Descent3/legacy/editor/WorldObjectsDoorDialog.cpp
2024-05-24 20:57:17 -04:00

1130 lines
27 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/WorldObjectsDoorDialog.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
* WorldObjectsDoorDialog.cpp : implementation file
*
* $Log: not supported by cvs2svn $
*
* 26 2/04/99 2:05p Matt
* Added blastable doors
*
* 25 1/21/99 11:15p Jeff
* pulled out some structs and defines from header files and moved them
* into seperate header files so that multiplayer dlls don't require major
* game headers, just those new headers. Side effect is a shorter build
* time. Also cleaned up some header file #includes that weren't needed.
* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
* manage.h and multi.h
*
* 24 1/08/99 2:56p Samir
* Ripped out OSIRIS1.
*
* 23 12/21/98 5:27p Jeff
* added osiris module information to door page. Fixed up dialogs for
* objects and doors for script interface (added a browse button)
*
* 22 11/06/98 12:34p Jason
* more speedups for manage system
*
* 21 10/14/98 12:08p Jason
* fixed some long standing name problems
*
* 20 10/08/98 4:24p Kevin
* Changed code to comply with memory library usage. Always use mem_malloc
* , mem_free and mem_strdup
*
* 19 6/23/98 2:43p Matt
* Changed calls to OutrageMessageBox() & Debug_MessageBox() to deal with
* int return value (instead of bool).
*
* 18 6/15/98 4:00p Jason
* replaced monochromatic polymodel lighting with rgb lighting
*
* 17 5/22/98 8:50p Matt
* Added sounds for doors
*
* 16 4/17/98 1:53p Matt
* Reinitialize all objects when leaving the editor dialogs for generic
* objects (robots, powerps), doors, and player ships.
*
* 15 4/06/98 4:53p Jason
* got pageable polymodels working correctly with editor
*
* 14 4/02/98 3:54p Jason
* first pass in getting polymodel paging to work
*
* 13 2/02/98 7:07p Matt
* Added support for doors that can be seen through even when closed
*
* 12 1/25/98 5:17p Matt
* Changed the door dialog to be more like the generic dialog
*
* 11 1/23/98 5:39p Matt
* Added validity checking for door models.
*
* 10 12/19/97 11:25a Samir
* g3_StartFrame and g3_EndFrame replaced by EditorStartFrame and
* EditorEndFrame
*
* 9 12/01/97 6:06p Samir
* Implemented new FileDialog tracker system.
*
* 8 10/06/97 3:24p Jason
* fixed checkin problem
*
* 7 10/06/97 1:01p Jason
* made doors work with scripts (sort of)
*
* 6 9/11/97 5:38p Jason
* initial door coding for room engine
*
* 5 8/08/97 2:25p Matt
* Took out error messages which are now handled by mng_MakeLocker()
*
* 4 8/07/97 12:42p Jason
* fixed potential memory problem
*
* 3 7/24/97 6:11p Matt
* Created symbolic constant for default zoom, and used it every place
* that specifies zoom
*
* $NoKeywords: $
*/
#include "stdafx.h"
#include "editor.h"
#include "WorldObjectsDoorDialog.h"
#include "manage.h"
#include "doorpage.h"
#include "mono.h"
#include "vclip.h"
#include "polymodel.h"
#include "door.h"
#include "ddio.h"
#include "EditLineDialog.h"
#include "objinit.h"
#include "soundload.h"
#include "mem.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWorldObjectsDoorDialog dialog
CWorldObjectsDoorDialog::CWorldObjectsDoorDialog(CWnd* pParent /*=NULL*/)
: CDialog(CWorldObjectsDoorDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CWorldObjectsDoorDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CWorldObjectsDoorDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWorldObjectsDoorDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWorldObjectsDoorDialog, CDialog)
