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res
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AddScriptDialog.cpp
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AddScriptDialog.h
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AISettingsDlg.cpp
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AISettingsDlg.h
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AmbientSoundElement.cpp
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AmbientSoundElement.h
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AmbientSoundPattern.cpp
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AmbientSoundPattern.h
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AnimStatesDialog.cpp
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AnimStatesDialog.h
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BriefBitmapEdit.cpp
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BriefBitmapEdit.h
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BriefButtonEdit.cpp
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BriefButtonEdit.h
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BriefEdit.cpp
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BriefEdit.h
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BriefManage.cpp
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BriefManage.h
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BriefMissionFlagsDlg.cpp
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BriefMissionFlagsDlg.h
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BriefMovieEdit.cpp
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BriefMovieEdit.h
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BriefScreenEdit.cpp
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BriefScreenEdit.h
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BriefSoundEdit.cpp
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BriefSoundEdit.h
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BriefTextEdit.cpp
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BriefTextEdit.h
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christest.cpp
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CMakeLists.txt
rename lnxmain to sdlmain
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CreateNewScriptDlg.cpp
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CreateNewScriptDlg.h
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CustDefaultScriptSelect.cpp
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CustDefaultScriptSelect.h
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CustomObjectDialog.cpp
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CustomObjectDialog.h
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d3edit.h
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d3x.h
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D3Splash.cpp
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D3Splash.h
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D3XStringEditor.cpp
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D3XStringEditor.h
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DallasFlagDlg.cpp
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DallasFlagDlg.h
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DallasGenericPromptDlg.cpp
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DallasGenericPromptDlg.h
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DallasImportDlg.cpp
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DallasImportDlg.h
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DallasMainDlg.cpp
[Editor] Fixed parameter type for AppendMenu() call.
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DallasMainDlg.h
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DallasSoundDlg.cpp
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DallasSoundDlg.h
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DallasStrmAudioDlg.cpp
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DallasStrmAudioDlg.h
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DallasTextureDlg.cpp
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DallasTextureDlg.h
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DallasUserTypesDlg.cpp
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DallasUserTypesDlg.h
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DallasUtilities.cpp
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DallasUtilities.h
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DallasVectorPromptDialog.cpp
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DallasVectorPromptDialog.h
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DeathDialog.cpp
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DeathDialog.h
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DoorwayDialog.cpp
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DoorwayDialog.h
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drawworld.cpp
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drawworld.h
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ebnode.cpp
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ebnode.h
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EditLineDialog.cpp
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EditLineDialog.h
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editor_lighting.cpp
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editor_lighting.h
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editor_object_lighting.cpp
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editor.cpp
SDL2 Editor compilation fixes
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editor.h
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editor.rc
Move internal level editor into main tree
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editorDoc.cpp
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editorDoc.h
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editorView.cpp
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editorView.h
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edoors.cpp
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edoors.h
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EDVARS.cpp
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EPath.cpp
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EPath.h
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Erooms.cpp
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Erooms.h
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FilePageAddDlg.cpp
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FilePageAddDlg.h
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FilePageDialog.cpp
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FilePageDialog.h
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FloatingKeypadDialog.cpp
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FloatingKeypadDialog.h
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gameeditor.cpp
SDL2 Editor compilation fixes
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GenericDeathDialog.cpp
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GenericDeathDialog.h
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GenericLightDialog.cpp
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GenericLightDialog.h
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GrFontDialog.cpp
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GrFontDialog.h
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GrListBox.cpp
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GrListBox.h
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Group.cpp
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group.h
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GrWnd.cpp
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GrWnd.h
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hemicube.h
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HFile.cpp
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HFile.h
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HObject.cpp
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HObject.h
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HogDialog.cpp
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HogDialog.h
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HRoom.cpp
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HRoom.h
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HTexture.cpp
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HTexture.h
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HView.cpp
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HView.h
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IpFrame.cpp
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IpFrame.h
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jaytest.cpp
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KeypadDialog.cpp
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KeypadDialog.h
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LevelDialog.cpp
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LevelDialog.h
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LevelInfoDialog.cpp
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LevelInfoDialog.h
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levelkeypad.cpp
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levelkeypad.h
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LightingDialog.cpp
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LightingDialog.h
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LightingStatus.cpp
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LightingStatus.h
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MainFrm.cpp
SDL2 editor: compile win32 and dd_grwin32 with directX
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MainFrm.h
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ManageCheckin.cpp
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ManageCheckin.h
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matcenkeypad.cpp
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matcenkeypad.h
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MegacellDialog.cpp
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MegacellDialog.h
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MegacellKeypad.cpp
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MegacellKeypad.h
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mfc_compatibility.h
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mmlkjalskdhhlglakh.asp
