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https://github.com/kevinbentley/Descent3.git
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e6ba1906c9
The MACINTOSH define refers to MacOS Classic (not OS X) which we do not plan to support. Rather than carry the cruft forever, let's delete it. NOTE: legacy/ is unused but we're keeping it around, so MACINTOSH uses there are left alone. Process used for this commit: ``` git rm -r mac find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" \) \ -exec unifdef -UMACINTOSH -o {} {} \; git restore legacy git add . ``` Test Plan: On Mac, build both Debug and Release ``` cmake --build --preset mac --config Debug cmake --build --preset mac --config Release ```
61 lines
2.1 KiB
C
61 lines
2.1 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RENDEROBJECT_H
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#define RENDEROBJECT_H
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#include "object.h"
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#include "polymodel.h"
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#ifdef _DEBUG
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void DrawDebugInfo(object *obj);
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void DrawRoomVisPnts(object *obj);
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#endif
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// Render an object. Calls one of several routines based on type
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void RenderObject(object *obj);
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// Sets the polygon render object type to static (one lightval for whole object)
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void RenderObject_SetStatic(float r, float g, float b);
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// Sets the polygon render object type to gouraud
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void RenderObject_SetGouraud(vector *dir, float r, float g, float b, float scalar = 1.0);
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// Sets the object render to draw a polymodel with lightmaps applied
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void RenderObject_SetLightmaps(lightmap_object *lmobject);
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// Actually draws a polygon model based on the light parameters set by the above
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// functions
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void RenderObject_DrawPolymodel(object *obj, float *normalized_times);
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// Sets the direction of the lightsource to be used when calculating vertex lighting
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// The light source vector should be in the models coordinate space
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void RenderObject_SetLightDirection(vector *dir);
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// Given a position in 3space and a size, returns whether or not that sized point is
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// visible from the current view matrix
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int IsPointVisible(vector *, float, float *pointz = NULL);
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// Draws the 'typing message' icon indicator above an object
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void DrawPlayerTypingIndicator(object *obj);
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#define POWERUP_SPARKLE_INTERVAL 1.0f / 30.0f
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extern float Last_powerup_sparkle_time;
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#endif
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