//{{AFX_MSG_MAP(CWorldObjectsDoorDialog)
ON_BN_CLICKED(IDC_ADD_DOOR, OnAddDoor)
ON_BN_CLICKED(IDC_CHECKIN_DOOR, OnCheckinDoor)
ON_EN_KILLFOCUS(IDC_CLOSE_TIME, OnKillfocusCloseTime)
ON_BN_CLICKED(IDC_DELETE_DOOR, OnDeleteDoor)
ON_BN_CLICKED(IDC_DOOR_NEXT, OnDoorNext)
ON_EN_KILLFOCUS(IDC_DOOR_OPEN_TIME, OnKillfocusDoorOpenTime)
ON_BN_CLICKED(IDC_DOOR_PREV, OnDoorPrev)
ON_EN_KILLFOCUS(IDC_DOOR_STAYS_OPEN, OnKillfocusDoorStaysOpen)
ON_BN_CLICKED(IDC_DOORS_OUT, OnDoorsOut)
ON_BN_CLICKED(IDC_LOAD_DOOR_MODEL, OnLoadDoorModel)
ON_BN_CLICKED(IDC_LOCK_DOOR, OnLockDoor)
ON_WM_TIMER()
ON_CBN_SELENDOK(IDC_DOOR_PULLDOWN, OnSelendokDoorPulldown)
ON_WM_HELPINFO()
ON_BN_CLICKED(IDC_DOOR_CHANGE_NAME, OnDoorChangeName)
ON_BN_CLICKED(IDC_TRANSPARENCY, OnTransparency)
ON_WM_DESTROY()
ON_CBN_SELENDOK(IDC_DOOR_CLOSE_SOUND, OnSelendokDoorCloseSound)
ON_CBN_SELENDOK(IDC_DOOR_OPEN_SOUND, OnSelendokDoorOpenSound)
ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
ON_EN_KILLFOCUS(IDC_SCRIPTNAME, OnKillfocusScriptname)
ON_BN_CLICKED(IDC_DOOR_BLASTABLE, OnDoorBlastable)
ON_EN_KILLFOCUS(IDC_DOOR_HITPOINTS_EDIT, OnKillfocusDoorHitpointsEdit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWorldObjectsDoorDialog message handlers
#include "room.h"
//Makes sure a door model is ok. If not ok, brings up messagebox to tell the user
//Parameter: handle - the handle for the polymodel
//Returns: true if ok, else false
bool VerifyDoorModel(int handle)
{
poly_model *pm = GetPolymodelPointer (handle);
int s;
bool found_frontface=0,found_shell=0;
for (s=0;s<pm->n_models;s++) {
bsp_info *sm = &pm->submodel[s];
if (sm->flags & SOF_FRONTFACE) {
if (sm->num_faces != 1) {
OutrageMessageBox("Invalid door model: Frontface has %d faces; must have 1.",sm->num_faces);
return 0;
}
if (sm->num_children != 0) {
OutrageMessageBox("Invalid door model: Frontface cannot have submodels.");
return 0;
}
found_frontface = 1;
}
if (sm->flags & SOF_SHELL) {
if (sm->num_children != 0) {
OutrageMessageBox("Invalid door model: Shell cannot have submodels.");
return 0;
}
//check polygons in the shell. we do this by copying the poly face into a room
room check_room;
face check_face;
check_room.verts = sm->verts;
check_room.faces = &check_face;
for (int f=0;f<sm->num_faces;f++) {
polyface *polyface = &sm->faces[f];
//copy polygon face into the room face
check_face.num_verts = polyface->nverts;
check_face.face_verts = polyface->vertnums;
if (! ComputeFaceNormal(&check_room,0)) {
OutrageMessageBox("Invalid door model: Face %d in shell has bad normal.",f);
return 0;
}
}
found_shell = 1;
}
}
if (! found_frontface) {
OutrageMessageBox("Invalid door model: Missing Frontface.");
return 0;
}
if (! found_shell) {
OutrageMessageBox("Invalid door model: Missing Shell.");
return 0;
}
return 1;
}
void CWorldObjectsDoorDialog::OnAddDoor()
{
char filename[256], pathname[256], dir[256], ext[32];
char cur_name[100];
int img_handle;
int door_handle;
int c=1,finding_name=1;
if (!Network_up)
{
OutrageMessageBox ("Sorry babe, the network is down. This action is a no-no.\n");
return;
}
// Get the filename of the representing image
CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
if (!OpenFileDialog(this, (LPCSTR)filter, pathname, Current_model_dir, sizeof(Current_model_dir)))
return;
// Okay, we selected a file. Lets do what needs to be done here.
