Descent3/editor/HObject.h
2024-06-15 20:12:48 +02:00

130 lines
3.5 KiB
C

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/HObject.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:38 $
* $Author: kevinb $
*
* Editor object handling functions
*
* $Log: not supported by cvs2svn $
*
* 7 5/18/98 2:56p Matt
* Added code to readjust all ground object (for after the terrain has
* moved).
*
* 6 2/06/98 3:08p Samir
* Simplified object movement code.
*
* 5 9/17/97 11:55a Samir
* MORE SEGMENT RIPOUT
*
* 4 9/17/97 11:35a Samir
* BIG SEGMENT RIPOUT
*
* 3 9/03/97 8:00p Samir
* Implemented most of the fixes for the object moving system.
*
* 2 8/21/97 7:48p Matt
* Added code to move player object (like old move player to curseg)
*
* 9 6/27/97 7:20p Matt
* Added function to move player 0 to current segment
*
* 8 4/07/97 3:14p Samir
* Added Flip and SetDefault Object functions.
*
* 7 4/04/97 2:45p Matt
* Removed prototypes for deleted functions
*
* 6 3/27/97 11:54a Samir
* UpdateMineObjects returns number of objects deleted of a type.
*
* 5 3/27/97 11:48a Samir
* Added update objects in mine functions.
*
* 4 3/25/97 6:31p Samir
* Added robot placement.
*
* 3 2/19/97 3:37p Samir
* Added delete and rotation of objects.
*
* 2 2/17/97 6:18p Samir
* Add powerup, move it around WITHIN the segment.
*
* 1 2/17/97 3:23p Samir
* Handler for Object functions
*
* $NoKeywords: $
*/
#ifndef HOBJECT_H
#define HOBJECT_H
#include "pstypes.h"
#include "fix.h"
#include "object.h"
const float HOBJECT_SCALE_UNIT = (float)0.5;
const angle HOBJECT_ROTATION_UNIT = 1024;
const int HOBJECT_MOVE_LEFT = 1, HOBJECT_MOVE_RIGHT = 2, HOBJECT_MOVE_FORWARD = 3, HOBJECT_MOVE_BACK = 4,
HOBJECT_MOVE_UP = 5, HOBJECT_MOVE_DOWN = 6;
// var determining length of movement.
extern float Object_move_scale;
extern angle Object_move_rotation;
// moves the specified object in direction specified
void HObjectMove(int objnum, float dx, float dy, float dz);
// places the object into the center of the current selected segment
// returns 0 if fail.
bool HObjectPlace(int obj_type, int obj_id);
// Adjusts an object so it's at the ground level (for when the ground has moved)
void ResetGroundObject(object *objp);
// deletes the currently selected object from the mine.
void HObjectDelete();
// sets default orientation for object.
void HObjectSetDefault();
// Move the object to in front of the viewer (where a new object would be place
void HObjectMoveToViewer(object *objp);
// Select objects in the mine or segment
int HObjectSelectNextInMine();
int HObjectSelectPrevInMine();
// Rotation of objects
void HObjectIncreaseBank();
void HObjectDecreaseBank();
void HObjectIncreasePitch();
void HObjectDecreasePitch();
void HObjectIncreaseHeading();
void HObjectDecreaseheading();
// Flipping of object
void HObjectFlip();
#endif