mirror of
https://github.com/kevinbentley/Descent3.git
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283e003b73
Split linux geometry class implementation into own file, rename directx geometry.cpp to ds3dgeometry.cpp
64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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* Copyright (C) 2024 Descent Developers
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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///////////////////////////////////////////////////////////////////////
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// llsGeometry
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#include "ddsndgeometry.h"
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// specify a sound library to associate geometry with
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bool llsGeometry::Init(llsSystem *snd_sys) { return false; }
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// closes low level geometry system.
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void llsGeometry::Shutdown() {}
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void llsGeometry::StartFrame() {}
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void llsGeometry::EndFrame() {}
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// clears out geometry info
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void llsGeometry::Clear() {}
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// polygon lists
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// is a group cached?, check before rendering it.
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void llsGeometry::IsGroupValid(int group) {}
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// marks beginning of a list of polygons to render, (-1 group for non cache)
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void llsGeometry::StartPolygonGroup(int group) {}
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// ends a list of polygons to render.
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void llsGeometry::EndPolygonGroup(int group) {}
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// renders a group.
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void llsGeometry::RenderGroup(int group) {}
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// primatives, nv = number of verts, and verts is an array of pointers to vertices.
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// you can pass a sound material value if you want special reflective properties on this polygon.
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void llsGeometry::AddPoly(int nv, vector **verts, unsigned tag, tSoundMaterial material) {}
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// 4 verts here.
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void llsGeometry::AddQuad(unsigned tag, vector **verts) {}
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// 3 verts here.
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void llsGeometry::AddTriangle(unsigned tag, vector **verts) {}
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void llsGeometry::CreateMaterial(tSoundMaterial material, float transmit_gain, float transmit_highfreq,
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float reflect_gain, float reflect_highfreq) {}
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void llsGeometry::DestroyMaterial(tSoundMaterial material) {}
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