mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
1240 lines
28 KiB
C++
1240 lines
28 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/WorldObjectsPlayerDialog.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:39 $
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* $Author: kevinb $
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*
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* WorldObjectsPlayerDialog.cpp : implementation file
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*
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* $Log: not supported by cvs2svn $
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*
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* 31 4/21/99 4:39p Jason
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* fixed ship model loading
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*
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* 30 11/06/98 12:34p Jason
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* more speedups for manage system
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*
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* 29 10/15/98 11:06a Jason
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* fixed stupid checkin bug
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*
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* 28 10/14/98 12:09p Jason
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* fixed some long standing name problems
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*
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* 27 10/02/98 1:47p Jason
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* added lod player ships
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*
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* 26 8/20/98 11:53a Samir
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* fixed filename make when choosing a cockpit inf file.
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*
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* 25 8/07/98 2:43p Jeff
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* added allow by default
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*
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* 24 7/31/98 5:23p Jason
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* added ship armor scalars
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*
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* 23 6/23/98 2:43p Matt
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* Changed calls to OutrageMessageBox() & Debug_MessageBox() to deal with
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* int return value (instead of bool).
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*
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* 22 6/15/98 4:00p Jason
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* replaced monochromatic polymodel lighting with rgb lighting
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*
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* 21 4/30/98 11:32a Chris
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* ClearWB to WBClear
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*
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* 20 4/17/98 1:53p Matt
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* Reinitialize all objects when leaving the editor dialogs for generic
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* objects (robots, powerps), doors, and player ships.
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*
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* 19 4/06/98 1:33p Samir
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* Added interface to get cockpit inf filename and store in page.
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*
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* 18 4/02/98 3:54p Jason
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* first pass in getting polymodel paging to work
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*
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* 17 3/12/98 6:51p Chris
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* Added a check
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*
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* 16 2/25/98 12:23p Jason
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* ask users if they want to delete WB info when changing the model
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*
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* 15 2/06/98 6:29p Jason
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* fixed broken checkin
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*
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* 14 2/06/98 6:18p Jason
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* fixed model mixup bug
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*
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* 13 12/19/97 11:25a Samir
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* g3_StartFrame and g3_EndFrame replaced by EditorStartFrame and
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* EditorEndFrame
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*
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* 12 12/01/97 6:06p Samir
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* Implemented new FileDialog tracker system.
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*
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* 11 11/04/97 6:18p Chris
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* Added support so that the player ship uses the robot's firing dialog.
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*
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* 10 11/02/97 4:27p Matt
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* Made physics dialog copy data back into original struct, instead of
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* having the caller do it.
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*
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* 9 10/21/97 11:57a Jason
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* added ability to set dying model for player ship
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*
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* 8 10/06/97 3:24p Jason
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* fixed checkin problem
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*
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* 7 9/02/97 3:28p Matt
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* Got rid of warnings
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*
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* 6 8/13/97 11:25a Matt
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* Made player ship dialog use standard physics dialog
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*
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* 5 8/08/97 2:25p Matt
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* Took out error messages which are now handled by mng_MakeLocker()
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*
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* 4 8/06/97 12:40p Jason
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* fixed some potentially serious memory problems
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*
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* 3 7/24/97 6:11p Matt
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* Created symbolic constant for default zoom, and used it every place
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* that specifies zoom
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*
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* $NoKeywords: $
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*/
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#include "stdafx.h"
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#include "editor.h"
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#include "WorldObjectsPlayerDialog.h"
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#include "shippage.h"
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#include "ship.h"
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#include "manage.h"
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#include "polymodel.h"
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#include "PhysicsDlg.h"
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#include "PlayerWeaponsDialog.h"
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#include "robotfire.h"
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#include "ddio.h"
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#include "polymodel.h"
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#include "objinit.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CWorldObjectsPlayerDialog dialog
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CWorldObjectsPlayerDialog::CWorldObjectsPlayerDialog(CWnd* pParent /*=NULL*/)
