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https://github.com/kevinbentley/Descent3.git
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34 lines
884 B
C++
34 lines
884 B
C++
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#include "Adecode.h"
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#include "mem.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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AudioDecoder *Create_AudioDecoder(ReadFunction *reader, void *data, unsigned *pChannels, unsigned *pSampleRate,
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long *pSampleCount) {
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return (AudioDecoder *)mem_malloc(sizeof(AudioDecoder));
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}
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// Read from audio decoder at most the specified qty of bytes
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// (each sample takes two bytes).
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// Returns zero when the end of file is reached.
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unsigned __cdecl AudioDecoder_Read(AudioDecoder *ad, void *buf, unsigned qty) { return 0; }
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// Close audio decoder
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void __cdecl AudioDecoder_Close(AudioDecoder *ad) {
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if (ad)
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mem_free(ad);
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}
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// Optional interface for supplying your own malloc and free functions
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// Default is to use standard malloc and free.
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void __cdecl AudioDecoder_MallocFree(ad_malloc *fn_malloc, ad_free *fn_free) {}
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#ifdef __cplusplus
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};
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#endif
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