mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
627 lines
15 KiB
CMake
627 lines
15 KiB
CMake
set(HEADERS
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../descent3/aiambient.h
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../descent3/AIGoal.h
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../descent3/AIMain.h
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../descent3/aipath.h
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../descent3/aistruct.h
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../descent3/aistruct_external.h
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../descent3/aiterrain.h
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../descent3/ambient.h
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../descent3/args.h
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../descent3/attach.h
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../descent3/audiotaunts.h
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../descent3/bnode.h
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../descent3/BOA.h
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../descent3/Briefing.h
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../descent3/BriefingParse.h
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../descent3/bsp.h
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../descent3/buddymenu.h
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../descent3/cinematics.h
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../descent3/cockpit.h
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../descent3/config.h
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../descent3/ConfigItem.h
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../descent3/controls.h
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../descent3/credits.h
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../descent3/CtlCfgElem.h
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../descent3/ctlconfig.h
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../descent3/ctlconfigtxt.h
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../descent3/D3ForceFeedback.h
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../descent3/d3serial.h
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../descent3/damage.h
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../descent3/damage_external.h
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../descent3/DeathInfo.h
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../descent3/deathinfo_external.h
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../descent3/debuggraph.h
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../descent3/descent.h
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../descent3/difficulty.h
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../descent3/difficulty_external.h
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../descent3/DllWrappers.h
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../descent3/door.h
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../descent3/doorway.h
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../descent3/fireball.h
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../descent3/fireball_external.h
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../descent3/game.h
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../descent3/gamecinematics.h
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../descent3/gamecinematics_external.h
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../descent3/gameevent.h
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../descent3/gamefile.h
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../descent3/gamefont.h
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../descent3/gameloop.h
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../descent3/gamepath.h
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../descent3/gamesave.h
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../descent3/gamesequence.h
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../descent3/gamespy.h
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../descent3/gamespyutils.h
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../descent3/gametexture.h
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../descent3/gauges.h
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../descent3/help.h
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../descent3/hotspotmap.h
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../descent3/hud.h
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../descent3/init.h
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../descent3/Inventory.h
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../descent3/levelgoal.h
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../descent3/levelgoal_external.h
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../descent3/lighting.h
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../descent3/lightmap_info.h
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../descent3/list.h
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../descent3/LoadLevel.h
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../descent3/localization.h
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../descent3/marker.h
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../descent3/matcen.h
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../descent3/matcen_external.h
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../descent3/menu.h
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../descent3/Mission.h
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../descent3/mission_download.h
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../descent3/mmItem.h
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../descent3/multi.h
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../descent3/multisafe.h
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../descent3/multi_client.h
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../descent3/multi_dll_mgr.h
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../descent3/multi_external.h
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../descent3/multi_save_settings.h
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../descent3/multi_server.h
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../descent3/multi_ui.h
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../descent3/multi_world_state.h
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../descent3/NewPyroGauges.h
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../descent3/newui.h
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../descent3/newui_core.h
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../descent3/object.h
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../descent3/object_external.h
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../descent3/object_lighting.h
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../descent3/objinfo.h
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../descent3/objinit.h
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../descent3/ObjScript.h
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../descent3/osiris_dll.h
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../descent3/osiris_predefs.h
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../descent3/osiris_share.h
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../descent3/pilot.h
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../descent3/PilotPicsAPI.h
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../descent3/pilot_class.h
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../descent3/player.h
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../descent3/player_external.h
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../descent3/player_external_struct.h
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../descent3/postrender.h
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../descent3/powerup.h
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../descent3/procedurals.h
