mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
2419 lines
50 KiB
C++
2419 lines
50 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/TerrainDialog.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:39 $
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* $Author: kevinb $
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*
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* Terrain dialog implementaion
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*
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* $Log: not supported by cvs2svn $
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*
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* 75 4/29/99 3:49p Matt
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* Fixed compiler warning
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*
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* 74 4/27/99 3:38p Jason
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* fixed occlusion bug
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*
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* 73 4/17/99 6:15p Samir
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* replaced gr.h with grdefs.h and fixed resulting compile bugs.
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*
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* 72 2/26/99 3:32p Jason
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* made satellites clip properly
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*
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* 71 2/21/99 12:28p Matt
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* Added terrain sound system
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*
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* 70 1/24/99 5:44p Jason
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* added more selection choice for terrain
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*
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* 69 1/22/99 3:59p Jason
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* added 256x256 textures to help with terrain skies
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*
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* 68 1/21/99 11:15p Jeff
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* pulled out some structs and defines from header files and moved them
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* into seperate header files so that multiplayer dlls don't require major
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* game headers, just those new headers. Side effect is a shorter build
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* time. Also cleaned up some header file #includes that weren't needed.
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* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
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* manage.h and multi.h
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*
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* 67 1/21/99 12:31a Jason
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* fixed stack bug
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*
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* 66 1/20/99 10:50a Jason
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* added new terrain
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*
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* 65 1/15/99 7:52p Chris
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* Updated ObjSetPos() to include a f_update_attach_children flag
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*
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* 64 1/05/99 4:14p Matt
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* Fixed compile warning
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*
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* 63 11/18/98 4:30p Jason
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* added some functionality to terrain fog
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*
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* 62 11/11/98 11:42a Jason
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* added sunlight damage
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*
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* 61 10/14/98 2:48p Kevin
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* Changed memory code to comply with mem lib
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*
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* 60 10/08/98 4:24p Kevin
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* Changed code to comply with memory library usage. Always use mem_malloc
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* , mem_free and mem_strdup
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*
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* 59 9/29/98 12:53p Jason
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* added "force visiblity" for Luke
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*
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* 58 8/19/98 2:19p Jeff
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* moved detail globals to a struct
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*
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* 57 8/13/98 1:13p Jason
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* fixed terrain distance bug
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*
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* 56 7/20/98 12:04p Jason
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* added per level satellite lighting
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*
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* 55 6/04/98 6:45p Jason
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* made objects use the terrain occlusion system
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*
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* 54 6/04/98 6:16p Jason
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* added terrain occlusion system
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*
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* 53 5/19/98 3:19p Jason
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* cleaned up some texture flags
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*
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* 52 5/01/98 3:51p Jason
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* sped up terrain rendering by precaching all megacell lod bitmaps
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*
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* 51 4/29/98 5:00p Matt
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* Fixed stupid bug
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*
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* 50 4/29/98 3:58p Matt
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* Made the drop terrain function take a desired height, instead of always
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* moving the terrain to zero.
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*
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* 49 4/23/98 6:38p Jason
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* made bitmaps use 1555 format
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*
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* 48 4/01/98 11:25a Jeff
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* Added an editor bool to skip Terrain object rendering
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*
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* 47 3/30/98 5:43p Jason
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* fixed pcx exporting
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*
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* 46 3/30/98 3:29p Jason
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* added the ability to save a pcx version of the terrain
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*
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* 45 3/23/98 6:06p Matt
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* Added code to "drop" the terrain so the lowest point has y==0, and to
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* move the buildings, objects, & paths with it.
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*
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* 44 3/06/98 6:15p Jason
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* Give message if no cells selected in smooth terrain
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*
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* 43 3/06/98 6:13p Jason
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* Made terrain smoothing work on selected cells only
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*
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* 42 2/17/98 4:17p Jason
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* fixed satellite placement
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*
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* 41 1/26/98 2:16p Jason
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* allowed toggle of visibility to multiple cells
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*
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* 40 1/16/98 8:06p Jason
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* added selectable halos and atmosphere blends to satellites
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*
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* 39 1/10/98 2:23p Jason
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* fixed terrain checksum problem
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*
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* 38 1/07/98 4:19p Jason
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* added dome to terrain sky
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*
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* 37 12/30/97 5:45p Jason
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* added toggleable fog
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*
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* 36 12/17/97 5:26p Jason
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* added support for selectable wraparound sky
