Descent3/legacy/editor/DallasSoundDlg.cpp
Louis Gombert 31b63bb79f Add license to legacy utilities
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2024-04-20 18:33:12 +02:00

144 lines
3.3 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// DallasSoundDlg.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "hlsoundlib.h"
#include "soundload.h"
#include "DallasSoundDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDallasSoundDlg dialog
CDallasSoundDlg::CDallasSoundDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDallasSoundDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDallasSoundDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_SoundName="";
m_SoundIndex=-1;
}
void CDallasSoundDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDallasSoundDlg)
DDX_Control(pDX, IDC_SOUND_LIST, m_SoundList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDallasSoundDlg, CDialog)
//{{AFX_MSG_MAP(CDallasSoundDlg)
ON_BN_CLICKED(IDC_PLAY_SOUND_BUTTON, OnPlaySoundButton)
ON_BN_CLICKED(IDC_STOP_SOUNDS_BUTTON, OnStopSoundsButton)
ON_LBN_DBLCLK(IDC_SOUND_LIST, OnDblclkSoundList)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDallasSoundDlg message handlers
BOOL CDallasSoundDlg::OnInitDialog()
{
CDialog::OnInitDialog();
FillSoundList();
if(!m_SoundName.IsEmpty())
m_SoundList.SelectString(-1,m_SoundName.GetBuffer(0));
Sound_system.BeginSoundFrame(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDallasSoundDlg::OnOK()
{
int index=m_SoundList.GetCurSel();
if(index==LB_ERR) return;
m_SoundIndex=m_SoundList.GetItemData(index);
Sound_system.StopAllSounds();
Sound_system.EndSoundFrame();
CDialog::OnOK();
}
void CDallasSoundDlg::OnCancel()
{
Sound_system.StopAllSounds();
Sound_system.EndSoundFrame();
CDialog::OnCancel();
}
void CDallasSoundDlg::OnPlaySoundButton()
{
int index;
index=m_SoundList.GetCurSel();
if(index==LB_ERR) return;
CString sound_name;
m_SoundList.GetText(index,sound_name);
Sound_system.BeginSoundFrame(FALSE);
Sound_system.Play2dSound(FindSoundName(sound_name.GetBuffer(0)),MAX_GAME_VOLUME);
Sound_system.EndSoundFrame();
}
void CDallasSoundDlg::OnStopSoundsButton()
{
Sound_system.StopAllSounds();
}
void CDallasSoundDlg::FillSoundList(void)
{
int i;
// Fill the menus with sounds
for (i=0;i<MAX_SOUNDS;i++) {
if((Sounds[i].used) && (strlen(Sounds[i].name)>0)) {
int index;
index=m_SoundList.AddString(Sounds[i].name);
if(index!=LB_ERR) {
m_SoundList.SetItemData(index,i);
}
}
}
}
void CDallasSoundDlg::OnDblclkSoundList()
{
OnPlaySoundButton();
}