mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-23 12:08:56 +00:00
1320 lines
66 KiB
C
1320 lines
66 KiB
C
/*
|
|
* Descent 3
|
|
* Copyright (C) 2024 Parallax Software
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*==========================================================================;
|
|
*
|
|
* Copyright (C) 1995-1998 Microsoft Corporation. All Rights Reserved.
|
|
*
|
|
* File: d3d.h
|
|
* Content: Direct3D include file
|
|
*
|
|
****************************************************************************/
|
|
|
|
#ifndef _D3D_H_
|
|
#define _D3D_H_
|
|
|
|
#include <stdlib.h>
|
|
|
|
#define COM_NO_WINDOWS_H
|
|
#include <objbase.h>
|
|
|
|
#define D3DAPI WINAPI
|
|
|
|
#ifndef DIRECT3D_VERSION
|
|
#define DIRECT3D_VERSION 0x0600
|
|
#endif
|
|
|
|
/*
|
|
* Interface IID's
|
|
*/
|
|
#if defined(_WIN32) && !defined(_NO_COM)
|
|
DEFINE_GUID(IID_IDirect3D, 0x3BBA0080, 0x2421, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56);
|
|
DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1, 0x662a, 0x11d0, 0x88, 0x9d, 0x00, 0xaa, 0x00, 0xbb, 0xb7, 0x6a);
|
|
DEFINE_GUID(IID_IDirect3D3, 0xbb223240, 0xe72b, 0x11d0, 0xa9, 0xb4, 0x00, 0xaa, 0x00, 0xc0, 0x99, 0x3e);
|
|
|
|
DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20, 0x259F, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56);
|
|
DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60, 0x2673, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56);
|
|
DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0, 0x46AA, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E);
|
|
DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1, 0xd6f3, 0x11d0, 0x89, 0xab, 0x00, 0xa0, 0xc9, 0x05, 0x41, 0x29);
|
|
|
|
DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
|
|
DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
|
|
|
|
/*
|
|
* Internal Guid to distinguish requested MMX from MMX being used as an RGB rasterizer
|
|
*/
|
|
|
|
DEFINE_GUID(IID_IDirect3DDevice, 0x64108800, 0x957d, 0X11d0, 0x89, 0xab, 0x00, 0xa0, 0xc9, 0x05, 0x41, 0x29);
|
|
DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
|
|
DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
|
|
|
|
DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0, 0x25A0, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56);
|
|
DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
|
|
DEFINE_GUID(IID_IDirect3DLight, 0x4417C142, 0x33AD, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E);
|
|
DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144, 0x33AD, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E);
|
|
DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
|
|
DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x0, 0x60, 0x8, 0x52, 0xb3, 0x12);
|
|
DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145, 0x33AD, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E);
|
|
DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146, 0x33AD, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E);
|
|
DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
|
|
DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
|
|
DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x0, 0xa0, 0xc9, 0x3, 0x67, 0xf8);
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
struct IDirect3D;
|
|
struct IDirect3D2;
|
|
struct IDirect3D3;
|
|
struct IDirect3DDevice;
|
|
struct IDirect3DDevice2;
|
|
struct IDirect3DDevice3;
|
|
struct IDirect3DExecuteBuffer;
|
|
struct IDirect3DLight;
|
|
struct IDirect3DMaterial;
|
|
struct IDirect3DMaterial2;
|
|
struct IDirect3DTexture;
|
|
struct IDirect3DTexture2;
|
|
struct IDirect3DViewport;
|
|
struct IDirect3DViewport2;
|
|
struct IDirect3DViewport3;
|
|
struct IDirect3DVertexBuffer;
|
|
typedef struct IDirect3D *LPDIRECT3D;
|
|
typedef struct IDirect3D2 *LPDIRECT3D2;
|
|
typedef struct IDirect3D3 *LPDIRECT3D3;
|
|
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
|
|
typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
|
|
typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
|
|
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
|
|
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
|
|
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
|
|
typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
|
|
typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
|
|
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
|
|
typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
|
|
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
|
|
typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
|
|
typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
|
|
typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
|
|
|
|
#else
|
|
|
|
typedef struct IDirect3D *LPDIRECT3D;
|
|
typedef struct IDirect3D2 *LPDIRECT3D2;
|
|
typedef struct IDirect3D3 *LPDIRECT3D3;
|
|
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
|
|
typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
|
|
typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
|
|
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
|
|
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
|
|
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
|
|
typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
|
|
typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
|
|
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
|
|
typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
|
|
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
|
|
typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
|
|
typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
|
|
typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
|
|
|
|
#endif
|
|
|
|
#include "d3dtypes.h"
|
|
#include "d3dcaps.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/*
|
|
* Direct3D interfaces
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3D
|
|
|
|
DECLARE_INTERFACE_(IDirect3D, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3D methods ***/
|
|
STDMETHOD(Initialize)(THIS_ REFCLSID) PURE;
|
|
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *, IUnknown *) PURE;
|
|
STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL *, IUnknown *) PURE;
|
|
STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT *, IUnknown *) PURE;
|
|
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3D *LPDIRECT3D;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
|
|
#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
|
|
#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
|
|
#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
|
|
#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
|
|
#else
|
|
#define IDirect3D_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3D_AddRef(p) (p)->AddRef()
|
|
#define IDirect3D_Release(p) (p)->Release()
|
|
#define IDirect3D_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3D_EnumDevices(p, a, b) (p)->EnumDevices(a, b)
|
|
#define IDirect3D_CreateLight(p, a, b) (p)->CreateLight(a, b)
|
|
#define IDirect3D_CreateMaterial(p, a, b) (p)->CreateMaterial(a, b)
|
|
#define IDirect3D_CreateViewport(p, a, b) (p)->CreateViewport(a, b)
|
|
#define IDirect3D_FindDevice(p, a, b) (p)->FindDevice(a, b)