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../descent3/program.h
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../descent3/render.h
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../descent3/renderobject.h
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../descent3/resource.h
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../descent3/robot.h
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../descent3/robotfire.h
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../descent3/room.h
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../descent3/room_external.h
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../descent3/scorch.h
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../descent3/screens.h
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../descent3/ship.h
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../descent3/slew.h
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../descent3/SmallViews.h
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../descent3/soar.h
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../descent3/soar_helpers.h
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../descent3/sounds.h
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../descent3/special_face.h
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../descent3/spew.h
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../descent3/splinter.h
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../descent3/stringtable.h
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../descent3/subtitles.h
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../descent3/TelCom.h
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../descent3/TelComAutoMap.h
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../descent3/TelComCargo.h
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../descent3/TelComEffects.h
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../descent3/TelComEfxStructs.h
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../descent3/TelComGoals.h
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../descent3/terrain.h
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../descent3/trigger.h
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../descent3/vclip.h
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../descent3/viseffect.h
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../descent3/viseffect_external.h
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../descent3/voice.h
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../descent3/weapon.h
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../descent3/weapon_external.h
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../descent3/weather.h
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AddScriptDialog.h
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AISettingsDlg.h
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AmbientSoundElement.h
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AmbientSoundPattern.h
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AnimStatesDialog.h
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BriefBitmapEdit.h
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BriefButtonEdit.h
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BriefEdit.h
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BriefManage.h
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BriefMissionFlagsDlg.h
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BriefMovieEdit.h
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BriefScreenEdit.h
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BriefSoundEdit.h
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BriefTextEdit.h
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CreateNewScriptDlg.h
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CustDefaultScriptSelect.h
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CustomObjectDialog.h
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d3edit.h
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D3Splash.h
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D3XStringEditor.h
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DallasFlagDlg.h
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DallasGenericPromptDlg.h
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DallasImportDlg.h
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DallasMainDlg.h
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DallasSoundDlg.h
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DallasStrmAudioDlg.h
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DallasTextureDlg.h
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DallasUserTypesDlg.h
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DallasUtilities.h
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DallasVectorPromptDialog.h
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DeathDialog.h
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DoorwayDialog.h
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drawworld.h
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ebnode.h
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EditLineDialog.h
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editor.h
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editorDoc.h
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editorView.h
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editor_lighting.h
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edoors.h
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EPath.h
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Erooms.h
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FilePageAddDlg.h
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FilePageDialog.h
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FloatingKeypadDialog.h
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GenericDeathDialog.h
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GenericLightDialog.h
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GrFontDialog.h
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GrListBox.h
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group.h
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GrWnd.h
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hemicube.h
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HFile.h
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HObject.h
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HogDialog.h
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HRoom.h
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HTexture.h
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HView.h
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IpFrame.h
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KeypadDialog.h
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LevelDialog.h
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LevelInfoDialog.h
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levelkeypad.h
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LightingDialog.h
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LightingStatus.h
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MainFrm.h
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ManageCheckin.h
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matcenkeypad.h
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MegacellDialog.h
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MegacellKeypad.h
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mfc_compatibility.h
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moveworld.h
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ObjCScript.h
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ObjectClipboard.h
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ObjectDialog.h
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ObjectListCombo.h
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ObjectListDialog.h
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ObjectPropertiesDialog.h
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ObjMoveManager.h
