mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 11:28:56 +00:00
0e6110e78b
scripts/LEVEL0.cpp:1036:27: warning: unused variable "event_data" [-Wunused-variable] and a lot more.
1596 lines
52 KiB
C++
1596 lines
52 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/////////////////////////////////////////////////////////////////////
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// D.A.L.L.A.S. Generated Level Script - DLL Source File
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//
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// Filename: orbital.cpp
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// Version: 3
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/////////////////////////////////////////////////////////////////////
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "osiris_import.h"
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#include "osiris_common.h"
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#include "DallasFuncs.h"
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#include "module.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
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DLLEXPORT void STDCALL ShutdownDLL(void);
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DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door);
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DLLEXPORT void STDCALLPTR CreateInstance(int id);
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DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr);
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DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
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DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
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DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list);
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DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state);
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#ifdef __cplusplus
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}
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#endif
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// =================
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// Script ID Numbers
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// =================
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#define ID_LEVEL_0000 0x000
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#define ID_CUSTOM_OBJECT_0903 0x001
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#define ID_CUSTOM_OBJECT_10F9 0x002
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// ========================
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// Script Class Definitions
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// ========================
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class BaseScript {
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public:
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virtual ~BaseScript() = default;
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virtual int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
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class LevelScript_0000 final : public BaseScript {
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public:
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int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
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class CustomObjectScript_0903 final : public BaseScript {
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public:
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int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
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class CustomObjectScript_10F9 final : public BaseScript {
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public:
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int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
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// ======================
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// Global Action Counters
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// ======================
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#define MAX_ACTION_CTR_VALUE 100000
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int ScriptActionCtr_066 = 0;
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int ScriptActionCtr_001 = 0;
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int ScriptActionCtr_006 = 0;
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int ScriptActionCtr_007 = 0;
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int ScriptActionCtr_005 = 0;
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// ========================================
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// Function to Clear Global Action Counters
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// ========================================
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void ClearGlobalActionCtrs(void) {
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ScriptActionCtr_066 = 0;
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ScriptActionCtr_001 = 0;
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ScriptActionCtr_006 = 0;
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ScriptActionCtr_007 = 0;
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ScriptActionCtr_005 = 0;
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}
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// ========================================
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// Function to Save Global Action Counters
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// ========================================
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void SaveGlobalActionCtrs(void *file_ptr) {
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File_WriteInt(ScriptActionCtr_066, file_ptr);
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File_WriteInt(ScriptActionCtr_001, file_ptr);
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File_WriteInt(ScriptActionCtr_006, file_ptr);
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File_WriteInt(ScriptActionCtr_007, file_ptr);
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File_WriteInt(ScriptActionCtr_005, file_ptr);
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}
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// ===========================================
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// Function to Restore Global Action Counters
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// ===========================================
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void RestoreGlobalActionCtrs(void *file_ptr) {
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ScriptActionCtr_066 = File_ReadInt(file_ptr);
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ScriptActionCtr_001 = File_ReadInt(file_ptr);