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3D2
|
|
|
|
DECLARE_INTERFACE_(IDirect3D2, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3D2 methods ***/
|
|
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *, IUnknown *) PURE;
|
|
STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2 *, IUnknown *) PURE;
|
|
STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2 *, IUnknown *) PURE;
|
|
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
|
|
STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3D2 *LPDIRECT3D2;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3D2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3D2_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
|
|
#define IDirect3D2_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
|
|
#define IDirect3D2_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
|
|
#define IDirect3D2_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
|
|
#define IDirect3D2_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
|
|
#define IDirect3D2_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p, a, b, c)
|
|
#else
|
|
#define IDirect3D2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3D2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3D2_Release(p) (p)->Release()
|
|
#define IDirect3D2_EnumDevices(p, a, b) (p)->EnumDevices(a, b)
|
|
#define IDirect3D2_CreateLight(p, a, b) (p)->CreateLight(a, b)
|
|
#define IDirect3D2_CreateMaterial(p, a, b) (p)->CreateMaterial(a, b)
|
|
#define IDirect3D2_CreateViewport(p, a, b) (p)->CreateViewport(a, b)
|
|
#define IDirect3D2_FindDevice(p, a, b) (p)->FindDevice(a, b)
|
|
#define IDirect3D2_CreateDevice(p, a, b, c) (p)->CreateDevice(a, b, c)
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3D3
|
|
|
|
DECLARE_INTERFACE_(IDirect3D3, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3D3 methods ***/
|
|
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *, LPUNKNOWN) PURE;
|
|
STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3 *, LPUNKNOWN) PURE;
|
|
STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3 *, LPUNKNOWN) PURE;
|
|
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
|
|
STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE4, LPDIRECT3DDEVICE3 *, LPUNKNOWN) PURE;
|
|
STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC, LPDIRECT3DVERTEXBUFFER *, DWORD, LPUNKNOWN) PURE;
|
|
STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID, LPD3DENUMPIXELFORMATSCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(EvictManagedTextures)(THIS) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3D3 *LPDIRECT3D3;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3D3_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3D3_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
|
|
#define IDirect3D3_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
|
|
#define IDirect3D3_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
|
|
#define IDirect3D3_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
|
|
#define IDirect3D3_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
|
|
#define IDirect3D3_CreateDevice(p, a, b, c, d) (p)->lpVtbl->CreateDevice(p, a, b, c, d)
|
|
#define IDirect3D3_CreateVertexBuffer(p, a, b, c, d) (p)->lpVtbl->CreateVertexBuffer(p, a, b, c, d)
|
|
#define IDirect3D3_EnumZBufferFormats(p, a, b, c) (p)->lpVtbl->EnumZBufferFormats(p, a, b, c)
|
|
#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
|
|
#else
|
|
#define IDirect3D3_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3D3_AddRef(p) (p)->AddRef()
|
|
#define IDirect3D3_Release(p) (p)->Release()
|
|
#define IDirect3D3_EnumDevices(p, a, b) (p)->EnumDevices(a, b)
|
|
#define IDirect3D3_CreateLight(p, a, b) (p)->CreateLight(a, b)
|
|
#define IDirect3D3_CreateMaterial(p, a, b) (p)->CreateMaterial(a, b)
|
|
#define IDirect3D3_CreateViewport(p, a, b) (p)->CreateViewport(a, b)
|
|
#define IDirect3D3_FindDevice(p, a, b) (p)->FindDevice(a, b)
|
|
#define IDirect3D3_CreateDevice(p, a, b, c, d) (p)->CreateDevice(a, b, c, d)
|
|
#define IDirect3D3_CreateVertexBuffer(p, a, b, c, d) (p)->CreateVertexBuffer(a, b, c, d)
|
|
#define IDirect3D3_EnumZBufferFormats(p, a, b, c) (p)->EnumZBufferFormats(a, b, c)
|
|
#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
|
|
#endif
|
|
|
|
/*
|
|
* Direct3D Device interfaces
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DDevice
|
|
|
|
DECLARE_INTERFACE_(IDirect3DDevice, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DDevice methods ***/
|
|
STDMETHOD(Initialize)(THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
|
|
STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
|
|
STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
|
|
STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER *, IUnknown *) PURE;
|
|
STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
|
|
STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
|
|
STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
|
|
STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
|
|
STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT *, DWORD) PURE;
|
|
STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
|
|
STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
|
|
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE;
|
|
STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE, const LPD3DMATRIX) PURE;
|
|
STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE;
|
|
STDMETHOD(BeginScene)(THIS) PURE;
|
|
STDMETHOD(EndScene)(THIS) PURE;
|
|
STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D *) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
|
|
#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
|
|
#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
|
|
#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->CreateExecuteBuffer(p, a, b, c)
|
|
#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->GetStats(p, a)
|
|
#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c)
|
|
#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
|
|
#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
|
|
#define IDirect3DDevice_NextViewport(p, a, b, c) (p)->lpVtbl->NextViewport(p, a, b, c)
|
|
#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d)
|
|
#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b)
|
|
#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
|
|
#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a)
|
|
#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b)
|
|
#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b)
|
|
#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a)
|
|
#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
|
|
#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
|
|
#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
|
|
#else
|
|
#define IDirect3DDevice_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DDevice_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DDevice_Release(p) (p)->Release()
|
|
#define IDirect3DDevice_Initialize(p, a, b, c) (p)->Initialize(a, b, c)
|
|
#define IDirect3DDevice_GetCaps(p, a, b) (p)->GetCaps(a, b)
|
|
#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->SwapTextureHandles(a, b)
|
|