Move internal level editor into main tree
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moveworld.cpp
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moveworld.h
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ObjCScript.cpp
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ObjCScript.h
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ObjectClipboard.cpp
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ObjectClipboard.h
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ObjectDialog.cpp
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ObjectDialog.h
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ObjectListCombo.cpp
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ObjectListCombo.h
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ObjectListDialog.cpp
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ObjectListDialog.h
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ObjectPropertiesDialog.cpp
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ObjectPropertiesDialog.h
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ObjMoveManager.cpp
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ObjMoveManager.h
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OrphanRemoveDlg.cpp
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OrphanRemoveDlg.h
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OsirisStatusDlg.cpp
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OsirisStatusDlg.h
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PathPadDialog.cpp
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PathPadDialog.h
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PhysicsDlg.cpp
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PhysicsDlg.h
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PictListBox.cpp
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PictListBox.h
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PlayerWeaponsDialog.cpp
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PlayerWeaponsDialog.h
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PowerupPropDialog.cpp
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PowerupPropDialog.h
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PreferencesDialog.cpp
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PreferencesDialog.h
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ProceduralDialog.cpp
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ProceduralDialog.h
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ProgressWnd.cpp
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ProgressWnd.h
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PropertyAIDlg.cpp
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PropertyAIDlg.h
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PropertyPhysicsDlg.cpp
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PropertyPhysicsDlg.h
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QuickCompile.cpp
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QuickCompile.h
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rad_cast.cpp
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rad_cast.h
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rad_hemicube.cpp
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rad_init.cpp
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radiosity.h
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radscan_leftedge.h
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radscan_rightedge.h
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read3ds.h
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Read3ds.cpp
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resource.h
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resource.hm
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RobotEditWeaponsDialog.cpp
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RobotEditWeaponsDialog.h
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roomkeypaddialog.cpp
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roomkeypaddialog.h
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RoomListCombo.cpp
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RoomListCombo.h
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RoomUVs.cpp
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RoomUVs.h
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rotateroom.cpp
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rotateroom.h
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ScriptCompilerAPI.cpp
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ScriptCompilerAPI.h
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ScriptEditorDlg.cpp
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ScriptEditorDlg.h
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ScriptLevelInterface.cpp
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ScriptLevelInterface.h
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ScriptMassCompile.cpp
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ScriptMassCompile.h
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ScriptParmDialog.cpp
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ScriptParmDialog.h
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ScriptSelect.cpp
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ScriptSelect.h
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ScriptStudio.cpp
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ScriptStudio.h
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ScriptSyncDialog.cpp
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ScriptSyncDialog.h
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ScriptWizard.cpp
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ScriptWizard.h
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selectedroom.cpp
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selectedroom.h
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SelectRangeDialog.cpp
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SelectRangeDialog.h
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SelManager.cpp
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SelManager.h
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SoundListCombo.cpp
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SoundListCombo.h
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SoundSourceDialog.cpp
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SoundSourceDialog.h
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SrvrItem.cpp
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SrvrItem.h
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StatusDlg.cpp
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StatusDlg.h
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StdAfx.cpp
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StdAfx.h
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TableFileEdit.cpp
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TableFileEdit.h
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TableFileFilter.cpp
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TableFileFilter.h
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TableFileFilterAddDlg.cpp
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TableFileFilterAddDlg.h
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TableFileFilterMng.cpp
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TableFileFilterMng.h
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TableManage.cpp
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TableManage.h
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TerrainDialog.cpp
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TerrainDialog.h
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TerrainSoundDialog.cpp
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TerrainSoundDialog.h
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TextureDialog.cpp
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TextureDialog.h
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TextureGrWnd.cpp
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TextureGrWnd.h
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TriggerDialog.cpp
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TriggerDialog.h
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TriggerListCombo.cpp
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TriggerListCombo.h
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ViewerPropDlg.cpp
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ViewerPropDlg.h
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VirtualCompilerConfig.cpp
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VirtualCompilerConfig.h
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WaterProceduralDialog.cpp
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WaterProceduralDialog.h
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WireframeGrWnd.cpp
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WireframeGrWnd.h
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WorldObjectsDoorDialog.cpp
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WorldObjectsDoorDialog.h
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WorldObjectsGenericDialog.cpp
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WorldObjectsGenericDialog.h
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WorldObjectsLightDialog.cpp
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WorldObjectsLightDialog.h
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WorldObjectsPlayerDialog.cpp
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WorldObjectsPlayerDialog.h
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WorldObjectsPowerupDialog.cpp
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WorldObjectsPowerupDialog.h
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WorldObjectsRobotDialog.cpp
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WorldObjectsRobotDialog.h
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WorldSoundsDialog.cpp
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WorldSoundsDialog.h
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WorldTexturesDialog.cpp
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WorldTexturesDialog.h
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WorldWeaponsDialog.cpp
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WorldWeaponsDialog.h
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