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ScriptActionCtr_006 = File_ReadInt(file_ptr);
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ScriptActionCtr_007 = File_ReadInt(file_ptr);
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ScriptActionCtr_005 = File_ReadInt(file_ptr);
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}
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// ===============================================================
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// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
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// ===============================================================
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/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
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/*
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$$ENUM Region
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0:Intro
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1:Top
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2:Mid
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3:Bottom
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4:Wing
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$$END
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*/
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// Enter your custom script code here
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struct tTextureInfo {
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const char *room_name;
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int room_id;
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int face_num;
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};
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#define NUM_MONITORS 11
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bool TextureInfoInitialized = false;
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tTextureInfo texture_info[NUM_MONITORS] = {
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{"Beam Emitter Rm", 0, 1775}, {"EmitterRm DataTerm", 0, 50}, {"Room 51", 0, 2},
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{"SubObs DataTerm", 0, 50}, {"SubObs Console2", 0, 50}, {"Emitter Generator", 0, 286},
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{"Dock Console", 0, 50}, {"West Dock Console", 0, 50}, {"Room 69", 0, 125},
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{"Room 82", 0, 125}, {"Control DataTerm", 0, 50}};
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struct tMatcenInfo {
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const char *matcen_name;
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int matcen_id;
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};
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#define NUM_MATCENS 14
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bool MatcenInfoInitialized = false;
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tMatcenInfo matcen_info[NUM_MATCENS] = {{"StartingDock Matcen", 0}, {"West Dock", 0}, {"Parts Room", 0},
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{"Con Room Matcen1", 0}, {"Powerup Rm1", 0}, {"Powerup Rm2", 0},
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{"Powerup Rm3", 0}, {"Powerup Rm4", 0}, {"Powerup Rm5", 0},
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{"SubObs Matcen1", 0}, {"SubObs Matcen2", 0}, {"SubObs Matcen3", 0},
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{"Emitter Room Matcen", 0}, {"Radio Rm", 0}};
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/*
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$$CATEGORIES
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Custom
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$$END
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$$ACTION
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Custom
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Set texture on monitors to [u:Texture]
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aSetTextureForMonitors
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Sets all the monitors to a given texture
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Parameters:
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TextureName: the texture to assign
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$$END
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*/
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void aSetTextureForMonitors(int texture_id) {
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int j;
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if (!TextureInfoInitialized) {
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for (j = 0; j < NUM_MONITORS; j++)
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texture_info[j].room_id = Scrpt_FindRoomName(texture_info[j].room_name);
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TextureInfoInitialized = true;
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}
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for (j = 0; j < NUM_MONITORS; j++)
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aRoomSetFaceTexture(texture_info[j].room_id, texture_info[j].face_num, texture_id);
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}
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/*
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$$ACTION
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Custom
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[e:Enable/Disable] level matcen group A
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aMatcenGroupASetEnableState
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Enable/disable matcen
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Enable or disable a matcen group, so it's capable of producing
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Parameters:
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Enable/Disable: whether the matcen is cabable of producing
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$$END
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*/
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void aMatcenGroupASetEnableState(int state) {
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int j;
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if (!MatcenInfoInitialized) {
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for (j = 0; j < NUM_MATCENS; j++)
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matcen_info[j].matcen_id = Scrpt_FindMatcenName(matcen_info[j].matcen_name);
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MatcenInfoInitialized = true;
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}
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for (j = 0; j < 4; j++)
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aMatcenSetEnableState(state, matcen_info[j].matcen_id);
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}
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/*
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$$ACTION