#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->CreateExecuteBuffer(a, b, c)
|
|
#define IDirect3DDevice_GetStats(p, a) (p)->GetStats(a)
|
|
#define IDirect3DDevice_Execute(p, a, b, c) (p)->Execute(a, b, c)
|
|
#define IDirect3DDevice_AddViewport(p, a) (p)->AddViewport(a)
|
|
#define IDirect3DDevice_DeleteViewport(p, a) (p)->DeleteViewport(a)
|
|
#define IDirect3DDevice_NextViewport(p, a, b, c) (p)->NextViewport(a, b, c)
|
|
#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->Pick(a, b, c, d)
|
|
#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->GetPickRecords(a, b)
|
|
#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->EnumTextureFormats(a, b)
|
|
#define IDirect3DDevice_CreateMatrix(p, a) (p)->CreateMatrix(a)
|
|
#define IDirect3DDevice_SetMatrix(p, a, b) (p)->SetMatrix(a, b)
|
|
#define IDirect3DDevice_GetMatrix(p, a, b) (p)->GetMatrix(a, b)
|
|
#define IDirect3DDevice_DeleteMatrix(p, a) (p)->DeleteMatrix(a)
|
|
#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
|
|
#define IDirect3DDevice_EndScene(p) (p)->EndScene()
|
|
#define IDirect3DDevice_GetDirect3D(p, a) (p)->GetDirect3D(a)
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DDevice2
|
|
|
|
DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DDevice2 methods ***/
|
|
STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
|
|
STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2) PURE;
|
|
STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
|
|
STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
|
|
STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
|
|
STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2 *, DWORD) PURE;
|
|
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(BeginScene)(THIS) PURE;
|
|
STDMETHOD(EndScene)(THIS) PURE;
|
|
STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2 *) PURE;
|
|
STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
|
|
STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
|
|
STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE;
|
|
STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
|
|
STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, DWORD) PURE;
|
|
STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
|
|
STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
|
|
STDMETHOD(Index)(THIS_ WORD) PURE;
|
|
STDMETHOD(End)(THIS_ DWORD) PURE;
|
|
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE, DWORD) PURE;
|
|
STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE, DWORD) PURE;
|
|
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
|
|
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, LPWORD, DWORD, DWORD) PURE;
|
|
STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
|
|
STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DDevice2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DDevice2_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
|
|
#define IDirect3DDevice2_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
|
|
#define IDirect3DDevice2_GetStats(p, a) (p)->lpVtbl->GetStats(p, a)
|
|
#define IDirect3DDevice2_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
|
|
#define IDirect3DDevice2_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
|
|
#define IDirect3DDevice2_NextViewport(p, a, b, c) (p)->lpVtbl->NextViewport(p, a, b, c)
|
|
#define IDirect3DDevice2_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
|
|
#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
|
|
#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
|
|
#define IDirect3DDevice2_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
|
|
#define IDirect3DDevice2_SetCurrentViewport(p, a) (p)->lpVtbl->SetCurrentViewport(p, a)
|
|
#define IDirect3DDevice2_GetCurrentViewport(p, a) (p)->lpVtbl->GetCurrentViewport(p, a)
|
|
#define IDirect3DDevice2_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p, a, b)
|
|
#define IDirect3DDevice2_GetRenderTarget(p, a) (p)->lpVtbl->GetRenderTarget(p, a)
|
|
#define IDirect3DDevice2_Begin(p, a, b, c) (p)->lpVtbl->Begin(p, a, b, c)
|
|
#define IDirect3DDevice2_BeginIndexed(p, a, b, c, d, e) (p)->lpVtbl->BeginIndexed(p, a, b, c, d, e)
|
|
#define IDirect3DDevice2_Vertex(p, a) (p)->lpVtbl->Vertex(p, a)
|
|
#define IDirect3DDevice2_Index(p, a) (p)->lpVtbl->Index(p, a)
|
|
#define IDirect3DDevice2_End(p, a) (p)->lpVtbl->End(p, a)
|
|
#define IDirect3DDevice2_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p, a, b)
|
|
#define IDirect3DDevice2_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p, a, b)
|
|
#define IDirect3DDevice2_GetLightState(p, a, b) (p)->lpVtbl->GetLightState(p, a, b)
|
|
#define IDirect3DDevice2_SetLightState(p, a, b) (p)->lpVtbl->SetLightState(p, a, b)
|
|
#define IDirect3DDevice2_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p, a, b)
|
|
#define IDirect3DDevice2_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p, a, b)
|
|
#define IDirect3DDevice2_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p, a, b)
|
|
#define IDirect3DDevice2_DrawPrimitive(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitive(p, a, b, c, d, e)
|
|
#define IDirect3DDevice2_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) \
|
|
(p)->lpVtbl->DrawIndexedPrimitive(p, a, b, c, d, e, f, g)
|
|
#define IDirect3DDevice2_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p, a)
|
|
#define IDirect3DDevice2_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p, a)
|
|
#else
|
|
#define IDirect3DDevice2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DDevice2_Release(p) (p)->Release()
|
|
#define IDirect3DDevice2_GetCaps(p, a, b) (p)->GetCaps(a, b)
|
|
#define IDirect3DDevice2_SwapTextureHandles(p, a, b) (p)->SwapTextureHandles(a, b)
|
|
#define IDirect3DDevice2_GetStats(p, a) (p)->GetStats(a)
|
|
#define IDirect3DDevice2_AddViewport(p, a) (p)->AddViewport(a)
|
|
#define IDirect3DDevice2_DeleteViewport(p, a) (p)->DeleteViewport(a)
|
|
#define IDirect3DDevice2_NextViewport(p, a, b, c) (p)->NextViewport(a, b, c)
|
|
#define IDirect3DDevice2_EnumTextureFormats(p, a, b) (p)->EnumTextureFormats(a, b)
|
|
#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
|
|
#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
|
|
#define IDirect3DDevice2_GetDirect3D(p, a) (p)->GetDirect3D(a)
|
|
#define IDirect3DDevice2_SetCurrentViewport(p, a) (p)->SetCurrentViewport(a)
|
|
#define IDirect3DDevice2_GetCurrentViewport(p, a) (p)->GetCurrentViewport(a)
|
|
#define IDirect3DDevice2_SetRenderTarget(p, a, b) (p)->SetRenderTarget(a, b)
|
|
#define IDirect3DDevice2_GetRenderTarget(p, a) (p)->GetRenderTarget(a)
|
|
#define IDirect3DDevice2_Begin(p, a, b, c) (p)->Begin(a, b, c)
|
|
#define IDirect3DDevice2_BeginIndexed(p, a, b, c, d, e) (p)->BeginIndexed(a, b, c, d, e)
|
|
#define IDirect3DDevice2_Vertex(p, a) (p)->Vertex(a)
|
|
#define IDirect3DDevice2_Index(p, a) (p)->Index(a)
|
|
#define IDirect3DDevice2_End(p, a) (p)->End(a)
|
|
#define IDirect3DDevice2_GetRenderState(p, a, b) (p)->GetRenderState(a, b)
|
|
#define IDirect3DDevice2_SetRenderState(p, a, b) (p)->SetRenderState(a, b)
|
|
#define IDirect3DDevice2_GetLightState(p, a, b) (p)->GetLightState(a, b)
|
|
#define IDirect3DDevice2_SetLightState(p, a, b) (p)->SetLightState(a, b)
|
|