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OrphanRemoveDlg.h
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OsirisStatusDlg.h
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PathPadDialog.h
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PhysicsDlg.h
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PictListBox.h
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PlayerWeaponsDialog.h
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PowerupPropDialog.h
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PreferencesDialog.h
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ProceduralDialog.h
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ProgressWnd.h
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PropertyAIDlg.h
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PropertyPhysicsDlg.h
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QuickCompile.h
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radiosity.h
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radscan_leftedge.h
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radscan_rightedge.h
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rad_cast.h
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read3ds.h
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resource.h
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RobotEditWeaponsDialog.h
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roomkeypaddialog.h
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RoomListCombo.h
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RoomUVs.h
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rotateroom.h
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ScriptCompilerAPI.h
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ScriptEditorDlg.h
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ScriptLevelInterface.h
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ScriptMassCompile.h
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ScriptParmDialog.h
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ScriptSelect.h
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ScriptStudio.h
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ScriptSyncDialog.h
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ScriptWizard.h
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selectedroom.h
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SelectRangeDialog.h
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SelManager.h
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SoundListCombo.h
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SoundSourceDialog.h
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SrvrItem.h
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StatusDlg.h
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StdAfx.h
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TableFileEdit.h
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TableFileFilter.h
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TableFileFilterAddDlg.h
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TableFileFilterMng.h
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TableManage.h
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TerrainDialog.h
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TerrainSoundDialog.h
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TextureDialog.h
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TextureGrWnd.h
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TriggerDialog.h
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TriggerListCombo.h
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ViewerPropDlg.h
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VirtualCompilerConfig.h
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WaterProceduralDialog.h
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WireframeGrWnd.h
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WorldObjectsDoorDialog.h
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WorldObjectsGenericDialog.h
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WorldObjectsLightDialog.h
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WorldObjectsPlayerDialog.h
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WorldObjectsPowerupDialog.h
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WorldObjectsRobotDialog.h
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WorldSoundsDialog.h
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WorldTexturesDialog.h
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WorldWeaponsDialog.h
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d3x.h
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)
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set(SOURCE
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../descent3/aiambient.cpp
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../descent3/AIGoal.cpp
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../descent3/AImain.cpp
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../descent3/aipath.cpp
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../descent3/aiterrain.cpp
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../descent3/ambient.cpp
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../descent3/args.cpp
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../descent3/attach.cpp
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../descent3/audiotaunts.cpp
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../descent3/bnode.cpp
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../descent3/BOA.cpp
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../descent3/Briefing.cpp
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../descent3/BriefingParse.cpp
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../descent3/bsp.cpp
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../descent3/buddymenu.cpp
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../descent3/cinematics.cpp
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../descent3/cockpit.cpp
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../descent3/config.cpp
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../descent3/ConfigItem.cpp
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../descent3/Controls.cpp
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../descent3/credits.cpp
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../descent3/CtlCfgElem.cpp
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../descent3/ctlconfig.cpp
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../descent3/D3ForceFeedback.cpp
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../Descent3/d3movie.cpp
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../Descent3/d3music.cpp
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../descent3/d3serial.cpp
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../descent3/damage.cpp
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../descent3/debuggraph.cpp
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../descent3/dedicated_server.cpp
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../descent3/demofile.cpp
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../descent3/descent.cpp
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../descent3/difficulty.cpp
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../descent3/DllWrappers.cpp
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../descent3/door.cpp
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../descent3/doorway.cpp
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../descent3/fireball.cpp
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../descent3/game.cpp
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../descent3/Game2DLL.cpp
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../descent3/GameCheat.cpp
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../descent3/gamecinematics.cpp
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../descent3/gameevent.cpp
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../descent3/gamefile.cpp
