Descent3/manage/gamefilepage.h
2024-11-04 10:20:54 +01:00

70 lines
2.6 KiB
C

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMEFILEPAGE_H
#define GAMEFILEPAGE_H
#include "manage.h"
#include "cfile.h"
#include "pstypes.h"
#include "gamefile.h"
struct mngs_gamefile_page {
gamefile gamefile_struct;
};
// Gamefile page functions
//---------------------------------------------------------------
// Given an open file pointer and a gamefile_page struct, writes that gamefile page out
void mng_WriteGamefilePage(CFILE *outfile, mngs_gamefile_page *gamefilepage);
// Reads a gamefile page from an open file. Returns 0 on error.
int mng_ReadGamefilePage(CFILE *infile, mngs_gamefile_page *gamefilepage);
// Given an open file pointer and a gamefile_page struct, writes that gamefile page out
void mng_WriteNewGamefilePage(CFILE *outfile, mngs_gamefile_page *gamefilepage);
// Reads a gamefile page from an open file. Returns 0 on error.
int mng_ReadNewGamefilePage(CFILE *infile, mngs_gamefile_page *gamefilepage);
// Reads in the gamefilepage named "name" into gamefilepage struct
// Returns 0 on error or couldn't find, else 1 if all is good
int mng_FindSpecificGamefilePage(char *name, mngs_gamefile_page *gamefilepage, int offset = 0);
// Given a gamefile page, allocs a gamefile and calls AssignGamefilePageToGamefile to actually
// load bitmaps and values. Returns gamefile handle on success, -1 if fail
int mng_SetAndLoadGamefile(mngs_gamefile_page *gamefilepage);
// Given a gamefilepage and a gamefile handle, attempts to make gamefile n correspond to
// to the gamefilepage.
// Returns 1 on success, 0 otherwise
int mng_AssignGamefilePageToGamefile(mngs_gamefile_page *gamefilepage, int n);
// Copies values from a gamefile into a gamefile_page
void mng_AssignGamefileToGamefilePage(int n, mngs_gamefile_page *gamefilepage);
// Reads in a gamefile page from the local table file, superseding any gamefile
// already in RAM with that same name
void mng_LoadLocalGamefilePage(CFILE *);
// Reads in a page off the net
void mng_LoadNetGamefilePage(CFILE *, bool overlay = false);
#endif