#define IDirect3DDevice2_SetTransform(p, a, b) (p)->SetTransform(a, b)
|
|
#define IDirect3DDevice2_GetTransform(p, a, b) (p)->GetTransform(a, b)
|
|
#define IDirect3DDevice2_MultiplyTransform(p, a, b) (p)->MultiplyTransform(a, b)
|
|
#define IDirect3DDevice2_DrawPrimitive(p, a, b, c, d, e) (p)->DrawPrimitive(a, b, c, d, e)
|
|
#define IDirect3DDevice2_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) (p)->DrawIndexedPrimitive(a, b, c, d, e, f, g)
|
|
#define IDirect3DDevice2_SetClipStatus(p, a) (p)->SetClipStatus(a)
|
|
#define IDirect3DDevice2_GetClipStatus(p, a) (p)->GetClipStatus(a)
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DDevice3
|
|
|
|
DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DDevice3 methods ***/
|
|
STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
|
|
STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
|
|
STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
|
|
STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
|
|
STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3, LPDIRECT3DVIEWPORT3 *, DWORD) PURE;
|
|
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(BeginScene)(THIS) PURE;
|
|
STDMETHOD(EndScene)(THIS) PURE;
|
|
STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3 *) PURE;
|
|
STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
|
|
STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE;
|
|
STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4, DWORD) PURE;
|
|
STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE;
|
|
STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE, DWORD, DWORD) PURE;
|
|
STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE, DWORD, LPVOID, DWORD, DWORD) PURE;
|
|
STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
|
|
STDMETHOD(Index)(THIS_ WORD) PURE;
|
|
STDMETHOD(End)(THIS_ DWORD) PURE;
|
|
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE, DWORD) PURE;
|
|
STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE, DWORD) PURE;
|
|
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE, DWORD, LPVOID, DWORD, DWORD) PURE;
|
|
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, DWORD, LPVOID, DWORD, LPWORD, DWORD, DWORD) PURE;
|
|
STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
|
|
STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
|
|
STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE, DWORD, LPD3DDRAWPRIMITIVESTRIDEDDATA, DWORD, DWORD) PURE;
|
|
STDMETHOD(DrawIndexedPrimitiveStrided)
|
|
(THIS_ D3DPRIMITIVETYPE, DWORD, LPD3DDRAWPRIMITIVESTRIDEDDATA, DWORD, LPWORD, DWORD, DWORD) PURE;
|
|
STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE, LPDIRECT3DVERTEXBUFFER, DWORD, DWORD, DWORD) PURE;
|
|
STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE, LPDIRECT3DVERTEXBUFFER, LPWORD, DWORD, DWORD) PURE;
|
|
STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR, LPD3DVALUE, DWORD, DWORD, LPDWORD) PURE;
|
|
STDMETHOD(GetTexture)(THIS_ DWORD, LPDIRECT3DTEXTURE2 *) PURE;
|
|
STDMETHOD(SetTexture)(THIS_ DWORD, LPDIRECT3DTEXTURE2) PURE;
|
|
STDMETHOD(GetTextureStageState)(THIS_ DWORD, D3DTEXTURESTAGESTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetTextureStageState)(THIS_ DWORD, D3DTEXTURESTAGESTATETYPE, DWORD) PURE;
|
|
STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DDevice3_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DDevice3_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
|
|
#define IDirect3DDevice3_GetStats(p, a) (p)->lpVtbl->GetStats(p, a)
|
|
#define IDirect3DDevice3_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
|
|
#define IDirect3DDevice3_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
|
|
#define IDirect3DDevice3_NextViewport(p, a, b, c) (p)->lpVtbl->NextViewport(p, a, b, c)
|
|
#define IDirect3DDevice3_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
|
|
#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
|
|
#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
|
|
#define IDirect3DDevice3_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
|
|
#define IDirect3DDevice3_SetCurrentViewport(p, a) (p)->lpVtbl->SetCurrentViewport(p, a)
|
|
#define IDirect3DDevice3_GetCurrentViewport(p, a) (p)->lpVtbl->GetCurrentViewport(p, a)
|
|
#define IDirect3DDevice3_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p, a, b)
|
|
#define IDirect3DDevice3_GetRenderTarget(p, a) (p)->lpVtbl->GetRenderTarget(p, a)
|
|
#define IDirect3DDevice3_Begin(p, a, b, c) (p)->lpVtbl->Begin(p, a, b, c)
|
|
#define IDirect3DDevice3_BeginIndexed(p, a, b, c, d, e) (p)->lpVtbl->BeginIndexed(p, a, b, c, d, e)
|
|
#define IDirect3DDevice3_Vertex(p, a) (p)->lpVtbl->Vertex(p, a)
|
|
#define IDirect3DDevice3_Index(p, a) (p)->lpVtbl->Index(p, a)
|
|
#define IDirect3DDevice3_End(p, a) (p)->lpVtbl->End(p, a)
|
|
#define IDirect3DDevice3_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p, a, b)
|
|
#define IDirect3DDevice3_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p, a, b)
|
|
#define IDirect3DDevice3_GetLightState(p, a, b) (p)->lpVtbl->GetLightState(p, a, b)
|
|
#define IDirect3DDevice3_SetLightState(p, a, b) (p)->lpVtbl->SetLightState(p, a, b)
|
|
#define IDirect3DDevice3_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p, a, b)
|
|
#define IDirect3DDevice3_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p, a, b)
|
|
#define IDirect3DDevice3_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p, a, b)
|
|
#define IDirect3DDevice3_DrawPrimitive(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitive(p, a, b, c, d, e)
|
|
#define IDirect3DDevice3_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) \
|
|
(p)->lpVtbl->DrawIndexedPrimitive(p, a, b, c, d, e, f, g)
|
|
#define IDirect3DDevice3_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p, a)
|
|
#define IDirect3DDevice3_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p, a)
|
|
#define IDirect3DDevice3_DrawPrimitiveStrided(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitiveStrided(p, a, b, c, d, e)
|
|
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p, a, b, c, d, e, f, g) \
|
|
(p)->lpVtbl->DrawIndexedPrimitiveStrided(p, a, b, c, d, e, f, g)
|
|
#define IDirect3DDevice3_DrawPrimitiveVB(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitiveVB(p, a, b, c, d, e)
|
|
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p, a, b, c, d, e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p, a, b, c, d, e)
|
|
#define IDirect3DDevice3_ComputeSphereVisibility(p, a, b, c, d, e) \
|
|
(p)->lpVtbl->ComputeSphereVisibility(p, a, b, c, d, e)
|
|
#define IDirect3DDevice3_GetTexture(p, a, b) (p)->lpVtbl->GetTexture(p, a, b)
|
|
#define IDirect3DDevice3_SetTexture(p, a, b) (p)->lpVtbl->SetTexture(p, a, b)
|
|
#define IDirect3DDevice3_GetTextureStageState(p, a, b, c) (p)->lpVtbl->GetTextureStageState(p, a, b, c)
|
|
#define IDirect3DDevice3_SetTextureStageState(p, a, b, c) (p)->lpVtbl->SetTextureStageState(p, a, b, c)
|
|
#define IDirect3DDevice3_ValidateDevice(p, a) (p)->lpVtbl->ValidateDevice(p, a)
|
|
#else
|
|
#define IDirect3DDevice3_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DDevice3_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DDevice3_Release(p) (p)->Release()
|
|
#define IDirect3DDevice3_GetCaps(p, a, b) (p)->GetCaps(a, b)
