Descent3/Descent3/renderobject.h
Chris Sarbora e6ba1906c9
Remove MacOS (Classic) code and all references (1/3)
The MACINTOSH define refers to MacOS Classic (not OS X) which we do not
plan to support. Rather than carry the cruft forever, let's delete it.

NOTE: legacy/ is unused but we're keeping it around, so MACINTOSH uses
there are left alone.

Process used for this commit:
```
git rm -r mac
find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" \) \
  -exec unifdef -UMACINTOSH -o {} {} \;
git restore legacy
git add .
```

Test Plan:
On Mac, build both Debug and Release
```
cmake --build --preset mac --config Debug
cmake --build --preset mac --config Release
```
2024-04-27 07:38:14 -07:00

61 lines
2.1 KiB
C

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDEROBJECT_H
#define RENDEROBJECT_H
#include "object.h"
#include "polymodel.h"
#ifdef _DEBUG
void DrawDebugInfo(object *obj);
void DrawRoomVisPnts(object *obj);
#endif
// Render an object. Calls one of several routines based on type
void RenderObject(object *obj);
// Sets the polygon render object type to static (one lightval for whole object)
void RenderObject_SetStatic(float r, float g, float b);
// Sets the polygon render object type to gouraud
void RenderObject_SetGouraud(vector *dir, float r, float g, float b, float scalar = 1.0);
// Sets the object render to draw a polymodel with lightmaps applied
void RenderObject_SetLightmaps(lightmap_object *lmobject);
// Actually draws a polygon model based on the light parameters set by the above
// functions
void RenderObject_DrawPolymodel(object *obj, float *normalized_times);
// Sets the direction of the lightsource to be used when calculating vertex lighting
// The light source vector should be in the models coordinate space
void RenderObject_SetLightDirection(vector *dir);
// Given a position in 3space and a size, returns whether or not that sized point is
// visible from the current view matrix
int IsPointVisible(vector *, float, float *pointz = NULL);
// Draws the 'typing message' icon indicator above an object
void DrawPlayerTypingIndicator(object *obj);
#define POWERUP_SPARKLE_INTERVAL 1.0f / 30.0f
extern float Last_powerup_sparkle_time;
#endif