Descent3/legacy/editor/EPath.h
2024-05-23 23:07:26 -04:00

84 lines
2.6 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/EPath.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:38 $
* $Author: kevinb $
*
* Header for epaths.cpp
*
* $Log: not supported by cvs2svn $
*
* 3 2/03/99 6:57p Chris
* Added the "Move node to current object" function
*
* 2 2/10/98 10:48a Matt
* Moved editor code from gamepath.cpp to epath.cpp
*
* 1 2/10/98 10:13a Matt
*
*/
#include "vecmat.h"
#include "gamepath.h"
extern uint8_t Show_paths;
// Allocs a gamepath that a robot will follow. Returns an index into the GamePaths
// array
int AllocGamePath (void);
// Given a path number, and a node number in that path, adds another node after the
// specified node
// Returns the index number of the new node
// If nodenum is -1, this node couldn't be added
// Flags are passed via the flags field
int InsertNodeIntoPath (int pathnum,int nodenum,int flags);
void FreeGamePath(int n);
// Given a pathnum and a node index, deletes that node and moves all the following nodes down
// by one
void DeleteNodeFromPath (int pathnum,int nodenum);
// Given a path number and a node, it moves the node by the change in position (if the new position is valid)
int MovePathNode(int pathnum, int nodenum, vector *delta_pos);
// Given a path number and a node, it moves the node to the position (if the new position is valid)
int MovePathNodeToPos(int pathnum, int nodenum, vector *pos);
// Gets next path from n that has actually been alloced
int GetNextPath (int n);
// Gets previous path from n that has actually been alloced
int GetPrevPath (int n);
// returns the index of the first path (from 0) alloced
// returns -1 if there are no paths
int GetFirstPath ();
// draws a vector number
void DrawNumber (int num,vector pos,float size);
class grViewport;
// draws all the paths
void DrawAllPaths (grViewport *vp,vector *viewer_eye,matrix *viewer_orient,float zoom);