|
|
#define IDirect3DDevice3_GetStats(p, a) (p)->GetStats(a)
|
|
#define IDirect3DDevice3_AddViewport(p, a) (p)->AddViewport(a)
|
|
#define IDirect3DDevice3_DeleteViewport(p, a) (p)->DeleteViewport(a)
|
|
#define IDirect3DDevice3_NextViewport(p, a, b, c) (p)->NextViewport(a, b, c)
|
|
#define IDirect3DDevice3_EnumTextureFormats(p, a, b) (p)->EnumTextureFormats(a, b)
|
|
#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
|
|
#define IDirect3DDevice3_EndScene(p) (p)->EndScene()
|
|
#define IDirect3DDevice3_GetDirect3D(p, a) (p)->GetDirect3D(a)
|
|
#define IDirect3DDevice3_SetCurrentViewport(p, a) (p)->SetCurrentViewport(a)
|
|
#define IDirect3DDevice3_GetCurrentViewport(p, a) (p)->GetCurrentViewport(a)
|
|
#define IDirect3DDevice3_SetRenderTarget(p, a, b) (p)->SetRenderTarget(a, b)
|
|
#define IDirect3DDevice3_GetRenderTarget(p, a) (p)->GetRenderTarget(a)
|
|
#define IDirect3DDevice3_Begin(p, a, b, c) (p)->Begin(a, b, c)
|
|
#define IDirect3DDevice3_BeginIndexed(p, a, b, c, d, e) (p)->BeginIndexed(a, b, c, d, e)
|
|
#define IDirect3DDevice3_Vertex(p, a) (p)->Vertex(a)
|
|
#define IDirect3DDevice3_Index(p, a) (p)->Index(a)
|
|
#define IDirect3DDevice3_End(p, a) (p)->End(a)
|
|
#define IDirect3DDevice3_GetRenderState(p, a, b) (p)->GetRenderState(a, b)
|
|
#define IDirect3DDevice3_SetRenderState(p, a, b) (p)->SetRenderState(a, b)
|
|
#define IDirect3DDevice3_GetLightState(p, a, b) (p)->GetLightState(a, b)
|
|
#define IDirect3DDevice3_SetLightState(p, a, b) (p)->SetLightState(a, b)
|
|
#define IDirect3DDevice3_SetTransform(p, a, b) (p)->SetTransform(a, b)
|
|
#define IDirect3DDevice3_GetTransform(p, a, b) (p)->GetTransform(a, b)
|
|
#define IDirect3DDevice3_MultiplyTransform(p, a, b) (p)->MultiplyTransform(a, b)
|
|
#define IDirect3DDevice3_DrawPrimitive(p, a, b, c, d, e) (p)->DrawPrimitive(a, b, c, d, e)
|
|
#define IDirect3DDevice3_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) (p)->DrawIndexedPrimitive(a, b, c, d, e, f, g)
|
|
#define IDirect3DDevice3_SetClipStatus(p, a) (p)->SetClipStatus(a)
|
|
#define IDirect3DDevice3_GetClipStatus(p, a) (p)->GetClipStatus(a)
|
|
#define IDirect3DDevice3_DrawPrimitiveStrided(p, a, b, c, d, e) (p)->DrawPrimitiveStrided(a, b, c, d, e)
|
|
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p, a, b, c, d, e, f, g) \
|
|
(p)->DrawIndexedPrimitiveStrided(a, b, c, d, e, f, g)
|
|
#define IDirect3DDevice3_DrawPrimitiveVB(p, a, b, c, d, e) (p)->DrawPrimitiveVB(a, b, c, d, e)
|
|
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p, a, b, c, d, e) (p)->DrawIndexedPrimitiveVB(a, b, c, d, e)
|
|
#define IDirect3DDevice3_ComputeSphereVisibility(p, a, b, c, d, e) (p)->ComputeSphereVisibility(a, b, c, d, e)
|
|
#define IDirect3DDevice3_GetTexture(p, a, b) (p)->GetTexture(a, b)
|
|
#define IDirect3DDevice3_SetTexture(p, a, b) (p)->SetTexture(a, b)
|
|
#define IDirect3DDevice3_GetTextureStageState(p, a, b, c) (p)->GetTextureStageState(a, b, c)
|
|
#define IDirect3DDevice3_SetTextureStageState(p, a, b, c) (p)->SetTextureStageState(a, b, c)
|
|
#define IDirect3DDevice3_ValidateDevice(p, a) (p)->ValidateDevice(a)
|
|
#endif
|
|
|
|
/*
|
|
* Execute Buffer interface
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DExecuteBuffer
|
|
|
|
DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DExecuteBuffer methods ***/
|
|
STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
|
|
STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
|
|
STDMETHOD(Unlock)(THIS) PURE;
|
|
STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
|
|
STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
|
|
STDMETHOD(Validate)(THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
|
|
STDMETHOD(Optimize)(THIS_ DWORD) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
|
|
#define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a)
|
|
#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
|
|
#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a)
|
|
#define IDirect3DExecuteBuffer_GetExecuteData(p, a) (p)->lpVtbl->GetExecuteData(p, a)
|
|
#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validate(p, a, b, c, d)
|
|
#define IDirect3DExecuteBuffer_Optimize(p, a) (p)->lpVtbl->Optimize(p, a)
|
|
#else
|
|
#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
|
|
#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->Initialize(a, b)
|
|
#define IDirect3DExecuteBuffer_Lock(p, a) (p)->Lock(a)
|
|
#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
|
|
#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->SetExecuteData(a)
|
|
#define IDirect3DExecuteBuffer_GetExecuteData(p, a) (p)->GetExecuteData(a)
|
|
#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->Validate(a, b, c, d)
|
|
#define IDirect3DExecuteBuffer_Optimize(p, a) (p)->Optimize(a)
|
|
#endif
|
|
|
|
/*
|
|
* Light interfaces
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DLight
|
|
|
|
DECLARE_INTERFACE_(IDirect3DLight, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DLight methods ***/
|
|
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(SetLight)(THIS_ LPD3DLIGHT) PURE;
|
|
STDMETHOD(GetLight)(THIS_ LPD3DLIGHT) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a)
|
|
#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a)
|
|
#else
|
|
#define IDirect3DLight_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DLight_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DLight_Release(p) (p)->Release()
|
|
#define IDirect3DLight_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DLight_SetLight(p, a) (p)->SetLight(a)
|
|
#define IDirect3DLight_GetLight(p, a) (p)->GetLight(a)
|
|
#endif
|
|
|
|
/*
|
|
* Material interfaces
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DMaterial
|
|
|
|
DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DMaterial methods ***/
|
|
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE;
|
|
STDMETHOD(Reserve)(THIS) PURE;
|
|
STDMETHOD(Unreserve)(THIS) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p, a)
|
|
#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p, a)
|
|
#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
|
|
#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
|
|
#else
|
|
#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DMaterial_Release(p) (p)->Release()
|
|
#define IDirect3DMaterial_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DMaterial_SetMaterial(p, a) (p)->SetMaterial(a)
|
|
#define IDirect3DMaterial_GetMaterial(p, a) (p)->GetMaterial(a)
|
|
#define IDirect3DMaterial_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
|
|
#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DMaterial2
|
|
|
|
DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DMaterial2 methods ***/
|
|
STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DMaterial2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DMaterial2_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p, a)
|
|
#define IDirect3DMaterial2_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p, a)
|
|
#define IDirect3DMaterial2_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#else
|
|
#define IDirect3DMaterial2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DMaterial2_Release(p) (p)->Release()
