Descent3/movie/d3movie.cpp

492 lines
12 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstring>
#include "movie.h"
#include "mvelib.h"
#include "pserror.h"
#include "renderer.h"
#include "application.h"
#include "ddio.h"
#include "ddvid.h"
#include "grtext.h"
#include "mem.h"
#include "bitmap.h"
#include "gamefont.h"
#include "game.h"
namespace {
MovieFrameCallback_fp Movie_callback = nullptr;
uint16_t CurrentPalette[256];
int Movie_bm_handle = -1;
uint32_t Movie_current_framenum = 0;
bool Movie_looping = false;
} // namespace
static void *CallbackAlloc(uint32_t size);
static void CallbackFree(void *p);
static uint32_t CallbackFileRead(void *stream, void *pBuffer, uint32_t bufferCount);
static void InitializePalette();
static void CallbackSetPalette(const uint8_t *pBuffer, uint32_t start, uint32_t count);
static void CallbackShowFrame(uint8_t *buf, uint32_t bufw, uint32_t bufh, uint32_t sx,
uint32_t sy, uint32_t w, uint32_t h, uint32_t dstx, uint32_t dsty,
uint32_t hicolor);
#ifndef NO_MOVIES
static bool mve_InitSound();
static void mve_CloseSound();
#endif
// sets the directory where movies are stored
int mve_Init(const char *dir, const char *sndcard) {
#ifndef NO_MOVIES
return MVELIB_NOERROR;
#else
return MVELIB_INIT_ERROR;
#endif
}
// callback called per frame of playback of movies.
void mve_SetCallback(MovieFrameCallback_fp callBack) {
#ifndef NO_MOVIES
Movie_callback = callBack;
#endif
}
// used to tell movie library how to render movies.
void mve_SetRenderProperties(int16_t x, int16_t y, int16_t w, int16_t h, renderer_type type, bool hicolor) {}
#ifdef __LINUX__
// locates the case-sensitive movie file name
std::filesystem::path mve_FindMovieFileRealName(const std::filesystem::path &movie) {
// split into directory and file...
std::filesystem::path t_file = movie.filename();
std::filesystem::path t_dir = movie.parent_path();
std::filesystem::path t_out;
// found a directory?
if (!t_dir.empty()) {
// map the bits (or fail)
t_out = cf_FindRealFileNameCaseInsensitive(t_file, t_dir);
if (t_out.empty())
return t_out;
// re-assemble
return (t_dir / t_out);
} else {
// just a file, map that
t_out = cf_FindRealFileNameCaseInsensitive(t_file);
if (t_out.empty())
return t_out;
// re-assemble
return t_out;
}
}
#endif
// plays a movie using the current screen.
int mve_PlayMovie(const std::filesystem::path &pMovieName, oeApplication *pApp) {
#ifndef NO_MOVIES
// first, find that movie..
std::filesystem::path real_name;
#ifdef __LINUX__
real_name = mve_FindMovieFileRealName(pMovieName);
if (real_name.empty()) {
mprintf(0, "MOVIE: No such file %s\n", pMovieName.u8string().c_str());
return MVELIB_FILE_ERROR;
}
#else
real_name = pMovieName;
#endif
// open movie file.
FILE *hFile = fopen(real_name.u8string().c_str(), "rb");
if (hFile == nullptr) {
mprintf(0, "MOVIE: Unable to open %s\n", real_name.u8string().c_str());
return MVELIB_FILE_ERROR;
}
// setup
MVE_sfCallbacks(CallbackShowFrame);
MVE_memCallbacks(CallbackAlloc, CallbackFree);
MVE_ioCallbacks(CallbackFileRead);
MVE_palCallbacks(CallbackSetPalette);
InitializePalette();
Movie_bm_handle = -1;
if (!mve_InitSound()) {
mprintf(0, "Failed to initialize sound\n");
fclose(hFile);
return MVELIB_INIT_ERROR;
}
MVESTREAM *mve = MVE_rmPrepMovie(hFile, -1, -1, 0);
if (mve == nullptr) {
mprintf(0, "Failed to prepMovie %s\n", pMovieName.u8string().c_str());
fclose(hFile);
mve_CloseSound();
return MVELIB_INIT_ERROR;
}
bool aborted = false;
Movie_current_framenum = 0;
int result;
while ((result = MVE_rmStepMovie(mve)) == 0) {
// let the OS do its thing
pApp->defer();
// check for bail
int key = ddio_KeyInKey();
if (key == KEY_ESC) {
aborted = true;
break;
}
}
// free our bitmap
if (Movie_bm_handle != -1) {
bm_FreeBitmap(Movie_bm_handle);
Movie_bm_handle = -1;
}
// close our file handle
fclose(hFile);
// determine the return code
int err = MVELIB_NOERROR;
if (aborted) {
err = MVELIB_PLAYBACK_ABORTED;
} else if (result != MVE_ERR_EOF) {
err = MVELIB_PLAYBACK_ERROR;
}
// cleanup and shutdown
MVE_rmEndMovie(mve);
// reset sound
mve_CloseSound();
// return out
return err;
#else
return MVELIB_INIT_ERROR;
#endif
}
void *CallbackAlloc(uint32_t size) { return mem_malloc(size); }
void CallbackFree(void *p) { mem_free(p); }