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Custom
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[e:Enable/Disable] level matcen group B
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aMatcenGroupBSetEnableState
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Enable/disable matcen
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Enable or disable a matcen group, so it's capable of producing
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Parameters:
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Enable/Disable: whether the matcen is cabable of producing
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$$END
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*/
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void aMatcenGroupBSetEnableState(int state) {
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int j;
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if (!MatcenInfoInitialized) {
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for (j = 0; j < NUM_MATCENS; j++)
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matcen_info[j].matcen_id = Scrpt_FindMatcenName(matcen_info[j].matcen_name);
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MatcenInfoInitialized = true;
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}
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for (j = 4; j < 9; j++)
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aMatcenSetEnableState(state, matcen_info[j].matcen_id);
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}
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/*
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$$ACTION
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Custom
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[e:Enable/Disable] level matcen group C
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aMatcenGroupCSetEnableState
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Enable/disable matcen
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Enable or disable a matcen group, so it's capable of producing
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Parameters:
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Enable/Disable: whether the matcen is cabable of producing
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$$END
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*/
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void aMatcenGroupCSetEnableState(int state) {
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int j;
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if (!MatcenInfoInitialized) {
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for (j = 0; j < NUM_MATCENS; j++)
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matcen_info[j].matcen_id = Scrpt_FindMatcenName(matcen_info[j].matcen_name);
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MatcenInfoInitialized = true;
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}
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for (j = 9; j < NUM_MATCENS; j++)
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aMatcenSetEnableState(state, matcen_info[j].matcen_id);
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}
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/*
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$$ACTION
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Custom
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Initialize Bypass Connector display
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aInitBypassConnDisplay
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Intialize Bypass Connector display
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Initializes the HUD bypass connector display
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$$END
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*/
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void aInitBypassConnDisplay() {}
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/*
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$$ACTION
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Custom
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Update Bypass Connector display with [s:Message] at [i:Number]
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aUpdateBypassConnDisplay
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Update Bypass Connector display
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Updates the HUD Bypass Connector display
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$$END
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*/
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void aUpdateBypassConnDisplay(const char *text, int level) {
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msafe_struct mstruct;
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mstruct.color = GR_RGB(0, 255, 0);
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snprintf(mstruct.message, sizeof(mstruct.message), text, level);
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MSafe_CallFunction(MSAFE_MISC_UPDATE_HUD_ITEM, &mstruct);
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}
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/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
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// ============================================================
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// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
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// ============================================================
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// =================
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// Message File Data
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// =================
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#define MAX_SCRIPT_MESSAGES 256
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#define MAX_MSG_FILEBUF_LEN 1024
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#define NO_MESSAGE_STRING "*Message Not Found*"
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#define INV_MSGNAME_STRING "*Message Name Invalid*"
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#define WHITESPACE_CHARS " \t\r\n"
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// Structure for storing a script message
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struct tScriptMessage {
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char *name; // the name of the message
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char *message; // the actual message text
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};
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// Global storage for level script messages
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tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
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int num_messages;
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// ======================
