mirror of
https://github.com/kevinbentley/Descent3.git
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86 lines
2.5 KiB
C
86 lines
2.5 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEDICATED_SERVER_H
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#define DEDICATED_SERVER_H
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#define CVAR_GAMEINIT 0x0001 // this variable can be set/changed during server init
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#define CVAR_GAMEPLAY 0x0002 // this variable can be set/changed during game play
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enum cvar_type {
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CVAR_TYPE_INT,
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CVAR_TYPE_FLOAT,
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CVAR_TYPE_STRING,
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CVAR_TYPE_NONE,
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};
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struct cvar_entry {
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const char *varname;
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cvar_type type;
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void *dest_variable;
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int var_min, var_max;
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int16_t permissions;
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};
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extern bool Dedicated_server;
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// Sets the value for a cvar INT type
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void SetCVarInt(int index, int val);
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// Sets the value for a cvar FLOAT type
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void SetCVarFloat(int index, float val);
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// Sets the value for a cvar string type
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void SetCVarString(int index, const char *val);
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// The accessor function that sets the value of a cvar
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void SetCVar(const char *cvar_string, const char *cvar_argument, bool in_game_init);
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// The accessor function that sets the value of a cvar...INT only
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void SetCVar(const char *cvar_string, int cvar_argument);
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// The accessor function that sets the value of a cvar...FLOAT only
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void SetCVar(const char *cvar_string, float cvar_argument);
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// Starts a dedicated server and loads the server config file
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void StartDedicatedServer();
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// Reads in the server config file for a dedicated server
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// Returns true if everything is ok
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int LoadServerConfigFile();
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// Called once per frame for the dedicated server
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void DoDedicatedServerFrame();
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// Prints a message to the console if the dedicated server is active
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void PrintDedicatedMessage(const char *fmt, ...);
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// Reads incoming data from the telnet connection to the server
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void DedicatedReadTelnet(void);
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// Sends a string to all connected and logged in clients
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void DedicatedSocketputs(char *str);
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// Look for incoming connections
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void ListenDedicatedSocket(void);
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// Init the socket and start listening
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void InitDedicatedSocket(uint16_t port);
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#endif
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