|
|
#define IDirect3DMaterial2_SetMaterial(p, a) (p)->SetMaterial(a)
|
|
#define IDirect3DMaterial2_GetMaterial(p, a) (p)->GetMaterial(a)
|
|
#define IDirect3DMaterial2_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DMaterial3
|
|
|
|
DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DMaterial3 methods ***/
|
|
STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3, LPD3DMATERIALHANDLE) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DMaterial3_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DMaterial3_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p, a)
|
|
#define IDirect3DMaterial3_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p, a)
|
|
#define IDirect3DMaterial3_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#else
|
|
#define IDirect3DMaterial3_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DMaterial3_Release(p) (p)->Release()
|
|
#define IDirect3DMaterial3_SetMaterial(p, a) (p)->SetMaterial(a)
|
|
#define IDirect3DMaterial3_GetMaterial(p, a) (p)->GetMaterial(a)
|
|
#define IDirect3DMaterial3_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#endif
|
|
|
|
/*
|
|
* Texture interfaces
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DTexture
|
|
|
|
DECLARE_INTERFACE_(IDirect3DTexture, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DTexture methods ***/
|
|
STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
|
|
STDMETHOD(PaletteChanged)(THIS_ DWORD, DWORD) PURE;
|
|
STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE;
|
|
STDMETHOD(Unload)(THIS) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
|
|
#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
|
|
#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a)
|
|
#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
|
|
#else
|
|
#define IDirect3DTexture_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DTexture_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DTexture_Release(p) (p)->Release()
|
|
#define IDirect3DTexture_Initialize(p, a, b) (p)->Initialize(a, b)
|
|
#define IDirect3DTexture_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->PaletteChanged(a, b)
|
|
#define IDirect3DTexture_Load(p, a) (p)->Load(a)
|
|
#define IDirect3DTexture_Unload(p) (p)->Unload()
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DTexture2
|
|
|
|
DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DTexture2 methods ***/
|
|
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2, LPD3DTEXTUREHANDLE) PURE;
|
|
STDMETHOD(PaletteChanged)(THIS_ DWORD, DWORD) PURE;
|
|
STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DTexture2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DTexture2_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#define IDirect3DTexture2_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
|
|
#define IDirect3DTexture2_Load(p, a) (p)->lpVtbl->Load(p, a)
|
|
#else
|
|
#define IDirect3DTexture2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DTexture2_Release(p) (p)->Release()
|
|
#define IDirect3DTexture2_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#define IDirect3DTexture2_PaletteChanged(p, a, b) (p)->PaletteChanged(a, b)
|
|
#define IDirect3DTexture2_Load(p, a) (p)->Load(a)
|
|
#endif
|
|
|
|
/*
|
|
* Viewport interfaces
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DViewport
|
|
|
|
DECLARE_INTERFACE_(IDirect3DViewport, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DViewport methods ***/
|
|
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(TransformVertices)(THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
|
|
STDMETHOD(LightElements)(THIS_ DWORD, LPD3DLIGHTDATA) PURE;
|
|
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
|
|
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
|
|
STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *, LPBOOL) PURE;
|
|
STDMETHOD(Clear)(THIS_ DWORD, LPD3DRECT, DWORD) PURE;
|
|
STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT *, DWORD) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
|
|
#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
|
|
#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
|
|
#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
|
|
#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
|
|
#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
|
|
#define IDirect3DViewport_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p, a)
|
|
#define IDirect3DViewport_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p, a, b)
|
|
#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
|
|
#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
|
|
#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
|
|
#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
|
|
#else
|
|
#define IDirect3DViewport_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DViewport_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DViewport_Release(p) (p)->Release()
|
|
#define IDirect3DViewport_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DViewport_GetViewport(p, a) (p)->GetViewport(a)
|
|
#define IDirect3DViewport_SetViewport(p, a) (p)->SetViewport(a)
|
|
#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d)
|
|
#define IDirect3DViewport_LightElements(p, a, b) (p)->LightElements(a, b)
|
|
#define IDirect3DViewport_SetBackground(p, a) (p)->SetBackground(a)
|
|
#define IDirect3DViewport_GetBackground(p, a, b) (p)->GetBackground(a, b)
|
|
#define IDirect3DViewport_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a)
|
|
#define IDirect3DViewport_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b)
|
|
#define IDirect3DViewport_Clear(p, a, b, c) (p)->Clear(a, b, c)
|
|
#define IDirect3DViewport_AddLight(p, a) (p)->AddLight(a)
|
|
#define IDirect3DViewport_DeleteLight(p, a) (p)->DeleteLight(a)
|
|
#define IDirect3DViewport_NextLight(p, a, b, c) (p)->NextLight(a, b, c)
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DViewport2
|
|
|
|
DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DViewport methods ***/
|
|
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(TransformVertices)(THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
|
|
STDMETHOD(LightElements)(THIS_ DWORD, LPD3DLIGHTDATA) PURE;
|
|
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
|
|
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
|
|
STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *, LPBOOL) PURE;
|
|
STDMETHOD(Clear)(THIS_ DWORD, LPD3DRECT, DWORD) PURE;
|
|
STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT *, DWORD) PURE;
|
|
STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
|
|
STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DViewport2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DViewport2_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DViewport2_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
|
|
#define IDirect3DViewport2_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
|
|
#define IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
|
|
#define IDirect3DViewport2_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
|
|
#define IDirect3DViewport2_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
|
|
#define IDirect3DViewport2_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