img_handle=LoadDoorImage (pathname,0);
ddio_SplitPath(pathname, dir, filename, ext);
if (! VerifyDoorModel(img_handle)) {
FreePolyModel(img_handle);
return;
}
if (img_handle<0)
{
OutrageMessageBox ("Couldn't open that model file.");
return;
}
// Alloc a door and give a name not already taken by some other door
door_handle=AllocDoor();
while (finding_name)
{
if (c==1)
sprintf (cur_name,"%s",filename);
else
sprintf (cur_name,"%s%d",filename,c);
if (FindDoorName (cur_name)!=-1)
c++;
else
finding_name=0;
}
strcpy (Doors[door_handle].name,cur_name);
Doors[door_handle].model_handle=img_handle;
// Finally, save a local copy of the model/anim and alloc a tracklock
mprintf(0,"Making a copy of this model locally...\n");
char destname[100];
sprintf (destname,"%s\\%s",LocalModelsDir,Poly_models[Doors[door_handle].model_handle].name);
if (stricmp (destname,pathname)) // only copy if they are different
cf_CopyFile (destname,pathname);
mng_AllocTrackLock (cur_name,PAGETYPE_DOOR);
D3EditState.current_door=door_handle;
UpdateDialog ();
}
#define NULL_NAME "<none>"
void CWorldObjectsDoorDialog::UpdateDialog()
{
CEdit *ebox;
CButton *bbox;
int n=D3EditState.current_door;
char str[50];
if (Num_doors<1)
{
bbox=(CButton *) GetDlgItem (IDC_DOOR_NEXT);
bbox->EnableWindow (FALSE);
bbox=(CButton *) GetDlgItem (IDC_DOOR_PREV);
bbox->EnableWindow (FALSE);
return;
}
else
{
bbox=(CButton *) GetDlgItem (IDC_DOOR_NEXT);
bbox->EnableWindow (TRUE);
bbox=(CButton *) GetDlgItem (IDC_DOOR_PREV);
bbox->EnableWindow (TRUE);
}
if (!Doors[n].used)
n=D3EditState.current_door=GetNextDoor(n);
// ebox=(CEdit *) GetDlgItem (IDC_DOOR_NAME_EDIT);
// ebox->SetWindowText (Doors[n].name);
bbox = (CButton *)GetDlgItem(IDC_TRANSPARENCY);
bbox->SetCheck(Doors[n].flags & DF_SEETHROUGH);
bool blastable = ((Doors[n].flags & DF_BLASTABLE) != 0);
bbox = (CButton *)GetDlgItem(IDC_DOOR_BLASTABLE);
bbox->SetCheck(blastable);
ebox=(CEdit *) GetDlgItem (IDC_DOOR_MODEL_NAME_EDIT);
ebox->SetWindowText (Poly_models[Doors[n].model_handle].name);
ebox=(CEdit *) GetDlgItem (IDC_DOOR_OPEN_TIME);
sprintf (str,"%f",Doors[n].total_open_time);
ebox->SetWindowText (str);
ebox=(CEdit *) GetDlgItem (IDC_DOOR_STAYS_OPEN);
sprintf (str,"%f",Doors[n].total_time_open);
ebox->SetWindowText (str);
ebox=(CEdit *) GetDlgItem (IDC_CLOSE_TIME);
sprintf (str,"%f",Doors[n].total_close_time);
ebox->SetWindowText (str);
//Update hitpoint editing controls
GetDlgItem(IDC_DOOR_HITPOINTS_TEXT)->EnableWindow(blastable);
ebox=(CEdit *) GetDlgItem (IDC_DOOR_HITPOINTS_EDIT);
sprintf(str,"%d",Doors[n].hit_points);
ebox->SetWindowText(str);
ebox->EnableWindow(blastable);
bbox=(CButton *) GetDlgItem (IDC_CHECKIN_DOOR);
if (mng_FindTrackLock (Doors[n].name,PAGETYPE_DOOR)==-1)
{
bbox->EnableWindow (FALSE);
bbox=(CButton *) GetDlgItem (IDC_LOCK_DOOR);
bbox->EnableWindow (TRUE);
}
else
{
bbox->EnableWindow (TRUE);
bbox=(CButton *) GetDlgItem (IDC_LOCK_DOOR);
bbox->EnableWindow (FALSE);
}
SendDlgItemMessage( IDC_DOOR_PULLDOWN, CB_RESETCONTENT,0,0);
for (int i=0;i<MAX_DOORS;i++)
{
if (Doors[i].used)
