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Generated using script: for file in \$(find ./legacy -type f | \grep -E "\.cpp|\.h") do mv $file temp.xxx cp gplheader $file cat temp.xxx >> $file done
139 lines
3.8 KiB
C++
139 lines
3.8 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_PHYSICSDLG_H__A0BC9221_0DA6_11D1_86CC_004033312F7C__INCLUDED_)
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#define AFX_PHYSICSDLG_H__A0BC9221_0DA6_11D1_86CC_004033312F7C__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// PhysicsDlg.h : header file
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//
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#include "object.h"
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/////////////////////////////////////////////////////////////////////////////
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// CPhysicsDlg dialog
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class CPhysicsDlg : public CDialog
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{
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// Construction
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public:
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CPhysicsDlg(physics_info *phys_info,CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CPhysicsDlg)
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enum { IDD = IDD_PHYSICS };
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float m_mass;
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float m_drag;
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BOOL m_magnetism;
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float m_max_thrust;
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float m_max_turnroll_rate;
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float m_rot_drag;
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float m_rot_thrust;
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float m_turnroll_ratio;
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BOOL m_wind;
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float m_wiggle_frequency;
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float m_wiggle_size;
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BOOL m_wiggle;
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BOOL m_bouncy_check;
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BOOL m_fixed_rotate_check;
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BOOL m_fixed_velocity_check;
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float m_init_rot_velocity_x;
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float m_init_rot_velocity_y;
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float m_init_rot_velocity_z;
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float m_init_velocity;
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int m_max_bounces;
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float m_percent_loss;
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BOOL m_sticky_check;
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BOOL m_thrusts_check;
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BOOL m_turn_roll_check;
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BOOL m_auto_leveling;
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BOOL m_no_collide_check;
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BOOL m_point_collide_walls;
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BOOL m_ignore_robot_collisions;
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CString m_terminal_rot_vel_text;
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CString m_terminal_velocity_text;
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BOOL m_ignore_concussive_forces_check;
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float m_hit_die_angle;
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BOOL m_persistent;
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BOOL m_l_b;
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BOOL m_l_h;
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BOOL m_l_p;
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BOOL m_l_x;
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BOOL m_l_y;
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BOOL m_l_z;
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BOOL m_big_sphere;
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BOOL m_ignore_same;
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BOOL m_ignore_doors;
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//}}AFX_DATA
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int m_gravity_flag;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPhysicsDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void EnableDisableFullPhysics();
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void EnableDisableWiggle();
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void EnableDisableBounce();
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void EnableDisableTurnRoll();
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void EnableDisableThrust();
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void UpdateTerminalText(bool f_refresh);
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//The data we're editing
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physics_info *m_phys_info;
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//Copy data from class to physics_info struct
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void GetPhysicsData(physics_info *phys_info);
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//Copy data from physics_info struct to class
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void SetPhysicsData(physics_info *phys_info);
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// Generated message map functions
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//{{AFX_MSG(CPhysicsDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnPhysicsWiggleCheck();
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afx_msg void OnPhysicsGravityRadio();
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afx_msg void OnPhysicsNoGravityRadio();
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afx_msg void OnPhysicsReverseGravityRadio();
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afx_msg void OnTurnRollCheck();
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afx_msg void OnPhysicsBouncyCheck();
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afx_msg void OnPhysicsThrustsCheck();
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virtual void OnOK();
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afx_msg void OnKillfocusPhysicsDragEdit();
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afx_msg void OnKillfocusPhysicsRotdragEdit();
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afx_msg void OnKillfocusPhysicsMaxthrustEdit();
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afx_msg void OnKillfocusPhysicsRotthrustEdit();
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afx_msg void OnPhysicsCopy();
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afx_msg void OnPhysicsPaste();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PHYSICSDLG_H__A0BC9221_0DA6_11D1_86CC_004033312F7C__INCLUDED_)
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