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: CDialog(CWorldObjectsPlayerDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CWorldObjectsPlayerDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CWorldObjectsPlayerDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CWorldObjectsPlayerDialog)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CWorldObjectsPlayerDialog, CDialog)
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//{{AFX_MSG_MAP(CWorldObjectsPlayerDialog)
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ON_BN_CLICKED(IDC_ADD_PSHIP, OnAddPship)
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ON_BN_CLICKED(IDC_PSHIP_CHECKIN, OnPshipCheckin)
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ON_BN_CLICKED(IDC_PSHIP_DELETE, OnPshipDelete)
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ON_BN_CLICKED(IDC_PSHIP_LOAD_MODEL, OnPshipLoadModel)
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ON_BN_CLICKED(IDC_PSHIP_LOCK, OnPshipLock)
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ON_EN_KILLFOCUS(IDC_PSHIP_NAME_EDIT, OnKillfocusPshipNameEdit)
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ON_BN_CLICKED(IDC_PSHIP_NEXT, OnPshipNext)
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ON_BN_CLICKED(IDC_PSHIP_PREV, OnPshipPrev)
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ON_BN_CLICKED(IDC_PSHIPS_OUT, OnPshipsOut)
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ON_CBN_SELENDOK(IDC_PSHIP_PULLDOWN, OnSelendokPshipPulldown)
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ON_WM_TIMER()
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ON_WM_HELPINFO()
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ON_BN_CLICKED(IDC_PSHIP_EDIT_PHYSICS, OnPshipEditPhysics)
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ON_BN_CLICKED(IDC_PSHIP_DYING_MODEL, OnPshipDyingModel)
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ON_BN_CLICKED(IDC_NULL_DYING, OnNullDying)
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ON_BN_CLICKED(IDC_EDIT_WEAPONS, OnEditWeapons)
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ON_BN_CLICKED(IDC_PSHIP_COCKPIT, OnPshipCockpit)
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ON_EN_KILLFOCUS(IDC_PSHIP_COCKPIT_EDIT, OnKillfocusPshipCockpitEdit)
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ON_WM_DESTROY()
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ON_EN_KILLFOCUS(IDC_SHIP_ARMOR_EDIT, OnKillfocusShipArmorEdit)
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ON_BN_CLICKED(IDC_DEFAULTALLOW, OnDefaultallow)
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ON_BN_CLICKED(IDC_HIRES_RADIO, OnHiresRadio)
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ON_BN_CLICKED(IDC_MEDRES_RADIO, OnMedresRadio)
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ON_BN_CLICKED(IDC_LORES_RADIO, OnLoresRadio)
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ON_BN_CLICKED(IDC_NOLOD, OnNolod)
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ON_EN_KILLFOCUS(IDC_LOD_DISTANCE_EDIT, OnKillfocusLodDistanceEdit)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWorldObjectsPlayerDialog message handlers
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void CWorldObjectsPlayerDialog::OnAddPship()
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{
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char filename[256], dir[256], fname[256], ext[32];
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char cur_name[100];
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int img_handle;
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int ship_handle;
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int c=1,finding_name=1;
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if (!Network_up)
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{
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OutrageMessageBox ("Sorry babe, the network is down. This action is a no-no.\n");
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return;
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}
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// Get the filename of the representing image
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CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
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if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir)))
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return;
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ddio_SplitPath(filename, dir, fname, ext);
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// Okay, we selected a file. Lets do what needs to be done here.
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img_handle=LoadShipImage (filename);
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if (img_handle<0)
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{
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OutrageMessageBox ("Couldn't open that model file.");
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return;
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}
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// Alloc a ship and give a name not already taken by some other ship
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ship_handle=AllocShip();
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while (finding_name)
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{
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if (c==1)
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sprintf (cur_name,"%s",fname);
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else
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sprintf (cur_name,"%s%d",fname,c);
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if (FindShipName (cur_name)!=-1)
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c++;
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else
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finding_name=0;
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}
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strcpy (Ships[ship_handle].name,cur_name);
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Ships[ship_handle].model_handle=img_handle;
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// Finally, save a local copy of the model/anim and alloc a tracklock
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mprintf(0,"Making a copy of this model locally...\n");
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char destname[100];
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sprintf (destname,"%s\\%s",LocalModelsDir,Poly_models[Ships[ship_handle].model_handle].name);
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if (stricmp (destname,filename)) // only copy if they are different
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cf_CopyFile (destname,filename);
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mng_AllocTrackLock (cur_name,PAGETYPE_SHIP);
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D3EditState.current_ship=ship_handle;
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RemapShips();
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UpdateDialog ();
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}
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void CWorldObjectsPlayerDialog::OnPshipCheckin()
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{
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int n=D3EditState.current_ship;
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mngs_Pagelock temp_pl;
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int r;
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if (Num_ships<1)
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return;
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if (!mng_MakeLocker())
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return;
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// Make sure we own this ship
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strcpy (temp_pl.name,Ships[n].name);
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temp_pl.pagetype=PAGETYPE_SHIP;
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r=mng_CheckIfPageOwned (&temp_pl,TableUser);
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if (r<0)
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OutrageMessageBox (ErrorString);
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else if (r==0)
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OutrageMessageBox (InfoString);
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else
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{
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// Change the pagelock state to UNLOCKED
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strcpy (temp_pl.holder,"UNLOCKED");
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if (!mng_ReplacePagelock (temp_pl.name,&temp_pl))
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{
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MessageBox (ErrorString,"Error!");
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mng_EraseLocker();
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return;
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}
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else
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{