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// Message File Functions
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// ======================
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// Initializes the Message List
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void InitMessageList(void) {
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for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
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message_list[j] = NULL;
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num_messages = 0;
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}
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// Clear the Message List
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void ClearMessageList(void) {
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for (int j = 0; j < num_messages; j++) {
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free(message_list[j]->name);
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free(message_list[j]->message);
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free(message_list[j]);
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message_list[j] = NULL;
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}
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num_messages = 0;
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}
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// Adds a message to the list
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int AddMessageToList(char *name, char *msg) {
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int pos;
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// Make sure there is room in the list
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if (num_messages >= MAX_SCRIPT_MESSAGES)
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return false;
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// Allocate memory for this message entry
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pos = num_messages;
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message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
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if (message_list[pos] == NULL)
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return false;
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// Allocate memory for the message name
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message_list[pos]->name = (char *)malloc(strlen(name) + 1);
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if (message_list[pos]->name == NULL) {
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free(message_list[pos]);
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return false;
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}
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strcpy(message_list[pos]->name, name);
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// Allocate memory for the message name
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message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
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if (message_list[pos]->message == NULL) {
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free(message_list[pos]->name);
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free(message_list[pos]);
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return false;
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}
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strcpy(message_list[pos]->message, msg);
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num_messages++;
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return true;
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}
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// Removes any whitespace padding from the end of a string
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void RemoveTrailingWhitespace(char *s) {
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int last_char_pos;
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last_char_pos = strlen(s) - 1;
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while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
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s[last_char_pos] = '\0';
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last_char_pos--;
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}
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}
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// Returns a pointer to the first non-whitespace char in given string
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char *SkipInitialWhitespace(char *s) {
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while ((*s) != '\0' && isspace(*s))
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s++;
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return (s);
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}
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// Read in the Messages
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int ReadMessageFile(const char *filename) {
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void *infile;
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char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
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char *line, *msg_start;
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int line_num;
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bool next_msgid_found;
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// Try to open the file for loading
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infile = File_Open(filename, "rt");
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if (!infile)
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return false;
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line_num = 0;
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next_msgid_found = true;
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// Clear the message list
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ClearMessageList();
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// Read in and parse each line of the file
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while (!File_eof(infile)) {
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// Clear the buffer
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strcpy(filebuffer, "");
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// Read in a line from the file
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File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
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line_num++;
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// Remove whitespace padding at start and end of line
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RemoveTrailingWhitespace(filebuffer);
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line = SkipInitialWhitespace(filebuffer);
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// If line is a comment, or empty, discard it
