(3) == false) {
aDoorLockUnlock(1, Door_handles[4]);
aObjPlayAnim(Object_handles[4], 0, 1, 1.000000f, 0);
aUserFlagSet(3, 1);
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
} else {
aDoorLockUnlock(0, Door_handles[4]);
aObjPlayAnim(Object_handles[4], 1, 2, 1.000000f, 0);
aUserFlagSet(3, 0);
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
}
// Increment the script action counter
if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_003++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1018::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 002: Door C Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(2) == false) {
aDoorLockUnlock(1, Door_handles[5]);
aObjPlayAnim(Object_handles[5], 0, 1, 1.000000f, 0);
aUserFlagSet(2, 1);
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
} else {
aDoorLockUnlock(0, Door_handles[5]);
aObjPlayAnim(Object_handles[5], 1, 2, 1.000000f, 0);
aUserFlagSet(2, 0);
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
}
// Increment the script action counter
if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_002++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1813::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 001: Door B Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(1) == false) {
aDoorLockUnlock(1, Door_handles[6]);
aObjPlayAnim(Object_handles[6], 0, 1, 1.000000f, 0);
aUserFlagSet(1, 1);
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
} else {
aDoorLockUnlock(0, Door_handles[6]);
aObjPlayAnim(Object_handles[6], 1, 2, 1.000000f, 0);
aUserFlagSet(1, 0);
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
}
// Increment the script action counter
if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_001++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1014::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 000: Door A Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(0) == false) {
aDoorLockUnlock(1, Door_handles[7]);
aObjPlayAnim(Object_handles[7], 0, 1, 1.000000f, 0);
aUserFlagSet(0, 1);
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
} else {
aDoorLockUnlock(0, Door_handles[7]);
aObjPlayAnim(Object_handles[7], 1, 2, 1.000000f, 0);
aUserFlagSet(0, 0);
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
}
// Increment the script action counter
if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_000++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 10
// UserType value blocks
$$UTYPE_VALS_START UserVar
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
0:DoorALOCKED
1:DoorBLOCKED
2:DoorCLOCKED
3:DoorDLOCKED
4:DoorELOCKED
5:DoorFLOCKED
6:DoorGLOCKED
7:DoorHLOCKED
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
DoorH
DoorG
DoorF
DoorE
DoorD
DoorC
DoorB
DoorA
$$DOOR_LIST_END
$$OBJECT_LIST_START
SwitchH
SwitchG
SwitchF
SwitchE
SwitchD
SwitchC
SwitchB
SwitchA
SewerSoundA
SewerSoundB
SewerSoundC
EnergySoundA
EnergySoundB
RedGoalSound
BlueGoalSound
$$OBJECT_LIST_END
$$ROOM_LIST_START
$$ROOM_LIST_END
$$TRIGGER_LIST_START
$$TRIGGER_LIST_END
$$SOUND_LIST_START
AmbSwitch21
AmbSwitch11
AmbDroneN
AmbDroneL
AmbDroneK
$$SOUND_LIST_END
$$TEXTURE_LIST_START
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
$$PATH_LIST_START
$$PATH_LIST_END
$$MATCEN_LIST_START
$$MATCEN_LIST_END
$$GOAL_LIST_START
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:7:Door H Switch
$$CHILD_BLOCK_START
01:1:0
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:0:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:0:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:0:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:0:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:6:Door G Switch
$$CHILD_BLOCK_START
01:1:1
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:6:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:1:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:1:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:6:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:1:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:1:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:6:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:5:Door F Switch
$$CHILD_BLOCK_START
01:1:2
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:5:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:2:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:2:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:5:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:2:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:2:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:5:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:4:Door E Switch
$$CHILD_BLOCK_START
01:1:3
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:4:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:3:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:3:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:4:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:3:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:3:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:4:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:3:Door D Switch
$$CHILD_BLOCK_START
01:1:4
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:3:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:4:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:4:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:3:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:4:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:4:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:3:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:2:Door C Switch
$$CHILD_BLOCK_START
01:1:5
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:2:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:5:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:5:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:2:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:5:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:5:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:2:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:1:Door B Switch
$$CHILD_BLOCK_START
01:1:6
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:1:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:6:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:6:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:1:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:6:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:6:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:1:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:0:Door A Switch
$$CHILD_BLOCK_START
01:1:7
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:0:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:7:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:7:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:0:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:7:DoorName
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:7:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:0:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:8:Room Sounds Start
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:2:Sound
10:1:0:8:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:2:Sound
10:1:0:9:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:2:Sound
10:1:0:10:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:0:11:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:0:12:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:4:Sound
10:1:0:13:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:4:Sound
10:1:0:14:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/