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// Now actually replace the copy on the net with our local one
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if (!mng_ReplacePage (Ships[n].name,Ships[n].name,n,PAGETYPE_SHIP,0))
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OutrageMessageBox (ErrorString);
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else
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{
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// Save this ship anim/model to the network for all
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char destname[100],srcname[100];
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sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Ships[n].model_handle].name);
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sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Ships[n].model_handle].name);
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cf_CopyFile (destname,srcname);
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if (Ships[n].dying_model_handle!=-1)
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{
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sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Ships[n].dying_model_handle].name);
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sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Ships[n].dying_model_handle].name);
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cf_CopyFile (destname,srcname);
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}
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if (Ships[n].med_render_handle!=-1)
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{
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sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Ships[n].med_render_handle].name);
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sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Ships[n].med_render_handle].name);
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cf_CopyFile (destname,srcname);
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}
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if (Ships[n].lo_render_handle!=-1)
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{
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sprintf (srcname,"%s\\%s",LocalModelsDir,Poly_models[Ships[n].lo_render_handle].name);
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sprintf (destname,"%s\\%s",NetModelsDir,Poly_models[Ships[n].lo_render_handle].name);
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cf_CopyFile (destname,srcname);
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}
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if (Ships[n].cockpit_name[0]) {
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sprintf (srcname,"%s\\%s",LocalMiscDir, Ships[n].cockpit_name);
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sprintf (destname,"%s\\%s",NetMiscDir, Ships[n].cockpit_name);
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cf_CopyFile (destname,srcname);
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}
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OutrageMessageBox ("Ship checked in.");
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// Delete it from local pagefile if its there
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int dret=mng_DeletePage (Ships[n].name,PAGETYPE_SHIP,1);
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ASSERT (dret==1);
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mng_EraseLocker();
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// Free the tracklock
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int p=mng_FindTrackLock (Ships[n].name,PAGETYPE_SHIP);
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ASSERT (p!=-1);
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mng_FreeTrackLock (p);
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UpdateDialog ();
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}
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}
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}
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mng_EraseLocker();
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}
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void CWorldObjectsPlayerDialog::OnPshipDelete()
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{
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int answer,tl;
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mngs_Pagelock pl;
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int n=D3EditState.current_ship;
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if (Num_ships<1)
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return;
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// Check to see if we even have it locked
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if ((tl=mng_FindTrackLock (Ships[n].name,PAGETYPE_SHIP))==-1)
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{
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OutrageMessageBox ("This ship is not yours to delete. Lock first.");
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return;
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}
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//Make sure its to be deleted
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answer=MessageBox ("Are you sure you want to delete this ship?",Ships[n].name,MB_YESNO);
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if (answer==IDNO)
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return;
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if (!mng_MakeLocker())
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return;
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strcpy (pl.name,Ships[n].name);
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pl.pagetype=PAGETYPE_SHIP;
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// Check to see if this is a local ship only. If so, only delete it locally
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if (mng_CheckIfPageOwned (&pl,TableUser)!=1)
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{
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mng_FreeTrackLock (tl);
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if (!mng_DeletePage (Ships[n].name,PAGETYPE_SHIP,1))
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{
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mprintf(0,ErrorString);
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Int3();
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}
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}
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else // if its network, delete it from both the net and local drives
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{
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mng_FreeTrackLock (tl);
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mng_DeletePage (Ships[n].name,PAGETYPE_SHIP,0);
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mng_DeletePage (Ships[n].name,PAGETYPE_SHIP,1);
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mng_DeletePagelock (Ships[n].name,PAGETYPE_SHIP);
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}
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// Advance to the next ship
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D3EditState.current_ship=GetNextShip (n);
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FreePolyModel (Ships[n].model_handle);
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if (Ships[n].dying_model_handle!=-1)
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FreePolyModel (Ships[n].dying_model_handle);
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FreeShip (n);
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mng_EraseLocker();
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OutrageMessageBox ("Ship deleted.");
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RemapShips();
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UpdateDialog ();
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}
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void CWorldObjectsPlayerDialog::OnPshipLoadModel()
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{
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char filename[255];
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char curname[255];
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int img_handle;
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int ship_handle;
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int c=1,finding_name=1;
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int model=0;
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// Get the filename of the representing image
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CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
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if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir)))
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return;
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// Okay, we selected a file. Lets do what needs to be done here.
