mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
492 lines
12 KiB
C++
492 lines
12 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cstring>
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#include "movie.h"
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#include "mvelib.h"
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#include "pserror.h"
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#include "renderer.h"
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#include "application.h"
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#include "ddio.h"
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#include "ddvid.h"
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#include "grtext.h"
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#include "mem.h"
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#include "bitmap.h"
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#include "gamefont.h"
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#include "game.h"
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namespace {
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MovieFrameCallback_fp Movie_callback = nullptr;
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uint16_t CurrentPalette[256];
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int Movie_bm_handle = -1;
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uint32_t Movie_current_framenum = 0;
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bool Movie_looping = false;
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} // namespace
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static void *CallbackAlloc(uint32_t size);
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static void CallbackFree(void *p);
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static uint32_t CallbackFileRead(void *stream, void *pBuffer, uint32_t bufferCount);
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static void InitializePalette();
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static void CallbackSetPalette(const uint8_t *pBuffer, uint32_t start, uint32_t count);
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static void CallbackShowFrame(uint8_t *buf, uint32_t bufw, uint32_t bufh, uint32_t sx,
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uint32_t sy, uint32_t w, uint32_t h, uint32_t dstx, uint32_t dsty,
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uint32_t hicolor);
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#ifndef NO_MOVIES
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static bool mve_InitSound();
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static void mve_CloseSound();
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#endif
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// sets the directory where movies are stored
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int mve_Init(const char *dir, const char *sndcard) {
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#ifndef NO_MOVIES
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return MVELIB_NOERROR;
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#else
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return MVELIB_INIT_ERROR;
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#endif
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}
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// callback called per frame of playback of movies.
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void mve_SetCallback(MovieFrameCallback_fp callBack) {
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#ifndef NO_MOVIES
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Movie_callback = callBack;
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#endif
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}
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// used to tell movie library how to render movies.
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void mve_SetRenderProperties(int16_t x, int16_t y, int16_t w, int16_t h, renderer_type type, bool hicolor) {}
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#ifdef __LINUX__
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// locates the case-sensitive movie file name
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std::filesystem::path mve_FindMovieFileRealName(const std::filesystem::path &movie) {
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// split into directory and file...
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std::filesystem::path t_file = movie.filename();
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std::filesystem::path t_dir = movie.parent_path();
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std::filesystem::path t_out;
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// found a directory?
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if (!t_dir.empty()) {
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// map the bits (or fail)
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t_out = cf_FindRealFileNameCaseInsensitive(t_file, t_dir);
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if (t_out.empty())
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return t_out;
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// re-assemble
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return (t_dir / t_out);
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} else {
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// just a file, map that
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t_out = cf_FindRealFileNameCaseInsensitive(t_file);
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if (t_out.empty())
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return t_out;
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// re-assemble
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return t_out;
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}
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}
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#endif
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// plays a movie using the current screen.
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int mve_PlayMovie(const std::filesystem::path &pMovieName, oeApplication *pApp) {
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#ifndef NO_MOVIES
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// first, find that movie..
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std::filesystem::path real_name;
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#ifdef __LINUX__
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real_name = mve_FindMovieFileRealName(pMovieName);
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if (real_name.empty()) {
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mprintf(0, "MOVIE: No such file %s\n", pMovieName.u8string().c_str());
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return MVELIB_FILE_ERROR;
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}
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#else
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real_name = pMovieName;
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#endif
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// open movie file.
