Descent3/legacy/editor/WireframeGrWnd.h
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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/WireframeGrWnd.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
* Wireframe view of mine
*
* $Log: not supported by cvs2svn $
*
* 2 2/05/98 3:18p Matt
* Renamed GetSegmentFromPoint() to GetCellFromPoint()
*
* 13 5/22/97 5:16p Jason
* added "drawing" on the topo map
*
* 12 5/15/97 3:27a Jason
* implemented terrain magnification
*
* 11 4/11/97 4:20p Jason
* now draws the player on the wireframe terrain window
*
* 10 3/20/97 3:02p Samir
* Implemented Selection Manager in Wireframe window.
*
* 9 2/28/97 2:21p Samir
* You can drag a box within the wireframe window.
*
* 8 2/19/97 5:37p Matt
* Added code to set curseg from clicking in wireframe window
*
* 7 1/30/97 6:48p Samir
* Added some NC_xxx message handlers
*
* 6 1/23/97 4:56p Samir
* Handles saving screen positions of windows and tileability.
*
* 5 1/21/97 12:44p Samir
* Floatable-resizable views
*
* $NoKeywords: $
*/
#ifndef M_WIREFRAMEGRWND_H
#define M_WIREFRAMEGRWND_H
#include "GrWnd.h"
#include "3d.h"
/////////////////////////////////////////////////////////////////////////////
// CWireframeGrWnd window
class CWireframeGrWnd : public CGrWnd
{
// Construction
public:
CWireframeGrWnd();
// Attributes
public:
// Operations
public:
BOOL Create(RECT &rect, BOOL movable, CWnd *pParent);
void Render();
void GetHighlightedRect(int *left, int *top, int *right, int *bottom);
void DrawPlayerOnTerrain();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWireframeGrWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWireframeGrWnd();
void GetMagCoords (int *,int*,int *,int*);
void SetMagCoords (int,int,int,int);
int m_x1,m_x2,m_y1,m_y2; // min,max of topographical map magnification
void DrawTerrainWorld(grViewport *vp,vector *view_target,matrix *view_orient,float view_dist);
int GetCellFromPoint(int x,int y);
void DrawTerrainCell(int seg);
// Generated message map functions
protected:
//{{AFX_MSG(CWireframeGrWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnPaint();
afx_msg void OnMove(int x, int y);
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg BOOL OnNcActivate(BOOL bActive);
afx_msg void OnNcPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL m_Movable; // is this a floating window?
RECT m_HighlightedRect;
void draw_tile_caption(CDC *dc); // special caption for tiled windows.
};
/////////////////////////////////////////////////////////////////////////////
#endif