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*
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* 35 12/11/97 1:41p Jason
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* added terrain smoothing
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*
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* 34 12/02/97 5:31p Samir
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* New file dialog interface implemented.
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*
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* 33 12/01/97 10:52a Jason
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* separated satellite and star rendering flags
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*
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* 32 10/15/97 5:20p Jason
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* did a HUGE overhaul of the bitmap system
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*
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* 31 10/06/97 12:16p Jason
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* Ripped out old mine/terrain connection code, plus added ability to move
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* satellites
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*
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* 30 10/02/97 6:10p Jason
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* made invisible cells not be LODable
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*
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* 29 10/02/97 2:45p Jason
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* got invisible terrain cells working
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*
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* 28 9/25/97 5:02p Jason
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* fixed bug caused by last rev where pixelerror and terraindistance would
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* be displayed
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*
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* 27 9/23/97 2:29p Jason
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* did terrain editing enhancements
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*
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* 26 9/17/97 1:01p Matt
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* Ripped out segment code
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*
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* 25 9/17/97 11:50a Jason
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* ripped out segment engine
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*
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* 24 9/15/97 5:54p Jason
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* delete room portals when deleting rooms connected to terrain
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*
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* 23 9/05/97 6:18p Jason
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* made pixel error setable to 0
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*
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* 22 9/02/97 10:47a Jason
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* use separate variables for game and editor LOD engine status
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*
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* 21 8/26/97 4:36p Jason
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* added terrain radiosity
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*
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* 20 8/25/97 12:04p Samir
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* Added scrolling capabilities for dialog.
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*
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* 19 8/22/97 10:17a Matt
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* When adding a room to the terrain, set the current face to be the one
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* opposite the portal face.
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*
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* $NoKeywords: $
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*/
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#include "stdafx.h"
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#include "editor.h"
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#include "TerrainDialog.h"
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#include "terrain.h"
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#include "gametexture.h"
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#include "bitmap.h"
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#include "texture.h"
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#include "group.h"
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#include "editor/d3edit.h"
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#include "room.h"
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#include "erooms.h"
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#include "roomuvs.h"
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#include "SelectRangeDialog.h"
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#include "findintersection.h"
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#include "config.h"
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#include "mem.h"
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#include "gr.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTerrainDialog dialog
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CTerrainDialog::CTerrainDialog(CWnd* pParent /*=NULL*/)
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: CKeypadDialog(CTerrainDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CTerrainDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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cc_mode=CC_MODE_SKY;
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}
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void CTerrainDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTerrainDialog)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTerrainDialog, CDialog)
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//{{AFX_MSG_MAP(CTerrainDialog)
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ON_WM_SIZE()
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ON_BN_CLICKED(IDC_TERRPAD_MOVE_UP, OnTerrpadMoveUp)
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ON_BN_CLICKED(IDC_TERRPAD_MOVE_DOWN, OnTerrpadMoveDown)
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ON_BN_CLICKED(IDC_TERRPAD_IMPORT, OnTerrpadImport)
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ON_BN_CLICKED(IDC_TERRPAD_RENORMALIZE, OnTerrpadRenormalize)
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ON_BN_CLICKED(IDC_TERRPAD_RAISE10, OnTerrpadRaise10)
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ON_BN_CLICKED(IDC_TERRPAD_LOWER10, OnTerrpadLower10)
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ON_BN_CLICKED(IDC_SKY_TEXTURE, OnSkyTexture)
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ON_BN_CLICKED(IDC_TERRPAD_SELECT_NONE, OnTerrpadSelectNone)
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ON_BN_CLICKED(IDC_TERRPAD_ROT_TEXTURE, OnTerrpadRotTexture)
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ON_BN_CLICKED(IDC_SKY_NEARER, OnSkyNearer)
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ON_BN_CLICKED(IDC_SKY_FARTHER, OnSkyFarther)
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ON_BN_CLICKED(IDC_STARS_CHECK, OnStarsCheck)
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ON_BN_CLICKED(IDC_FAST_TERRAIN_CHECK, OnFastTerrainCheck)
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ON_BN_CLICKED(IDC_TERRPAD_FILL_AREA, OnTerrpadFillArea)
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ON_BN_CLICKED(IDC_TERRPAD_REDO_TOPMAP, OnTerrpadRedoTopmap)
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ON_BN_CLICKED(IDC_TERRPAD_MAKE_MAX, OnTerrpadMakeMax)
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ON_BN_CLICKED(IDC_TERRPAD_MAKE_MIN, OnTerrpadMakeMin)
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ON_BN_CLICKED(IDC_TERRPAD_MAKE_ZERO, OnTerrpadMakeZero)
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ON_BN_CLICKED(IDC_TERRPAD_PYRAMID, OnTerrpadPyramid)
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ON_BN_CLICKED(IDC_TERRPAD_HILL, OnTerrpadHill)
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ON_BN_CLICKED(IDC_TERRPAD_PANCAKES, OnTerrpadPancakes)
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ON_BN_CLICKED(IDC_TERR_MOVE_MOON, OnTerrMoveMoon)
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ON_BN_CLICKED(IDC_TERR_RANDOMIZE_SKY, OnTerrRandomizeSky)
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ON_WM_PAINT()
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ON_BN_CLICKED(IDC_TERR_MORE_MOONS, OnTerrMoreMoons)
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ON_BN_CLICKED(IDC_TERR_LESS_MOONS, OnTerrLessMoons)
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ON_BN_CLICKED(IDC_TERR_NEXT_MOON, OnTerrNextMoon)
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ON_BN_CLICKED(IDC_TERR_PREV_MOON, OnTerrPrevMoon)
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ON_BN_CLICKED(IDC_SHOW_TERRAIN, OnShowTerrain)
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ON_BN_CLICKED(IDC_FLAT_SHADE_TERRAIN_CHECK, OnFlatShadeTerrainCheck)
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ON_WM_HELPINFO()
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ON_BN_CLICKED(IDC_TERR_SELECT_ALL, OnTerrSelectAll)
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ON_BN_CLICKED(IDC_TERRAIN_2D, OnTerrain2d)
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ON_BN_CLICKED(IDC_TEXTURE_SKY, OnTextureSky)
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ON_EN_KILLFOCUS(IDC_SKY_RED_EDIT, OnKillfocusSkyRedEdit)
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ON_EN_KILLFOCUS(IDC_SKY_GREEN_EDIT, OnKillfocusSkyGreenEdit)
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ON_EN_KILLFOCUS(IDC_SKY_BLUE_EDIT, OnKillfocusSkyBlueEdit)
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ON_BN_CLICKED(IDC_NO_LOD_ENGINE, OnNoLodEngine)
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ON_EN_KILLFOCUS(IDC_FOG_DISTANCE_EDIT, OnKillfocusFogDistanceEdit)