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FILE *hFile = fopen(real_name.u8string().c_str(), "rb");
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if (hFile == nullptr) {
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mprintf(0, "MOVIE: Unable to open %s\n", real_name.u8string().c_str());
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return MVELIB_FILE_ERROR;
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}
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// setup
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MVE_sfCallbacks(CallbackShowFrame);
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MVE_memCallbacks(CallbackAlloc, CallbackFree);
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MVE_ioCallbacks(CallbackFileRead);
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MVE_palCallbacks(CallbackSetPalette);
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InitializePalette();
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Movie_bm_handle = -1;
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if (!mve_InitSound()) {
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mprintf(0, "Failed to initialize sound\n");
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fclose(hFile);
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return MVELIB_INIT_ERROR;
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}
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MVESTREAM *mve = MVE_rmPrepMovie(hFile, -1, -1, 0);
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if (mve == nullptr) {
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mprintf(0, "Failed to prepMovie %s\n", pMovieName.u8string().c_str());
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fclose(hFile);
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mve_CloseSound();
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return MVELIB_INIT_ERROR;
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}
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bool aborted = false;
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Movie_current_framenum = 0;
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int result;
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while ((result = MVE_rmStepMovie(mve)) == 0) {
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// let the OS do its thing
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pApp->defer();
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// check for bail
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int key = ddio_KeyInKey();
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if (key == KEY_ESC) {
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aborted = true;
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break;
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}
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}
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// free our bitmap
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if (Movie_bm_handle != -1) {
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bm_FreeBitmap(Movie_bm_handle);
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Movie_bm_handle = -1;
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}
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// close our file handle
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fclose(hFile);
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// determine the return code
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int err = MVELIB_NOERROR;
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if (aborted) {
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err = MVELIB_PLAYBACK_ABORTED;
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} else if (result != MVE_ERR_EOF) {
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err = MVELIB_PLAYBACK_ERROR;
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}
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// cleanup and shutdown
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MVE_rmEndMovie(mve);
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// reset sound
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mve_CloseSound();
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// return out
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return err;
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#else
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return MVELIB_INIT_ERROR;
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#endif
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}
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void *CallbackAlloc(uint32_t size) { return mem_malloc(size); }
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void CallbackFree(void *p) { mem_free(p); }
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uint32_t CallbackFileRead(void *stream, void *pBuffer, uint32_t bufferCount) {
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uint32_t numRead = fread(pBuffer, 1, bufferCount, (FILE *)stream);
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return (numRead == bufferCount) ? 1 : 0;
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}
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void InitializePalette() {
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for (unsigned short & i : CurrentPalette) {
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i = OPAQUE_FLAG | GR_RGB16(0, 0, 0);
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}
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}
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void CallbackSetPalette(const uint8_t *pBuffer, uint32_t start, uint32_t count) {
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#ifndef NO_MOVIES
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pBuffer += start * 3;
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for (uint32_t i = 0; i < count; ++i) {
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uint32_t r = pBuffer[0] << 2;
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uint32_t g = pBuffer[1] << 2;
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uint32_t b = pBuffer[2] << 2;
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pBuffer += 3;
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CurrentPalette[start + i] = OPAQUE_FLAG | GR_RGB16(r, g, b);
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}
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#endif
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}
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int NextPow2(int n) {
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n--;
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n |= n >> 1;
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n |= n >> 2;
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n |= n >> 4;
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n |= n >> 8;
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n |= n >> 16;
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n++;
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return n;
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}
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#ifndef NO_MOVIES
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void BlitToMovieBitmap(uint8_t *buf, uint32_t bufw, uint32_t bufh, uint32_t hicolor,
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bool usePow2Texture, int &texW, int &texH) {
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// get some sizes
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int drawWidth = bufw;
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int drawHeight = bufh;
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if (usePow2Texture) {
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int wPow2 = NextPow2(drawWidth);
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int hPow2 = NextPow2(drawHeight);
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int texSize = (wPow2 > hPow2) ? wPow2 : hPow2;
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texW = texSize;