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if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
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continue;
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if (!next_msgid_found) { // Parse out the last message ID number
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// Grab the first keyword, make sure it's valid
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line = strtok(line, WHITESPACE_CHARS);
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if (line == NULL)
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continue;
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// Grab the second keyword, and assign it as the next message ID
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line = strtok(NULL, WHITESPACE_CHARS);
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if (line == NULL)
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continue;
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next_msgid_found = true;
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} else { // Parse line as a message line
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// Find the start of message, and mark it
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msg_start = strchr(line, '=');
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if (msg_start == NULL)
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continue;
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msg_start[0] = '\0';
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msg_start++;
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// Add the message to the list
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AddMessageToList(line, msg_start);
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}
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}
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File_Close(infile);
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return true;
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}
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// Find a message
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const char *GetMessage(const char *name) {
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// Make sure given name is valid
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if (name == NULL)
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return INV_MSGNAME_STRING;
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|
|
// Search message list for name
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for (int j = 0; j < num_messages; j++)
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if (strcmp(message_list[j]->name, name) == 0)
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return (message_list[j]->message);
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// Couldn't find it
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return NO_MESSAGE_STRING;
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}
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|
|
//======================
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|
// Name List Arrays
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|
//======================
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|
|
|
#define NUM_DOOR_NAMES 0
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|
const char **Door_names = NULL;
|
|
int *Door_handles = NULL;
|
|
|
|
#define NUM_OBJECT_NAMES 27
|
|
const char *Object_names[NUM_OBJECT_NAMES] = {
|
|
"Spew1", "Spew2", "Spew3", "Spew4", "Spew5", "Spew6", "Spew7", "Spew8", "Spew9",
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|
"Spew10", "Spew11", "Spew12", "Spew13", "Spew14", "Spew15", "Spew16", "Spew17", "Spew18",
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"Spew19", "Spew20", "Spew21", "Spew22", "Big Spew1", "Big Spew2", "Big Spew3", "Repair Unit", "Wind Sound1"};
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int Object_handles[NUM_OBJECT_NAMES];
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|
|
#define NUM_ROOM_NAMES 9
|
|
const char *Room_names[NUM_ROOM_NAMES] = {"203", "201", "204", "198", "207", "206", "205", "195", "208"};
|
|
int Room_indexes[NUM_ROOM_NAMES];
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|
|
|
#define NUM_TRIGGER_NAMES 0
|
|
const char **Trigger_names = NULL;
|
|
int *Trigger_indexes = NULL;
|
|
int *Trigger_faces = NULL;
|
|
int *Trigger_rooms = NULL;
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|
|
#define NUM_SOUND_NAMES 3
|
|
const char *Sound_names[NUM_SOUND_NAMES] = {"AmbExplosionFarC", "Briefstartup1", "AmbDroneCaveWind"};
|
|
int Sound_indexes[NUM_SOUND_NAMES];
|
|
|
|
#define NUM_TEXTURE_NAMES 0
|
|
const char **Texture_names = NULL;
|
|
int *Texture_indexes = NULL;
|
|
|
|
#define NUM_PATH_NAMES 0
|
|
const char **Path_names = NULL;
|
|
int *Path_indexes = NULL;
|
|
|
|
#define NUM_MATCEN_NAMES 0
|
|
const char **Matcen_names = NULL;
|
|
int *Matcen_indexes = NULL;
|
|
|
|
#define NUM_GOAL_NAMES 0
|
|
const char **Goal_names = NULL;
|
|
int *Goal_indexes = NULL;
|
|
|
|
#define NUM_MESSAGE_NAMES 0
|
|
const char **Message_names = NULL;
|
|
const char **Message_strings = NULL;
|
|
|
|
// ===============
|
|
// InitializeDLL()
|
|
// ===============
|
|
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
|
|
osicommon_Initialize((tOSIRISModuleInit *)func_list);
|
|
if (func_list->game_checksum != CHECKSUM) {
|
|
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
|
|
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
|
|
return 0;
|
|
}
|
|
|
|
ClearGlobalActionCtrs();
|
|
dfInit();
|
|
InitMessageList();
|
|
|
|
// Build the filename of the message file
|
|
char filename[_MAX_PATH + 32];
|
|
int lang_type;
|
|
if (func_list->script_identifier != NULL) {
|
|
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
|
|
lang_type = Game_GetLanguage();
|
|
if (lang_type == LANGUAGE_FRENCH)
|
|
strcat(filename, "_FRN");
|
|
else if (lang_type == LANGUAGE_GERMAN)
|
|
strcat(filename, "_GER");
|
|
else if (lang_type == LANGUAGE_ITALIAN)
|
|
strcat(filename, "_ITN");
|
|
else if (lang_type == LANGUAGE_SPANISH)
|
|
strcat(filename, "_SPN");
|
|
strcat(filename, ".msg");
|
|
} else {
|
|
strcpy(filename, "orbital.msg");
|
|
lang_type = LANGUAGE_ENGLISH;
|
|
}
|
|
if (!ReadMessageFile(filename)) {
|
|
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
|
|
}
|
|
|
|
int j;
|
|
|
|
// Do Door Index lookups
|
|
for (j = 0; j < NUM_DOOR_NAMES; j++)
|
|
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
|
|
|
|
// Do Object Index lookups
|
|
for (j = 0; j < NUM_OBJECT_NAMES; j++)
|
|
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
|
|
|
|
// Do Room Index lookups
|
|
for (j = 0; j < NUM_ROOM_NAMES; j++)
|
|
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
|
|
|
|
// Do Trigger Index lookups
|
|
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
|
|
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
|
|
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
|
|
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
|
|
}
|
|
|
|
// Do Sound Index lookups