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ON_EN_KILLFOCUS(IDC_PIXEL_ERROR_EDIT, OnKillfocusPixelErrorEdit)
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ON_BN_CLICKED(IDC_TERRPAD_SELECTRANGE, OnTerrpadSelectrange)
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ON_WM_VSCROLL()
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ON_WM_HSCROLL()
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ON_BN_CLICKED(IDC_SKY_RADIO, OnSkyRadio)
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ON_BN_CLICKED(IDC_HORIZON_RADIO, OnHorizonRadio)
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ON_BN_CLICKED(IDC_FOG_RADIO, OnFogRadio)
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ON_BN_CLICKED(IDC_TOGGLE_VISIBILITY, OnToggleVisibility)
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ON_BN_CLICKED(IDC_SHOW_INVISIBLE, OnShowInvisible)
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ON_BN_CLICKED(IDC_TERR_MOVE_MOON_AWAY, OnTerrMoveMoonAway)
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ON_BN_CLICKED(IDC_MOVE_SAT_UP, OnMoveSatUp)
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ON_BN_CLICKED(IDC_MOVE_SAT_DOWN, OnMoveSatDown)
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ON_BN_CLICKED(IDC_MOVE_SAT_LEFT, OnMoveSatLeft)
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ON_BN_CLICKED(IDC_MOVE_SAT_RIGHT, OnMoveSatRight)
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ON_BN_CLICKED(IDC_SATELLITE_CHECK, OnSatelliteCheck)
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ON_BN_CLICKED(IDC_SMOOTH_TERRAIN, OnSmoothTerrain)
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ON_BN_CLICKED(IDC_USE_FOG, OnUseFog)
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ON_BN_CLICKED(IDC_USE_HALO, OnUseHalo)
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ON_BN_CLICKED(IDC_USE_ATMOSPHERE, OnUseAtmosphere)
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ON_BN_CLICKED(IDC_DROP_TERRAIN, OnDropTerrain)
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ON_BN_CLICKED(IDC_SAVE_AS_PCX, OnSaveAsPcx)
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ON_BN_CLICKED(IDC_NO_EXT_ROOMS_OBJS, OnNoExtRoomsObjs)
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ON_BN_CLICKED(IDC_TERRAIN_OCCLUSION, OnTerrainOcclusion)
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ON_BN_CLICKED(IDC_SATELLITE_RADIO, OnSatelliteRadio)
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ON_BN_CLICKED(IDC_FORCE_VISIBLE, OnForceVisible)
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ON_EN_KILLFOCUS(IDC_DAMAGE_PER_SEC_EDIT, OnKillfocusDamagePerSecEdit)
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ON_EN_KILLFOCUS(IDC_FOG_SCALAR_EDIT, OnKillfocusFogScalarEdit)
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ON_BN_CLICKED(IDC_ROTATE_STARS, OnRotateStars)
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ON_BN_CLICKED(IDC_ROTATE_SKY, OnRotateSky)
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ON_EN_KILLFOCUS(IDC_ROTATE_SPEED_EDIT, OnKillfocusRotateSpeedEdit)
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ON_BN_CLICKED(IDC_TILE_MORE, OnTileMore)
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ON_BN_CLICKED(IDC_TILE_LESS, OnTileLess)
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ON_BN_CLICKED(IDC_TERR_SOUND, OnTerrSound)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTerrainDialog message handlers
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void CTerrainDialog::OnSize(UINT nType, int cx, int cy)
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{
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CKeypadDialog::OnSize(nType, cx, cy);
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Current_satellite=0;
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cc_mode=CC_MODE_SKY;
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}
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void CTerrainDialog::DrawSwatch(int handle,int r,int g,int b)
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{
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CWnd *texwnd;
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RECT rect;
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int w,h;
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texwnd = GetDlgItem(handle);
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texwnd->GetWindowRect(&rect);
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ScreenToClient(&rect);
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Desktop_surf->attach_to_window((unsigned)m_hWnd);
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w=rect.right-rect.left;
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h=rect.bottom-rect.top;
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ddgr_color color=GR_RGB(r,g,b);
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Desktop_surf->clear(rect.left,rect.top,w,h,color);
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Desktop_surf->attach_to_window(NULL);
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}
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void CTerrainDialog::UpdateDialog()
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{
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CButton *bbox;
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char str[20];
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CEdit *ebox;
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if (!m_Active) return;
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ebox=(CEdit *) GetDlgItem (IDC_DAMAGE_PER_SEC_EDIT);
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sprintf (str,"%f",Terrain_sky.damage_per_second);
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ebox->SetWindowText (str);
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ebox=(CEdit *) GetDlgItem (IDC_FOG_SCALAR_EDIT);
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sprintf (str,"%f",Terrain_sky.fog_scalar);
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ebox->SetWindowText (str);
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ebox=(CEdit *) GetDlgItem (IDC_FOG_DISTANCE_EDIT);
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sprintf (str,"%f",Detail_settings.Terrain_render_distance/TERRAIN_SIZE);
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ebox->SetWindowText (str);
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ebox=(CEdit *) GetDlgItem (IDC_PIXEL_ERROR_EDIT);
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sprintf (str,"%f",Detail_settings.Pixel_error);
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ebox->SetWindowText (str);
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ebox=(CEdit *) GetDlgItem (IDC_NUM_MOONS_STATIC);
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sprintf (str,"Num of sats:%d",Terrain_sky.num_satellites);
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ebox->SetWindowText (str);
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ebox=(CEdit *) GetDlgItem (IDC_CUR_MOON_STATIC);
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sprintf (str,"Current sat:%d",Current_satellite);
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ebox->SetWindowText (str);
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ebox=(CEdit *) GetDlgItem (IDC_ROTATE_SPEED_EDIT);
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sprintf (str,"%f",Terrain_sky.rotate_rate);
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ebox->SetWindowText (str);
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CheckDlgButton (IDC_TEXTURE_SKY,Terrain_sky.textured?1:0);
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CheckDlgButton (IDC_STARS_CHECK,Terrain_sky.flags & TF_STARS?1:0);
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CheckDlgButton (IDC_ROTATE_STARS,Terrain_sky.flags & TF_ROTATE_STARS?1:0);
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CheckDlgButton (IDC_ROTATE_SKY,Terrain_sky.flags & TF_ROTATE_SKY?1:0);
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CheckDlgButton (IDC_SATELLITE_CHECK,Terrain_sky.flags & TF_SATELLITES?1:0);
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CheckDlgButton (IDC_USE_FOG,Terrain_sky.flags & TF_FOG?1:0);
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CheckDlgButton (IDC_USE_HALO,Terrain_sky.satellite_flags[Current_satellite] & TSF_HALO?1:0);
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CheckDlgButton (IDC_USE_ATMOSPHERE,Terrain_sky.satellite_flags[Current_satellite] & TSF_ATMOSPHERE?1:0);
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CheckDlgButton (IDC_FAST_TERRAIN_CHECK,Fast_terrain?1:0);
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CheckDlgButton (IDC_SHOW_TERRAIN,D3EditState.terrain_dots?1:0);
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CheckDlgButton (IDC_FLAT_SHADE_TERRAIN_CHECK,D3EditState.terrain_flat_shade?1:0);
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CheckDlgButton (IDC_NO_LOD_ENGINE,Editor_LOD_engine_off?1:0);
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CheckDlgButton (IDC_NO_EXT_ROOMS_OBJS,Terrain_render_ext_room_objs?0:1);
|
|
|
|
bbox = (CButton *)GetDlgItem(IDC_SKY_RADIO);
|
|
bbox->SetCheck(cc_mode==CC_MODE_SKY);
|
|
|
|
bbox = (CButton *)GetDlgItem(IDC_HORIZON_RADIO);
|
|
bbox->SetCheck(cc_mode==CC_MODE_HORIZON);
|
|
|
|
bbox = (CButton *)GetDlgItem(IDC_FOG_RADIO);
|
|
bbox->SetCheck(cc_mode==CC_MODE_FOG);
|
|
|
|
bbox = (CButton *)GetDlgItem(IDC_SATELLITE_RADIO);
|
|
bbox->SetCheck(cc_mode==CC_MODE_SAT);
|
|
|
|
// Draw swatches
|
|
DrawSwatch (IDC_SKY_SWATCH,GR_COLOR_RED(Terrain_sky.sky_color),GR_COLOR_GREEN(Terrain_sky.sky_color),GR_COLOR_BLUE(Terrain_sky.sky_color));
|
|
DrawSwatch (IDC_HORIZON_SWATCH,GR_COLOR_RED(Terrain_sky.horizon_color),GR_COLOR_GREEN(Terrain_sky.horizon_color),GR_COLOR_BLUE(Terrain_sky.horizon_color));
|
|
DrawSwatch (IDC_FOG_SWATCH,GR_COLOR_RED(Terrain_sky.fog_color),GR_COLOR_GREEN(Terrain_sky.fog_color),GR_COLOR_BLUE(Terrain_sky.fog_color));
|
|
|
|
// Draw satellite swatch
|
|
float maxc=max(Terrain_sky.satellite_r[Current_satellite],Terrain_sky.satellite_g[Current_satellite]);
|
|
maxc=max(Terrain_sky.satellite_b[Current_satellite],maxc);
|
|
|
|
float r,g,b;
|
|
|
|
if (maxc>1.0)
|
|
{
|
|
r=Terrain_sky.satellite_r[Current_satellite]/maxc;
|
|
g=Terrain_sky.satellite_g[Current_satellite]/maxc;
|
|
b=Terrain_sky.satellite_b[Current_satellite]/maxc;
|
|
}
|