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img_handle=LoadPolyModel (filename,0);
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if (img_handle<0)
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{
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OutrageMessageBox ("Couldn't open that animation/model file.");
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return;
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}
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ship_handle=D3EditState.current_ship;
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// Get rid of the old one possibly
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if (m_lod==0)
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{
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ChangeOldModelsForObjects (Ships[ship_handle].model_handle,img_handle);
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FreePolyModel (Ships[ship_handle].model_handle);
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Ships[ship_handle].model_handle = img_handle;
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}
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else if (m_lod==1)
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{
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if (Ships[ship_handle].med_render_handle!=-1)
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FreePolyModel (Ships[ship_handle].med_render_handle);
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Ships[ship_handle].med_render_handle = img_handle;
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}
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else
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{
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if (Ships[ship_handle].lo_render_handle!=-1)
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FreePolyModel (Ships[ship_handle].lo_render_handle);
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Ships[ship_handle].lo_render_handle = img_handle;
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}
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// A new model might induce a new weapon stucture
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if(OutrageMessageBox(MBOX_YESNO, "Would you like to clear the weapon battery info?") == IDYES)
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{
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WBClearInfo(Ships[ship_handle].static_wb);
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}
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// Finally, save a local copy of the model
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sprintf (curname,"%s\\%s",LocalModelsDir,Poly_models[img_handle].name);
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cf_CopyFile (curname,filename);
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UpdateDialog();
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}
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void CWorldObjectsPlayerDialog::OnPshipLock()
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{
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int n=D3EditState.current_ship;
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mngs_Pagelock temp_pl;
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|
mngs_ship_page shippage;
|
|
int r;
|
|
|
|
if (Num_ships<1)
|
|
return;
|
|
|
|
if (!mng_MakeLocker())
|
|
return;
|
|
|
|
// Make sure it can be locked
|
|
strcpy (temp_pl.name,Ships[n].name);
|
|
temp_pl.pagetype=PAGETYPE_SHIP;
|
|
|
|
r=mng_CheckIfPageLocked (&temp_pl);
|
|
if (r==2)
|
|
{
|
|
int answer;
|
|
answer=OutrageMessageBox (MBOX_YESNO, "This page is not even in the table file, or the database maybe corrupt. Override to 'Unlocked'? (Select NO if you don't know what you're doing)");
|
|
if (answer==IDYES)
|
|
{
|
|
strcpy (temp_pl.holder,"UNLOCKED");
|
|
if (!mng_ReplacePagelock (temp_pl.name,&temp_pl))
|
|
MessageBox (ErrorString,"Error!");
|
|
|
|
}
|
|
|
|
}
|
|
else if (r<0)
|
|
OutrageMessageBox (ErrorString);
|
|
else if (r==1)
|
|
OutrageMessageBox (InfoString);
|
|
else
|
|
{
|
|
|
|
// Everything is ok. Tell the network we're locking it and get a copy to
