mirror of
https://github.com/kevinbentley/Descent3.git
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85 lines
3.1 KiB
C
85 lines
3.1 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WEAPONPAGE_H
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#define WEAPONPAGE_H
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#include "manage.h"
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#include "weapon.h"
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#include "cfile.h"
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#include "pstypes.h"
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struct mngs_weapon_page {
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weapon weapon_struct;
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char hud_image_name[PAGENAME_LEN];
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char fire_image_name[PAGENAME_LEN];
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char explode_image_name[PAGENAME_LEN];
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char smoke_image_name[PAGENAME_LEN];
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char scorch_image_name[PAGENAME_LEN];
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char icon_name[PAGENAME_LEN];
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char spawn_name[PAGENAME_LEN];
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char alternate_spawn_name[PAGENAME_LEN];
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char particle_name[PAGENAME_LEN];
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char robot_spawn_name[PAGENAME_LEN];
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char sound_name[MAX_WEAPON_SOUNDS][PAGENAME_LEN];
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};
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// Weapon page functions
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//---------------------------------------------------------------
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// Given an open file pointer and a weapon_page struct, writes that weaponpage out
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void mng_WriteWeaponPage(CFILE *outfile, mngs_weapon_page *weaponpage);
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// Reads a weapon page from an open file. Returns 0 on error.
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int mng_ReadWeaponPage(CFILE *infile, mngs_weapon_page *weaponpage);
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// Given an open file pointer and a weapon_page struct, writes that weaponpage out
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void mng_WriteNewWeaponPage(CFILE *outfile, mngs_weapon_page *weaponpage);
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// Reads a weapon page from an open file. Returns 0 on error.
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int mng_ReadNewWeaponPage(CFILE *infile, mngs_weapon_page *weaponpage);
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// Reads in the weaponpage named "name" into weaponpage struct
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// Returns 0 on error or couldn't find, else 1 if all is good
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int mng_FindSpecificWeaponPage(char *name, mngs_weapon_page *weaponpage, int offset = 0);
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int mng_FindSpecificWeaponPage(char *name, mngs_weapon_page *weaponpage);
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// Given a weapon page, allocs a weapon and calls AssignWeaponPageToWeapon to actually
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// load model and values. Returns weapon handle on success, -1 if fail
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int mng_SetAndLoadWeapon(mngs_weapon_page *weaponpage, CFILE *infile);
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// Given a weaponpage and a weapon handle, attempts to make weapon n correspond to
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// to the weaponpage.
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// Returns 1 on success, 0 otherwise
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int mng_AssignWeaponPageToWeapon(mngs_weapon_page *weaponpage, int n, CFILE *infile = NULL);
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// Copies values from a Weapon into a weapon_page
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void mng_AssignWeaponToWeaponPage(int n, mngs_weapon_page *weaponpage);
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// Reads in a weapon page from the local table file, superseding any weapon
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// already in RAM with that same name
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void mng_LoadLocalWeaponPage(CFILE *);
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// Reads in a page off the net
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void mng_LoadNetWeaponPage(CFILE *, bool overlay = false);
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int mng_GetGuaranteedWeaponPage(char *name, CFILE *infile = NULL);
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#endif
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