Descent 3 by Outrage Entertainment
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Jason Yundt 1ce01c95f8 Remove unused 32-bit libXext dependency
When the compilation instructions were first written [1], it made sense
to tell users to install the 32-bit version of libXext. At the time,
compiling Descent 3 on Linux required running a pre-compiled
hogUtils-i686 binary, and that binary depended on libXext.

As of 1765d07 (Remove now unused hogUtils-i686, 2024-04-21), the
hogUtils binary no longer exists, so there’s no need to install a 32-bit
version of libXext.

[1]: f929310 (Update README.md, 2024-04-20)
2024-05-02 06:42:41 -04:00
.github Introduce spdlog logging system 2024-04-30 14:27:38 -04:00
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bitmap Move debug functions to own module 2024-04-30 00:58:34 +03:00
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ddebug [Build] Fixed Windows debug build when ENABLE_LOGGER is active. 2024-05-01 14:26:33 +02:00
ddio_common
ddio_lnx Move debug functions to own module 2024-04-30 00:58:34 +03:00
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fix
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manage misc: pstring: Refactor dependents. 2024-04-29 10:01:33 +02:00
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mem Heavy patching for compiler warnings. 2024-04-29 00:18:56 -04:00
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netcon Remove IPX/SPX protocol support from netcode 2024-04-30 18:24:45 +00:00
netgames Add virtual default destructors on a few abstract classes. 2024-04-29 15:28:30 +00:00
networking Remove IPX/SPX protocol support from netcode 2024-04-30 18:24:45 +00:00
physics
renderer Remove renderer/dyna_gl_ryan.h 2024-04-30 12:28:35 -04:00
rtperformance
scripts Replace some of sprintf() with snprintf() 2024-05-01 06:27:50 -04:00
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CMakePresets.json
gpl.sh
gplheader
LICENSE
README.md Remove unused 32-bit libXext dependency 2024-05-02 06:42:41 -04:00
vcpkg.json Introduce spdlog logging system 2024-04-30 14:27:38 -04:00

d3 (1)

This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.

In order to use this, you must provide your own game files. See the Usage section for details.

Version 1.5 Notes

There is no "release" yet. The current milestone is "1.5 Stable", which is meant to more or less be Descent 3 as it might have been if the 1.5 patch had made it to retail years ago. Artifacts can be downloaded from the Actions tab. The milestone needs testing on all platforms. Please report issues when found.

Usage

Purchase Descent 3 from a reputable source and install it, then replace the main binary with the newly built Descent3 binary under ${CMAKE_BINARY_DIR}/Descent3/*/Descent3[.exe]. See your platform below:

Windows

In the install folder, rename main.exe to main.old and take your built Descent3.exe, name it main.exe, and add it to the install folder.

MacOS

Right-click Descent3.app, click Show Package Contents. Back up your Descent3 binary and drop your built Descent3 binary into the install (Contents/MacOS) folder.

Linux

Back up your Descent3 binary and drop your built Descent3 binary into the install folder.

Building

Build steps below assume you have already cloned the repository and entered it locally.

Building - Windows

Requires Visual Studio 2022 and C++ Tools (cmake and vcpkg)

Install and configure vcpkg:

git clone https://github.com/microsoft/vcpkg.git
cd vcpkg && bootstrap-vcpkg.bat
setx VCPKG_ROOT="C:\path\to\vcpkg"
setx PATH=%VCPKG_ROOT%;%PATH%

Build Descent 3:

cmake --preset win -D ENABLE_LOGGER=[ON|OFF]
cmake --build --preset win --config [Debug|Release]

Building - MacOS

brew bundle install
cmake --preset mac -D ENABLE_LOGGER=[ON|OFF]
cmake --build --preset mac --config [Debug|Release]

Building - Linux (Ubuntu)

sudo apt update
sudo apt install -y --no-install-recommends ninja-build cmake g++ libsdl1.2-dev libsdl-image1.2-dev libncurses-dev zlib1g-dev libspdlog-dev
cmake --preset linux -D LOGGER=[ON|OFF]
cmake --build --preset linux --config [Debug|Release]

Building - Linux (Fedora)

sudo dnf update --refresh
sudo dnf install -y ninja-build cmake gcc-c++ SDL-devel SDL_image-devel ncurses-devel zlib-devel spdlog-devel
cmake --preset linux -D LOGGER=[ON|OFF]
cmake --build --preset linux --config [Debug|Release]

Contributing

Anyone can contribute! We have an active Discord presence at Descent Developer Network. If you are interested in maintaining the project on a regular basis, please contact Kevin Bentley.