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../descent3/gamefont.cpp
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../descent3/GameLoop.cpp
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../descent3/gamepath.cpp
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../descent3/gamesave.cpp
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../descent3/gamesequence.cpp
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../descent3/gamespy.cpp
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../descent3/gamespyutils.cpp
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../descent3/gametexture.cpp
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../descent3/gauges.cpp
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../descent3/help.cpp
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../descent3/hotspotmap.cpp
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../descent3/hud.cpp
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../descent3/huddisplay.cpp
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../descent3/hudmessage.cpp
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../descent3/init.cpp
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../descent3/Inventory.cpp
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../descent3/levelgoal.cpp
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../descent3/lighting.cpp
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../descent3/lightmap_info.cpp
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../descent3/list.cpp
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../descent3/LoadLevel.cpp
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../descent3/loadstate.cpp
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../descent3/localization.cpp
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../descent3/marker.cpp
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../descent3/matcen.cpp
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../descent3/megacell.cpp
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../descent3/menu.cpp
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../descent3/Mission.cpp
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../descent3/mission_download.cpp
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../descent3/mmItem.cpp
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../descent3/multi.cpp
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../descent3/multisafe.cpp
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../descent3/multisafe_server.cpp
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../descent3/multi_client.cpp
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../descent3/multi_connect.cpp
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../descent3/multi_dll_mgr.cpp
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../descent3/multi_save_setting.cpp
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../descent3/multi_server.cpp
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../descent3/multi_ui.cpp
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../descent3/NewPyroGauges.cpp
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../descent3/newui.cpp
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../descent3/newui_core.cpp
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../descent3/newui_filedlg.cpp
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../descent3/object.cpp
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../descent3/object_lighting.cpp
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../descent3/objinfo.cpp
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../descent3/ObjInit.cpp
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../descent3/ObjScript.cpp
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../descent3/OsirisLoadandBind.cpp
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../descent3/osiris_predefs.cpp
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../descent3/pilot.cpp
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../descent3/PilotPicsAPI.cpp
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../descent3/pilot_class.cpp
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../descent3/Player.cpp
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../descent3/postrender.cpp
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../descent3/procedurals.cpp
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../descent3/program.cpp
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../descent3/render.cpp
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../descent3/renderobject.cpp
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../descent3/robotfire.cpp
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../descent3/room.cpp
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../descent3/scorch.cpp
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../descent3/screens.cpp
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../descent3/ship.cpp
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../descent3/SLEW.cpp
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../descent3/SmallViews.cpp
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../descent3/soar.cpp
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../descent3/soar_helpers.cpp
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../descent3/special_face.cpp
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../descent3/spew.cpp
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../descent3/splinter.cpp
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../descent3/subtitles.cpp
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../descent3/TelCom.cpp
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../descent3/TelComAutoMap.cpp
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../descent3/TelComCargo.cpp
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../descent3/TelComEffects.cpp
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../descent3/TelcomEffectsRender.cpp
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../descent3/TelComGoals.cpp
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../descent3/terrain.cpp
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../descent3/terrainrender.cpp
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../descent3/TerrainSearch.cpp
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../descent3/trigger.cpp
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../descent3/vclip.cpp
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../descent3/viseffect.cpp
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../descent3/voice.cpp
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../descent3/weapon.cpp
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../descent3/WeaponFire.cpp
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../descent3/weather.cpp
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AddScriptDialog.cpp
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AISettingsDlg.cpp
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AmbientSoundElement.cpp
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AmbientSoundPattern.cpp
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AnimStatesDialog.cpp
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BriefBitmapEdit.cpp
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BriefButtonEdit.cpp
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BriefEdit.cpp
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BriefManage.cpp
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BriefMissionFlagsDlg.cpp
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BriefMovieEdit.cpp
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BriefScreenEdit.cpp
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BriefSoundEdit.cpp
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BriefTextEdit.cpp
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christest.cpp
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CreateNewScriptDlg.cpp
