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Generated using script: for file in \$(find ./legacy -type f | \grep -E "\.cpp|\.h") do mv $file temp.xxx cp gplheader $file cat temp.xxx >> $file done
161 lines
5.2 KiB
C++
161 lines
5.2 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_WORLDOBJECTSGENERICDIALOG_H__631E2882_0E6D_11D1_86CC_004033312F7C__INCLUDED_)
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#define AFX_WORLDOBJECTSGENERICDIALOG_H__631E2882_0E6D_11D1_86CC_004033312F7C__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// WorldObjectsGenericDialog.h : header file
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//
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#include "gr.h"
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#include "SoundListCombo.h"
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/////////////////////////////////////////////////////////////////////////////
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// CWorldObjectsGenericDialog dialog
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class CWorldObjectsGenericDialog : public CDialog
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{
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// Construction
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public:
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CWorldObjectsGenericDialog(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CWorldObjectsGenericDialog)
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enum { IDD = IDD_WORLDOBJECTSGENERIC };
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CSoundListCombo m_ambient_sound_combo;
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CSoundListCombo m_explosion_sound_combo;
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CString m_type_name;
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int m_current;
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CString m_sInvenDescription;
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CString m_sInvenIconName;
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//}}AFX_DATA
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int m_type;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWorldObjectsGenericDialog)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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private:
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void UpdateDialog (void);
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void SaveGenericsOnClose();
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void EnableDisableAll(bool flag);
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void SaveObjectsOnClose(void);
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void UpdateObjectView(void);
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bool IsLocked(int n);
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int CountLockedItems(void);
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int GetTextureUsageForPolymodel (int);
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grHardwareSurface m_ObjectSurf;
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int m_locked_count;
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int m_lod;
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CWorldObjectsGenericDialog)
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virtual BOOL OnInitDialog();
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afx_msg void OnGenericEditAI();
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afx_msg void OnGenericEditPhysics();
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afx_msg void OnGenericUsesAI();
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afx_msg void OnGenericUsesPhysics();
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afx_msg void OnGenericAddNew();
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afx_msg void OnGenericCheckedOut();
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afx_msg void OnGenericCheckIn();
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afx_msg void OnGenericDefineAnimStates();
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afx_msg void OnGenericDelete();
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afx_msg void OnGenericLock();
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afx_msg void OnGenericNext();
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afx_msg void OnGenericPrev();
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afx_msg void OnGenericChangeModel();
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afx_msg void OnGenericChangeName();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnSelendokGenericNamePulldown();
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afx_msg void OnKillfocusGenericSizeEdit();
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afx_msg void OnGenericCopy();
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afx_msg void OnGenericPaste();
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afx_msg void OnKillfocusGenericScriptIDEdit();
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afx_msg void OnGenericUndoLock();
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afx_msg void OnGenericDestroyable();
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afx_msg void OnKillfocusGenericHitpointEdit();
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afx_msg void OnDestroy();
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afx_msg void OnGenericWeaponInfoButton();
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afx_msg void OnGenericLightButton();
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afx_msg void OnDefaultRadiusButton();
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afx_msg void OnSelScript();
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afx_msg void OnGenericConcussiveCheck();
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afx_msg void OnKillfocusGenericImpactDamageEdit();
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afx_msg void OnKillfocusGenericImpactSizeEdit();
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afx_msg void OnNolod();
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afx_msg void OnHiresRadio();
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afx_msg void OnMedresRadio();
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afx_msg void OnLoresRadio();
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afx_msg void OnKillfocusGenericImpactTimeEdit();
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afx_msg void OnSelendokGenericExplosionSoundCombo();
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afx_msg void OnSelendokGenericAmbientSoundCombo();
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afx_msg void OnKillfocusGenericInvenDescription();
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afx_msg void OnKillfocusGenericInvenIconname();
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afx_msg void OnOverride();
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afx_msg void OnGenericInvenSelectable();
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afx_msg void OnGenericInvenNonuseable();
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afx_msg void OnKillfocusLodDistanceEdit();
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afx_msg void OnInvtypeGame();
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afx_msg void OnInvtypeMission();
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afx_msg void OnInvenNoremove();
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afx_msg void OnInvenViswhenused();
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afx_msg void OnSelendokDeathPowerup1Pulldown();
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afx_msg void OnKillfocusDeathPowerup1NumEdit();
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afx_msg void OnKillfocusDeathPowerup1PercentEdit();
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afx_msg void OnKillfocusDeathPowerup2NumEdit();
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afx_msg void OnKillfocusDeathPowerup2PercentEdit();
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afx_msg void OnSelendokDeathPowerup2Pulldown();
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afx_msg void OnDeathPowerupUse2IfHave1Check();
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afx_msg void OnGenericDeathSpew2IfZero1();
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afx_msg void OnKillfocusScriptname();
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afx_msg void OnCompilemodule();
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afx_msg void OnKillfocusScriptOverride();
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afx_msg void OnGenericAiScriptedDeath();
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afx_msg void OnKillfocusRespawnScalarEdit();
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afx_msg void OnGenericDeaths();
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afx_msg void OnKillfocusGenericScoreEdit();
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afx_msg void OnKillfocusGenericAmmoEdit();
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afx_msg void OnObjCeilingCheck();
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afx_msg void OnObjectFlyThroughRenderedPortals();
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afx_msg void OnNscButton();
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afx_msg void OnDsmpbdCheck();
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afx_msg void OnGenericAmbient();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_WORLDOBJECTSGENERICDIALOG_H__631E2882_0E6D_11D1_86CC_004033312F7C__INCLUDED_)
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