SendDlgItemMessage( IDC_DOOR_PULLDOWN, CB_ADDSTRING,0,(LPARAM) (LPCTSTR) Doors[i].name);
}
SendDlgItemMessage( IDC_DOOR_PULLDOWN, CB_SELECTSTRING,0,(LPARAM) (LPCTSTR) Doors[n].name);
// Update script
ebox = (CEdit *)GetDlgItem(IDC_SCRIPTNAME);
if (!Doors[n].module_name[0])
ebox->SetWindowText("null");
else
ebox->SetWindowText(Doors[n].module_name);
//Update sounds lists
SendDlgItemMessage( IDC_DOOR_OPEN_SOUND, CB_RESETCONTENT,0,0);
SendDlgItemMessage( IDC_DOOR_OPEN_SOUND, CB_ADDSTRING,0,(LPARAM) (LPCTSTR) NULL_NAME);
for (i=0;i<MAX_SOUNDS;i++) {
if (Sounds[i].used)
SendDlgItemMessage( IDC_DOOR_OPEN_SOUND, CB_ADDSTRING,0,(LPARAM) (LPCTSTR) Sounds[i].name);
}
if (Doors[n].open_sound == -1)
SendDlgItemMessage( IDC_DOOR_OPEN_SOUND, CB_SELECTSTRING,0,(LPARAM) (LPCTSTR) NULL_NAME);
else
SendDlgItemMessage( IDC_DOOR_OPEN_SOUND, CB_SELECTSTRING,0,(LPARAM) (LPCTSTR) Sounds[Doors[n].open_sound].name);
SendDlgItemMessage( IDC_DOOR_CLOSE_SOUND, CB_RESETCONTENT,0,0);
SendDlgItemMessage( IDC_DOOR_CLOSE_SOUND, CB_ADDSTRING,0,(LPARAM) (LPCTSTR) NULL_NAME);
for (i=0;i<MAX_SOUNDS;i++) {
if (Sounds[i].used)
SendDlgItemMessage( IDC_DOOR_CLOSE_SOUND, CB_ADDSTRING,0,(LPARAM) (LPCTSTR) Sounds[i].name);
}
if (Doors[n].close_sound == -1)
SendDlgItemMessage( IDC_DOOR_CLOSE_SOUND, CB_SELECTSTRING,0,(LPARAM) (LPCTSTR) NULL_NAME);
else
SendDlgItemMessage( IDC_DOOR_CLOSE_SOUND, CB_SELECTSTRING,0,(LPARAM) (LPCTSTR) Sounds[Doors[n].close_sound].name);
UpdateDoorView();
}
#define NUM_ANIM_FRAMES 30
void CWorldObjectsDoorDialog::UpdateDoorView(void)
{
int n=D3EditState.current_door;
CWnd *doorwnd;
RECT rect;
int x, y, bm_handle,w,h;
static int frame=0,spin_frame=0;
static last_door=-1;
static last_model_handle=-1;
static door_dir=0;
if (Num_doors<1)
return;
if (door_dir==0)
{
frame++;
if (frame==NUM_ANIM_FRAMES)
{
frame=NUM_ANIM_FRAMES-1;
door_dir=1;
}
}
else
{
frame--;
if (frame==-1)
{
frame=0;
door_dir=0;
}
}
doorwnd = GetDlgItem(IDC_DOORVIEW);
doorwnd->GetWindowRect(&rect);
ScreenToClient(&rect);
Desktop_surf->attach_to_window((unsigned)m_hWnd);
w=rect.right-rect.left;
h=rect.bottom-rect.top;
if (last_door!=n || last_model_handle!=Doors[n].model_handle)
{
Desktop_surf->clear(rect.left,rect.top,w,h);
last_door=n;
last_model_handle=Doors[n].model_handle;
}
bm_handle=GetDoorImage (n);
vector zero_vector;
vector view_vector={0,0,-20};
matrix id_matrix,rot_matrix;
poly_model *pm=GetPolymodelPointer(bm_handle);
vm_MakeZero (&zero_vector);
vm_MakeIdentity (&id_matrix);
float norm_angles[30];
for (int i=0;i<30;i++)
norm_angles[i]=(float)frame/(float)NUM_ANIM_FRAMES;
spin_frame++;
vm_AnglesToMatrix (&rot_matrix,0,spin_frame*400,0);
m_DoorSurf.create(128, 128, BPP_16);
grViewport *vport=new grViewport (&m_DoorSurf);
StartEditorFrame (vport,&view_vector,&id_matrix,D3_DEFAULT_ZOOM);
DrawPolygonModel (&zero_vector,&rot_matrix,bm_handle,norm_angles,0,1.0,1.0,1.0);
EndEditorFrame();
x = rect.left + ((rect.right-rect.left)/2) - m_DoorSurf.width()/2;
y = rect.top + ((rect.bottom-rect.top)/2) - m_DoorSurf.height()/2;