uint32_t CallbackFileRead(void *stream, void *pBuffer, uint32_t bufferCount) {
uint32_t numRead = fread(pBuffer, 1, bufferCount, (FILE *)stream);
return (numRead == bufferCount) ? 1 : 0;
}
void InitializePalette() {
for (unsigned short & i : CurrentPalette) {
i = OPAQUE_FLAG | GR_RGB16(0, 0, 0);
}
}
void CallbackSetPalette(const uint8_t *pBuffer, uint32_t start, uint32_t count) {
#ifndef NO_MOVIES
pBuffer += start * 3;
for (uint32_t i = 0; i < count; ++i) {
uint32_t r = pBuffer[0] << 2;
uint32_t g = pBuffer[1] << 2;
uint32_t b = pBuffer[2] << 2;
pBuffer += 3;
CurrentPalette[start + i] = OPAQUE_FLAG | GR_RGB16(r, g, b);
}
#endif
}
int NextPow2(int n) {
n--;
n |= n >> 1;
n |= n >> 2;
n |= n >> 4;
n |= n >> 8;
n |= n >> 16;
n++;
return n;
}
#ifndef NO_MOVIES
void BlitToMovieBitmap(uint8_t *buf, uint32_t bufw, uint32_t bufh, uint32_t hicolor,
bool usePow2Texture, int &texW, int &texH) {
// get some sizes
int drawWidth = bufw;
int drawHeight = bufh;
if (usePow2Texture) {
int wPow2 = NextPow2(drawWidth);
int hPow2 = NextPow2(drawHeight);
int texSize = (wPow2 > hPow2) ? wPow2 : hPow2;
texW = texSize;
texH = texSize;
} else {
texW = drawWidth;
texH = drawHeight;
}
if (Movie_bm_handle == -1) {
// Allocate our bitmap
Movie_bm_handle = bm_AllocBitmap(texW, texH, 0);
}
uint16_t *pPixelData = (uint16_t *)bm_data(Movie_bm_handle, 0);
GameBitmaps[Movie_bm_handle].flags |= BF_CHANGED;
if (hicolor) {
uint16_t *wBuf = (uint16_t *)buf;
for (int y = 0; y < drawHeight; ++y) {
for (int x = 0; x < drawWidth; ++x) {
uint16_t col16 = *wBuf++;
// Convert to RGB555
pPixelData[x] = col16 | OPAQUE_FLAG;
}
pPixelData += texW;
}
} else {
for (int y = 0; y < drawHeight; ++y) {
for (int x = 0; x < drawWidth; ++x) {
uint8_t palIndex = *buf++;
pPixelData[x] = CurrentPalette[palIndex];
}
pPixelData += texW;
}
}
}
void CallbackShowFrame(uint8_t *buf, uint32_t bufw, uint32_t bufh, uint32_t sx, uint32_t sy,
uint32_t w, uint32_t h, uint32_t dstx, uint32_t dsty, uint32_t hicolor) {
// prepare our bitmap
int texW, texH;
BlitToMovieBitmap(buf, bufw, bufh, hicolor, true, texW, texH);
// calculate UVs from texture
unsigned int drawWidth = bufw;
unsigned int drawHeight = bufh;
float u = float(drawWidth - 1) / float(texW - 1);
float v = float(drawHeight - 1) / float(texH - 1);
StartFrame(0, 0, 640, 480, false);
rend_ClearScreen(GR_BLACK);
rend_SetAlphaType(AT_CONSTANT);
rend_SetAlphaValue(255);
rend_SetLighting(LS_NONE);
rend_SetColorModel(CM_MONO);
rend_SetOverlayType(OT_NONE);
rend_SetWrapType(WT_CLAMP);
rend_SetFiltering(0);
rend_SetZBufferState(0);
rend_DrawScaledBitmap(dstx, dsty, dstx + drawWidth, dsty + drawHeight, Movie_bm_handle, 0.0f, 0.0f, u, v);
rend_SetFiltering(1);
rend_SetZBufferState(1);
// call our callback
if (Movie_callback != nullptr) {
Movie_callback(dstx, dsty, Movie_current_framenum);
}
++Movie_current_framenum;
EndFrame();
rend_Flip();
}
// This callback is same as CallbackShowFrame() but don't flip renderer at end, so there no flickering
void CallbackShowFrameNoFlip(unsigned char *buf, unsigned int bufw, unsigned int bufh, unsigned int sx, unsigned int sy,
unsigned int w, unsigned int h, unsigned int dstx, unsigned int dsty, unsigned int hicolor) {
// prepare our bitmap
int texW, texH;
BlitToMovieBitmap(buf, bufw, bufh, hicolor, true, texW, texH);
// calculate UVs from texture
unsigned int drawWidth = bufw;
unsigned int drawHeight = bufh;
float u = float(drawWidth - 1) / float(texW - 1);
float v = float(drawHeight - 1) / float(texH - 1);
StartFrame(0, 0, 640, 480, false);
rend_ClearScreen(GR_BLACK);
rend_SetAlphaType(AT_CONSTANT);
rend_SetAlphaValue(255);
rend_SetLighting(LS_NONE);
rend_SetColorModel(CM_MONO);
rend_SetOverlayType(OT_NONE);
rend_SetWrapType(WT_CLAMP);
rend_SetFiltering(0);
rend_SetZBufferState(0);
rend_DrawScaledBitmap(dstx, dsty, dstx + drawWidth, dsty + drawHeight, Movie_bm_handle, 0.0f, 0.0f, u, v);
rend_SetFiltering(1);
rend_SetZBufferState(1);
// call our callback
if (Movie_callback != nullptr) {
Movie_callback(dstx, dsty, Movie_current_framenum);
}
++Movie_current_framenum;
EndFrame();
}
#endif
intptr_t mve_SequenceStart(const char *mvename, void *fhandle, oeApplication *app, bool looping) {
#ifndef NO_MOVIES
// first, find that movie..
