mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-23 12:08:56 +00:00
eb3466abc0
Added all external code and license notices. Install THIRD_PARTY.md on installation step.
311 lines
5.3 KiB
CMake
311 lines
5.3 KiB
CMake
set(HEADERS
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aiambient.h
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AIGoal.h
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AIMain.h
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aipath.h
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aistruct.h
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aistruct_external.h
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aiterrain.h
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ambient.h
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args.h
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attach.h
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audiotaunts.h
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bnode.h
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BOA.h
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Briefing.h
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BriefingParse.h
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bsp.h
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buddymenu.h
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cinematics.h
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cockpit.h
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config.h
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ConfigItem.h
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controls.h
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credits.h
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CtlCfgElem.h
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ctlconfig.h
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ctlconfigtxt.h
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D3ForceFeedback.h
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d3serial.h
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damage.h
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damage_external.h
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DeathInfo.h
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deathinfo_external.h
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debuggraph.h
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descent.h
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difficulty.h
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difficulty_external.h
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DllWrappers.h
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door.h
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doorway.h
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fireball.h
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fireball_external.h
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game.h
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gamecinematics.h
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gamecinematics_external.h
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gameevent.h
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gamefile.h
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gamefont.h
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gameloop.h
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gamepath.h
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gamesave.h
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gamesequence.h
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gametexture.h
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gauges.h
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help.h
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hotspotmap.h
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hud.h
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init.h
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Inventory.h
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levelgoal.h
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levelgoal_external.h
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lighting.h
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lightmap_info.h
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list.h
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LoadLevel.h
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localization.h
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marker.h
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matcen.h
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matcen_external.h
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menu.h
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Mission.h
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mission_download.h
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mmItem.h
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multi.h
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multisafe.h
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multi_client.h
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multi_dll_mgr.h
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multi_external.h
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multi_save_settings.h
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multi_server.h
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multi_ui.h
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multi_world_state.h
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NewPyroGauges.h
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newui.h
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newui_core.h
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object.h
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object_external.h
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object_external_struct.h
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object_lighting.h
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objinfo.h
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objinit.h
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ObjScript.h
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osiris_dll.h
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osiris_predefs.h
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osiris_share.h
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pilot.h
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PilotPicsAPI.h
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pilot_class.h
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player.h
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player_external.h
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player_external_struct.h
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postrender.h
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powerup.h
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procedurals.h
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program.h
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render.h
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renderobject.h
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resource.h
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robot.h
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robotfire.h
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robotfirestruct.h
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robotfirestruct_external.h
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room.h
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room_external.h
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scorch.h
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screens.h
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ship.h
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slew.h
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SmallViews.h
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soar.h
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soar_helpers.h
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sounds.h
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special_face.h
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spew.h
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splinter.h
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stringtable.h
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subtitles.h
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TelCom.h
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TelComAutoMap.h
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TelComCargo.h
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TelComEffects.h
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TelComEfxStructs.h
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TelComGoals.h
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terrain.h
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trigger.h
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vclip.h
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vibeinterface.h
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viseffect.h
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viseffect_external.h
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voice.h
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weapon.h
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weapon_external.h
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weather.h)
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set(CPPS
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aiambient.cpp
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AIGoal.cpp
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AImain.cpp
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aipath.cpp
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aiterrain.cpp
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ambient.cpp
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args.cpp
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attach.cpp
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audiotaunts.cpp
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bnode.cpp
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BOA.cpp
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Briefing.cpp
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BriefingParse.cpp
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bsp.cpp