|
|
for (j = 0; j < NUM_SOUND_NAMES; j++)
|
|
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
|
|
|
|
// Do Texture Index lookups
|
|
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
|
|
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
|
|
|
|
// Do Path Index lookups
|
|
for (j = 0; j < NUM_PATH_NAMES; j++)
|
|
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
|
|
|
|
// Do Matcen Index lookups
|
|
for (j = 0; j < NUM_MATCEN_NAMES; j++)
|
|
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
|
|
|
|
// Do Goal Index lookups
|
|
for (j = 0; j < NUM_GOAL_NAMES; j++)
|
|
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
|
|
|
|
// Do Message Name lookups
|
|
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
|
|
Message_strings[j] = GetMessage(Message_names[j]);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// =============
|
|
// ShutdownDLL()
|
|
// =============
|
|
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
|
|
|
|
// ===============
|
|
// GetGOScriptID()
|
|
// ===============
|
|
int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; }
|
|
|
|
// ================
|
|
// CreateInstance()
|
|
// ================
|
|
void STDCALLPTR CreateInstance(int id) {
|
|
switch (id) {
|
|
case ID_LEVEL_0000:
|
|
return new LevelScript_0000;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_0903:
|
|
return new CustomObjectScript_0903;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_10F9:
|
|
return new CustomObjectScript_10F9;
|
|
break;
|
|
default:
|
|
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// =================
|
|
// DestroyInstance()
|
|
// =================
|
|
void STDCALL DestroyInstance(int id, void *ptr) {
|
|
switch (id) {
|
|
case ID_LEVEL_0000:
|
|
delete ((LevelScript_0000 *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_0903:
|
|
delete ((CustomObjectScript_0903 *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_10F9:
|
|
delete ((CustomObjectScript_10F9 *)ptr);
|
|
break;
|
|
default:
|
|
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ===================
|
|
// CallInstanceEvent()
|
|
// ===================
|
|
int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
|
|
switch (id) {
|
|
case ID_LEVEL_0000:
|
|
case ID_CUSTOM_OBJECT_0903:
|
|
case ID_CUSTOM_OBJECT_10F9:
|
|
return ((BaseScript *)ptr)->CallEvent(event, data);
|
|
break;
|
|
default:
|
|
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
|
|
break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
// ==================
|
|
// SaveRestoreState()
|
|
// ==================
|
|
int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; }
|
|
|
|
// ====================
|
|
// GetTriggerScriptID()
|
|
// ====================
|
|
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { return -1; }
|
|
|
|
// =================
|
|
// GetCOScriptList()
|
|
// =================
|
|
int STDCALL GetCOScriptList(int **list, int **id_list) {
|
|
static int cust_handle_list[2];
|
|
static int cust_id_list[2] = {ID_CUSTOM_OBJECT_0903, ID_CUSTOM_OBJECT_10F9};
|
|
|
|
// Fill in the custom handle list
|
|
cust_handle_list[0] = Object_handles[25];
|
|
cust_handle_list[1] = Object_handles[26];
|
|
|
|
*list = cust_handle_list;
|
|
*id_list = cust_id_list;
|
|
|
|
return 2;
|
|
}
|
|
|
|
//=======================
|
|
// Script Implementation
|
|
//=======================
|
|
|
|
int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
mprintf(0, "BaseScript::CallEvent()\n");
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_SAVESTATE: {
|
|
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
|
|
|
|
SaveGlobalActionCtrs(event_data->fileptr);
|
|
dfSave(event_data->fileptr);
|
|
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
|
|
dsCustomSave(event_data->fileptr);
|
|
#endif
|
|
} break;
|
|
case EVT_RESTORESTATE: {
|
|
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
|
|
|
|
RestoreGlobalActionCtrs(event_data->fileptr);
|
|
dfRestore(event_data->fileptr);
|
|
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
|
|
dsCustomRestore(event_data->fileptr);
|
|
#endif
|
|
} break;
|
|
case EVT_LEVELSTART: {
|
|
ClearGlobalActionCtrs();
|
|
dfInit();
|
|
|
|
// Script 007: Level Start Spew Timer
|
|
if (1) {
|
|
aSetLevelTimer(20.000000f, 10);
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_007++;
|
|
}
|
|
|
|
// Script 005: Wind Tunnels
|
|
if (1) {
|
|
aRoomSetWind(Room_indexes[0], -0.284000f, -0.592000f, -0.753000f, 33.000000f);
|
|
aRoomSetWind(Room_indexes[1], -0.704000f, -0.472000f, -0.532000f, 33.000000f);
|
|
aRoomSetWind(Room_indexes[2], 0.633000f, 0.619000f, 0.466000f, 33.000000f);
|
|
aRoomSetWind(Room_indexes[3], 0.283000f, 0.437000f, -0.854000f, 33.000000f);
|
|
aRoomSetWind(Room_indexes[4], 0.918000f, -0.077000f, -0.389000f, 33.000000f);
|
|
aRoomSetWind(Room_indexes[5], -0.087000f, -0.047000f, -0.995000f, 33.000000f);
|
|
aRoomSetWind(Room_indexes[6], -0.975000f, -0.006000f, -0.219000f, 33.000000f);
|
|
aRoomSetWind(Room_indexes[7], -0.516000f, -0.028000f, 0.856000f, 33.000000f);
|
|
aRoomSetWind(Room_indexes[8], 0.653000f, -0.065000f, 0.755000f, 33.000000f);
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_005++;
|
|
}
|
|
} break;
|
|
case EVT_TIMER: {
|
|
tOSIRISEVTTIMER *event_data = &data->evt_timer;
|
|
|
|
// Script 066: Dan's Spewer System
|
|
if (event_data->id == 10) {
|
|
aSoundPlay2D(Sound_indexes[0], 1.000000f);
|
|
aTurnOnSpew(Object_handles[0], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[1], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[2], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[3], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[4], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[5], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[6], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[7], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[8], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[9], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[10], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[11], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[12], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[13], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[14], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[15], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[16], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[17], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[18], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[19], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[20], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[21], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 1.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[22], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 5.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[23], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 5.250000f,
|
|
36.000000f, 1, 0);
|
|
aTurnOnSpew(Object_handles[24], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.020000f, 1.250000f, 5.250000f,
|
|
36.000000f, 1, 0);
|
|
aSetLevelTimer(20.000000f, 10);
