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https://github.com/kevinbentley/Descent3.git
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31b63bb79f
Generated using script: for file in \$(find ./legacy -type f | \grep -E "\.cpp|\.h") do mv $file temp.xxx cp gplheader $file cat temp.xxx >> $file done
152 lines
4.2 KiB
C++
152 lines
4.2 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_AISETTINGSDLG_H__E93B3161_0DB4_11D1_86CC_004033312F7C__INCLUDED_)
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#define AFX_AISETTINGSDLG_H__E93B3161_0DB4_11D1_86CC_004033312F7C__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// AISettingsDlg.h : header file
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//
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#include "objinfo.h"
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/////////////////////////////////////////////////////////////////////////////
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// CAISettingsDlg dialog
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class CAISettingsDlg : public CDialog
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{
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// Construction
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public:
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CAISettingsDlg(t_ai_info *ai_info,CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CAISettingsDlg)
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enum { IDD = IDD_AI };
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CSliderCtrl m_bfhi_slider;
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CSliderCtrl m_tlv_slider;
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CSliderCtrl m_tla_slider;
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CSliderCtrl m_roaming_slider;
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CSliderCtrl m_nv_slider;
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CSliderCtrl m_lp_slider;
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CSliderCtrl m_hearing_slider;
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CSliderCtrl m_fv_slider;
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CSliderCtrl m_frustration_slider;
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CSliderCtrl m_fight_team_slider;
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CSliderCtrl m_fight_same_slider;
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CSliderCtrl m_curiousity_slider;
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CSliderCtrl m_agression_slider;
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CSliderCtrl m_fire_spread_slider;
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BOOL m_fire_weapon1;
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BOOL m_fire_weapon2;
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BOOL m_melee1;
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BOOL m_melee2;
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BOOL m_stay_inout;
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CString m_ai_class;
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float m_ai_flock_alignment;
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float m_ai_flock_cohesion;
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BOOL m_ai_flock_member_check;
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float m_ai_flock_seperation;
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float m_ai_fov;
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CString m_initial_action;
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BOOL m_ai_uses_thrust_check;
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CString m_ai_type;
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CString m_ai_movement_type;
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CString m_ai_movement_subtype;
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float m_ai_max_velocity;
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float m_ai_max_vel_time;
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float m_ai_max_turn_rate;
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BOOL m_dodge_check;
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BOOL m_fireattarget_check;
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BOOL m_flinch_check;
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BOOL m_notify_hitbyweapon_check;
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BOOL m_notify_nearwall_check;
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BOOL m_notify_objectfired_check;
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BOOL m_notify_seeplayer_check;
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BOOL m_notify_weaponhittarget_check;
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BOOL m_retarget_check;
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BOOL m_turretcontrol_check;
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BOOL m_tauntatdeath_check;
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BOOL m_avoidwalls_check;
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BOOL m_notify_hears_noise;
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BOOL m_persistant_check;
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BOOL m_fluctuate_speed_properties_check;
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float m_ai_max_turn_rate_time;
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CString m_angry_sound_combo;
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CString m_attack_sound_combo;
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float m_circle_distance;
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float m_attack_vel_percent;
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float m_dogde_percent;
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float m_dodge_vel_percent;
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CString m_flee_sound_combo;
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float m_flee_vel_percent;
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float m_melee1_latency;
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float m_melee1_distance;
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float m_melee2_distance;
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float m_melee2_latency;
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CString m_see_sound_combo;
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BOOL m_ordered_wb_firing_check;
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BOOL m_orient_to_vel;
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BOOL m_xz_dist;
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BOOL m_target_by_dist_check;
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CString m_turret_sound_combo;
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BOOL m_avoid_friends_check;
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float m_avoid_friends_dist;
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float m_bfhmax;
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float m_bfhmin;
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BOOL m_bfh_check;
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BOOL m_fov_uvec;
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BOOL m_fov_aim;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAISettingsDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//The data we're editing
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t_ai_info *m_ai_info;
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// Generated message map functions
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//{{AFX_MSG(CAISettingsDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeAiMovementTypeCombo();
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virtual void OnOK();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#include "objinfo.h"
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//Copy data from ai_info struct to CAISettingsDlg class
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void CopyAIData(CAISettingsDlg *dlg,ai_frame *ai_info);
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//Copy data from CAISettingsDlg class to ai_info struct
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void CopyAIData(ai_frame *ai_info,CAISettingsDlg *dlg);
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_AISETTINGSDLG_H__E93B3161_0DB4_11D1_86CC_004033312F7C__INCLUDED_)
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