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201b88c9aa
As level 1's in-engine cutscene runs, an OOB happens after about 3s. x=0 object[x].type=4 x=1 object[x].type=18 x=2 object[x].type=255 $GIT/physics/findintersection.cpp:2196:80: runtime error: index 255 out of bounds for type 'unsigned char [26]' $GIT/physics/findintersection.cpp:2196:80: runtime error: load of address 0x00000475a97f with insufficient space for an object of type 'uint8_t' ==28871==ERROR: AddressSanitizer: global-buffer-overflow on address 0x00000475a97f at pc 0x000001242275 bp 0x7fffc1ced720 sp 0x7fffc1ced718 READ of size 1 at 0x00000475a97f thread T0 f0 fvi_QuickDistObjectList(vector*, int, float, short*, int, bool, bool, bool, bool) $GIT/physics/findintersection.cpp:2196 f1 AIDoMemFrame $GIT/Descent3/AImain.cpp:6066 f2 AIDoFrame(object*) $GIT/Descent3/AImain.cpp:6187 f3 ObjDoFrame(object*) $GIT/Descent3/object.cpp:2674 f4 ObjDoFrameAll() $GIT/Descent3/object.cpp:2988 f5 GameFrame() $GIT/Descent3/GameLoop.cpp:2980 f6 GameSequencer() $GIT/Descent3/gamesequence.cpp:1221 f7 PlayGame() $GIT/Descent3/game.cpp:834 f8 MainLoop() $GIT/Descent3/descent.cpp:555 f9 Descent3() $GIT/Descent3/descent.cpp:508 f10 oeD3LnxApp::run() $GIT/Descent3/sdlmain.cpp:151 0x00000475a97f is located 30 bytes after global variable 'FVI_always_check_ceiling' defined in '$GIT/physics/findintersection.cpp:888:6' (0x475a960) of size 1 'FVI_always_check_ceiling' is ascii string '' 0x00000475a97f is located 33 bytes before global variable 'fvi_visit_list' defined in '$GIT/physics/findintersection.cpp:895:5' (0x475a9a0) of size 51 |
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.. | ||
CMakeLists.txt | ||
collide.cpp | ||
collide.h | ||
findintersection.cpp | ||
findintersection.h | ||
newstyle_fi.cpp | ||
physics.cpp | ||
physics.h |