|
|
// our local drive
|
|
|
|
strcpy (temp_pl.holder,TableUser);
|
|
if (!mng_ReplacePagelock (temp_pl.name,&temp_pl))
|
|
{
|
|
MessageBox (ErrorString,"Error!");
|
|
mng_EraseLocker();
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Search thru the net pagefile and get a new copy in RAM in case anyone
|
|
// changed it since we started the editor
|
|
if (mng_FindSpecificShipPage (temp_pl.name,&shippage))
|
|
{
|
|
if (mng_AssignShipPageToShip (&shippage,n))
|
|
{
|
|
if (!mng_ReplacePage (Ships[n].name,Ships[n].name,n,PAGETYPE_SHIP,1))
|
|
{
|
|
OutrageMessageBox ("There was problem writing that page locally!");
|
|
mng_EraseLocker();
|
|
return;
|
|
}
|
|
|
|
OutrageMessageBox ("Ship locked.");
|
|
}
|
|
else
|
|
OutrageMessageBox ("There was a problem loading this ship. You might encounter problems in dealing with it. Good luck!");
|
|
|
|
mng_AllocTrackLock(Ships[n].name,PAGETYPE_SHIP);
|
|
UpdateDialog ();
|
|
}
|
|
else
|
|
OutrageMessageBox ("Couldn't find that ship in the table file!");
|
|
}
|
|
}
|
|
mng_EraseLocker();
|
|
|
|
|
|
}
|
|
|
|
|
|
void CWorldObjectsPlayerDialog::OnKillfocusPshipNameEdit()
|
|
{
|
|
CEdit *ebox;
|
|
int n=D3EditState.current_ship;
|
|
char name[PAGENAME_LEN];
|
|
mngs_Pagelock pl;
|
|
|
|
// Make sure we have this ship locked, if not reset name and bail
|
|
int p=mng_FindTrackLock (Ships[n].name,PAGETYPE_SHIP);
|
|
if (p==-1)
|
|
{
|
|
OutrageMessageBox ("You must lock this ship if you wish to change its name.");
|
|
CEdit *ebox=(CEdit *) GetDlgItem (IDC_PSHIP_NAME_EDIT);
|
|
ebox->SetWindowText (Ships[n].name);
|
|
return;
|
|
}
|
|
|
|
// Get the new name
|
|
ebox=(CEdit *) GetDlgItem (IDC_PSHIP_NAME_EDIT);
|
|
ebox->GetWindowText (name,PAGENAME_LEN);
|
|
|
|
|
|
// Check to see if there is already a ship with this name. If so, reset and bail
|
|
if (FindShipName(name)!=-1)
|
|
{
|
|
OutrageMessageBox ("There already is a ship with that name...choose another name.");
|
|
|
|
CEdit *ebox=(CEdit *) GetDlgItem (IDC_PSHIP_NAME_EDIT);
|
|
ebox->SetWindowText (Ships[n].name);
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
if (!mng_MakeLocker())
|
|
return;
|
|
|
|
// Check to see if this page exists on the network. If so, we have to
|
|
// rename it so we can prevent havoc
|
|
strcpy (pl.name,Ships[n].name);
|
|
pl.pagetype=PAGETYPE_SHIP;
|
|
|
|
int ret=mng_CheckIfPageOwned (&pl,TableUser);
|
|
if (ret<0)
|
|
OutrageMessageBox (ErrorString);
|
|
else if (ret==1)
|
|
mng_RenamePage (Ships[n].name,name,PAGETYPE_SHIP);
|
|
else if (ret==2)
|
|
{
|
|
// This page has never been checked in, replace only local copy
|
|
|
|
char oldname[PAGENAME_LEN];
|
|
strcpy (oldname,Ships[n].name);
|
|
strcpy (Ships[n].name,name);
|
|
|
|
mng_ReplacePage (oldname,Ships[n].name,n,PAGETYPE_SHIP,1);
|
|
}
|
|
else if (ret==0)
|
|
{
|
|
OutrageMessageBox ("You don't own this page. Get Jason now!");
|
|
mng_FreeTrackLock (p);
|
|
return;
|
|
}
|
|
|
|
// Finally, copy our new name to the appropriate arrays
|
|
strcpy (GlobalTrackLocks[p].name,name);
|
|
strcpy (Ships[n].name,name);
|
|
mng_EraseLocker();
|
|
|
|
RemapShips();
|
|
UpdateDialog();
|
|
|
|
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnPshipNext()
|
|
{
|
|
D3EditState.current_ship=GetNextShip(D3EditState.current_ship);
|
|
m_lod=0;
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnPshipPrev()
|
|
{
|
|
D3EditState.current_ship=GetPrevShip(D3EditState.current_ship);
|
|
m_lod=0;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnPshipsOut()
|
|
{
|
|
char str[10000];
|
|
int total=0;
|
|
|
|
mng_DisplayLockList (TableUser);
|
|
|
|
sprintf (str,"User %s has these ships held locally:\n\n",TableUser);
|
|
for (int i=0;i<MAX_TRACKLOCKS;i++)
|
|
{
|
|
if (GlobalTrackLocks[i].used && GlobalTrackLocks[i].pagetype==PAGETYPE_SHIP)
|
|
{
|
|
char temp[90];
|
|
|
|
sprintf (temp,"%s",GlobalTrackLocks[i].name);
|
|
strcat (str,temp);
|
|
strcat (str,"\n");
|
|
total++;
|
|
}
|
|
}
|
|
|
|
if (total!=0)
|
|
{
|
|
// Display that string
|
|
MessageBox (str,"Ships",MB_OK);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnSelendokPshipPulldown()
|
|
{
|
|
int i,cur;
|
|
char name[200];
|
|
|
|
cur=SendDlgItemMessage( IDC_PSHIP_PULLDOWN, CB_GETCURSEL,0,0);
