Descent3/ddio/ddio.cpp
Louis Gombert 6c533364f6 Remove outdated '-slowkey', '-alternatejoy' & '-directinput' options
Removes key_emulation and joy_emulation toggles from ddio_init_info structures, that were not used in the SDL implementation.
All input is now handled using SDL for all platforms, alternatejoy/directinput options were only relevant for Windows-specific DirectInput. 'slowkey' was an unimplemented feature.
2024-09-18 22:32:56 +02:00

148 lines
3.8 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/ddio_common/ddio.cpp $
* $Revision: 18 $
* $Date: 10/21/99 9:27p $
* $Author: Jeff $
*
* Common DDIO Initialization
*
* $Log: /DescentIII/Main/ddio_common/ddio.cpp $
*
* 18 10/21/99 9:27p Jeff
* B.A. Macintosh code merge
*
* 17 8/11/99 3:09p Samir
* win32 as well calls ddioInternalJoyFrame.
*
* 16 7/28/99 5:18p Kevin
* Mac merge fixes
*
* 15 7/28/99 3:33p Kevin
* Mac!
*
* 14 4/22/99 1:56a Jeff
* pass in ddio_init_info to keyboard handlers
*
* 13 4/09/99 12:02p Samir
* joystick changes (Win32 DirectInput support)
*
* 12 2/21/99 6:38p Samir
* mouse and key input better. buffered mouse.
*
* 11 1/25/99 6:47p Samir
* allow slow keyboard
*
* 10 10/20/98 12:58a Jeff
* added a way to force a lo-resolution timer
*
* 9 10/16/98 1:03p Samir
* fixed timer issue when closing ddio, should not close timer.
*
* 8 6/30/98 4:20p Samir
* added ddio_Close as standalone. ddio_Init will no longer close
* itself.
*
* 7 6/29/98 6:46p Samir
* MouseInit no longer takes in required number of mouse buttons.
*
* 6 12/09/97 2:08p Samir
* Non preemptive keyboard as of now?
*
* 5 10/23/97 2:58p Samir
* Took out extranneous messages.
*
* 4 10/17/97 5:18p Samir
* ddio_Init now does mouse opening and closing, where it should be.
*
* 3 10/17/97 5:03p Samir
* Default to preemptive keyboard handler (not under NT).
*
* 2 10/16/97 2:28p Samir
* move keyboard init into ddio_init and added preemptive select for
* keyboard.
*
* 2 5/12/97 1:21p Samir
* Commented out timer hook function calls.
*
* 1 5/08/97 1:54p Samir
* Created skeletal initialization functions.
*
* $NoKeywords: $
*/
#include <cstdlib>
#include "ddio.h"
#include "joystick.h"
#include "log.h"
#include "pserror.h"
static bool DDIO_initialized = false;
// ----------------------------------------------------------------------------
// Common initialization
// ----------------------------------------------------------------------------
// Initializes DDIO system
bool ddio_Init(ddio_init_info *init_info) {
static bool first_time = true;
bool res;
ASSERT(!DDIO_initialized);
if (first_time) {
atexit(ddio_Close);
}
LOG_DEBUG << "DDIO system initializing...";
res = ddio_InternalInit(init_info);
if (res) {
if (first_time) { // initialize once and only once.
timer_Init();
}
if (!ddio_KeyInit(init_info))
Error("Failed to initialize keyboard system.");
ddio_MouseInit();
}
first_time = false;
DDIO_initialized = true;
joy_Init();
return res;
}
void ddio_Close() {
if (DDIO_initialized) {
joy_Close();
ddio_MouseClose();
ddio_KeyClose();
ddio_InternalClose();
LOG_DEBUG << "DDIO system closed.";
DDIO_initialized = false;
}
}
void ddio_Suspend() {
ddio_InternalKeySuspend();
ddio_InternalMouseSuspend();
}
void ddio_Resume() {
ddio_InternalKeyResume();
ddio_InternalMouseResume();
}
// handles buffered input from devices once per frame.
void ddio_Frame() {
ddio_InternalKeyFrame();
ddio_InternalMouseFrame();
ddio_InternalJoyFrame();
}