Descent3/legacy/editor/WorldWeaponsDialog.h
Louis Gombert 31b63bb79f Add license to legacy utilities
Generated using script:
for file in \$(find ./legacy -type f | \grep -E "\.cpp|\.h")
do
  mv $file temp.xxx
  cp gplheader $file
  cat temp.xxx >> $file
done
2024-04-20 18:33:12 +02:00

158 lines
5.1 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// WorldWeaponsDialog.h : header file
//
#include "gr.h"
/////////////////////////////////////////////////////////////////////////////
// CWorldWeaponsDialog dialog
class CWorldWeaponsDialog : public CDialog
{
// Construction
public:
CWorldWeaponsDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CWorldWeaponsDialog)
enum { IDD = IDD_WORLDWEAPONS };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWorldWeaponsDialog)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CWorldWeaponsDialog)
afx_msg void OnAddWeapon();
afx_msg void OnDeleteWeapon();
afx_msg void OnCheckinWeapon();
afx_msg void OnLockWeapon();
afx_msg void OnNextWeapon();
afx_msg void OnPrevWeapon();
afx_msg void OnLoadWeaponAnim();
afx_msg void OnSelendokWeaponPulldown();
afx_msg void OnWeaponsOut();
virtual BOOL OnInitDialog();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnLoadWeaponDischarge();
afx_msg void OnSelendokFireSoundPulldown();
afx_msg void OnSelendokWeaponWallSoundPulldown();
afx_msg void OnKillfocusWeaponFireDelayEdit();
afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo);
afx_msg void OnWeaponHomingCheck();
afx_msg void OnWeaponCollideWithSiblingCheck();
afx_msg void OnWeaponUseParentVelocityCheck();
afx_msg void OnKillfocusWeaponThrustTimeEdit();
afx_msg void OnKillfocusWeaponBlobSizeEdit();
afx_msg void OnKillfocusWeaponImpactSizeEdit();
afx_msg void OnKillfocusWeaponLifeTimeEdit();
afx_msg void OnKillfocusWeaponDamageEdit();
afx_msg void OnSmokeCheck();
afx_msg void OnEditPhysics();
afx_msg void OnChangeName();
afx_msg void OnWeaponLightInfo();
afx_msg void OnEnergyRadio();
afx_msg void OnMatterRadio();
afx_msg void OnElectricalCheck();
afx_msg void OnDefaultSize();
afx_msg void OnKillfocusWeaponImpactTimeEdit();
afx_msg void OnSelendokSmokePulldown();
afx_msg void OnSelendokExplodePulldown();
afx_msg void OnSprayCheck();
afx_msg void OnInstantCheck();
afx_msg void OnInvisible();
afx_msg void OnRing();
afx_msg void OnExplodeRing();
afx_msg void OnPlanarBlast();
afx_msg void OnSaturateCheck();
afx_msg void OnKillfocusWeaponAlphaEdit();
afx_msg void OnPlanarCheck();
afx_msg void OnKillfocusExplodeSizeEdit();
afx_msg void OnKillfocusExplodeTimeEdit();
afx_msg void OnSelendokWeaponSpawnPulldown();
afx_msg void OnKillfocusWeaponSpawnEdit();
afx_msg void OnSpawnsOnImpact();
afx_msg void OnSpawnsOnTimeout();
afx_msg void OnOverride();
afx_msg void OnKillfocusParticleCountEdit();
afx_msg void OnKillfocusParticleLifeEdit();
afx_msg void OnKillfocusParticleSizeEdit();
afx_msg void OnSelendokParticlePulldown();
afx_msg void OnWeaponCopyButton();
afx_msg void OnWeaponPasteButton();
afx_msg void OnExpandingCheck();
afx_msg void OnMuzzleFlash();
afx_msg void OnMicrowave();
afx_msg void OnNapalm();
afx_msg void OnSelendokWeaponBounceSoundCombo();
afx_msg void OnKillfocusWeaponImpactTimeEdit2();
afx_msg void OnKillfocusWeaponImpactDamageEdit();
afx_msg void OnKillfocusWeaponImpactForceEdit();
afx_msg void OnSelendokScorchPulldown();
afx_msg void OnKillfocusWeaponScorchSizeEdit();
afx_msg void OnSelendokSmallimgPulldown();
afx_msg void OnSelendokSpawn2Pulldown();
afx_msg void OnKillfocusAlternateChanceEdit();
afx_msg void OnReverseSmokeCheck();
afx_msg void OnGravityFieldCheck();
afx_msg void OnKillfocusGravitySize();
afx_msg void OnKillfocusGravityTime();
afx_msg void OnCountermeasureCheck();
afx_msg void OnSpawnsRobotCheck();
afx_msg void OnSelendokSpawnRobotPulldown();
afx_msg void OnKillfocusTerrianDamageSize();
afx_msg void OnKillfocusTerrainDamageDepth();
afx_msg void OnFreezeCheck();
afx_msg void OnSilentHomingCheck();
afx_msg void OnHomedSplitCheck();
afx_msg void OnKillfocusHomingFovText();
afx_msg void OnNoRotateCheck();
afx_msg void OnCustomSizeCheck();
afx_msg void OnKillfocusCustomSizeEdit();
afx_msg void OnTimeoutWallCheck();
afx_msg void OnEnableCamera();
afx_msg void OnKillfocusWeaponGenericDamageEdit();
afx_msg void OnKillfocusWeaponImpactGenericDamageEdit();
afx_msg void OnPlanarSmokeCheck();
afx_msg void OnKillfocusWeaponRecoilForceEdit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void UpdateDialog (void);
void SaveWeaponsOnClose();
void UpdateWeaponView();
grHardwareSurface m_WeaponSurf;
};