|
|
SendDlgItemMessage( IDC_PSHIP_PULLDOWN, CB_GETLBTEXT,cur,(LPARAM) (LPCTSTR)name);
|
|
|
|
i=FindShipName (name);
|
|
|
|
if (i==-1)
|
|
{
|
|
mprintf(0,"Possible corrupted ship list, but probably nothing.");
|
|
UpdateDialog();
|
|
}
|
|
|
|
D3EditState.current_ship=i;
|
|
UpdateDialog();
|
|
}
|
|
|
|
// When closing, save all our checked out ships locally so we know
|
|
// what stuff to flag as "checked out" the next time we start up
|
|
void CWorldObjectsPlayerDialog::SaveShipsOnClose()
|
|
{
|
|
int i,t;
|
|
|
|
|
|
if (!Network_up)
|
|
return; // don't save a damn thing if the network is down
|
|
|
|
|
|
for (i=0;i<MAX_TRACKLOCKS;i++)
|
|
{
|
|
if (GlobalTrackLocks[i].used==1 && GlobalTrackLocks[i].pagetype==PAGETYPE_SHIP)
|
|
{
|
|
t=FindShipName(GlobalTrackLocks[i].name);
|
|
ASSERT (t!=-1);
|
|
|
|
mng_ReplacePage (Ships[t].name,Ships[t].name,t,PAGETYPE_SHIP,1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL CWorldObjectsPlayerDialog::DestroyWindow()
|
|
{
|
|
|
|
SaveShipsOnClose();
|
|
return CDialog::DestroyWindow();
|
|
}
|
|
|
|
BOOL CWorldObjectsPlayerDialog::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
CWnd::SetTimer(1,50,NULL);
|
|
|
|
m_lod=0;
|
|
|
|
UpdateDialog();
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnTimer(UINT nIDEvent)
|
|
{
|
|
|
|
UpdateShipView();
|
|
CDialog::OnTimer(nIDEvent);
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::UpdateDialog()
|
|
{
|
|
CEdit *ebox;
|
|
CButton *bbox;
|
|
// CStatic *stext;
|
|
int n=D3EditState.current_ship;
|
|
char str[50];
|
|
char txt[50];
|
|
|
|
if (Num_ships<1)
|
|
{
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_NEXT);
|
|
bbox->EnableWindow (FALSE);
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_PREV);
|
|
bbox->EnableWindow (FALSE);
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_COCKPIT);
|
|
bbox->EnableWindow (FALSE);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_NEXT);
|
|
bbox->EnableWindow (TRUE);
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_PREV);
|
|
bbox->EnableWindow (TRUE);
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_COCKPIT);
|
|
bbox->EnableWindow (TRUE);
|
|
}
|
|
|
|
if (!Ships[n].used)
|
|
n=D3EditState.current_ship=GetNextShip(n);
|
|
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_PSHIP_NAME_EDIT);
|
|
ebox->SetWindowText (Ships[n].name);
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_PSHIP_MODEL_NAME_EDIT);
|
|
|
|
if (m_lod==0)
|
|
ebox->SetWindowText(Poly_models[Ships[n].model_handle].name);
|
|
else if (m_lod==1)
|
|
{
|
|
if (Ships[n].med_render_handle==-1)
|
|
ebox->SetWindowText("No model defined");
|
|
else
|
|
ebox->SetWindowText(Poly_models[Ships[n].med_render_handle].name);
|
|
}
|
|
else
|
|
{
|
|
if (Ships[n].lo_render_handle==-1)
|
|
ebox->SetWindowText("No model defined");
|
|
else
|
|
ebox->SetWindowText(Poly_models[Ships[n].lo_render_handle].name);
|
|
}
|
|
|
|
// Do LOD distance edit box
|
|
ebox=(CEdit *) GetDlgItem (IDC_LOD_DISTANCE_EDIT);
|
|
|
|
if (m_lod==0)
|
|
ebox->SetWindowText("0");
|
|
else if (m_lod==1)
|
|
{
|
|
sprintf (txt,"%f",Ships[n].med_lod_distance);
|
|
ebox->SetWindowText(txt);
|
|
}
|
|
else
|
|
{
|
|
sprintf (txt,"%f",Ships[n].lo_lod_distance);
|
|
ebox->SetWindowText(txt);
|
|
}
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_PSHIP_DYING_MODEL_NAME_EDIT);
|
|
if (Ships[n].dying_model_handle==-1)
|
|
ebox->SetWindowText ("<none>");
|
|
else
|
|
ebox->SetWindowText (Poly_models[Ships[n].dying_model_handle].name);
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_PSHIP_COCKPIT_EDIT);
|
|
ebox->SetWindowText (Ships[n].cockpit_name);
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SHIP_ARMOR_EDIT);
|
|
sprintf (str,"%f",Ships[n].armor_scalar);
|
|
ebox->SetWindowText (str);
|
|
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_CHECKIN);
|
|
if (mng_FindTrackLock (Ships[n].name,PAGETYPE_SHIP)==-1)
|
|
{
|
|
bbox->EnableWindow (FALSE);
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_LOCK);
|
|
bbox->EnableWindow (TRUE);
|
|
}
|
|
else
|
|
{
|
|
bbox->EnableWindow (TRUE);
|
|
bbox=(CButton *) GetDlgItem (IDC_PSHIP_LOCK);
|
|
bbox->EnableWindow (FALSE);
|
|
}
|
|
|
|
bbox = (CButton *)GetDlgItem (IDC_DEFAULTALLOW);
