mirror of
https://github.com/kevinbentley/Descent3.git
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130 lines
3.5 KiB
C
130 lines
3.5 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/HObject.h $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:38 $
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* $Author: kevinb $
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*
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* Editor object handling functions
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*
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* $Log: not supported by cvs2svn $
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*
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* 7 5/18/98 2:56p Matt
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* Added code to readjust all ground object (for after the terrain has
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* moved).
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*
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* 6 2/06/98 3:08p Samir
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* Simplified object movement code.
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*
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* 5 9/17/97 11:55a Samir
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* MORE SEGMENT RIPOUT
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*
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* 4 9/17/97 11:35a Samir
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* BIG SEGMENT RIPOUT
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*
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* 3 9/03/97 8:00p Samir
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* Implemented most of the fixes for the object moving system.
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*
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* 2 8/21/97 7:48p Matt
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* Added code to move player object (like old move player to curseg)
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*
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* 9 6/27/97 7:20p Matt
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* Added function to move player 0 to current segment
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*
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* 8 4/07/97 3:14p Samir
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* Added Flip and SetDefault Object functions.
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*
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* 7 4/04/97 2:45p Matt
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* Removed prototypes for deleted functions
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*
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* 6 3/27/97 11:54a Samir
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* UpdateMineObjects returns number of objects deleted of a type.
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*
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* 5 3/27/97 11:48a Samir
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* Added update objects in mine functions.
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*
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* 4 3/25/97 6:31p Samir
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* Added robot placement.
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*
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* 3 2/19/97 3:37p Samir
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* Added delete and rotation of objects.
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*
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* 2 2/17/97 6:18p Samir
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* Add powerup, move it around WITHIN the segment.
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*
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* 1 2/17/97 3:23p Samir
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* Handler for Object functions
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*
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* $NoKeywords: $
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*/
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#ifndef HOBJECT_H
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#define HOBJECT_H
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#include "pstypes.h"
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#include "fix.h"
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#include "object.h"
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const float HOBJECT_SCALE_UNIT = (float)0.5;
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const angle HOBJECT_ROTATION_UNIT = 1024;
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const int HOBJECT_MOVE_LEFT = 1, HOBJECT_MOVE_RIGHT = 2, HOBJECT_MOVE_FORWARD = 3, HOBJECT_MOVE_BACK = 4,
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HOBJECT_MOVE_UP = 5, HOBJECT_MOVE_DOWN = 6;
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// var determining length of movement.
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extern float Object_move_scale;
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extern angle Object_move_rotation;
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// moves the specified object in direction specified
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void HObjectMove(int objnum, float dx, float dy, float dz);
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// places the object into the center of the current selected segment
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// returns 0 if fail.
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bool HObjectPlace(int obj_type, int obj_id);
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// Adjusts an object so it's at the ground level (for when the ground has moved)
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void ResetGroundObject(object *objp);
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// deletes the currently selected object from the mine.
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void HObjectDelete();
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// sets default orientation for object.
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void HObjectSetDefault();
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// Move the object to in front of the viewer (where a new object would be place
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void HObjectMoveToViewer(object *objp);
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// Select objects in the mine or segment
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int HObjectSelectNextInMine();
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int HObjectSelectPrevInMine();
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// Rotation of objects
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void HObjectIncreaseBank();
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void HObjectDecreaseBank();
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void HObjectIncreasePitch();
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void HObjectDecreasePitch();
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void HObjectIncreaseHeading();
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void HObjectDecreaseheading();
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// Flipping of object
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void HObjectFlip();
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#endif
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