|
else
|
|
{
|
|
r=Terrain_sky.satellite_r[Current_satellite];
|
|
g=Terrain_sky.satellite_g[Current_satellite];
|
|
b=Terrain_sky.satellite_b[Current_satellite];
|
|
}
|
|
|
|
r*=255.0;
|
|
g*=255.0;
|
|
b*=255.0;
|
|
|
|
DrawSwatch (IDC_SATELLITE_SWATCH,r,g,b);
|
|
|
|
if (cc_mode !=CC_MODE_SAT)
|
|
{
|
|
int r,g,b;
|
|
|
|
if (cc_mode==CC_MODE_SKY)
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.sky_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.sky_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.sky_color);
|
|
}
|
|
else if (cc_mode==CC_MODE_HORIZON)
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.horizon_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.horizon_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.horizon_color);
|
|
}
|
|
else
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.fog_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.fog_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.fog_color);
|
|
}
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_RED_EDIT);
|
|
sprintf (str,"%d",r);
|
|
ebox->SetWindowText (str);
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_GREEN_EDIT);
|
|
sprintf (str,"%d",g);
|
|
ebox->SetWindowText (str);
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_BLUE_EDIT);
|
|
sprintf (str,"%d",b);
|
|
ebox->SetWindowText (str);
|
|
}
|
|
else
|
|
{
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_RED_EDIT);
|
|
sprintf (str,"%f",Terrain_sky.satellite_r[Current_satellite]);
|
|
ebox->SetWindowText (str);
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_GREEN_EDIT);
|
|
sprintf (str,"%f",Terrain_sky.satellite_g[Current_satellite]);
|
|
ebox->SetWindowText (str);
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_BLUE_EDIT);
|
|
sprintf (str,"%f",Terrain_sky.satellite_b[Current_satellite]);
|
|
ebox->SetWindowText (str);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void CTerrainDialog::OnTerrpadMoveUp()
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<TERRAIN_DEPTH*TERRAIN_WIDTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
int cury=Terrain_seg[i].ypos;
|
|
if (cury<=254)
|
|
{
|
|
Terrain_seg[i].ypos++;
|
|
Terrain_seg[i].y+=(float)(TERRAIN_HEIGHT_INCREMENT);
|
|
TV_changed++;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadMoveDown()
|
|
{
|
|
for (int i=0;i<TERRAIN_DEPTH*TERRAIN_WIDTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
int cury=Terrain_seg[i].ypos;
|
|
if (cury>0)
|
|
{
|
|
Terrain_seg[i].ypos--;
|
|
Terrain_seg[i].y-=(float)(TERRAIN_HEIGHT_INCREMENT);
|
|
TV_changed++;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void CTerrainDialog::RunKeypadFunction(int code)
|
|
{
|
|
switch (code)
|
|
{
|
|
case VK_ADD: OnTerrpadMoveDown(); break;
|
|
case VK_SUBTRACT: OnTerrpadMoveUp(); break;
|
|
}
|
|
}
|
|
|
|
|
|
void CTerrainDialog::OnTerrpadImport()
|
|
{
|
|
char filename[255];
|
|
|
|
CString filter = "PCX files (*.pcx)|*.pcx||";
|
|
|
|
if (!OpenFileDialog(this, (LPCSTR)filter, filename, Current_bitmap_dir, sizeof(Current_bitmap_dir)))
|
|
return;
|
|
|
|
// Okay, we selected a file. Lets do what needs to be done here.
|
|
LoadPCXTerrain(filename);
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadRenormalize()
|
|
{
|
|
mprintf ((0,"Building terrain normals...this might take a couple of seconds.\n"));
|
|
|
|
Terrain_checksum=-1;
|
|
BuildMinMaxTerrain();
|
|
BuildTerrainNormals();
|
|
State_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadRaise10()
|
|
{
|
|
for (int i=0;i<TERRAIN_DEPTH*TERRAIN_WIDTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
int cury=Terrain_seg[i].ypos;
|
|
if (cury<255-10)
|
|
{
|
|
Terrain_seg[i].ypos+=10;
|
|
Terrain_seg[i].y+=(float)(10*(TERRAIN_HEIGHT_INCREMENT));
|
|
TV_changed++;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadLower10()
|
|
{
|
|
|
|
for (int i=0;i<TERRAIN_DEPTH*TERRAIN_WIDTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
int cury=Terrain_seg[i].ypos;
|
|
if (cury>9)
|
|
{
|
|
Terrain_seg[i].ypos-=10;
|
|
Terrain_seg[i].y-=(float)(10*(TERRAIN_HEIGHT_INCREMENT));
|
|
TV_changed++;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnSkyTexture()
|
|
{
|
|
|
|
TV_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadSelectNone()
|
|
{
|
|
for (int i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
TerrainSelected[i]=0;
|
|
Num_terrain_selected=0;
|
|
World_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadRotTexture()
|
|
{
|
|
int i;
|
|
uint8_t touched[TERRAIN_TEX_WIDTH*TERRAIN_TEX_DEPTH];
|
|
memset (touched,0,TERRAIN_TEX_WIDTH*TERRAIN_TEX_DEPTH);
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
if (!touched[Terrain_seg[i].texseg_index])
|
|
{
|
|
int val=Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation & 0x0F;
|
|
val++;
|
|
val%=4;
|
|
Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation&=~0x0F;
|
|
Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation|=val;
|
|
touched[Terrain_seg[i].texseg_index]=1;
|
|
}
|
|
}
|
|
}
|
|
|
|
World_changed=1;
|
|
TV_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnSkyNearer()
|
|
{
|
|
|
|
if (Terrain_sky.radius>500)
|
|
{
|
|
|
|
SetupSky (Terrain_sky.radius-500,Terrain_sky.flags);
|
|
TV_changed=1;
|
|
}
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnSkyFarther()
|
|
{
|
|
SetupSky (Terrain_sky.radius+500,Terrain_sky.flags);
|
|
TV_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnStarsCheck()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_STARS_CHECK);
|
|
|
|
if (c)
|
|
Terrain_sky.flags|=TF_STARS;
|
|
else
|
|
Terrain_sky.flags&=~TF_STARS;
|
|
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnFastTerrainCheck()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_FAST_TERRAIN_CHECK);
|
|
|
|
if (c)
|
|
Fast_terrain=1;
|
|
else
|
|
Fast_terrain=0;
|
|
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadFillArea()
|
|
{
|
|
int i;
|
|
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
if (TerrainSelected[i])
|
|
Terrain_tex_seg[Terrain_seg[i].texseg_index].tex_index=D3EditState.texdlg_texture;
|
|
|
|
World_changed=1;
|
|
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadRedoTopmap()
|
|
{
|
|
World_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadMakeMax()
|
|
{
|
|
int max_so_far=0,i;
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
if (Terrain_seg[i].ypos>max_so_far)
|
|
max_so_far=Terrain_seg[i].ypos;
|
|
}
|
|
}
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
Terrain_seg[i].ypos=max_so_far;
|
|
Terrain_seg[i].y=max_so_far*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
World_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadMakeMin()
|
|
{
|
|
int min_so_far=9999,i;
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
if (Terrain_seg[i].ypos<min_so_far)
|
|
min_so_far=Terrain_seg[i].ypos;
|
|
}
|
|
}
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
Terrain_seg[i].ypos=min_so_far;
|
|
Terrain_seg[i].y=min_so_far*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
World_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadMakeZero()
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
Terrain_seg[i].ypos=0;
|
|
Terrain_seg[i].y=0;
|
|
}
|
|
}
|
|
|
|
World_changed=1;
|
|
|
|
}
|
|
|
|
// Makes a pyramid out of the selected region
|
|
void CTerrainDialog::OnTerrpadPyramid()
|
|
{
|
|
int left=TERRAIN_WIDTH,right=0;
|
|
int top=TERRAIN_DEPTH,bottom=0;
|
|
|
|
int i,t,x,y;
|
|
int max_so_far=0;
|
|
int min_so_far=999;
|
|
|
|
|
|
// First find highest/lowest point
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
if (Terrain_seg[i].ypos>max_so_far)
|
|
max_so_far=Terrain_seg[i].ypos;
|
|
if (Terrain_seg[i].ypos<min_so_far)
|
|
min_so_far=Terrain_seg[i].ypos;
|
|
}
|
|
}
|
|
|
|
|
|
// Now get dimensions of selection
|
|
for (i=0;i<TERRAIN_DEPTH*TERRAIN_WIDTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
x=i%TERRAIN_WIDTH;
|
|
y=i/TERRAIN_WIDTH;
|
|
|
|
if (x>right)
|
|
right=x;
|
|
if (x<left)
|
|
left=x;
|
|
|
|
if (y>bottom)
|
|
bottom=y;
|
|
|
|
if (y<top)
|
|
top=y;
|
|
}
|
|
|
|
}
|
|
|
|
int width=(right-left);
|
|
int height=(bottom-top);
|
|
|
|
int hdiff=max_so_far-min_so_far;
|
|
|
|
if (hdiff==0)
|
|
{
|
|
MessageBox ("The area you selected is flat. Pull a point up to the desired height and then retry this operation.");
|
|
return;
|
|
}
|
|
|
|
fix xstep=IntToFix(hdiff)/(width/2);
|
|
fix ystep=IntToFix(hdiff)/(height/2);
|
|
|
|
// upper left
|
|
for (i=0;i<=(height/2);i++)
|
|
{
|
|
for (t=0;t<=(width/2);t++)
|
|
{
|
|
|
|
int xa,ya,a;
|
|
|
|
xa=FixToInt(xstep*t);
|
|
ya=FixToInt(ystep*i);
|
|
|
|
a=min(xa,ya);
|
|
|
|
int seg=((top+i)*TERRAIN_WIDTH)+(t+left);
|
|
|
|
|
|
Terrain_seg[seg].ypos=min_so_far+a;
|
|
Terrain_seg[seg].y=(min_so_far+a)*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
// upper right
|
|
for (i=0;i<=(height/2);i++)
|
|
{
|
|
for (t=0;t<=(width/2);t++)
|
|
{
|
|
|
|
int xa,ya,a;
|
|
|
|
xa=FixToInt(xstep*t);
|
|
ya=FixToInt(ystep*i);
|
|
|
|
a=min(xa,ya);
|
|
|
|
int seg=((top+i)*TERRAIN_WIDTH)+(right-t);
|
|
|
|
Terrain_seg[seg].ypos=min_so_far+a;
|
|
Terrain_seg[seg].y=(min_so_far+a)*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
// lower left
|
|
for (i=0;i<=(height/2);i++)
|
|
{
|
|
for (t=0;t<=(width/2);t++)
|
|
{
|
|
|
|
int xa,ya,a;
|
|
|
|
xa=FixToInt(xstep*t);
|
|
ya=FixToInt(ystep*i);
|
|
|
|
a=min(xa,ya);
|
|
|
|
int seg=((bottom-i)*TERRAIN_WIDTH)+(left+t);
|
|
|
|
Terrain_seg[seg].ypos=min_so_far+a;
|
|
Terrain_seg[seg].y=(min_so_far+a)*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
// lower right
|
|
for (i=0;i<=(height/2);i++)
|
|
{
|
|
for (t=0;t<=(width/2);t++)
|
|
{
|
|
|
|
int xa,ya,a;
|
|
|
|
xa=FixToInt(xstep*t);
|
|
ya=FixToInt(ystep*i);
|
|
|
|
a=min(xa,ya);
|
|
|
|
int seg=((bottom-i)*TERRAIN_WIDTH)+(right-t);
|
|
|
|
Terrain_seg[seg].ypos=min_so_far+a;
|
|
Terrain_seg[seg].y=(min_so_far+a)*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
World_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadHill()
|
|
{
|
|
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadPancakes()
|
|
{
|
|
int left=TERRAIN_WIDTH,right=0;
|
|
int top=TERRAIN_DEPTH,bottom=0;
|
|
|
|
int i,t,x,y;
|
|
int max_so_far=0;
|
|
int min_so_far=999;
|
|
|
|
|
|
// First find highest/lowest point
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
if (Terrain_seg[i].ypos>max_so_far)
|
|
max_so_far=Terrain_seg[i].ypos;
|
|
if (Terrain_seg[i].ypos<min_so_far)
|
|
min_so_far=Terrain_seg[i].ypos;
|
|
}
|
|
}
|
|
|
|
|
|
// Now get dimensions of selection
|
|