|
|
if(Ships[n].flags&SF_DEFAULT_ALLOW)
|
|
bbox->SetCheck(1);
|
|
else
|
|
bbox->SetCheck(0);
|
|
|
|
|
|
SendDlgItemMessage( IDC_PSHIP_PULLDOWN, CB_RESETCONTENT,0,0);
|
|
|
|
for (int i=0;i<MAX_SHIPS;i++)
|
|
{
|
|
if (Ships[i].used)
|
|
SendDlgItemMessage( IDC_PSHIP_PULLDOWN, CB_ADDSTRING,0,(LPARAM) (LPCTSTR) Ships[i].name);
|
|
}
|
|
SendDlgItemMessage( IDC_PSHIP_PULLDOWN, CB_SELECTSTRING,0,(LPARAM) (LPCTSTR) Ships[n].name);
|
|
|
|
ebox=(CEdit *)GetDlgItem(IDC_NOLOD);
|
|
if (m_lod==0)
|
|
ebox->EnableWindow(FALSE);
|
|
else if (m_lod==1)
|
|
{
|
|
if (Ships[n].med_render_handle==-1)
|
|
ebox->EnableWindow(FALSE);
|
|
else
|
|
ebox->EnableWindow(TRUE);
|
|
}
|
|
else
|
|
{
|
|
if (Ships[n].lo_render_handle==-1)
|
|
ebox->EnableWindow(FALSE);
|
|
else
|
|
ebox->EnableWindow(TRUE);
|
|
}
|
|
|
|
bbox = (CButton *)GetDlgItem(IDC_HIRES_RADIO);
|
|
bbox->SetCheck(m_lod==0);
|
|
|
|
bbox = (CButton *)GetDlgItem(IDC_MEDRES_RADIO);
|
|
bbox->SetCheck(m_lod==1);
|
|
|
|
bbox = (CButton *)GetDlgItem(IDC_LORES_RADIO);
|
|
bbox->SetCheck(m_lod==2);
|
|
|
|
UpdateShipView();
|
|
}
|
|
|
|
#define NUM_ANIM_FRAMES 30
|
|
|
|
void CWorldObjectsPlayerDialog::UpdateShipView(void)
|
|
{
|
|
int n=D3EditState.current_ship;
|
|
CWnd *shipwnd;
|
|
RECT rect;
|
|
int x, y, bm_handle,w,h,render_handle;
|
|
static int frame=0,spin_frame=0;
|
|
static last_ship=-1;
|
|
static last_model_handle=-1;
|
|
static ship_dir=0;
|
|
|
|
|
|
if (Num_ships<1)
|
|
return;
|
|
|
|
if (ship_dir==0)
|
|
{
|
|
frame++;
|
|
if (frame==NUM_ANIM_FRAMES)
|
|
{
|
|
frame=NUM_ANIM_FRAMES-1;
|
|
ship_dir=1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
frame--;
|
|
if (frame==-1)
|
|
{
|
|
frame=0;
|
|
ship_dir=0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
shipwnd = GetDlgItem(IDC_SHIPVIEW);
|
|
shipwnd->GetWindowRect(&rect);
|
|
ScreenToClient(&rect);
|
|
|
|
Desktop_surf->attach_to_window((unsigned)m_hWnd);
|
|
|
|
w=rect.right-rect.left;
|
|
h=rect.bottom-rect.top;
|
|
|
|
if (m_lod==0)
|
|
render_handle=Ships[n].model_handle;
|
|
else if (m_lod==1)
|
|
render_handle=Ships[n].med_render_handle;
|
|
else
|
|
render_handle=Ships[n].lo_render_handle;
|
|
|
|
if (last_ship!=n || last_model_handle!=render_handle)
|
|
{
|
|
Desktop_surf->clear(rect.left,rect.top,w,h);
|
|
last_ship=n;
|
|
last_model_handle=Ships[n].model_handle;
|
|
}
|
|
|
|
bm_handle=render_handle;
|
|
|
|
if (bm_handle == -1)
|
|
return;
|
|
|
|
vector zero_vector;
|
|
vector view_vector={0,0,-20};
|
|
matrix id_matrix,rot_matrix;
|
|
poly_model *pm=GetPolymodelPointer (bm_handle);
|
|
|
|
vm_MakeZero (&zero_vector);
|
|
vm_MakeIdentity (&id_matrix);
|
|
|
|
float norm_angles[30];
|
|
|
|
for (int i=0;i<30;i++)
|
|
norm_angles[i]=(float)frame/(float)NUM_ANIM_FRAMES;
|
|
|
|
spin_frame++;
|
|
|
|
vm_AnglesToMatrix (&rot_matrix,0,spin_frame*400,0);
|
|
|
|
m_ShipSurf.create(128, 128, BPP_16);
|
|
grViewport *vport=new grViewport (&m_ShipSurf);
|
|
StartEditorFrame (vport,&view_vector,&id_matrix,D3_DEFAULT_ZOOM);
|
|
DrawPolygonModel (&zero_vector,&rot_matrix,bm_handle,norm_angles,0,1.0,1.0,1.0);
|
|
EndEditorFrame();
|
|
|
|
x = rect.left + ((rect.right-rect.left)/2) - m_ShipSurf.width()/2;
|
|
y = rect.top + ((rect.bottom-rect.top)/2) - m_ShipSurf.height()/2;
|
|
Desktop_surf->blt(x, y, &m_ShipSurf);
|
|
|
|
delete vport;
|
|
m_ShipSurf.free();
|
|
|
|
}
|
|
|
|
BOOL CWorldObjectsPlayerDialog::OnHelpInfo(HELPINFO* pHelpInfo)
|
|
{
|
|
WinHelp(HID_PLAYERSHIPSDLG,HELP_CONTEXT);
|
|
return TRUE;
|
|
//return CDialog::OnHelpInfo(pHelpInfo);
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnPshipEditPhysics()
|
|
{
|
|
int n=D3EditState.current_ship;
|
|
|
|
CPhysicsDlg dlg(&Ships[n].phys_info);
|
|
|
|
dlg.DoModal();
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnPshipDyingModel()
|
|
{
|
|
char filename[_MAX_PATH];
|
|
char curname[_MAX_PATH];
|
|
int img_handle;
|
|
int ship_handle;
|
|
int c=1,finding_name=1;
|
|
int model=0;
|
|
|
|
// Get the filename of the representing image
|
|
|
|
CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
|
|
|
|
if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir)))
|
|
return;
|
|
|
|
// Okay, we selected a file. Lets do what needs to be done here.