Desktop_surf->blt(x, y, &m_DoorSurf);
delete vport;
m_DoorSurf.free();
}
void CWorldObjectsDoorDialog::OnCheckinDoor()
{
int n=D3EditState.current_door;
mngs_Pagelock temp_pl;
int r;
if (Num_doors<1)
return;
if (!mng_MakeLocker())
return;
// Make sure we own this door
strcpy (temp_pl.name,Doors[n].name);
temp_pl.pagetype=PAGETYPE_DOOR;
r=mng_CheckIfPageOwned (&temp_pl,TableUser);
if (r<0)
OutrageMessageBox (ErrorString);
else if (r==0)
OutrageMessageBox (InfoString);
else
{
// Change the pagelock state to UNLOCKED
strcpy (temp_pl.holder,"UNLOCKED");
if (!mng_ReplacePagelock (temp_pl.name,&temp_pl))
{
MessageBox (ErrorString,"Error!");
mng_EraseLocker();
return;
}
else
{
// Now actually replace the copy on the net with our local one
if (!mng_ReplacePage (Doors[n].name,Doors[n].name,n,PAGETYPE_DOOR,0))
OutrageMessageBox (ErrorString);
else
{
// Save this door anim/model to the network for all
char destname[100],srcname[100];
sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Doors[n].model_handle].name);
sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Doors[n].model_handle].name);
cf_CopyFile (destname,srcname);
OutrageMessageBox ("Door checked in.");
// Delete it from local pagefile if its there
int dret=mng_DeletePage (Doors[n].name,PAGETYPE_DOOR,1);
ASSERT (dret==1);
mng_EraseLocker();
// Free the tracklock
int p=mng_FindTrackLock (Doors[n].name,PAGETYPE_DOOR);
ASSERT (p!=-1);
mng_FreeTrackLock (p);
UpdateDialog ();
}
}
}
mng_EraseLocker();
}
void CWorldObjectsDoorDialog::OnKillfocusCloseTime()
{
CEdit *ebox;
char str[20];
int n=D3EditState.current_door;
ebox=(CEdit *) GetDlgItem (IDC_CLOSE_TIME);
ebox->GetWindowText (str,20);
Doors[n].total_close_time=atof (str);
}
void CWorldObjectsDoorDialog::OnDeleteDoor()
{
int answer,tl;
mngs_Pagelock pl;
int n=D3EditState.current_door;
if (Num_doors<1)
return;
// Check to see if we even have it locked
if ((tl=mng_FindTrackLock (Doors[n].name,PAGETYPE_DOOR))==-1)
{
OutrageMessageBox ("This door is not yours to delete. Lock first.");
return;
}
//Make sure its to be deleted
answer=MessageBox ("Are you sure you want to delete this door?",Doors[n].name,MB_YESNO);
if (answer==IDNO)
return;
if (!mng_MakeLocker())
return;
strcpy (pl.name,Doors[n].name);
pl.pagetype=PAGETYPE_DOOR;
// Check to see if this is a local door only. If so, only delete it locally
if (mng_CheckIfPageOwned (&pl,TableUser)!=1)
{
mng_FreeTrackLock (tl);
if (!mng_DeletePage (Doors[n].name,PAGETYPE_DOOR,1))
{
mprintf(0,ErrorString);
Int3();
}
}
else // if its network, delete it from both the net and local drives
{
mng_FreeTrackLock (tl);
mng_DeletePage (Doors[n].name,PAGETYPE_DOOR,1);
mng_DeletePage (Doors[n].name,PAGETYPE_DOOR,0);
mng_DeletePagelock (Doors[n].name,PAGETYPE_DOOR);
}
// Advance to the next door
D3EditState.current_door=GetNextDoor (n);
FreePolyModel (Doors[n].model_handle);
FreeDoor (n);
mng_EraseLocker();
OutrageMessageBox ("Door deleted.");
UpdateDialog ();
}
//Gets a name from the user, making sure it's unique
//Returns true if got new name, false if cancelled.