for (i=0;i<TERRAIN_DEPTH*TERRAIN_WIDTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
x=i%TERRAIN_WIDTH;
|
|
y=i/TERRAIN_WIDTH;
|
|
|
|
if (x>right)
|
|
right=x;
|
|
if (x<left)
|
|
left=x;
|
|
|
|
if (y>bottom)
|
|
bottom=y;
|
|
|
|
if (y<top)
|
|
top=y;
|
|
}
|
|
|
|
}
|
|
|
|
int width=(right-left);
|
|
int height=(bottom-top);
|
|
|
|
int hdiff=max_so_far-min_so_far;
|
|
|
|
if (hdiff==0)
|
|
{
|
|
MessageBox ("The area you selected is flat. Pull a point up to the desired height and then retry this operation.");
|
|
return;
|
|
}
|
|
|
|
fix xstep=IntToFix(hdiff)/(width/2);
|
|
fix ystep=IntToFix(hdiff)/(height/2);
|
|
|
|
// upper left
|
|
for (i=0;i<=(height/2);i++)
|
|
{
|
|
for (t=0;t<=(width/2);t++)
|
|
{
|
|
|
|
int xa,ya,a;
|
|
|
|
xa=FixToInt(xstep*t);
|
|
ya=FixToInt(ystep*i);
|
|
|
|
a=max(xa,ya);
|
|
|
|
int seg=((top+i)*TERRAIN_WIDTH)+(t+left);
|
|
|
|
|
|
Terrain_seg[seg].ypos=min_so_far+a;
|
|
Terrain_seg[seg].y=(min_so_far+a)*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
// upper right
|
|
for (i=0;i<=(height/2);i++)
|
|
{
|
|
for (t=0;t<=(width/2);t++)
|
|
{
|
|
|
|
int xa,ya,a;
|
|
|
|
xa=FixToInt(xstep*t);
|
|
ya=FixToInt(ystep*i);
|
|
|
|
a=max(xa,ya);
|
|
|
|
int seg=((top+i)*TERRAIN_WIDTH)+(right-t);
|
|
|
|
Terrain_seg[seg].ypos=min_so_far+a;
|
|
Terrain_seg[seg].y=(min_so_far+a)*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
// lower left
|
|
for (i=0;i<=(height/2);i++)
|
|
{
|
|
for (t=0;t<=(width/2);t++)
|
|
{
|
|
|
|
int xa,ya,a;
|
|
|
|
xa=FixToInt(xstep*t);
|
|
ya=FixToInt(ystep*i);
|
|
|
|
a=max(xa,ya);
|
|
|
|
int seg=((bottom-i)*TERRAIN_WIDTH)+(left+t);
|
|
|
|
Terrain_seg[seg].ypos=min_so_far+a;
|
|
Terrain_seg[seg].y=(min_so_far+a)*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
// lower right
|
|
for (i=0;i<=(height/2);i++)
|
|
{
|
|
for (t=0;t<=(width/2);t++)
|
|
{
|
|
|
|
int xa,ya,a;
|
|
|
|
xa=FixToInt(xstep*t);
|
|
ya=FixToInt(ystep*i);
|
|
|
|
a=max(xa,ya);
|
|
|
|
int seg=((bottom-i)*TERRAIN_WIDTH)+(right-t);
|
|
|
|
Terrain_seg[seg].ypos=min_so_far+a;
|
|
Terrain_seg[seg].y=(min_so_far+a)*(TERRAIN_HEIGHT_INCREMENT);
|
|
}
|
|
}
|
|
|
|
World_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrMoveMoon()
|
|
{
|
|
int n=Current_satellite;
|
|
|
|
Terrain_sky.satellite_size[n]*=1.1f;
|
|
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrRandomizeSky()
|
|
{
|
|
SetupSky (Terrain_sky.radius,Terrain_sky.flags,1);
|
|
TV_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnPaint()
|
|
{
|
|
CPaintDC dc(this); // device context for painting
|
|
|
|
UpdateDialog();
|
|
|
|
// Do not call CDialog::OnPaint() for painting messages
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrMoreMoons()
|
|
{
|
|
if (Terrain_sky.num_satellites<5)
|
|
Terrain_sky.num_satellites++;
|
|
|
|
TV_changed=1;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrLessMoons()
|
|
{
|
|
if (Terrain_sky.num_satellites>0)
|
|
Terrain_sky.num_satellites--;
|
|
|
|
TV_changed=1;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrNextMoon()
|
|
{
|
|
Current_satellite++;
|
|
|
|
Current_satellite%=5;
|
|
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrPrevMoon()
|
|
{
|
|
Current_satellite--;
|
|
if (Current_satellite<0)
|
|
Current_satellite=4;
|
|
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
|
|
void CTerrainDialog::OnShowTerrain()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_SHOW_TERRAIN);
|
|
|
|
D3EditState.terrain_dots = (c != 0);
|
|
|
|
State_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnFlatShadeTerrainCheck()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_FLAT_SHADE_TERRAIN_CHECK);
|
|
|
|
D3EditState.terrain_flat_shade = (c != 0);
|
|
|
|
if (c)
|
|
{
|
|
Terrain_texture_distance=0;
|
|
Detail_settings.Terrain_render_distance=DEFAULT_VISIBLE_TERRAIN_DISTANCE*2;
|
|
}
|
|
else
|
|
{
|
|
Terrain_texture_distance=9999999;
|
|
Detail_settings.Terrain_render_distance=DEFAULT_VISIBLE_TERRAIN_DISTANCE;
|
|
}
|
|
|
|
State_changed=1;
|
|
|
|
}
|
|
|
|
BOOL CTerrainDialog::OnHelpInfo(HELPINFO* pHelpInfo)
|
|
{
|
|
|
|
WinHelp(HID_TERRAINTAB,HELP_CONTEXT);
|
|
return TRUE;
|
|
//return CDialog::OnHelpInfo(pHelpInfo);
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrSelectAll()
|
|
{
|
|
|
|
|
|
int i;
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
TerrainSelected[i]=1;
|
|
|
|
Num_terrain_selected=TERRAIN_WIDTH*TERRAIN_DEPTH;
|
|
World_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrain2d()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_TERRAIN_2D);
|
|
|
|
if (c)
|
|
{
|
|
Flat_terrain=1;
|
|
}
|
|
else
|
|
{
|
|
Flat_terrain=0;
|
|
}
|
|
|
|
State_changed=1;
|
|
|
|
}
|
|
|
|
|
|
void CTerrainDialog::SetCurrentMoon(int n)
|
|
{
|
|
Current_satellite=n;
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CTerrainDialog::OnTextureSky()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_TEXTURE_SKY);
|
|
Terrain_sky.textured=c;
|
|
|
|
World_changed=1;
|
|
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnKillfocusSkyRedEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[20];
|
|
int r,g,b,nr;
|
|
float fv;
|
|
|
|
if (cc_mode==CC_MODE_SKY)
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.sky_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.sky_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.sky_color);
|
|
}
|
|
else if (cc_mode==CC_MODE_HORIZON)
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.horizon_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.horizon_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.horizon_color);
|
|
}
|
|
else
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.fog_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.fog_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.fog_color);
|
|
}
|
|
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_RED_EDIT);
|
|
ebox->GetWindowText (str,20);
|
|
|
|
if (cc_mode!=CC_MODE_SAT)
|
|
{
|
|
nr = atoi (str);
|
|
if (nr<0)
|
|
nr=0;
|
|
if (nr>255)
|
|
nr=255;
|
|
|
|
if (cc_mode==CC_MODE_SKY)
|
|
Terrain_sky.sky_color=GR_RGB(nr,g,b);
|
|
else if (cc_mode==CC_MODE_HORIZON)
|
|
Terrain_sky.horizon_color=GR_RGB(nr,g,b);
|
|
else
|
|
Terrain_sky.fog_color=GR_RGB(nr,g,b);
|
|
}
|
|
else
|
|
{
|
|
fv = atof (str);
|
|
if (fv<0)
|
|
fv=0;
|
|
|
|
Terrain_sky.satellite_r[Current_satellite]=fv;
|
|
}
|
|
|
|
|
|
World_changed=1;
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CTerrainDialog::OnKillfocusSkyGreenEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[20];
|
|
int r,g,b,nr;
|
|
float fv;
|
|
|
|
if (cc_mode==CC_MODE_SKY)
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.sky_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.sky_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.sky_color);
|
|
}
|
|
else if (cc_mode==CC_MODE_HORIZON)
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.horizon_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.horizon_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.horizon_color);
|
|
}
|
|
else
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.fog_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.fog_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.fog_color);
|
|
}
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_GREEN_EDIT);
|
|
ebox->GetWindowText (str,20);
|
|
|
|
if (cc_mode !=CC_MODE_SAT)
|
|
{
|
|
nr = atoi (str);
|
|
if (nr<0)
|
|
nr=0;
|
|
if (nr>255)
|
|
nr=255;
|
|
|
|
if (cc_mode==CC_MODE_SKY)
|
|
Terrain_sky.sky_color=GR_RGB(r,nr,b);
|
|
else if (cc_mode==CC_MODE_HORIZON)
|
|
Terrain_sky.horizon_color=GR_RGB(r,nr,b);
|
|
else
|
|
Terrain_sky.fog_color=GR_RGB(r,nr,b);
|
|
}
|
|
else
|
|
{
|
|
fv = atof (str);
|
|
if (fv<0)
|
|
fv=0;
|
|
|
|
Terrain_sky.satellite_g[Current_satellite]=fv;
|
|
}
|
|
|
|
|
|
World_changed=1;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnKillfocusSkyBlueEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[20];
|
|
int r,g,b,nr;
|
|
float fv;
|
|
|
|
if (cc_mode==CC_MODE_SKY)
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.sky_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.sky_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.sky_color);
|
|
}
|
|
else if (cc_mode==CC_MODE_HORIZON)
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.horizon_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.horizon_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.horizon_color);
|
|
}
|
|
else
|
|
{
|
|
r=GR_COLOR_RED(Terrain_sky.fog_color);
|
|
g=GR_COLOR_GREEN(Terrain_sky.fog_color);
|
|
b=GR_COLOR_BLUE(Terrain_sky.fog_color);
|
|
}
|
|
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_SKY_BLUE_EDIT);
|
|
ebox->GetWindowText (str,20);
|
|
|
|
if (cc_mode !=CC_MODE_SAT)
|
|
{
|
|
nr = atoi (str);
|
|
if (nr<0)
|
|
nr=0;
|
|
if (nr>255)
|
|
nr=255;
|
|
|
|
if (cc_mode==CC_MODE_SKY)
|
|
Terrain_sky.sky_color=GR_RGB(r,g,nr);
|
|
else if (cc_mode==CC_MODE_HORIZON)
|
|
Terrain_sky.horizon_color=GR_RGB(r,g,nr);
|
|
else
|
|
Terrain_sky.fog_color=GR_RGB(r,g,nr);
|
|
}
|
|
else
|
|
{
|
|
fv = atof (str);
|
|
if (fv<0)
|
|
fv=0;
|
|
|
|
Terrain_sky.satellite_b[Current_satellite]=fv;
|
|
}
|
|
|
|
|
|
World_changed=1;
|
|
UpdateDialog();
|
|
|
|
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnNoLodEngine()
|
|
{
|
|
|
|
int c=IsDlgButtonChecked(IDC_NO_LOD_ENGINE);
|
|
|
|
Editor_LOD_engine_off=c;
|
|
|
|
State_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnKillfocusFogDistanceEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[20];
|
|
float predist;
|
|
float dist;
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_FOG_DISTANCE_EDIT);
|
|
ebox->GetWindowText (str,20);
|
|
|
|
predist=atof(str);
|
|
|
|
if (predist<20)
|
|
predist=20;
|
|
if (predist>200)
|
|
predist=200;
|
|
|
|
dist = predist * TERRAIN_SIZE;
|
|
|
|
Detail_settings.Terrain_render_distance=dist;
|
|
|
|
World_changed=1;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnKillfocusPixelErrorEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[20];
|
|
float err;
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_PIXEL_ERROR_EDIT);
|
|
ebox->GetWindowText (str,20);
|
|
|
|
err = atof (str);
|
|
if (err<0)
|
|
err=0;
|
|
if (err>64)
|
|
err=64;
|
|
|
|
Detail_settings.Pixel_error=err;
|
|
|
|
World_changed=1;
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrpadSelectrange()
|
|
{
|
|
SelectRangeDialog dlg;
|
|
|
|
theApp.pause();
|
|
dlg.DoModal();
|
|
World_changed=1;
|
|
theApp.resume();
|
|
}
|
|
|
|
|
|
// These functions allow the terrain keypad to scroll!!