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_066 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_066++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
int16_t CustomObjectScript_0903::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 001: Repair Player Unit
|
|
if (qObjIsPlayer(event_data->it_handle) == true) {
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
aObjSetShields(event_data->it_handle, 50.000000f);
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_001++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
int16_t CustomObjectScript_10F9::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_CREATED: {
|
|
// Script 006: SoundSource 1
|
|
if (1) {
|
|
aSoundPlayObject(Sound_indexes[2], data->me_handle, 1.000000f);
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_006++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
/*********************************************************
|
|
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
|
|
**********************************************************
|
|
$$SCRIPT_BLOCK_START
|
|
|
|
VERSION 3
|
|
NEXT_ID 69
|
|
|
|
// UserType value blocks
|
|
$$UTYPE_VALS_START UserVar
|
|
0:Closest to
|
|
1:Shade Open
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START UserFlag
|
|
0:Shade Open
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START SpewHandle
|
|
0:Breathers
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START TimerID
|
|
10:StartSpewers
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START SavedObjectSlot
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START GoalID
|
|
$$UTYPE_VALS_END
|
|
|
|
|
|
// Name Lists
|
|
$$DOOR_LIST_START
|
|
$$DOOR_LIST_END
|
|
|
|
$$OBJECT_LIST_START
|
|
Spew1
|
|
Spew2
|
|
Spew3
|
|
Spew4
|
|
Spew5
|
|
Spew6
|
|
Spew7
|
|
Spew8
|
|
Spew9
|
|
Spew10
|
|
Spew11
|
|
Spew12
|
|
Spew13
|
|
Spew14
|
|
Spew15
|
|
Spew16
|
|
Spew17
|
|
Spew18
|
|
Spew19
|
|
Spew20
|
|
Spew21
|
|
Spew22
|
|
Big Spew1
|
|
Big Spew2
|
|
Big Spew3
|
|
Repair Unit
|
|
Wind Sound1
|
|
$$OBJECT_LIST_END
|
|
|
|
$$ROOM_LIST_START
|
|
203
|
|
201
|
|
204
|
|
198
|
|
207
|
|
206
|
|
205
|
|
195
|
|
208
|
|
$$ROOM_LIST_END
|
|
|
|
$$TRIGGER_LIST_START
|
|
$$TRIGGER_LIST_END
|
|
|
|
$$SOUND_LIST_START
|
|
AmbExplosionFarC
|
|
Briefstartup1
|
|
AmbDroneCaveWind
|
|
$$SOUND_LIST_END
|
|
|
|
$$TEXTURE_LIST_START
|
|
$$TEXTURE_LIST_END
|
|
|
|
$$SPECNAME_LIST_START
|
|
$$SPECNAME_LIST_END
|
|
|
|
$$PATH_LIST_START
|
|
$$PATH_LIST_END
|
|
|
|
$$MATCEN_LIST_START
|
|
$$MATCEN_LIST_END
|
|
|
|
$$GOAL_LIST_START
|
|
$$GOAL_LIST_END
|
|
|
|
$$STRM_AUDIO_LIST_START
|
|
$$STRM_AUDIO_LIST_END
|
|
|
|
|
|
// Script Tree Dump
|
|
00:66:Dan's Spewer System
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:9
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
10:10:2:0:TimerID
|
|
07:1:0
|
|
10:10:0:10:TimerID
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aSoundPlay2D
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:0:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:1:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:2:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:3:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:4:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:5:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:6:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:7:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:8:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:9:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:10:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:11:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:12:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:13:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:14:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:15:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:16:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:17:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:18:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:19:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:20:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:21:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:1.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:22:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:5.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:23:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:5.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aTurnOnSpew
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:24:Object
|
|
10:4:-1:GunNum
|
|
10:10:0:7:SpewType
|
|
10:6:0.000000:Mass
|
|
10:6:0.000000:Drag
|
|
10:15:65536:PhysicsFlags
|
|
10:5:0:IsRealObject
|
|
10:6:0.750000:BlobLifetime
|
|
10:6:0.020000:BlobInterval
|
|
10:6:1.250000:SpewLife
|
|
10:6:5.250000:BlobSize
|
|
10:6:36.000000:BlobSpeed
|
|
10:5:1:Randomize
|
|
10:10:0:0:SpewHandle
|
|
$$CHILD_BLOCK_END
|
|
08:aSetLevelTimer
|
|
$$CHILD_BLOCK_START
|
|
10:6:20.000000:Time
|
|
10:10:0:10:TimerID
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:1:Repair Player Unit
|
|
$$CHILD_BLOCK_START
|
|
01:1:25
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayer:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aObjSetShields
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
10:6:50.000000:Shields
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:6:SoundSource 1
|
|
$$CHILD_BLOCK_START
|
|
01:1:26
|
|
02:2
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:2:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:7:Level Start Spew Timer
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:6
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aSetLevelTimer
|
|
$$CHILD_BLOCK_START
|
|
10:6:20.000000:Time
|
|
10:10:0:10:TimerID
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:5:Wind Tunnels
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:6
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:0:Room
|
|
10:6:-0.284000:X
|
|
10:6:-0.592000:Y
|
|
10:6:-0.753000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:1:Room
|
|
10:6:-0.704000:X
|
|
10:6:-0.472000:Y
|
|
10:6:-0.532000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:2:Room
|
|
10:6:0.633000:X
|
|
10:6:0.619000:Y
|
|
10:6:0.466000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:3:Room
|
|
10:6:0.283000:X
|
|
10:6:0.437000:Y
|
|
10:6:-0.854000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:4:Room
|
|
10:6:0.918000:X
|
|
10:6:-0.077000:Y
|
|
10:6:-0.389000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:5:Room
|
|
10:6:-0.087000:X
|
|
10:6:-0.047000:Y
|
|
10:6:-0.995000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:6:Room
|
|
10:6:-0.975000:X
|
|
10:6:-0.006000:Y
|
|
10:6:-0.219000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:7:Room
|
|
10:6:-0.516000:X
|
|
10:6:-0.028000:Y
|
|
10:6:0.856000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:8:Room
|
|
10:6:0.653000:X
|
|
10:6:-0.065000:Y
|
|
10:6:0.755000:Z
|
|
10:6:33.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
|
|
$$SCRIPT_BLOCK_END
|
|
*********************************************************/
|