mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 11:28:56 +00:00
112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_)
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#define AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DeathDialog.h : header file
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//
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#include "DeathInfo.h"
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#include "objinfo.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDeathDialog dialog
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class CDeathDialog : public CDialog {
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// Construction
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public:
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CDeathDialog(death_info *death_info, CWnd *pParent = NULL); // standard constructor
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death_info *m_death_info_ptr;
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int m_flags;
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// Dialog Data
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//{{AFX_DATA(CDeathDialog)
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enum { IDD = IDD_DEATH_DIALOG };
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int m_explosion_size_radio;
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float m_delay_max;
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float m_delay_min;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDeathDialog)
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protected:
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virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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private:
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void UpdateDialog();
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDeathDialog)
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afx_msg void OnDeathBreaksApart();
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afx_msg void OnDeathCommonAnimal();
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afx_msg void OnDeathCommonDescent();
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afx_msg void OnDeathCommonQuickExplosion();
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afx_msg void OnDeathCommonR2D2();
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afx_msg void OnDeathCommonShootUp();
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afx_msg void OnDeathContactBreaksApart();
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afx_msg void OnDeathContactExplodes();
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afx_msg void OnDeathContactRemains();
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afx_msg void OnDeathCopy();
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afx_msg void OnDeathDebrisContactExplodes();
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afx_msg void OnDeathDebrisContactRemains();
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afx_msg void OnDeathDelayFireballs();
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afx_msg void OnDeathDelayFlying();
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afx_msg void OnDeathDelayLosesAntigrav();
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afx_msg void OnChangeDeathDelayMax();
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afx_msg void OnChangeDeathDelayMin();
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afx_msg void OnDeathDelaySparks();
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afx_msg void OnDeathExplodes();
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afx_msg void OnDeathExplosionLarge();
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afx_msg void OnDeathExplosionMedium();
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afx_msg void OnDeathExplosionSmall();
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afx_msg void OnDeathPaste();
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afx_msg void OnDeathBlastRing();
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnDeathContactBlastRing();
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afx_msg void OnDeathContactFireball();
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afx_msg void OnDeathDebrisContactBlastRing();
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afx_msg void OnDeathDebrisContactFireball();
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afx_msg void OnDeathDebrisSmokes();
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afx_msg void OnDeathDelayFromAnim();
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afx_msg void OnDeathDelaySmoke();
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afx_msg void OnDeathFireball();
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afx_msg void OnDeathLosesAntigrav();
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afx_msg void OnDeathRemains();
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afx_msg void OnDeathDelayFadeAway();
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afx_msg void OnDeathFadesAway();
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afx_msg void OnDeathDelaySound();
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afx_msg void OnDeathDelayNoTumble();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_)
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