mirror of
https://github.com/kevinbentley/Descent3.git
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191 lines
6.6 KiB
C++
191 lines
6.6 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __LNXCONTROLLER_H_
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#define __LNXCONTROLLER_H_
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#include "controller.h"
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#include "joystick.h"
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#define NULL_LNXCONTROLLER ((int8_t)NULL_CONTROLLER)
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const int CTF_POV = 64, // POV control
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CTF_POV2 = 128, // POV 2
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CTF_POV3 = 256, // POV 3
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CTF_POV4 = 512; // POV 4
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const unsigned CTF_X_AXIS = (1 << (CT_X_AXIS - 1)), // AXIS constants for ctAxis
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CTF_Y_AXIS = (1 << (CT_Y_AXIS - 1)), CTF_Z_AXIS = (1 << (CT_Z_AXIS - 1)), CTF_R_AXIS = (1 << (CT_R_AXIS - 1)),
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CTF_U_AXIS = (1 << (CT_U_AXIS - 1)), CTF_V_AXIS = (1 << (CT_V_AXIS - 1));
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const int CT_MAX_CONTROLLERS = 32, CT_MAX_ELEMENTS = 255, CT_MAX_EXTCTLS = 16, CT_MAX_BUTTONS = 32;
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// rules for adding controllers
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// any nonstandard special controllers should be added to the below list starting at
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// CTID_MOUSE-1 (meaning a value of -3, -4 and so on)
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const int CTID_KEYBOARD = -1, // always -1 for keyboards
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CTID_MOUSE = -2, // always -2 for mice
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CTID_INVALID = -3; // invalid controller
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// External controls
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// these are standard controllers handled through DDIO interface
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// like joysticks, etc.
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const int CTID_EXTCONTROL0 = 0;
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class sdlgameController final : public gameController {
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public:
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sdlgameController(int num_funcs, ct_function *funcs);
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// these functions suspend or resume any controller reading. this is really only useful for
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// preemptive controller polling, but they should be used to activate and deactivate controller
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// reading.
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void suspend() override;
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void resume() override;
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// this functions polls the controllers if needed. some systems may not need to implement
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// this function.
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void poll();
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// flushes all controller information
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void flush() override;
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// returns the value of a requested controller type. make sure you flush the controller before polling.
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ct_config_data get_controller_value(ct_type type_req) override;
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// sets the configuration of a function (type must be of an array == CTLBINDS_PER_FUNC)
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void set_controller_function(int id, const ct_type *type, ct_config_data value, const uint8_t *flags) override;
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// returns information about a requested function (type must be of an array == CTLBINDS_PER_FUNC)
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void get_controller_function(int id, ct_type *type, ct_config_data *value, uint8_t *flags) override;
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// temporarily enables or disables a function
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void enable_function(int id, bool enable) override;
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// all systems need to implement this function. this returns information about the controller
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bool get_packet(int id, ct_packet *packet, ct_format alt_format = ctNoFormat) override;
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// gets sensitivity of axis item
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float get_axis_sensitivity(ct_type axis_type, uint8_t axis) override;
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// sets sensitivity of axis item
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void set_axis_sensitivity(ct_type axis_type, uint8_t axis, float val) override;
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// assigns an individual function
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int assign_function(ct_function *fn) override;
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// activates or deactivates mouse and or controller
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void mask_controllers(bool joystick, bool mouse) override;
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// get raw values for the controllers
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int get_mouse_raw_values(int *x, int *y) override;
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unsigned get_joy_raw_values(int *x, int *y) override;
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// retrieves binding text for desired function, binding, etc.
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const char *get_binding_text(ct_type type, uint8_t ctrl, uint8_t bind) override;
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// toggles use of deadzone for controllers
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void set_controller_deadzone(int ctl, float deadzone) override;
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private:
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int m_NumControls = 0; // number of controllers available
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int m_Suspended = 0; // is controller polling suspended?
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bool m_JoyActive = false, m_MouseActive = false; // enables or disables mouse, joystick control
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struct t_controller {
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int id = 0;
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uint16_t flags = 0;
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uint16_t buttons = 0;
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unsigned btnmask = 0;
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float normalizer[CT_NUM_AXES]{};
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float sens[CT_NUM_AXES]{};
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float sensmod[CT_NUM_AXES]{};
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float deadzone = 0;
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} m_ControlList[CT_MAX_CONTROLLERS]; // the control list.
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struct ct_element {
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ct_format format{};
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int8_t ctl[CTLBINDS_PER_FUNC]{};
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uint8_t value[CTLBINDS_PER_FUNC]{};
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ct_type ctype[CTLBINDS_PER_FUNC]{};
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uint8_t flags[2]{};
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bool enabled = false;
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} m_ElementList[CT_MAX_ELEMENTS];
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bool enum_controllers();
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// sets up an elements information structure
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void assign_element(int id, ct_element *elem);
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// this returns an index into the control list.
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int8_t get_axis_controller(uint8_t axis);
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// returns controller with specified button
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int8_t get_button_controller(uint8_t btn);
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// returns the controller with a pov hat
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int8_t get_pov_controller(uint8_t pov);
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// note controller is index into ControlList.
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float get_axis_value(int8_t controller, uint8_t axis, ct_format format, bool invert = false);
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// get value of button in seconds, presses, etc.
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float get_button_value(int8_t controller, ct_format format, uint8_t button);
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// get value of pov (using JOYPOV values)
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float get_pov_value(int8_t controller, ct_format format, uint8_t pov_number, uint8_t pov);
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// get keyboard info
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float get_key_value(int key, ct_format format);
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void parse_ctl_file(int devnum, const char *ctlname);
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private:
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struct t_msestate {
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int x = 0, y = 0, z = 0;
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int mx = 0, my = 0;
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unsigned btnmask = 0;
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} m_MseState;
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struct t_extctlstate {
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int x = 0, y = 0, z = 0, r = 0, u = 0, v = 0;
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int pov[JOYPOV_NUM]{};
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int last_pov[JOYPOV_NUM]{};
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float povstarts[JOYPOV_NUM][JOYPOV_DIR]{};
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float povtimes[JOYPOV_NUM][JOYPOV_DIR]{};
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uint8_t povpresses[JOYPOV_NUM][JOYPOV_DIR]{};
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unsigned buttons = 0;
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uint8_t btnpresses[CT_MAX_BUTTONS]{};
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float btnstarts[CT_MAX_BUTTONS]{};
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float btntimes[CT_MAX_BUTTONS]{};
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} m_ExtCtlStates[CT_MAX_EXTCTLS];
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// thread info.
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int64_t m_frame_timer_ms = 0;
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float m_frame_time = 0;
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// note id is id value from controller in control list.
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void extctl_getpos(int id);
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// this gets timings for mouse buttons
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void mouse_geteval();
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};
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#endif
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