|
|
|
|
void CTerrainDialog::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
|
|
{
|
|
// TODO: Add your message handler code here and/or call default
|
|
|
|
CKeypadDialog::OnVScroll(nSBCode, nPos, pScrollBar);
|
|
}
|
|
|
|
|
|
void CTerrainDialog::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
|
|
{
|
|
// TODO: Add your message handler code here and/or call default
|
|
|
|
CKeypadDialog::OnHScroll(nSBCode, nPos, pScrollBar);
|
|
}
|
|
|
|
void CTerrainDialog::OnSkyRadio()
|
|
{
|
|
|
|
cc_mode=CC_MODE_SKY;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnHorizonRadio()
|
|
{
|
|
|
|
cc_mode=CC_MODE_HORIZON;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnFogRadio()
|
|
{
|
|
cc_mode=CC_MODE_FOG;
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CTerrainDialog::OnToggleVisibility()
|
|
{
|
|
|
|
for (int i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
int c=Terrain_seg[i].flags & TF_INVISIBLE;
|
|
|
|
if (c)
|
|
Terrain_seg[i].flags &=~TF_INVISIBLE;
|
|
else
|
|
Terrain_seg[i].flags |=TF_INVISIBLE;
|
|
|
|
World_changed=1;
|
|
|
|
}
|
|
}
|
|
|
|
if (World_changed)
|
|
GenerateLODDeltas ();
|
|
}
|
|
|
|
void CTerrainDialog::OnShowInvisible()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_SHOW_INVISIBLE);
|
|
|
|
Show_invisible_terrain=c;
|
|
|
|
State_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrMoveMoonAway()
|
|
{
|
|
int n=Current_satellite;
|
|
|
|
Terrain_sky.satellite_size[n]*=.9f;
|
|
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::MoveSat (int pitch,int heading)
|
|
{
|
|
int n=Current_satellite;
|
|
matrix rot_matrix,orient;
|
|
vm_AnglesToMatrix (&rot_matrix,pitch,heading,0); // move up a little
|
|
|
|
orient=rot_matrix;
|
|
|
|
vector sat_vec=Terrain_sky.satellite_vectors[n]-Viewer_object->pos;
|
|
float mag=vm_GetMagnitude (&sat_vec);
|
|
vector rot_vec;
|
|
|
|
vm_NormalizeVector (&sat_vec);
|
|
vm_MatrixMulVector (&rot_vec,&sat_vec,&orient);
|
|
|
|
Terrain_sky.satellite_vectors[n]=Viewer_object->pos+(rot_vec*mag);
|
|
}
|
|
|
|
void CTerrainDialog::OnMoveSatUp()
|
|
{
|
|
MoveSat (1500,0);
|
|
TV_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnMoveSatDown()
|
|
{
|
|
MoveSat (64000,0);
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnMoveSatLeft()
|
|
{
|
|
MoveSat (0,64000);
|
|
TV_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnMoveSatRight()
|
|
{
|
|
MoveSat (0,1500);
|
|
TV_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnSatelliteCheck()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_SATELLITE_CHECK);
|
|
|
|
if (c)
|
|
Terrain_sky.flags|=TF_SATELLITES;
|
|
else
|
|
Terrain_sky.flags&=~TF_SATELLITES;
|
|
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnSmoothTerrain()
|
|
{
|
|
uint8_t *src_data;
|
|
int y,x;
|
|
|
|
if (Num_terrain_selected==0)
|
|
{
|
|
OutrageMessageBox ("This operation works on selected cells. You have no cells selected!");
|
|
return;
|
|
}
|
|
|
|
|
|
if ((MessageBox("Are you sure you wish to smooth the terrain? This operation cannot be undone.","Question",MB_YESNO))==IDNO)
|
|
return;
|
|
|
|
src_data=(uint8_t *)mem_malloc (TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
ASSERT (src_data); // Ran out of memory!
|
|
|
|
for (int i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
src_data[i]=Terrain_seg[i].ypos;
|
|
|
|
int w=TERRAIN_WIDTH;
|
|
int h=TERRAIN_DEPTH;
|
|
|
|
for (y=0;y<h;y++)
|
|
{
|
|
for (x=0;x<w;x++)
|
|
{
|
|
if (!TerrainSelected[y*w+x])
|
|
continue;
|
|
|
|
int total=0;
|
|
int num=0;
|
|
|
|
total+=src_data[y*w+x];
|
|
num++;
|
|
|
|
// Left edge
|
|
if (x!=0)
|
|
{
|
|
|
|
total+=src_data[y*w+(x-1)];
|
|
num++;
|
|
|
|
if (y!=0)
|
|
{
|
|
total+=src_data[(y-1)*w+(x-1)];
|
|
num++;
|
|
}
|
|
|
|
if (y!=h-1)
|
|
{
|
|
total+=src_data[(y+1)*w+(x-1)];
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Right edge
|
|
if (x!=(w-1))
|
|
{
|
|
total+=src_data[(y)*w+(x+1)];
|
|
num++;
|
|
|
|
if (y!=0)
|
|
{
|
|
total+=src_data[(y-1)*w+(x+1)];
|
|
num++;
|
|
}
|
|
|
|
if (y!=h-1)
|
|
{
|
|
total+=src_data[(y+1)*w+(x+1)];
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Center
|
|
if (y!=0)
|
|
{
|
|
total+=src_data[(y-1)*w+(x)];
|
|
num++;
|
|
}
|
|
|
|
if (y!=h-1)
|
|
{
|
|
total+=src_data[(y+1)*w+(x)];
|
|
num++;
|
|
}
|
|
|
|
|
|
if (num>0)
|
|
{
|
|
total/=num;
|
|
Terrain_seg[y*w+x].ypos=total;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
mem_free (src_data);
|
|
BuildMinMaxTerrain();
|
|
OutrageMessageBox ("Terrain smoothed!");
|
|
World_changed=1;
|
|
}
|
|
|
|
|
|
|
|
|
|
void CTerrainDialog::OnUseFog()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_USE_FOG);
|
|
|
|
if (c)
|
|
Terrain_sky.flags|=TF_FOG;
|
|
else
|
|
Terrain_sky.flags&=~TF_FOG;
|
|
|
|
World_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnUseHalo()
|
|
{
|
|
int n=Current_satellite;
|
|
int c=IsDlgButtonChecked(IDC_USE_HALO);
|
|
|
|
if (c)
|
|
Terrain_sky.satellite_flags[n]|=TSF_HALO;
|
|
else
|
|
Terrain_sky.satellite_flags[n]&=~TSF_HALO;
|
|
|
|
World_changed=1;
|
|
}
|
|
|
|
void CTerrainDialog::OnUseAtmosphere()
|
|
{
|
|
int n=Current_satellite;
|
|
int c=IsDlgButtonChecked(IDC_USE_ATMOSPHERE);
|
|
|
|
if (c)
|
|
Terrain_sky.satellite_flags[n]|=TSF_ATMOSPHERE;
|
|
else
|
|
Terrain_sky.satellite_flags[n]&=~TSF_ATMOSPHERE;
|
|
|
|
World_changed=1;
|
|
}
|
|
|
|
#include "gamepath.h"
|
|
#include "EditLineDialog.h"
|
|
|
|
void CTerrainDialog::OnDropTerrain()
|
|
{
|
|
int desired_height,lowest_height,highest_height,delta_height;
|
|
int x,y;
|
|
|
|
//Find lowest & highest terrain values
|
|
for (x=0,lowest_height=INT_MAX,highest_height=0;x<TERRAIN_WIDTH;x++)
|
|
for (y=0;y<TERRAIN_DEPTH;y++) {
|
|
if (Terrain_seg[x*TERRAIN_WIDTH+y].ypos < lowest_height)
|
|
lowest_height = Terrain_seg[x*TERRAIN_WIDTH+y].ypos;
|
|
if (Terrain_seg[x*TERRAIN_WIDTH+y].ypos > highest_height)
|
|
highest_height = Terrain_seg[x*TERRAIN_WIDTH+y].ypos;
|
|
}
|
|
|
|
//Get desired terrain level
|
|
get_height:;
|
|
if (! InputNumber(&desired_height,"Raise/Lower Terrain","Enter the desired height for the lowest terrain point:"))
|
|
return;
|
|
|
|
//Check valid values
|
|
if ((desired_height < 0) || (desired_height > 255)) {
|
|
OutrageMessageBox("Invalid value: the height must be between 0 and 255, inclusive.");
|
|
goto get_height;
|
|
}
|
|
if (((highest_height - lowest_height) + desired_height) > 255) {