|
|
img_handle=LoadShipImage (filename);
|
|
|
|
if (img_handle<0)
|
|
{
|
|
OutrageMessageBox ("Couldn't open that animation/model file.");
|
|
return;
|
|
}
|
|
|
|
|
|
ship_handle=D3EditState.current_ship;
|
|
|
|
Ships[ship_handle].dying_model_handle=img_handle;
|
|
|
|
// Finally, save a local copy of the model
|
|
|
|
sprintf (curname,"%s\\%s",LocalModelsDir,Poly_models[Ships[ship_handle].dying_model_handle].name);
|
|
cf_CopyFile (curname,filename);
|
|
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnNullDying()
|
|
{
|
|
int n=D3EditState.current_ship;
|
|
Ships[n].dying_model_handle=-1;
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnEditWeapons()
|
|
{
|
|
PlayerWeaponsDialog dlg(D3EditState.current_ship);
|
|
|
|
dlg.DoModal();
|
|
// if (dlg.DoModal() == IDOK)
|
|
// dlg.GetData();
|
|
}
|
|
|
|
|
|
void CWorldObjectsPlayerDialog::OnPshipCockpit()
|
|
{
|
|
char filename[_MAX_PATH];
|
|
char curname[_MAX_PATH];
|
|
char ext[32];
|
|
|
|
// Get the filename of the representing image
|
|
|
|
CString filter = "Descent III files (*.inf)|*.inf||";
|
|
|
|
if (!OpenFileDialog(this, (LPCTSTR)filter, filename, NULL, 0))
|
|
return;
|
|
|
|
// Okay, we selected a file. Lets do what needs to be done here.
|
|
ddio_SplitPath(filename, NULL, curname, ext);
|
|
sprintf(Ships[D3EditState.current_ship].cockpit_name, "%s%s", curname, ext);
|
|
|
|
// Finally, save a local copy of the inf file.
|
|
sprintf (curname,"%s\\%s",LocalMiscDir,Ships[D3EditState.current_ship].cockpit_name);
|
|
cf_CopyFile (curname,filename);
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
|
|
void CWorldObjectsPlayerDialog::OnKillfocusPshipCockpitEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char name[PAGENAME_LEN];
|
|
|
|
// Get the new name
|
|
ebox=(CEdit *) GetDlgItem (IDC_PSHIP_COCKPIT_EDIT);
|
|
ebox->GetWindowText (name,PAGENAME_LEN);
|
|
|
|
strcpy(Ships[D3EditState.current_ship].cockpit_name, name);
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnDestroy()
|
|
{
|
|
CDialog::OnDestroy();
|
|
|
|
ObjReInitAll();
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnKillfocusShipArmorEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char name[PAGENAME_LEN];
|
|
|
|
// Get the new name
|
|
ebox=(CEdit *) GetDlgItem (IDC_SHIP_ARMOR_EDIT);
|
|
|
|
ebox->GetWindowText (name,PAGENAME_LEN);
|
|
float val=atof (name);
|
|
|
|
if (val<.05)
|
|
val=.05f;
|
|
if (val>10)
|
|
val=10;
|
|
|
|
Ships[D3EditState.current_ship].armor_scalar=val;
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnDefaultallow()
|
|
{
|
|
CButton *bbox;
|
|
|
|
bbox = (CButton *)GetDlgItem(IDC_DEFAULTALLOW);
|
|
|
|
if(bbox->GetCheck())
|
|
Ships[D3EditState.current_ship].flags |= SF_DEFAULT_ALLOW;
|
|
else
|
|
Ships[D3EditState.current_ship].flags &= ~SF_DEFAULT_ALLOW;
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnHiresRadio()
|
|
{
|
|
m_lod=0;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnMedresRadio()
|
|
{
|
|
m_lod=1;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnLoresRadio()
|
|
{
|
|
m_lod=2;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnNolod()
|
|
{
|
|
int n=D3EditState.current_ship;
|
|
|
|
if (m_lod==0)
|
|
{
|
|
MessageBox ("You must have a hi-res model.");
|
|
return;
|
|
}
|
|
|
|
else if (m_lod==1)
|
|
{
|
|
FreePolyModel (Ships[n].med_render_handle);
|
|
Ships[n].med_render_handle=-1;
|
|
|
|
}
|
|
else
|
|
{
|
|
FreePolyModel (Ships[n].lo_render_handle);
|
|
Ships[n].lo_render_handle=-1;
|
|
}
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsPlayerDialog::OnKillfocusLodDistanceEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[255];
|
|
float dist;
|
|
int n=D3EditState.current_ship;
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_LOD_DISTANCE_EDIT);
|
|
ebox->GetWindowText (str,180);
|
|
dist = atof(str);
|
|
|
|
if (dist<0)
|
|
return;
|
|
|
|
if (m_lod==1)
|
|
{
|
|
Ships[n].med_lod_distance=dist;
|
|
}
|
|
else if (m_lod==2)
|
|
{
|
|
Ships[n].lo_lod_distance=dist;
|
|
}
|
|
|
|
UpdateDialog();
|
|
|
|
}
|