mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
233 lines
5.7 KiB
C++
233 lines
5.7 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* $Logfile: /DescentIII/Main/ui/UISlider.cpp $
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* $Revision: 10 $
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* $Date: 4/14/99 1:53a $
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* $Author: Jeff $
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*
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* Slider code
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*
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* $Log: /DescentIII/Main/ui/UISlider.cpp $
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*
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* 10 4/14/99 1:53a Jeff
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* fixed case mismatched #includes
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*
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* 9 12/02/98 11:45a Samir
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* small fixes to slider control.
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*
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* 8 10/19/98 6:30p Jeff
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* changes made for detail variables. Put in preset values. Preset
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* options. Removed terrain_cast from detail. Put new callbacks in
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* UIListBox and UISlider
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*
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* 7 9/01/98 4:33p Samir
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* improved mouse handling of sliders.
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*
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* 6 3/10/98 7:25p Samir
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* Allow customization of visual slider.
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*
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* 5 3/04/98 12:08p Samir
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* Slider fixed.
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*
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* 4 1/30/98 7:05p Samir
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* Each gadget now has their own coordinate system.
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*
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* 3 1/18/98 4:24p Samir
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* Fixed up scrolling sliders.
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*
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* 2 1/13/98 4:28p Samir
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* Added sliders.
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*
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* 1 1/09/98 12:00p Samir
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* Initial revision
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*
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* $NoKeywords: $
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*/
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#include "UIlib.h"
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// Construction and destruction
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UISlider::UISlider() {
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switch_item = slider_item = NULL;
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selectchange_fn = NULL;
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selectchange_id_fn = NULL;
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m_callbackptr = NULL;
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}
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UISlider::~UISlider() {}
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#define SLIDER_BUTTON_WIDTH (switch_item->width() ? switch_item->width() : 16)
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#define SLIDER_BUTTON_HEIGHT (switch_item->height() ? switch_item->height() : 16)
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void UISlider::Create(UIWindow *parent, int id, int x, int y, int w, int h, int flags) {
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ASSERT(w > 0);
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m_Pos = 0;
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m_Range = 1;
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selectchange_fn = NULL;
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selectchange_id_fn = NULL;
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m_callbackptr = NULL;
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switch_item = UIPrimativeItem(GR_DARKGRAY).CopyUIItem();
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slider_item = UIPrimativeItem(GR_DARKGRAY).CopyUIItem();
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UIGadget::Create(parent, id, x, y, w, h, flags);
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}
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// sets visual characteristics of slider.
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void UISlider::SetSliderSwitchItem(UIItem *item) {
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if (switch_item)
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delete switch_item;
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if (item) {
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switch_item = item->CopyUIItem();
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} else
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switch_item = UIPrimativeItem(GR_DARKGRAY).CopyUIItem();
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}
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void UISlider::SetSliderItem(UIItem *item) {
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if (slider_item)
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delete slider_item;
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if (item) {
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slider_item = item->CopyUIItem();
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} else
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slider_item = UIPrimativeItem(GR_DARKGRAY).CopyUIItem();
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}
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// settings
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void UISlider::SetRange(int range) {
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ASSERT(range > 0);
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m_Range = range;
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m_IntervalWidth = ((float)m_PixelWidth) / ((float)m_Range);
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}
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// called from outside gadget hierarchy.
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// override: called when resized or before drawing.
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void UISlider::OnFormat() {
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if (slider_item->width() == 0)
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m_W = GetSavedW();
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else
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m_W = slider_item->width();
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if (switch_item->height() == 0)
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m_H = GetSavedH();
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else
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m_H = switch_item->height();
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m_PixelWidth = m_W - SLIDER_BUTTON_WIDTH;
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m_IntervalWidth = ((float)m_PixelWidth) / ((float)m_Range);
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switch_w = SLIDER_BUTTON_WIDTH;
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switch_h = SLIDER_BUTTON_HEIGHT;
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UIGadget::OnFormat();
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}
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// behavior when gadget is being destroyed.
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void UISlider::OnDestroy() {
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if (slider_item)
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delete slider_item;
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if (switch_item)
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delete switch_item;
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}
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// behavior when gadget is being drawn.
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void UISlider::OnDraw() {
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// draw the slider region and the slider switch
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switch_x = (int)((float)m_Pos * (float)m_IntervalWidth);
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switch_y = 0;
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if (slider_item->width())
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slider_item->draw(0, switch_y + (SLIDER_BUTTON_HEIGHT / 2) - slider_item->height() / 2);
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else
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slider_item->draw(0, switch_y + (SLIDER_BUTTON_HEIGHT / 2) - 1, m_W, 3);
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if (switch_item->width())
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switch_item->draw(switch_x, switch_y);
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else
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switch_item->draw(switch_x, switch_y, SLIDER_BUTTON_WIDTH, SLIDER_BUTTON_HEIGHT);
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}
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// behavior when key is pressed.
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void UISlider::OnKeyDown(int key) {
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if (key == KEY_LEFT && m_Pos > 0) {
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m_Pos--;
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OnSelect();
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} else if (key == KEY_RIGHT && m_Pos < m_Range) {
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m_Pos++;
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OnSelect();
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}
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}
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// behavior when key is released.
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void UISlider::OnKeyUp(int key) {}
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// behavior when mouse button is pressed.
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void UISlider::OnMouseBtnDown(int btn) {
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if (btn == UILMSEBTN) {
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int x, new_pos; // within gadget.
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// determine where in slider the new switch should go.
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LOCK_FOCUS(this);
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x = SCREEN_TO_GAD_X(this, UI_input.mx);
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if (x < 0)
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x = 0;
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if (x > m_W)
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x = m_W;
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new_pos = (int)(((float)x) / ((float)m_IntervalWidth));
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if (new_pos < 0)
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new_pos = 0;
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else if (new_pos >= m_Range)
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new_pos = m_Range - 1;
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if (new_pos != m_Pos) {
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// mprintf((0, "x=%d, interval=%d, pos=%d\n", x, m_IntervalWidth, new_pos));
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OnSelect();
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}
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m_Pos = new_pos;
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}
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}
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// behavior when mouse button is released.
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void UISlider::OnMouseBtnUp(int btn) {
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if (btn == UILMSEBTN)
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UNLOCK_FOCUS(this);
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}
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void UISlider::OnSelect() {
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if (selectchange_fn) {
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(*selectchange_fn)(m_Pos);
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}
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if (selectchange_id_fn) {
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(*selectchange_id_fn)(GetID(), m_callbackptr);
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}
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UIGadget::OnSelect();
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}
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void UISlider::SetSelectChangeCallback(void (*fn)(int)) { selectchange_fn = fn; }
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void UISlider::SetSelectChangeCallback(void (*fn)(int, void *), void *ptr) {
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selectchange_id_fn = fn;
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m_callbackptr = ptr;
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} |