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buddymenu.cpp
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cinematics.cpp
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cockpit.cpp
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config.cpp
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ConfigItem.cpp
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Controls.cpp
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credits.cpp
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CtlCfgElem.cpp
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ctlconfig.cpp
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D3ForceFeedback.cpp
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d3serial.cpp
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damage.cpp
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debuggraph.cpp
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dedicated_server.cpp
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demofile.cpp
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descent.cpp
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difficulty.cpp
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DllWrappers.cpp
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door.cpp
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doorway.cpp
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fireball.cpp
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game.cpp
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Game2DLL.cpp
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GameCheat.cpp
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gamecinematics.cpp
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gameevent.cpp
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gamefile.cpp
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gamefont.cpp
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GameLoop.cpp
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gamepath.cpp
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gamesave.cpp
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gamesequence.cpp
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gametexture.cpp
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gauges.cpp
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help.cpp
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hotspotmap.cpp
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hud.cpp
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huddisplay.cpp
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hudmessage.cpp
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init.cpp
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intellivibe.cpp
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Inventory.cpp
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levelgoal.cpp
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lighting.cpp
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lightmap_info.cpp
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list.cpp
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LoadLevel.cpp
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loadstate.cpp
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localization.cpp
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marker.cpp
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matcen.cpp
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megacell.cpp
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menu.cpp
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Mission.cpp
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mission_download.cpp
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mmItem.cpp
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multi.cpp
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multisafe.cpp
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multisafe_server.cpp
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multi_client.cpp
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multi_connect.cpp
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multi_dll_mgr.cpp
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multi_save_setting.cpp
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multi_server.cpp
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multi_ui.cpp
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NewPyroGauges.cpp
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newui.cpp
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newui_core.cpp
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newui_filedlg.cpp
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object.cpp
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object_lighting.cpp
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objinfo.cpp
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ObjInit.cpp
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ObjScript.cpp
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OsirisLoadandBind.cpp
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osiris_predefs.cpp
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pilot.cpp
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PilotPicsAPI.cpp
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pilot_class.cpp
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Player.cpp
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postrender.cpp
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procedurals.cpp
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program.cpp
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render.cpp
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renderobject.cpp
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robotfire.cpp
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room.cpp
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scorch.cpp
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screens.cpp
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ship.cpp
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SLEW.cpp
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SmallViews.cpp
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soar.cpp
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soar_helpers.cpp
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special_face.cpp
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spew.cpp
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splinter.cpp
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subtitles.cpp
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TelCom.cpp
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TelComAutoMap.cpp
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TelComCargo.cpp
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TelComEffects.cpp
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TelcomEffectsRender.cpp
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TelComGoals.cpp
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terrain.cpp
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terrainrender.cpp
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TerrainSearch.cpp
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trigger.cpp
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vclip.cpp
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viseffect.cpp
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voice.cpp
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weapon.cpp
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WeaponFire.cpp
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weather.cpp)
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if(WIN32)
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set(PLATFORM_LIBS dd_grwin32 win32 wsock32.lib winmm.lib
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${DSOUND_LIBRARY} ${DINPUT_LIBRARY} ${DXGUID_LIBRARY} ${DDRAW_LIBRARY})
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set(PLATFORM_CPPS winmain.cpp)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO /NODEFAULTLIB:LIBC")
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endif()
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if(UNIX AND NOT APPLE)
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set(PLATFORM_LIBS linux SDL2::SDL2 m ${CMAKE_DL_LIBS})
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set(PLATFORM_CPPS loki_utils.c lnxmain.cpp)
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endif()
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if(APPLE)
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set(PLATFORM_LIBS linux SDL2::SDL2)
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set(PLATFORM_CPPS loki_utils.c lnxmain.cpp)
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set(CMAKE_EXE_LINKER_FLAGS "-framework IOKit -framework Cocoa -framework OpenGL -framework Carbon")
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endif()
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file(GLOB_RECURSE INCS "../lib/*.h")
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add_executable(Descent3
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WIN32
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${HEADERS} ${CPPS} ${PLATFORM_CPPS} ${INCS}
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)
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target_link_libraries(Descent3
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2dlib AudioEncode bitmap cfile czip d3music dd_video ddebug ddio libmve libacm
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fix grtext manage mem misc model module movie stream_audio
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music networking physics renderer rtperformance sndlib ui unzip vecmat md5
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${PLATFORM_LIBS})
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target_include_directories(Descent3 PRIVATE ${PROJECT_BINARY_DIR}/lib)
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add_dependencies(Descent3 get_git_hash Direct_TCP_IP_Hog HogFull NetgamesDir Parallax_Online_Hog)
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install(TARGETS Descent3 RUNTIME)
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if(BUILD_TESTING)
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add_subdirectory(tests)
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endif()
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