Descent3/legacy/editor/DeathDialog.h
Louis Gombert 31b63bb79f Add license to legacy utilities
Generated using script:
for file in \$(find ./legacy -type f | \grep -E "\.cpp|\.h")
do
  mv $file temp.xxx
  cp gplheader $file
  cat temp.xxx >> $file
done
2024-04-20 18:33:12 +02:00

117 lines
3.5 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_)
#define AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DeathDialog.h : header file
//
#include "DeathInfo.h"
#include "objinfo.h"
/////////////////////////////////////////////////////////////////////////////
// CDeathDialog dialog
class CDeathDialog : public CDialog
{
// Construction
public:
CDeathDialog(death_info *death_info,CWnd* pParent = NULL); // standard constructor
death_info *m_death_info_ptr;
int m_flags;
// Dialog Data
//{{AFX_DATA(CDeathDialog)
enum { IDD = IDD_DEATH_DIALOG };
int m_explosion_size_radio;
float m_delay_max;
float m_delay_min;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDeathDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
private:
void UpdateDialog();
protected:
// Generated message map functions
//{{AFX_MSG(CDeathDialog)
afx_msg void OnDeathBreaksApart();
afx_msg void OnDeathCommonAnimal();
afx_msg void OnDeathCommonDescent();
afx_msg void OnDeathCommonQuickExplosion();
afx_msg void OnDeathCommonR2D2();
afx_msg void OnDeathCommonShootUp();
afx_msg void OnDeathContactBreaksApart();
afx_msg void OnDeathContactExplodes();
afx_msg void OnDeathContactRemains();
afx_msg void OnDeathCopy();
afx_msg void OnDeathDebrisContactExplodes();
afx_msg void OnDeathDebrisContactRemains();
afx_msg void OnDeathDelayFireballs();
afx_msg void OnDeathDelayFlying();
afx_msg void OnDeathDelayLosesAntigrav();
afx_msg void OnChangeDeathDelayMax();
afx_msg void OnChangeDeathDelayMin();
afx_msg void OnDeathDelaySparks();
afx_msg void OnDeathExplodes();
afx_msg void OnDeathExplosionLarge();
afx_msg void OnDeathExplosionMedium();
afx_msg void OnDeathExplosionSmall();
afx_msg void OnDeathPaste();
afx_msg void OnDeathBlastRing();
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void OnDeathContactBlastRing();
afx_msg void OnDeathContactFireball();
afx_msg void OnDeathDebrisContactBlastRing();
afx_msg void OnDeathDebrisContactFireball();
afx_msg void OnDeathDebrisSmokes();
afx_msg void OnDeathDelayFromAnim();
afx_msg void OnDeathDelaySmoke();
afx_msg void OnDeathFireball();
afx_msg void OnDeathLosesAntigrav();
afx_msg void OnDeathRemains();
afx_msg void OnDeathDelayFadeAway();
afx_msg void OnDeathFadesAway();
afx_msg void OnDeathDelaySound();
afx_msg void OnDeathDelayNoTumble();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_)