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texH = texSize;
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} else {
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texW = drawWidth;
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texH = drawHeight;
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}
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if (Movie_bm_handle == -1) {
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// Allocate our bitmap
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Movie_bm_handle = bm_AllocBitmap(texW, texH, 0);
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}
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uint16_t *pPixelData = (uint16_t *)bm_data(Movie_bm_handle, 0);
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GameBitmaps[Movie_bm_handle].flags |= BF_CHANGED;
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if (hicolor) {
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uint16_t *wBuf = (uint16_t *)buf;
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for (int y = 0; y < drawHeight; ++y) {
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for (int x = 0; x < drawWidth; ++x) {
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uint16_t col16 = *wBuf++;
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// Convert to RGB555
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pPixelData[x] = col16 | OPAQUE_FLAG;
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}
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pPixelData += texW;
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}
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} else {
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for (int y = 0; y < drawHeight; ++y) {
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for (int x = 0; x < drawWidth; ++x) {
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uint8_t palIndex = *buf++;
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pPixelData[x] = CurrentPalette[palIndex];
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}
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pPixelData += texW;
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}
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}
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}
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void CallbackShowFrame(uint8_t *buf, uint32_t bufw, uint32_t bufh, uint32_t sx, uint32_t sy,
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uint32_t w, uint32_t h, uint32_t dstx, uint32_t dsty, uint32_t hicolor) {
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// prepare our bitmap
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int texW, texH;
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BlitToMovieBitmap(buf, bufw, bufh, hicolor, true, texW, texH);
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// calculate UVs from texture
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unsigned int drawWidth = bufw;
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unsigned int drawHeight = bufh;
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float u = float(drawWidth - 1) / float(texW - 1);
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float v = float(drawHeight - 1) / float(texH - 1);
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StartFrame(0, 0, 640, 480, false);
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rend_ClearScreen(GR_BLACK);
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rend_SetAlphaType(AT_CONSTANT);
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rend_SetAlphaValue(255);
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rend_SetLighting(LS_NONE);
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rend_SetColorModel(CM_MONO);
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rend_SetOverlayType(OT_NONE);
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rend_SetWrapType(WT_CLAMP);
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rend_SetFiltering(0);
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rend_SetZBufferState(0);
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rend_DrawScaledBitmap(dstx, dsty, dstx + drawWidth, dsty + drawHeight, Movie_bm_handle, 0.0f, 0.0f, u, v);
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rend_SetFiltering(1);
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rend_SetZBufferState(1);
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// call our callback
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if (Movie_callback != nullptr) {
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Movie_callback(dstx, dsty, Movie_current_framenum);
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}
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++Movie_current_framenum;
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EndFrame();
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rend_Flip();
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}
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// This callback is same as CallbackShowFrame() but don't flip renderer at end, so there no flickering
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void CallbackShowFrameNoFlip(unsigned char *buf, unsigned int bufw, unsigned int bufh, unsigned int sx, unsigned int sy,
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unsigned int w, unsigned int h, unsigned int dstx, unsigned int dsty, unsigned int hicolor) {
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// prepare our bitmap
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int texW, texH;
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BlitToMovieBitmap(buf, bufw, bufh, hicolor, true, texW, texH);
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// calculate UVs from texture
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unsigned int drawWidth = bufw;
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unsigned int drawHeight = bufh;
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float u = float(drawWidth - 1) / float(texW - 1);
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float v = float(drawHeight - 1) / float(texH - 1);
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StartFrame(0, 0, 640, 480, false);
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rend_ClearScreen(GR_BLACK);
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rend_SetAlphaType(AT_CONSTANT);
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rend_SetAlphaValue(255);
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rend_SetLighting(LS_NONE);
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rend_SetColorModel(CM_MONO);
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rend_SetOverlayType(OT_NONE);
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rend_SetWrapType(WT_CLAMP);
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rend_SetFiltering(0);
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rend_SetZBufferState(0);
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rend_DrawScaledBitmap(dstx, dsty, dstx + drawWidth, dsty + drawHeight, Movie_bm_handle, 0.0f, 0.0f, u, v);
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rend_SetFiltering(1);
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rend_SetZBufferState(1);
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// call our callback
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if (Movie_callback != nullptr) {
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Movie_callback(dstx, dsty, Movie_current_framenum);
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}
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++Movie_current_framenum;
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EndFrame();
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}
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#endif
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intptr_t mve_SequenceStart(const char *mvename, void *fhandle, oeApplication *app, bool looping) {
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#ifndef NO_MOVIES
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// first, find that movie..
