Descent3/legacy/editor/HFile.h
JeodC a4ab78192c Join license header with historical commentrs
Join the license header with historical comments using a separator so IDEs can correctly parse the initial header.

Also use .gitattributes to ensure all files are LF.
2024-05-08 14:41:19 -04:00

79 lines
2.3 KiB
C

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/HFile.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:38 $
* $Author: kevinb $
*
* Header for HFile.cpp
*
* $Log: not supported by cvs2svn $
*
* 6 3/22/99 6:26p Matt
* Cleaned up error handling in cfile and editor level loads.
*
* 5 4/21/98 2:40p Matt
* Added option to show level stats
*
* 4 9/17/97 11:21a Matt
* Ripped out segment code
*
* 6 4/01/97 11:00p Matt
* Changed editor to keep a viewer object (type camera) seperate from the
* player object. This camera, and not the player, is now moved by
* slewing, the C key, etc. When going into the game, the viewer position
* & orientation are copied to the player. When going back to the editor,
* the player position is copied to the viewer, and the player object is
* reset to its start location.
*
* 5 3/04/97 7:13p Samir
* Added prototype to move player object to segment, side. This should
* probably be moved to another file.
*
* 4 2/20/97 9:56a Matt
* Moved some general-purpose segment code from HFile.cpp to ESegments.cpp
*
* 3 2/11/97 6:44p Matt
* Reset player when do a new level
* Added new function: ResetFreeSegList()
*
* 2 2/10/97 5:40p Matt
* Code to handle several File menu options
*
* 1 2/10/97 11:21a Matt
*
* $NoKeywords: $
*/
#include "d3edit.h"
//Create a new mine with one segment
void CreateNewMine();
//Load a new level
bool EditorLoadLevel(char *filename);
//Save the current level
//Returns 1 if level saved sucessfully
int EditorSaveLevel(char *filename);
//Shows the stats for a level in a messagebox, and copies to the clipboard
void ShowLevelStats();