|
|
#define IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p, a)
|
|
#define IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p, a, b)
|
|
#define IDirect3DViewport2_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
|
|
#define IDirect3DViewport2_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
|
|
#define IDirect3DViewport2_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
|
|
#define IDirect3DViewport2_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
|
|
#define IDirect3DViewport2_GetViewport2(p, a) (p)->lpVtbl->GetViewport2(p, a)
|
|
#define IDirect3DViewport2_SetViewport2(p, a) (p)->lpVtbl->SetViewport2(p, a)
|
|
#else
|
|
#define IDirect3DViewport2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DViewport2_Release(p) (p)->Release()
|
|
#define IDirect3DViewport2_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DViewport2_GetViewport(p, a) (p)->GetViewport(a)
|
|
#define IDirect3DViewport2_SetViewport(p, a) (p)->SetViewport(a)
|
|
#define IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d)
|
|
#define IDirect3DViewport2_LightElements(p, a, b) (p)->LightElements(a, b)
|
|
#define IDirect3DViewport2_SetBackground(p, a) (p)->SetBackground(a)
|
|
#define IDirect3DViewport2_GetBackground(p, a, b) (p)->GetBackground(a, b)
|
|
#define IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a)
|
|
#define IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b)
|
|
#define IDirect3DViewport2_Clear(p, a, b, c) (p)->Clear(a, b, c)
|
|
#define IDirect3DViewport2_AddLight(p, a) (p)->AddLight(a)
|
|
#define IDirect3DViewport2_DeleteLight(p, a) (p)->DeleteLight(a)
|
|
#define IDirect3DViewport2_NextLight(p, a, b, c) (p)->NextLight(a, b, c)
|
|
#define IDirect3DViewport2_GetViewport2(p, a) (p)->GetViewport2(a)
|
|
#define IDirect3DViewport2_SetViewport2(p, a) (p)->SetViewport2(a)
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DViewport3
|
|
|
|
DECLARE_INTERFACE_(IDirect3DViewport3, IDirect3DViewport2) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DViewport2 methods ***/
|
|
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(TransformVertices)(THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
|
|
STDMETHOD(LightElements)(THIS_ DWORD, LPD3DLIGHTDATA) PURE;
|
|
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
|
|
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
|
|
STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *, LPBOOL) PURE;
|
|
STDMETHOD(Clear)(THIS_ DWORD, LPD3DRECT, DWORD) PURE;
|
|
STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT *, DWORD) PURE;
|
|
STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
|
|
STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
|
|
STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4) PURE;
|
|
STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4 *, LPBOOL) PURE;
|
|
STDMETHOD(Clear2)(THIS_ DWORD, LPD3DRECT, DWORD, D3DCOLOR, D3DVALUE, DWORD) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DViewport3_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DViewport3_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DViewport3_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
|
|
#define IDirect3DViewport3_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
|
|
#define IDirect3DViewport3_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
|
|
#define IDirect3DViewport3_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
|
|
#define IDirect3DViewport3_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
|
|
#define IDirect3DViewport3_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
|
|
#define IDirect3DViewport3_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p, a)
|
|
#define IDirect3DViewport3_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p, a, b)
|
|
#define IDirect3DViewport3_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
|
|
#define IDirect3DViewport3_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
|
|
#define IDirect3DViewport3_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
|
|
#define IDirect3DViewport3_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
|
|
#define IDirect3DViewport3_GetViewport2(p, a) (p)->lpVtbl->GetViewport2(p, a)
|
|
#define IDirect3DViewport3_SetViewport2(p, a) (p)->lpVtbl->SetViewport2(p, a)
|
|
#define IDirect3DViewport3_SetBackgroundDepth2(p, a) (p)->lpVtbl->SetBackgroundDepth2(p, a)
|
|
#define IDirect3DViewport3_GetBackgroundDepth2(p, a, b) (p)->lpVtbl->GetBackgroundDepth2(p, a, b)
|
|
#define IDirect3DViewport3_Clear2(p, a, b, c, d, e, f) (p)->lpVtbl->Clear2(p, a, b, c, d, e, f)
|
|
#else
|
|
#define IDirect3DViewport3_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DViewport3_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DViewport3_Release(p) (p)->Release()
|
|
#define IDirect3DViewport3_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DViewport3_GetViewport(p, a) (p)->GetViewport(a)
|
|
#define IDirect3DViewport3_SetViewport(p, a) (p)->SetViewport(a)
|
|
#define IDirect3DViewport3_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d)
|
|
#define IDirect3DViewport3_LightElements(p, a, b) (p)->LightElements(a, b)
|
|
#define IDirect3DViewport3_SetBackground(p, a) (p)->SetBackground(a)
|
|
#define IDirect3DViewport3_GetBackground(p, a, b) (p)->GetBackground(a, b)
|
|
#define IDirect3DViewport3_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a)
|
|
#define IDirect3DViewport3_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b)
|
|
#define IDirect3DViewport3_Clear(p, a, b, c) (p)->Clear(a, b, c)
|
|
#define IDirect3DViewport3_AddLight(p, a) (p)->AddLight(a)
|
|
#define IDirect3DViewport3_DeleteLight(p, a) (p)->DeleteLight(a)
|
|
#define IDirect3DViewport3_NextLight(p, a, b, c) (p)->NextLight(a, b, c)
|
|
#define IDirect3DViewport3_GetViewport2(p, a) (p)->GetViewport2(a)
|
|
#define IDirect3DViewport3_SetViewport2(p, a) (p)->SetViewport2(a)
|
|
#define IDirect3DViewport3_SetBackgroundDepth2(p, a) (p)->SetBackgroundDepth2(a)
|
|
#define IDirect3DViewport3_GetBackgroundDepth2(p, a, b) (p)->GetBackgroundDepth2(a, b)
|
|
#define IDirect3DViewport3_Clear2(p, a, b, c, d, e, f) (p)->Clear2(a, b, c, d, e, f)
|
|
#endif
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DVertexBuffer
|
|
|
|
DECLARE_INTERFACE_(IDirect3DVertexBuffer, IUnknown) {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/*** IDirect3DVertexBuffer methods ***/
|
|
STDMETHOD(Lock)(THIS_ DWORD, LPVOID *, LPDWORD) PURE;
|
|
STDMETHOD(Unlock)(THIS) PURE;
|
|
STDMETHOD(ProcessVertices)(THIS_ DWORD, DWORD, DWORD, LPDIRECT3DVERTEXBUFFER, DWORD, LPDIRECT3DDEVICE3, DWORD) PURE;
|
|
STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
|
|
STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3, DWORD) PURE;
|
|
};
|
|
|
|
typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DVertexBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DVertexBuffer_Lock(p, a, b, c) (p)->lpVtbl->Lock(p, a, b, c)
|
|
#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
|
|
#define IDirect3DVertexBuffer_ProcessVertices(p, a, b, c, d, e, f, g) \
|
|
(p)->lpVtbl->ProcessVertices(p, a, b, c, d, e, f, g)
|
|
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p, a) (p)->lpVtbl->GetVertexBufferDesc(p, a)