|
|
OutrageMessageBox("The delta height of the terrain is %d, so you cannot set the lowest point above %d.",highest_height - lowest_height,255 - (highest_height - lowest_height));
|
|
goto get_height;
|
|
}
|
|
|
|
//Compute delta
|
|
delta_height = desired_height - lowest_height;
|
|
|
|
//Now lower the terrain
|
|
for (x=0;x<TERRAIN_WIDTH;x++)
|
|
for (y=0;y<TERRAIN_DEPTH;y++)
|
|
Terrain_seg[x*TERRAIN_WIDTH+y].ypos += delta_height;
|
|
|
|
//Update stuff
|
|
BuildMinMaxTerrain();
|
|
|
|
//How much we move by
|
|
float delta_y = delta_height * TERRAIN_HEIGHT_INCREMENT;
|
|
|
|
int r,v,o,p,n;
|
|
room *rp;
|
|
|
|
//Drop all the rooms
|
|
for (r=0,rp=Rooms;r<=Highest_room_index;r++,rp++)
|
|
if (rp->used)
|
|
for (v=0;v<rp->num_verts;v++)
|
|
rp->verts[v].y += delta_y;
|
|
|
|
//Drop all the objects
|
|
for (o=0;o<=Highest_object_index;o++)
|
|
if (Objects[o].type != OBJ_NONE) {
|
|
vector new_pos = Objects[o].pos;
|
|
new_pos.y += delta_y;
|
|
ObjSetPos(&Objects[o],&new_pos,Objects[o].roomnum,NULL,false);
|
|
}
|
|
|
|
//Drop all the paths
|
|
for (p=0;p<Num_game_paths;p++)
|
|
for (n=0;n<GamePaths[p].num_nodes;n++)
|
|
GamePaths[p].pathnodes[n].pos.y += delta_y;
|
|
|
|
//Done
|
|
EditorStatus("Terrain moved by by %d to %d",delta_height,desired_height);
|
|
World_changed = 1;
|
|
}
|
|
|
|
void CTerrainDialog::OnSaveAsPcx()
|
|
{
|
|
|
|
char filename[255];
|
|
|
|
CString filter = "PCX files (*.pcx)|*.pcx||";
|
|
|
|
if (!SaveFileDialog(this, (LPCSTR)filter, filename, Current_bitmap_dir, sizeof(Current_bitmap_dir)))
|
|
return;
|
|
|
|
CFILE *outfile;
|
|
|
|
outfile=(CFILE *)cfopen(filename,"wb");
|
|
if (!outfile)
|
|
{
|
|
OutrageMessageBox ("Couldn't open that filename to save to!");
|
|
return;
|
|
}
|
|
|
|
// Header info
|
|
cf_WriteByte (outfile,10);
|
|
cf_WriteByte (outfile,5);
|
|
cf_WriteByte (outfile,1);
|
|
cf_WriteByte (outfile,8);
|
|
|
|
// Dimensions of image
|
|
cf_WriteShort (outfile,0);
|
|
cf_WriteShort (outfile,0);
|
|
cf_WriteShort (outfile,255);
|
|
cf_WriteShort (outfile,255);
|
|
|
|
// Display adapter dimensions (bash to 256)
|
|
cf_WriteShort (outfile,256);
|
|
cf_WriteShort (outfile,256);
|
|
|
|
for (int i=0;i<48;i++)
|
|
cf_WriteByte (outfile,0);
|
|
|
|
cf_WriteByte (outfile,0);
|
|
cf_WriteByte (outfile,1);
|
|
cf_WriteShort (outfile,256);
|
|
cf_WriteShort (outfile,2);
|
|
|
|
for (i=0;i<58;i++)
|
|
cf_WriteByte (outfile,0);
|
|
|
|
for (i=0;i<TERRAIN_DEPTH;i++)
|
|
{
|
|
for (int t=0;t<TERRAIN_WIDTH;t++)
|
|
{
|
|
uint8_t val=Terrain_seg[(((TERRAIN_DEPTH-1)-i)*TERRAIN_WIDTH)+t].ypos;
|
|
uint8_t runlen=0xc1;
|
|
|
|
cf_WriteByte (outfile,runlen);
|
|
cf_WriteByte (outfile,val);
|
|
}
|
|
}
|
|
|
|
cf_WriteByte (outfile,12);
|
|
for (i=0;i<256;i++)
|
|
{
|
|
cf_WriteByte (outfile,i);
|
|
cf_WriteByte (outfile,i);
|
|
cf_WriteByte (outfile,i);
|
|
}
|
|
|
|
cfclose (outfile);
|
|
OutrageMessageBox ("PCX exported!\n");
|
|
}
|
|
|
|
void CTerrainDialog::OnNoExtRoomsObjs()
|
|
{
|
|
if(IsDlgButtonChecked(IDC_NO_EXT_ROOMS_OBJS))
|
|
{
|
|
Terrain_render_ext_room_objs = false;
|
|
}
|
|
else
|
|
{
|
|
Terrain_render_ext_room_objs = true;
|
|
}
|
|
}
|
|
|
|
#define FILL_COLOR 1
|
|
static uint8_t *Terrain_heights,*Terrain_fill;
|
|
|
|
#define PUSH_FILL(x) {fill_stack[stack_count]=x; Terrain_fill[x]=1; stack_count++; ASSERT (stack_count<65536);}
|
|
#define POP_FILL() {stack_count--; cell=fill_stack[stack_count];}
|
|
|
|
void FillTerrainHeights (int cell)
|
|
{
|
|
terrain_segment *tseg=&Terrain_seg[cell];
|
|
uint16_t fill_stack[65536];
|
|
int stack_count=0;
|
|
|
|
ASSERT (cell>=0 && cell<TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
|
|
memset (Terrain_fill,0,TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
|
|
PUSH_FILL(cell);
|
|
|
|
while (stack_count>0)
|
|
{
|
|
POP_FILL();
|
|
if (Terrain_heights[cell]==0)
|
|
{
|
|
int x=cell%256;
|
|
int z=cell/256;
|
|
|
|
Terrain_heights[cell]=FILL_COLOR;
|
|
|
|
if (x!=0 && Terrain_fill[cell-1]==0)
|
|
PUSH_FILL(cell-1);
|
|
if (x!=TERRAIN_WIDTH-1 && Terrain_fill[cell+1]==0)
|
|
PUSH_FILL(cell+1);
|
|
if (z!=0 && Terrain_fill[cell-TERRAIN_WIDTH]==0)
|
|
PUSH_FILL(cell-TERRAIN_WIDTH);
|
|
if (z!=TERRAIN_DEPTH-1 && Terrain_fill[cell+TERRAIN_WIDTH]==0)
|
|
PUSH_FILL(cell+TERRAIN_DEPTH);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTerrainOcclusion()
|
|
{
|
|
// TODO: Add your control notification handler code here
|
|
if (Terrain_occlusion_checksum==(Terrain_checksum+1))
|
|
{
|
|
OutrageMessageBox ("The occlusion map is already calculated for this terrain.");
|
|
//return;
|
|
}
|
|
|
|
if ((MessageBox("Are you sure you wish to calculate terrain occlusion?","Question",MB_YESNO))==IDNO)
|
|
return;
|
|
|
|
mprintf ((0,"Now doing occlusion tests...\n"));
|
|
|
|
int count=0;
|
|
int occlude_count=0;
|
|
uint8_t *touch_buffer[256];
|
|
|
|
for (int i=0;i<256;i++)
|
|
{
|
|
memset (Terrain_occlusion_map[i],0,32);
|
|
touch_buffer[i]=(uint8_t *)mem_malloc(256);
|
|
ASSERT (touch_buffer[i]);
|
|
memset (touch_buffer[i],255,256);
|
|
}
|
|
|
|
|
|
uint8_t *save_buffer;
|
|
|
|
// Build a height map so we can flood fill
|
|
Terrain_heights=(uint8_t *)mem_malloc (TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
Terrain_fill=(uint8_t *)mem_malloc (TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
save_buffer=(uint8_t *)mem_malloc (TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
|
|
ASSERT (Terrain_heights);
|
|
ASSERT (save_buffer);
|
|
ASSERT (Terrain_fill);
|
|
|
|
memset(save_buffer,0,TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
memset(Terrain_fill,0,TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (Terrain_seg[i].ypos==255)
|
|
save_buffer[i]=255;
|
|
}
|
|
|
|
for (i=0;i<OCCLUSION_SIZE;i++)
|
|
{
|
|
for (int t=0;t<OCCLUSION_SIZE;t++)
|
|
{
|
|
int src_occlusion_index=i*OCCLUSION_SIZE+t;
|
|
int start_x=t*OCCLUSION_SIZE;
|
|
int start_z=i*OCCLUSION_SIZE;
|
|
int k,j;
|
|
int dest_x,dest_z;
|
|
|
|
for (dest_z=0;dest_z<OCCLUSION_SIZE;dest_z++)
|
|
{
|
|
for (dest_x=0;dest_x<OCCLUSION_SIZE;dest_x++)
|
|
{
|
|
int end_z=dest_z*OCCLUSION_SIZE;
|
|
int end_x=dest_x*OCCLUSION_SIZE;
|
|
int dest_occlusion_index=dest_z*OCCLUSION_SIZE+dest_x;
|
|
|
|
mprintf_at((2,5,0,"Count=%7d",count++));
|
|
|
|
if (dest_occlusion_index==src_occlusion_index)
|
|
{
|
|
// This is us!
