mirror of
https://github.com/kevinbentley/Descent3.git
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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "RendererConfig.h"
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#ifndef USE_SOFTWARE_TNL
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#include "3d.h"
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#include "HardwareInternal.h"
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#include <float.h>
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vector View_position;
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float View_zoom;
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float Far_clip_z = FLT_MAX; // set to a really really far distance initially
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ubyte Clip_custom = 0;
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float Clip_plane_distance = 0;
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vector Clip_plane;
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matrix Unscaled_matrix; // before scaling
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matrix View_matrix;
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vector Matrix_scale; // how the matrix is scaled, window_scale * zoom
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int Window_width; // the actual width
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int Window_height; // the actual height
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float Window_w2; // width/2
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float Window_h2; // height/2
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float gTransformViewPort[4][4];
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float gTransformProjection[4][4];
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float gTransformModelView[4][4];
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float gTransformFull[4][4];
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#endif
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