//the data in buf not changed if cancel is pressed
bool InputDoorName(char *buf,int len,char *title,char *prompt,CWnd *wnd)
{
char *tempbuf = (char *) mem_malloc(len);
strcpy(tempbuf,buf);
try_again:
if (! InputString(tempbuf,len,title,prompt,wnd)) {
mem_free(tempbuf);
return 0;
}
if (FindDoorName(tempbuf) != -1) {
OutrageMessageBox("The name you specified is already in use. Enter another name.");
goto try_again;
}
strcpy(buf,tempbuf);
mem_free(tempbuf);
return 1;
}
void CWorldObjectsDoorDialog::OnDoorChangeName()
{
int n=D3EditState.current_door;
char name[PAGENAME_LEN];
mngs_Pagelock pl;
// Make sure we have this door locked, if not reset name and bail
int p=mng_FindTrackLock (Doors[n].name,PAGETYPE_DOOR);
if (p==-1)
{
OutrageMessageBox ("You must lock this door if you wish to change its name.");
return;
}
//Get new name
strcpy(name,Doors[n].name);
if (! InputDoorName(name,sizeof(name),"Door name","Enter a new name for this door:",this))
return;
if (!mng_MakeLocker())
return;
// Check to see if this page exists on the network. If so, we have to
// rename it so we can prevent havoc
strcpy (pl.name,Doors[n].name);
pl.pagetype=PAGETYPE_DOOR;
int ret=mng_CheckIfPageOwned (&pl,TableUser);
if (ret<0)
OutrageMessageBox (ErrorString);
else if (ret==1)
mng_RenamePage (Doors[n].name,name,PAGETYPE_DOOR);
else if (ret==2)
{
// This page has never been checked in, replace only local copy
char oldname[PAGENAME_LEN];
strcpy (oldname,Doors[n].name);
strcpy (Doors[n].name,name);
mng_ReplacePage (oldname,Doors[n].name,n,PAGETYPE_DOOR,1);
}
else if (ret==0)
{
OutrageMessageBox ("You don't own this page. Get Jason now!");
mng_FreeTrackLock (p);
return;
}
// Finally, copy our new name to the appropriate arrays
strcpy (GlobalTrackLocks[p].name,name);
strcpy (Doors[n].name,name);
UpdateDialog();
mng_EraseLocker();
}
void CWorldObjectsDoorDialog::OnDoorNext()
{
D3EditState.current_door=GetNextDoor(D3EditState.current_door);
UpdateDialog();
}
void CWorldObjectsDoorDialog::OnKillfocusDoorOpenTime()
{
CEdit *ebox;
char str[20];
int n=D3EditState.current_door;
ebox=(CEdit *) GetDlgItem (IDC_DOOR_OPEN_TIME);
ebox->GetWindowText (str,20);
Doors[n].total_open_time=atof (str);
}
void CWorldObjectsDoorDialog::OnDoorPrev()
{
D3EditState.current_door=GetPrevDoor(D3EditState.current_door);
UpdateDialog();
}
void CWorldObjectsDoorDialog::OnKillfocusDoorStaysOpen()
{
// TODO: Add your control notification handler code here
CEdit *ebox;
char str[20];
int n=D3EditState.current_door;
ebox=(CEdit *) GetDlgItem (IDC_DOOR_STAYS_OPEN);
ebox->GetWindowText (str,20);
Doors[n].total_time_open=atof (str);
}
void CWorldObjectsDoorDialog::OnDoorsOut()
{
char str[10000];
int total=0;
mng_DisplayLockList (TableUser);
sprintf (str,"User %s has these doors held locally:\n\n",TableUser);
for (int i=0;i<MAX_TRACKLOCKS;i++)
{
if (GlobalTrackLocks[i].used && GlobalTrackLocks[i].pagetype==PAGETYPE_DOOR)
{
char temp[90];
sprintf (temp,"%s",GlobalTrackLocks[i].name);
strcat (str,temp);
strcat (str,"\n");
total++;
}
}
if (total!=0)
{
// Display that string
MessageBox (str,"Doors",MB_OK);
}
}
void CWorldObjectsDoorDialog::OnLoadDoorModel()
{
char filename[255];
char curname[255];
int img_handle;
int door_handle;
int c=1,finding_name=1;
int model=0;
// Get the filename of the representing image
CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
if (!OpenFileDialog(this, (LPCSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir)))
return;
// Okay, we selected a file. Lets do what needs to be done here.