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CustDefaultScriptSelect.cpp
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CustomObjectDialog.cpp
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D3Splash.cpp
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D3XStringEditor.cpp
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DallasFlagDlg.cpp
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DallasGenericPromptDlg.cpp
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DallasImportDlg.cpp
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DallasMainDlg.cpp
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DallasSoundDlg.cpp
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DallasStrmAudioDlg.cpp
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DallasTextureDlg.cpp
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DallasUserTypesDlg.cpp
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DallasUtilities.cpp
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DallasVectorPromptDialog.cpp
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|
DeathDialog.cpp
|
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DoorwayDialog.cpp
|
|
drawworld.cpp
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|
ebnode.cpp
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|
EditLineDialog.cpp
|
|
editor.cpp
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|
editorDoc.cpp
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editorView.cpp
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editor_lighting.cpp
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editor_object_lighting.cpp
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|
edoors.cpp
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EDVARS.cpp
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EPath.cpp
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Erooms.cpp
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FilePageAddDlg.cpp
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FilePageDialog.cpp
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FloatingKeypadDialog.cpp
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gameeditor.cpp
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GenericDeathDialog.cpp
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GenericLightDialog.cpp
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GrFontDialog.cpp
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GrListBox.cpp
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Group.cpp
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GrWnd.cpp
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HFile.cpp
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HObject.cpp
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HogDialog.cpp
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HRoom.cpp
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HTexture.cpp
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HView.cpp
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IpFrame.cpp
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KeypadDialog.cpp
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LevelDialog.cpp
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LevelInfoDialog.cpp
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levelkeypad.cpp
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LightingDialog.cpp
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LightingStatus.cpp
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MainFrm.cpp
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ManageCheckin.cpp
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matcenkeypad.cpp
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MegacellDialog.cpp
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MegacellKeypad.cpp
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moveworld.cpp
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ObjCScript.cpp
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ObjectClipboard.cpp
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ObjectDialog.cpp
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ObjectListCombo.cpp
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ObjectListDialog.cpp
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ObjectPropertiesDialog.cpp
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ObjMoveManager.cpp
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OrphanRemoveDlg.cpp
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OsirisStatusDlg.cpp
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PathPadDialog.cpp
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PhysicsDlg.cpp
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PictListBox.cpp
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PlayerWeaponsDialog.cpp
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PowerupPropDialog.cpp
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PreferencesDialog.cpp
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ProceduralDialog.cpp
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ProgressWnd.cpp
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PropertyAIDlg.cpp
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PropertyPhysicsDlg.cpp
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QuickCompile.cpp
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rad_cast.cpp
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rad_init.cpp
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rad_hemicube.cpp
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Read3ds.cpp
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|
RobotEditWeaponsDialog.cpp
|
|
roomkeypaddialog.cpp
|
|
RoomListCombo.cpp
|
|
RoomUVs.cpp
|
|
rotateroom.cpp
|
|
ScriptCompilerAPI.cpp
|
|
ScriptEditorDlg.cpp
|
|
ScriptLevelInterface.cpp
|
|
ScriptMassCompile.cpp
|
|
ScriptParmDialog.cpp
|
|
ScriptSelect.cpp
|
|
ScriptStudio.cpp
|
|
ScriptSyncDialog.cpp
|
|
ScriptWizard.cpp
|
|
selectedroom.cpp
|
|
SelectRangeDialog.cpp
|
|
SelManager.cpp
|
|
SoundListCombo.cpp
|
|
SoundSourceDialog.cpp
|
|
SrvrItem.cpp
|
|
StatusDlg.cpp
|
|
StdAfx.cpp
|
|
TableFileEdit.cpp
|
|
TableFileFilter.cpp
|
|
TableFileFilterAddDlg.cpp
|
|
TableFileFilterMng.cpp
|
|
TableManage.cpp
|
|
TerrainDialog.cpp
|
|
TerrainSoundDialog.cpp
|
|
TextureDialog.cpp
|
|
TextureGrWnd.cpp
|
|
TriggerDialog.cpp
|
|
TriggerListCombo.cpp
|
|
ViewerPropDlg.cpp
|
|
VirtualCompilerConfig.cpp
|
|
WaterProceduralDialog.cpp
|
|
WireframeGrWnd.cpp
|
|
WorldObjectsDoorDialog.cpp
|
|
WorldObjectsGenericDialog.cpp
|
|
WorldObjectsLightDialog.cpp
|
|
WorldObjectsPlayerDialog.cpp
|
|
WorldObjectsPowerupDialog.cpp
|
|
WorldObjectsRobotDialog.cpp
|
|
WorldSoundsDialog.cpp
|
|
WorldTexturesDialog.cpp
|
|
WorldWeaponsDialog.cpp
|
|
editor.rc
|
|
)
|
|
set(CMAKE_MFC_FLAG 1)
|
|
|
|
# Editor only works in Windows, because of MFC and DirectX dependencies
|
|
set(PLATFORM_LIBS linux wsock32.lib winmm.lib dd_grwin32 win32 SDL2::SDL2)
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO /NODEFAULTLIB:LIBC")
|
|
|
|
|
|
add_executable(Descent3Editor WIN32 ${HEADERS} ${SOURCE})
|
|
target_include_directories(Descent3Editor PRIVATE
|
|
${PROJECT_SOURCE_DIR}/lib
|
|
${PROJECT_SOURCE_DIR}
|
|
${PROJECT_SOURCE_DIR}/manage
|
|
${PROJECT_BINARY_DIR}/lib
|
|
)
|
|
|
|
target_compile_definitions(Descent3Editor PUBLIC _AFXDLL EDITOR)
|
|
|
|
# Link libraries
|
|
target_link_libraries(Descent3Editor
|
|
2dlib
|
|
AudioEncode
|
|
bitmap
|
|
cfile
|
|
|
|
dd_video
|
|
ddio
|
|
ddebug
|
|
libmve
|
|
libacm
|
|
fix
|
|
grtext
|
|
manage
|
|
mem
|
|
misc
|
|
model
|
|
module
|
|
|
|
stream_audio
|
|
music
|
|
networking
|
|
physics
|
|
renderer
|
|
rtperformance
|
|
sndlib
|
|
ui
|
|
unzip
|
|
vecmat
|
|
md5
|
|
${PLATFORM_LIBS}
|
|
)
|
|
|
|
target_link_options(Descent3Editor PRIVATE $<$<PLATFORM_ID:Windows>:/DEBUG:FULL>)
|
|
|
|
add_dependencies(Descent3Editor get_git_hash)
|
|
|
|
# FIXME: enable installation again when the editor is stable/usable
|
|
# install(TARGETS Descent3Editor RUNTIME)
|
|
# if(MSVC)
|
|
# install(FILES $<TARGET_PDB_FILE:Descent3Editor> DESTINATION ${CMAKE_INSTALL_BINDIR})
|
|
# endif()
|
|
|