|
|
int occ_byte=dest_occlusion_index/8;
|
|
int occ_bit=dest_occlusion_index % 8;
|
|
|
|
Terrain_occlusion_map[src_occlusion_index][occ_byte]|=(1<<occ_bit);
|
|
touch_buffer[src_occlusion_index][dest_occlusion_index]=1;
|
|
continue;
|
|
}
|
|
|
|
if (touch_buffer[dest_occlusion_index][src_occlusion_index]!=255)
|
|
{
|
|
// this one has already been computed
|
|
int hit=touch_buffer[dest_occlusion_index][src_occlusion_index];
|
|
|
|
int dest_occ_byte=dest_occlusion_index/8;
|
|
int dest_occ_bit=dest_occlusion_index % 8;
|
|
|
|
if (hit)
|
|
Terrain_occlusion_map[src_occlusion_index][dest_occ_byte]|=(1<<dest_occ_bit);
|
|
else
|
|
Terrain_occlusion_map[src_occlusion_index][dest_occ_byte]&=~(1<<dest_occ_bit);
|
|
|
|
touch_buffer[src_occlusion_index][dest_occlusion_index]=hit;
|
|
continue;
|
|
}
|
|
|
|
|
|
// See if this ray is close enough
|
|
vector src_vec,dest_vec;
|
|
|
|
src_vec.x=start_x;
|
|
src_vec.y=0;
|
|
src_vec.z=start_z;
|
|
|
|
dest_vec.x=end_x;
|
|
dest_vec.y=0;
|
|
dest_vec.z=end_z;
|
|
|
|
//vector subvec=dest_vec-src_vec;
|
|
|
|
// Set our heights to max
|
|
memset (Terrain_heights,255,TERRAIN_WIDTH*TERRAIN_DEPTH);
|
|
|
|
// Now carve out a path from the src to the dest
|
|
int x_major=1;
|
|
if (abs(end_z-start_z)>abs(end_x-start_x))
|
|
x_major=0;
|
|
|
|
// We're iterating over the x axis
|
|
if (x_major)
|
|
{
|
|
int x_add=1;
|
|
int limit=end_x-start_x;
|
|
if (limit<0)
|
|
{
|
|
x_add=-1;
|
|
limit=-limit;
|
|
}
|
|
|
|
int cur_x=start_x;
|
|
float cur_z=start_z;
|
|
float delta_z=(float)(end_z-start_z)/(float)limit;
|
|
|
|
for (j=0;j<limit;j++,cur_x+=x_add,cur_z+=delta_z)
|
|
{
|
|
for (int z=0;z<OCCLUSION_SIZE;z++)
|
|
{
|
|
for (int x=0;x<OCCLUSION_SIZE;x++)
|
|
{
|
|
int index=(cur_z+z)*TERRAIN_WIDTH;
|
|
index+=(cur_x+x);
|
|
|
|
Terrain_heights[index]=0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else // iterate over z axis
|
|
{
|
|
int z_add=1;
|
|
int limit=end_z-start_z;
|
|
if (limit<0)
|
|
{
|
|
z_add=-1;
|
|
limit=-limit;
|
|
}
|
|
|
|
int cur_z=start_z;
|
|
float cur_x=start_x;
|
|
float delta_x=(float)(end_x-start_x)/(float)limit;
|
|
|
|
for (j=0;j<limit;j++,cur_z+=z_add,cur_x+=delta_x)
|
|
{
|
|
for (int z=0;z<OCCLUSION_SIZE;z++)
|
|
{
|
|
for (int x=0;x<OCCLUSION_SIZE;x++)
|
|
{
|
|
int index=(cur_z+z)*TERRAIN_WIDTH;
|
|
index+=(cur_x+x);
|
|
|
|
Terrain_heights[index]=0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ok, we have a carved path
|
|
// Now put back in all the max values from our original map
|
|
for (k=0;k<TERRAIN_WIDTH*TERRAIN_DEPTH;k++)
|
|
{
|
|
if (save_buffer[k]==255)
|
|
Terrain_heights[k]=255;
|
|
}
|
|
|
|
// Set our src block to zero
|
|
for (k=0;k<OCCLUSION_SIZE;k++)
|
|
{
|
|
for (j=0;j<OCCLUSION_SIZE;j++)
|
|
{
|
|
Terrain_heights[((start_z+k)*TERRAIN_WIDTH)+start_x+j]=0;
|
|
}
|
|
}
|
|
|
|
// Fill that valley
|
|
FillTerrainHeights ((start_z*TERRAIN_WIDTH)+start_x);
|
|
|
|
// Check to see if we hit our destination
|
|
int seen=0;
|
|
for (int z=0;z<OCCLUSION_SIZE && !seen;z++)
|
|
{
|
|
for (int x=0;x<OCCLUSION_SIZE && !seen;x++)
|
|
{
|
|
int index=(end_z+z)*TERRAIN_WIDTH;
|
|
index+=(end_x+x);
|
|
|
|
if (Terrain_heights[index]==1)
|
|
seen=1;
|
|
}
|
|
}
|
|
|
|
touch_buffer[src_occlusion_index][dest_occlusion_index]=seen;
|
|
if (seen)
|
|
{
|
|
int occ_byte=dest_occlusion_index/8;
|
|
int occ_bit=dest_occlusion_index%8;
|
|
Terrain_occlusion_map[src_occlusion_index][occ_byte]|=(1<<occ_bit);
|
|
}
|
|
else
|
|
{
|
|
int occ_byte=dest_occlusion_index/8;
|
|
int occ_bit=dest_occlusion_index%8;
|
|
Terrain_occlusion_map[src_occlusion_index][occ_byte]&=~(1<<occ_bit);
|
|
|
|
occlude_count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mem_free (Terrain_heights);
|
|
mem_free (Terrain_fill);
|
|
mem_free (save_buffer);
|
|
|
|
for (i=0;i<256;i++)
|
|
mem_free (touch_buffer[i]);
|
|
|
|
Terrain_occlusion_checksum=Terrain_checksum+1;
|
|
|
|
mprintf ((0,"%d cells were occluded.\n",occlude_count));
|
|
OutrageMessageBox ("Occlusion checking complete. Remember to save!");
|
|
}
|
|
|
|
void CTerrainDialog::OnSatelliteRadio()
|
|
{
|
|
cc_mode=CC_MODE_SAT;
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CTerrainDialog::OnForceVisible()
|
|
{
|
|
for (int i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
int c=Terrain_seg[i].flags & TF_INVISIBLE;
|
|
|
|
if (c)
|
|
{
|
|
Terrain_seg[i].flags &=~TF_INVISIBLE;
|
|
World_changed=1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (World_changed)
|
|
GenerateLODDeltas ();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnKillfocusDamagePerSecEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[20];
|
|
float err;
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_DAMAGE_PER_SEC_EDIT);
|
|
ebox->GetWindowText (str,20);
|
|
|
|
err = atof (str);
|
|
if (err<0)
|
|
err=0;
|
|
if (err>200)
|
|
err=200;
|
|
|
|
Terrain_sky.damage_per_second=err;
|
|
|
|
World_changed=1;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnKillfocusFogScalarEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[20];
|
|
float err;
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_FOG_SCALAR_EDIT);
|
|
ebox->GetWindowText (str,20);
|
|
|
|
err = atof (str);
|
|
if (err<.2)
|
|
err=.2f;
|
|
if (err>1.0)
|
|
err=1.0;
|
|
|
|
Terrain_sky.fog_scalar=err;
|
|
|
|
World_changed=1;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnRotateStars()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_ROTATE_STARS);
|
|
|
|
if (c)
|
|
Terrain_sky.flags|=TF_ROTATE_STARS;
|
|
else
|
|
Terrain_sky.flags&=~TF_ROTATE_STARS;
|
|
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnRotateSky()
|
|
{
|
|
int c=IsDlgButtonChecked(IDC_ROTATE_SKY);
|
|
|
|
if (c)
|
|
Terrain_sky.flags|=TF_ROTATE_SKY;
|
|
else
|
|
Terrain_sky.flags&=~TF_ROTATE_SKY;
|
|
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnKillfocusRotateSpeedEdit()
|
|
{
|
|
CEdit *ebox;
|
|
char str[20];
|
|
float err;
|
|
|
|
ebox=(CEdit *) GetDlgItem (IDC_ROTATE_SPEED_EDIT);
|
|
ebox->GetWindowText (str,20);
|
|
|
|
err = atof (str);
|
|
if (err<0)
|
|
err=0;
|
|
if (err>180)
|
|
err=180;
|
|
|
|
Terrain_sky.rotate_rate=err;
|
|
|
|
World_changed=1;
|
|
UpdateDialog();
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTileMore()
|
|
{
|
|
int i;
|
|
uint8_t touched[TERRAIN_TEX_WIDTH*TERRAIN_TEX_DEPTH];
|
|
memset (touched,0,TERRAIN_TEX_WIDTH*TERRAIN_TEX_DEPTH);
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
if (!touched[Terrain_seg[i].texseg_index])
|
|
{
|
|
int val=Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation>>4;
|
|
if (val<8)
|
|
val++;
|
|
|
|
val<<=4;
|
|
|
|
Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation&=~0xF0;
|
|
Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation|=val;
|
|
touched[Terrain_seg[i].texseg_index]=1;
|
|
}
|
|
}
|
|
}
|
|
|
|
World_changed=1;
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
void CTerrainDialog::OnTileLess()
|
|
{
|
|
int i;
|
|
uint8_t touched[TERRAIN_TEX_WIDTH*TERRAIN_TEX_DEPTH];
|
|
memset (touched,0,TERRAIN_TEX_WIDTH*TERRAIN_TEX_DEPTH);
|
|
|
|
for (i=0;i<TERRAIN_WIDTH*TERRAIN_DEPTH;i++)
|
|
{
|
|
if (TerrainSelected[i])
|
|
{
|
|
if (!touched[Terrain_seg[i].texseg_index])
|
|
{
|
|
int val=Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation>>4;
|
|
if (val>1)
|
|
val--;
|
|
|
|
val<<=4;
|
|
|
|
Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation&=~0xF0;
|
|
Terrain_tex_seg[Terrain_seg[i].texseg_index].rotation|=val;
|
|
touched[Terrain_seg[i].texseg_index]=1;
|
|
}
|
|
}
|
|
}
|
|
|
|
World_changed=1;
|
|
TV_changed=1;
|
|
|
|
}
|
|
|
|
#include "TerrainSoundDialog.h"
|
|
|
|
void CTerrainDialog::OnTerrSound()
|
|
{
|
|
CTerrainSoundDialog dlg;
|
|
|
|
dlg.DoModal();
|
|
}
|