img_handle=LoadDoorImage (filename,0);
if (img_handle<0)
{
OutrageMessageBox ("Couldn't open that animation/model file.");
return;
}
door_handle=D3EditState.current_door;
Doors[door_handle].model_handle=img_handle;
// Finally, save a local copy of the model
sprintf (curname,"%s\\%s",LocalModelsDir,Poly_models[Doors[door_handle].model_handle].name);
cf_CopyFile (curname,filename);
UpdateDialog();
}
void CWorldObjectsDoorDialog::OnLockDoor()
{
int n=D3EditState.current_door;
mngs_Pagelock temp_pl;
mngs_door_page doorpage;
int r;
if (Num_doors<1)
return;
if (!mng_MakeLocker())
return;
// Make sure it can be locked
strcpy (temp_pl.name,Doors[n].name);
temp_pl.pagetype=PAGETYPE_DOOR;
r=mng_CheckIfPageLocked (&temp_pl);
if (r==2)
{
int answer;
answer=OutrageMessageBox (MBOX_YESNO, "This page is not even in the table file, or the database maybe corrupt. Override to 'Unlocked'? (Select NO if you don't know what you're doing)");
if (answer==IDYES)
{
strcpy (temp_pl.holder,"UNLOCKED");
if (!mng_ReplacePagelock (temp_pl.name,&temp_pl))
MessageBox (ErrorString,"Error!");
}
}
else if (r<0)
OutrageMessageBox (ErrorString);
else if (r==1)
OutrageMessageBox (InfoString);
else
{
// Everything is ok. Tell the network we're locking it and get a copy to
// our local drive
strcpy (temp_pl.holder,TableUser);
if (!mng_ReplacePagelock (temp_pl.name,&temp_pl))
{
MessageBox (ErrorString,"Error!");
mng_EraseLocker();
return;
}
else
{
// Search thru the net pagefile and get a new copy in RAM in case anyone
// changed it since we started the editor
if (mng_FindSpecificDoorPage (temp_pl.name,&doorpage))
{
if (mng_AssignDoorPageToDoor (&doorpage,n))
{
if (! mng_ReplacePage (Doors[n].name,Doors[n].name,n,PAGETYPE_DOOR,1))
{
OutrageMessageBox ("There was problem writing that page locally!");
mng_EraseLocker();
return;
}
OutrageMessageBox ("Door locked.");
}
else
OutrageMessageBox ("There was a problem loading this door. You might encounter problems in dealing with it. Good luck!");
mng_AllocTrackLock(Doors[n].name,PAGETYPE_DOOR);
UpdateDialog ();
}
else
OutrageMessageBox ("Couldn't find that door in the table file!");
}
}
mng_EraseLocker();
}
BOOL CWorldObjectsDoorDialog::OnInitDialog()
{
CDialog::OnInitDialog();
CWnd::SetTimer(1,50,NULL);
UpdateDialog();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CWorldObjectsDoorDialog::OnTimer(UINT nIDEvent)
{
UpdateDoorView();
CDialog::OnTimer(nIDEvent);
}
// When closing, save all our checked out doors locally so we know
// what stuff to flag as "checked out" the next time we start up
void CWorldObjectsDoorDialog::SaveDoorsOnClose()
{
int i,t;
if (!Network_up)
return; // don't save a damn thing if the network is down
for (i=0;i<MAX_TRACKLOCKS;i++)
{
if (GlobalTrackLocks[i].used==1 && GlobalTrackLocks[i].pagetype==PAGETYPE_DOOR)
{
t=FindDoorName(GlobalTrackLocks[i].name);
ASSERT (t!=-1);
mng_ReplacePage (Doors[t].name,Doors[t].name,t,PAGETYPE_DOOR,1);
