mirror of
https://github.com/kevinbentley/Descent3.git
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84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/ebnode.h $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:37 $
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* $Author: kevinb $
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*
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* BOA Helper Node functions
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*
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* $Log: not supported by cvs2svn $
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*
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* 7 4/27/99 11:37p Chris
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* Improving the BNode system
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*
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* 6 4/26/99 10:31p Chris
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* Improving the BNode system
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*
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* 5 4/25/99 9:02p Chris
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* Improving the Bnode system
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*
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* 4 4/18/99 5:39a Chris
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* Vastly improved the path node system
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*
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* 3 4/15/99 5:49p Chris
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* Fixed a bug with rendering the BOAPath nodes
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*
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* 2 4/14/99 3:13p Chris
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* Beginning to add BoaNode stuff
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*
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* $NoKeywords: $
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*/
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#ifndef EBNODE_H_
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#define EBNODE_H_
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#include "bnode.h"
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#include "room.h"
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#include "mem.h"
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#include "vecmat.h"
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#include "3d.h"
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#include "gr.h"
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#define EBDRAW_NONE 0
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#define EBDRAW_ROOM 1
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#define EBDRAW_ROOM_AND_NEXT_ROOMS 2
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#define EBDRAW_LEVEL 3
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extern char EBN_draw_type;
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extern void EBNode_MakeDefaultIntraRoomNodes(int roomnum);
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extern void EBNode_MakeDefaultInterRoomEdges(int roomnum);
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extern void EBNode_MakeFirstPass(void);
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extern void EBNode_Draw(char draw_type, grViewport *vp, vector *viewer_eye, matrix *viewer_orient, float zoom);
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extern void EBNode_Move(bool f_offset, int roomnum, int pnt, vector *pos);
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extern int EBNode_AddNode(int roomnum, vector *pnt, bool f_from_editor, bool f_check_for_close_nodes);
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// Note the 2 last parameters are for internal use ONLY never set them
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extern void EBNode_AddEdge(int spnt, int sroom, int epnt, int eroom, bool f_make_reverse = true,
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float computed_max_rad = -1.0f);
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extern void EBNode_RemoveEdge(int spnt, int sroom, int epnt, int eroom, bool f_remove_reverse = true);
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int EBNode_InsertNodeOnEdge(int spnt, int sroom, int epnt, int eroom);
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void EBNode_RemoveNode(int roomnum, int pnt);
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void EBNode_ClearLevel();
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bool EBNode_VerifyGraph();
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void EBNode_AutoEdgeNode(int spnt, int sroom);
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#endif
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