std::filesystem::path real_name;
#ifdef __LINUX__
real_name = mve_FindMovieFileRealName(mvename);
if (real_name.empty()) {
mprintf(0, "MOVIE: No such file %s\n", mvename);
fhandle = nullptr;
return 0;
}
#else
real_name = mvename;
#endif
fhandle = fopen(real_name.u8string().c_str(), "rb");
if (fhandle == nullptr) {
mprintf(1, "MOVIE: Unable to open %s\n", real_name.u8string().c_str());
return 0;
}
// setup
MVE_memCallbacks(CallbackAlloc, CallbackFree);
MVE_ioCallbacks(CallbackFileRead);
MVE_sfCallbacks(CallbackShowFrameNoFlip);
MVE_palCallbacks(CallbackSetPalette);
InitializePalette();
Movie_bm_handle = -1;
Movie_looping = looping;
// let the render know we will be copying bitmaps to framebuffer (or something)
rend_SetFrameBufferCopyState(true);
MVESTREAM *mve = MVE_rmPrepMovie(fhandle, -1, -1, 0);
if (mve == nullptr) {
mprintf(0, "Failed to PrepMovie %s\n", mvename);
fclose((FILE *)fhandle);
return MVELIB_INIT_ERROR;
}
return (intptr_t)mve;
#else
return nullptr;
#endif
}
intptr_t mve_SequenceFrame(intptr_t handle, void *fhandle, bool sequence, int *bm_handle) {
#ifndef NO_MOVIES
if (bm_handle) {
*bm_handle = -1;
}
if (handle == -1) {
return -1;
}
static unsigned sw = 0, sh = 0, hicolor = 0;
int err = 0;
reread_frame:
// get the next frame of data
uint8_t *pBuffer = nullptr;
err = MVE_rmStepMovie((MVESTREAM *)handle);
if (err == 0) {
// blit to bitmap
int texW, texH;
BlitToMovieBitmap(pBuffer, sw, sh, hicolor, false, texW, texH);
if (bm_handle) {
*bm_handle = Movie_bm_handle;
}
return handle;
}
if (Movie_looping && err == MVE_ERR_EOF) {
mve_reset((MVESTREAM *)handle);
sequence = true;
goto reread_frame;
}
return -1;
#else
return -1;
#endif
}
bool mve_SequenceClose(intptr_t hMovie, void *hFile) {
#ifndef NO_MOVIES
if (hMovie == -1)
return false;
MVE_rmEndMovie((MVESTREAM *)hMovie);
// free our bitmap
if (Movie_bm_handle != -1) {
bm_FreeBitmap(Movie_bm_handle);
Movie_bm_handle = -1;
}
// We're no longer needing this
rend_SetFrameBufferCopyState(false);
return true;
#else
return false;
#endif
}
void mve_Puts(int16_t x, int16_t y, ddgr_color col, const char *txt) {
grtext_SetFont(BRIEFING_FONT);
grtext_SetColor(col);
grtext_SetAlpha(255);
grtext_SetFlags(GRTEXTFLAG_SHADOW);
grtext_CenteredPrintf(0, y, txt);
grtext_Flush();
}
void mve_ClearRect(int16_t x1, int16_t y1, int16_t x2, int16_t y2) {
// Note: I can not figure out how to clear, and then write over it with text. It always covers my text!
// rend_FillRect( GR_BLACK, x1, y1, x2, y2 );
}
#ifndef NO_MOVIES
bool mve_InitSound() {
MVE_sndInit(1);
return true;
}
void mve_CloseSound() {
// TODO: close the driver out
}
#endif