}
}
}
BOOL CWorldObjectsDoorDialog::DestroyWindow()
{
SaveDoorsOnClose();
return CDialog::DestroyWindow();
}
void CWorldObjectsDoorDialog::OnSelendokDoorPulldown()
{
int i,cur;
char name[200];
cur=SendDlgItemMessage( IDC_DOOR_PULLDOWN, CB_GETCURSEL,0,0);
SendDlgItemMessage( IDC_DOOR_PULLDOWN, CB_GETLBTEXT,cur,(LPARAM) (LPCTSTR)name);
i=FindDoorName (name);
if (i==-1)
{
mprintf(0,"Possible corrupted door list, but probably nothing.");
UpdateDialog();
}
D3EditState.current_door=i;
UpdateDialog();
}
BOOL CWorldObjectsDoorDialog::OnHelpInfo(HELPINFO* pHelpInfo)
{
// TODO: Add your message handler code here and/or call default
WinHelp(HID_DOORSDLG,HELP_CONTEXT);
return TRUE;
//return CDialog::OnHelpInfo(pHelpInfo);
}
void CWorldObjectsDoorDialog::OnTransparency()
{
int n=D3EditState.current_door;
CButton *btn;
btn = (CButton *)GetDlgItem(IDC_TRANSPARENCY);
if (btn->GetCheck())
Doors[n].flags |= DF_SEETHROUGH;
else
Doors[n].flags &= ~DF_SEETHROUGH;
}
void CWorldObjectsDoorDialog::OnDestroy()
{
CDialog::OnDestroy();
ObjReInitAll();
}
void CWorldObjectsDoorDialog::OnSelendokDoorOpenSound()
{
int cur;
char name[200];
int n=D3EditState.current_door;
cur=SendDlgItemMessage( IDC_DOOR_OPEN_SOUND, CB_GETCURSEL,0,0);
SendDlgItemMessage( IDC_DOOR_OPEN_SOUND, CB_GETLBTEXT,cur,(LPARAM) (LPCTSTR)name);
Doors[n].open_sound = FindSoundName(name);
}
void CWorldObjectsDoorDialog::OnSelendokDoorCloseSound()
{
int cur;
char name[200];
int n=D3EditState.current_door;
cur=SendDlgItemMessage( IDC_DOOR_CLOSE_SOUND, CB_GETCURSEL,0,0);
SendDlgItemMessage( IDC_DOOR_CLOSE_SOUND, CB_GETLBTEXT,cur,(LPARAM) (LPCTSTR)name);
Doors[n].close_sound = FindSoundName(name);
}
void CWorldObjectsDoorDialog::OnBrowse()
{
CString filter = "D3 Compiled Scripts (*.dll)|*.dll||";
char filename[_MAX_PATH];
char pathname[_MAX_PATH],name[_MAX_PATH];
strcpy(pathname,LocalScriptDir);
if (!OpenFileDialog(this, (LPCTSTR)filter, filename, pathname, sizeof(pathname)))
return;
ddio_SplitPath (filename,NULL,name,NULL);
sprintf (filename,"%s.dll",name);
int n = D3EditState.current_door;
strcpy(Doors[n].module_name,filename);
UpdateDialog();
}
void CWorldObjectsDoorDialog::OnKillfocusScriptname()
{
char str[MAX_MODULENAME_LEN];
((CEdit *) GetDlgItem(IDC_SCRIPTNAME))->GetWindowText(str,MAX_MODULENAME_LEN);
strcpy(Doors[D3EditState.current_door].module_name, str);
UpdateDialog();
}
void CWorldObjectsDoorDialog::OnDoorBlastable()
{
int n=D3EditState.current_door;
CButton *btn;
btn = (CButton *)GetDlgItem(IDC_DOOR_BLASTABLE);
if (btn->GetCheck())
Doors[n].flags |= DF_BLASTABLE;
else
Doors[n].flags &= ~DF_BLASTABLE;
UpdateDialog();
}
void CWorldObjectsDoorDialog::OnKillfocusDoorHitpointsEdit()
{
char str[256];
int n=D3EditState.current_door;
CEdit *ebox=(CEdit *) GetDlgItem (IDC_DOOR_HITPOINTS_EDIT);
ebox->GetWindowText(str,sizeof(str));
Doors[n].hit_points = atoi(str);
UpdateDialog();
}