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std::filesystem::path real_name;
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#ifdef __LINUX__
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real_name = mve_FindMovieFileRealName(mvename);
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if (real_name.empty()) {
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mprintf(0, "MOVIE: No such file %s\n", mvename);
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fhandle = nullptr;
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return 0;
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}
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#else
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real_name = mvename;
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#endif
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fhandle = fopen(real_name.u8string().c_str(), "rb");
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if (fhandle == nullptr) {
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mprintf(1, "MOVIE: Unable to open %s\n", real_name.u8string().c_str());
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return 0;
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}
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// setup
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MVE_memCallbacks(CallbackAlloc, CallbackFree);
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MVE_ioCallbacks(CallbackFileRead);
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MVE_sfCallbacks(CallbackShowFrameNoFlip);
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MVE_palCallbacks(CallbackSetPalette);
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InitializePalette();
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Movie_bm_handle = -1;
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Movie_looping = looping;
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// let the render know we will be copying bitmaps to framebuffer (or something)
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rend_SetFrameBufferCopyState(true);
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MVESTREAM *mve = MVE_rmPrepMovie(fhandle, -1, -1, 0);
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if (mve == nullptr) {
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mprintf(0, "Failed to PrepMovie %s\n", mvename);
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fclose((FILE *)fhandle);
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return MVELIB_INIT_ERROR;
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}
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return (intptr_t)mve;
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#else
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return nullptr;
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#endif
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}
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intptr_t mve_SequenceFrame(intptr_t handle, void *fhandle, bool sequence, int *bm_handle) {
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#ifndef NO_MOVIES
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if (bm_handle) {
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*bm_handle = -1;
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}
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if (handle == -1) {
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return -1;
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}
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static unsigned sw = 0, sh = 0, hicolor = 0;
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int err = 0;
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reread_frame:
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// get the next frame of data
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uint8_t *pBuffer = nullptr;
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err = MVE_rmStepMovie((MVESTREAM *)handle);
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if (err == 0) {
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// blit to bitmap
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int texW, texH;
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BlitToMovieBitmap(pBuffer, sw, sh, hicolor, false, texW, texH);
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if (bm_handle) {
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*bm_handle = Movie_bm_handle;
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}
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return handle;
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}
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if (Movie_looping && err == MVE_ERR_EOF) {
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mve_reset((MVESTREAM *)handle);
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sequence = true;
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goto reread_frame;
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}
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return -1;
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#else
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return -1;
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#endif
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}
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bool mve_SequenceClose(intptr_t hMovie, void *hFile) {
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#ifndef NO_MOVIES
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if (hMovie == -1)
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return false;
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MVE_rmEndMovie((MVESTREAM *)hMovie);
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// free our bitmap
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if (Movie_bm_handle != -1) {
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bm_FreeBitmap(Movie_bm_handle);
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Movie_bm_handle = -1;
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}
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// We're no longer needing this
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rend_SetFrameBufferCopyState(false);
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return true;
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#else
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return false;
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#endif
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}
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void mve_Puts(int16_t x, int16_t y, ddgr_color col, const char *txt) {
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grtext_SetFont(BRIEFING_FONT);
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grtext_SetColor(col);
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grtext_SetAlpha(255);
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grtext_SetFlags(GRTEXTFLAG_SHADOW);
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grtext_CenteredPrintf(0, y, txt);
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grtext_Flush();
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}
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void mve_ClearRect(int16_t x1, int16_t y1, int16_t x2, int16_t y2) {
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// Note: I can not figure out how to clear, and then write over it with text. It always covers my text!
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// rend_FillRect( GR_BLACK, x1, y1, x2, y2 );
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}
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#ifndef NO_MOVIES
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bool mve_InitSound() {
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MVE_sndInit(1);
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return true;
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}
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void mve_CloseSound() {
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// TODO: close the driver out
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}
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#endif
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