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https://github.com/kevinbentley/Descent3.git
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c6da74b069
* Begin by marking functions and variables as static when needed. * More work. * More work. * More pokes. * More work. * More work. * Initial work on the netgames. * Revert changes to the license header on source files. * clutter.cpp poke. * One final poke. * Move some declarations to headers: Move paged_in_count and paged_in_num to gamesequence.h Move DoneLightInstance and StartLightInstance to polymodel.h * Look over the AI script/plug-ins. * Going over the changes one last time. * Fix rebase errors. * More migration from bare statics to static inlines.
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Descent Developers
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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#include <ostream>
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#include "byteswap.h"
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namespace D3 {
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template <class T>
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static inline std::ostream &bin_write(std::ostream &output, T value, bool is_little_endian = true, size_t n = sizeof(T)) {
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value = is_little_endian ? convert_le(value) : convert_be(value);
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output.write(reinterpret_cast<const char *>(&value), n);
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return output;
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}
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} // namespace D3
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