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Join the license header with historical comments using a separator so IDEs can correctly parse the initial header. Also use .gitattributes to ensure all files are LF.
155 lines
4.1 KiB
C++
155 lines
4.1 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/FloatingKeypadDialog.h $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:38 $
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* $Author: kevinb $
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*
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* Floating Keypad dialog
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*
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* $Log: not supported by cvs2svn $
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*
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* 4 8/27/98 6:42p Chris
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* Added the goal keypad and the start of the matcen keypad
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*
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* 3 9/17/97 12:58p Samir
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* Got rid of Curve Keypad.
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*
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* 2 8/29/97 2:49p Samir
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* Nuked SegmentKeypad.
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*
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* 10 6/27/97 12:19p Samir
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* Added room keypad dialog
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*
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* 9 6/05/97 3:37p Samir
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* Added megacell keypad.
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*
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* 8 4/08/97 10:42a Jason
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* implemented path following interface
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*
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* 7 4/04/97 3:15p Samir
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* Added paths keypad, removed player keypad since it's joined with object
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* keypad.
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*
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* 6 3/20/97 11:55a Jason
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* changes for terrain editing/drawing
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*
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* 5 3/05/97 11:49a Samir
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* Added doorway and terrain keypad tabs.
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*
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* 4 2/20/97 6:05p Samir
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* Allow for clean activation and deactivation of surfaces in editor when
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* going into fullscreen mode.
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*
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* 3 2/19/97 2:14p Samir
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* Added a RunKeypadFunction function.
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*
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* 2 1/23/97 4:16p Samir
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* Saves width and height, position of floating keypad.
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*
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* $NoKeywords: $
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*/
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// FloatingKeypadDialog.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CFloatingKeypadDialog dialog
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class CTextureDialog;
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class CObjectDialog;
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class CLightingDialog;
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class CPathPadDialog;
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class CTriggerDialog;
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class CRoomKeypadDialog;
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class CDoorwayDialog;
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class CKeypadDialog;
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class CTerrainDialog;
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class CMegacellKeypad;
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class levelkeypad;
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class matcenkeypad;
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class CFloatingKeypadDialog : public CDialog
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{
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// Construction
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public:
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CFloatingKeypadDialog(CWnd* pParent = NULL); // standard constructor
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BOOL Create();
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// Dialog Data
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//{{AFX_DATA(CFloatingKeypadDialog)
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enum { IDD = IDD_FLOATING_KEYPAD };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CFloatingKeypadDialog)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual void PostNcDestroy();
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virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
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//}}AFX_VIRTUAL
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public:
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void RunKeypadFunction(int code);
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void Deactivate(); // deactivates current tab
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void Activate(); // activates current tab.
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CFloatingKeypadDialog)
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virtual BOOL OnInitDialog();
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afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnMove(int x, int y);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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virtual void OnCancel();
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private:
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void DoKeypadTabNotify(NMHDR *); // take care of tab control notifications
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private:
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CWnd *m_Parent; // parent window to this dialog
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CTabCtrl *m_KeypadTabCtrl; // this is the tab control in this dialog
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CKeypadDialog *m_KeypadTabDialog; // modeless dialog in tab control
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CTextureDialog *m_TextureDialog;
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CObjectDialog *m_ObjectDialog;
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CLightingDialog *m_LightingDialog;
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CPathPadDialog *m_PathPadDialog;
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CTriggerDialog *m_TriggerDialog;
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CDoorwayDialog *m_DoorwayDialog;
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CTerrainDialog *m_TerrainDialog;
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CMegacellKeypad *m_MegacellKeypad;
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CRoomKeypadDialog *m_RoomDialog;
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BOOL m_Initializing; // Are we done initializing?
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};
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