mirror of
https://github.com/kevinbentley/Descent3.git
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c6eb9a8908
Now this is cross-platform playback.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Descent Developers
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LIBMVE_MOVIE_SOUND_H_
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#define LIBMVE_MOVIE_SOUND_H_
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#include <SDL_audio.h>
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#include "sound_interface.h"
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namespace D3 {
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class MovieSoundDevice : ISoundDevice {
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private:
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SDL_AudioDeviceID m_device_id = 0;
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public:
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MovieSoundDevice(int sample_rate, uint16_t sample_size, uint8_t channels, uint32_t buf_size, bool is_compressed);
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~MovieSoundDevice();
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[[nodiscard]] bool IsInitialized() const { return m_device_id > 0; }
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void static SDLAudioCallback(void *userdata, unsigned char *stream, int len);
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void Play() override;
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void Stop() override;
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void Lock() override;
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void Unlock() override;
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using ISoundDevice::GetBuffer;
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using ISoundDevice::IsCompressed;
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};
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}
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#endif // LIBMVE_MOVIE_SOUND_H_
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