Descent3/editor/DallasSoundDlg.cpp
2024-06-15 20:12:48 +02:00

129 lines
3.4 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// DallasSoundDlg.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "hlsoundlib.h"
#include "soundload.h"
#include "DallasSoundDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDallasSoundDlg dialog
CDallasSoundDlg::CDallasSoundDlg(CWnd *pParent /*=NULL*/) : CDialog(CDallasSoundDlg::IDD, pParent) {
//{{AFX_DATA_INIT(CDallasSoundDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_SoundName = "";
m_SoundIndex = -1;
}
void CDallasSoundDlg::DoDataExchange(CDataExchange *pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDallasSoundDlg)
DDX_Control(pDX, IDC_SOUND_LIST, m_SoundList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDallasSoundDlg, CDialog)
//{{AFX_MSG_MAP(CDallasSoundDlg)
ON_BN_CLICKED(IDC_PLAY_SOUND_BUTTON, OnPlaySoundButton)
ON_BN_CLICKED(IDC_STOP_SOUNDS_BUTTON, OnStopSoundsButton)
ON_LBN_DBLCLK(IDC_SOUND_LIST, OnDblclkSoundList)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDallasSoundDlg message handlers
BOOL CDallasSoundDlg::OnInitDialog() {
CDialog::OnInitDialog();
FillSoundList();
if (!m_SoundName.IsEmpty())
m_SoundList.SelectString(-1, m_SoundName.GetBuffer(0));
Sound_system.BeginSoundFrame(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDallasSoundDlg::OnOK() {
int index = m_SoundList.GetCurSel();
if (index == LB_ERR)
return;
m_SoundIndex = m_SoundList.GetItemData(index);
Sound_system.StopAllSounds();
Sound_system.EndSoundFrame();
CDialog::OnOK();
}
void CDallasSoundDlg::OnCancel() {
Sound_system.StopAllSounds();
Sound_system.EndSoundFrame();
CDialog::OnCancel();
}
void CDallasSoundDlg::OnPlaySoundButton() {
int index;
index = m_SoundList.GetCurSel();
if (index == LB_ERR)
return;
CString sound_name;
m_SoundList.GetText(index, sound_name);
Sound_system.BeginSoundFrame(FALSE);
Sound_system.Play2dSound(FindSoundName(sound_name.GetBuffer(0)), MAX_GAME_VOLUME);
Sound_system.EndSoundFrame();
}
void CDallasSoundDlg::OnStopSoundsButton() { Sound_system.StopAllSounds(); }
void CDallasSoundDlg::FillSoundList(void) {
int i;
// Fill the menus with sounds
for (i = 0; i < MAX_SOUNDS; i++) {
if ((Sounds[i].used) && (strlen(Sounds[i].name) > 0)) {
int index;
index = m_SoundList.AddString(Sounds[i].name);
if (index != LB_ERR) {
m_SoundList.SetItemData(index, i);
}
}
}
}
void CDallasSoundDlg::OnDblclkSoundList() { OnPlaySoundButton(); }