|
|
#define IDirect3DVertexBuffer_Optimize(p, a, b) (p)->lpVtbl->Optimize(p, a, b)
|
|
#else
|
|
#define IDirect3DVertexBuffer_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DVertexBuffer_Release(p) (p)->Release()
|
|
#define IDirect3DVertexBuffer_Lock(p, a, b, c) (p)->Lock(a, b, c)
|
|
#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
|
|
#define IDirect3DVertexBuffer_ProcessVertices(p, a, b, c, d, e, f, g) (p)->ProcessVertices(a, b, c, d, e, f, g)
|
|
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p, a) (p)->GetVertexBufferDesc(a)
|
|
#define IDirect3DVertexBuffer_Optimize(p, a, b) (p)->Optimize(a, b)
|
|
#endif
|
|
|
|
/****************************************************************************
|
|
*
|
|
* Flags for IDirect3DDevice::NextViewport
|
|
*
|
|
****************************************************************************/
|
|
|
|
/*
|
|
* Return the next viewport
|
|
*/
|
|
#define D3DNEXT_NEXT 0x00000001l
|
|
|
|
/*
|
|
* Return the first viewport
|
|
*/
|
|
#define D3DNEXT_HEAD 0x00000002l
|
|
|
|
/*
|
|
* Return the last viewport
|
|
*/
|
|
#define D3DNEXT_TAIL 0x00000004l
|
|
|
|
/****************************************************************************
|
|
*
|
|
* Flags for DrawPrimitive/DrawIndexedPrimitive
|
|
* Also valid for Begin/BeginIndexed
|
|
* Also valid for VertexBuffer::CreateVertexBuffer
|
|
****************************************************************************/
|
|
|
|
/*
|
|
* Wait until the device is ready to draw the primitive
|
|
* This will cause DP to not return DDERR_WASSTILLDRAWING
|
|
*/
|
|
#define D3DDP_WAIT 0x00000001l
|
|
|
|
#if (DIRECT3D_VERSION == 0x0500)
|
|
/*
|
|
* Hint that it is acceptable to render the primitive out of order.
|
|
*/
|
|
#define D3DDP_OUTOFORDER 0x00000002l
|
|
#endif
|
|
|
|
/*
|
|
* Hint that the primitives have been clipped by the application.
|
|
*/
|
|
#define D3DDP_DONOTCLIP 0x00000004l
|
|
|
|
/*
|
|
* Hint that the extents need not be updated.
|
|
*/
|
|
#define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
|
|
|
|
/*
|
|
* Hint that the lighting should not be applied on vertices.
|
|
*/
|
|
|
|
#define D3DDP_DONOTLIGHT 0x00000010l
|
|
|
|
/*
|
|
* Direct3D Errors
|
|
* DirectDraw error codes are used when errors not specified here.
|
|
*/
|
|
#define D3D_OK DD_OK
|
|
#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
|
|
#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
|
|
|
|
/*
|
|
* An invalid device was requested by the application.
|
|
*/
|
|
#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
|
|
#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
|
|
|
|
/*
|
|
* SetRenderTarget attempted on a device that was
|
|
* QI'd off the render target.
|
|
*/
|
|
#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
|
|
|
|
#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
|
|
#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
|
|
#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
|
|
#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
|
|
#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
|
|
#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
|
|
|
|
#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
|
|
#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
|
|
|
|
#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
|
|
#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
|
|
#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
|
|
#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
|
|
#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
|
|
#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
|
|
#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
|
|
#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
|
|
#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
|
|
#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
|
|
|
|
#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
|
|
#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
|
|
#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
|
|
#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
|
|
#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
|
|
|
|
#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
|
|
#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
|
|
#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
|
|
#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
|
|
#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
|
|
|
|
#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
|
|
#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
|
|
#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
|
|
#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
|
|
|
|
#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
|
|
|
|
#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
|
|
#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
|
|
#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
|
|
|
|
#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
|
|
#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
|
|
#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
|
|
|
|
#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
|
|
#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
|
|
#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
|
|
#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
|
|
|
|
#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
|
|
#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
|
|
#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
|
|
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
|
|
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
|
|
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
|
|
|
|
#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
|
|
|
|
/*
|
|
* Attempted to CreateTexture on a surface that had a color key
|
|
*/
|
|
#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050)
|
|
|
|
#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
|
|
#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
|
|
#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
|
|
|
|
#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
|
|
#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
|
|
|
|
#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
|
|
#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
|
|
#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
|
|
#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
|
|
#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
|
|
#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
|
|
#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
|
|
#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
|
|
#define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
|
|
#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
|
|
#define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
|
|
#define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
|
|
#define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
|
|
#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
|
|
|
|
#ifdef __cplusplus
|
|
};
|
|
#endif
|
|
|
|
#endif /* _D3D_H_ */
|