mirror of
https://github.com/kevinbentley/Descent3.git
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Descent 3 by Outrage Entertainment
35ba4f15bb
==5009==ERROR: AddressSanitizer: global-buffer-overflow on address 0x000003f700bc at pc 0x000000d89d5f bp 0x7ffe58d270d0 sp 0x7ffe58d270c8 READ of size 4 at 0x000003f700bc thread T0 f0 SortStates(state_limited_element*, int) $GIT/Descent3/render.cpp:3607 f1 DisplayTerrainList(int, bool) $GIT/Descent3/terrainrender.cpp:2594 f2 TCAMRenderTerrain() $GIT/Descent3/TelComAutoMap.cpp:658 f3 TCAMCallback $GIT/Descent3/TelComAutoMap.cpp:820 f4 TelcomRenderScreen(bool, bool, unsigned char) $GIT/Descent3/TelCom.cpp:1523 f5 TelComAutoMap(tTelComInfo*) $GIT/Descent3/TelComAutoMap.cpp:357 f6 TelComMain(bool, bool) $GIT/Descent3/TelCom.cpp:690 f7 TelComShow(bool, bool) $GIT/Descent3/TelCom.cpp:854 f8 TelComShow(int, bool, bool) $GIT/Descent3/TelCom.cpp:777 f9 RunGameMenu() $GIT/Descent3/gamesequence.cpp:2085 f10 GameSequencer() $GIT/Descent3/gamesequence.cpp:1218 f11 PlayGame() $GIT/Descent3/game.cpp:834 f12 MainLoop() $GIT/Descent3/descent.cpp:555 f13 Descent3() $GIT/Descent3/descent.cpp:508 f14 oeD3LnxApp::run() $GIT/Descent3/sdlmain.cpp:151 0x000003f700bc is located 56 bytes after global variable 'Num_glows_this_frame' defined in '$GIT/Descent3/render.cpp:193:20' (0x3f70080) of size 4 0x000003f700bc is located 4 bytes before global variable 'State_elements' defined in '$GIT/Descent3/render.cpp:195:23' (0x3f700c0) of size 64000 |
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.github | ||
2dlib | ||
AudioEncode | ||
bitmap | ||
cfile | ||
cmake | ||
dd_grwin32 | ||
dd_video | ||
ddebug | ||
ddio | ||
Descent3 | ||
editor | ||
fix | ||
grtext | ||
legacy | ||
lib | ||
libmve | ||
linux | ||
manage | ||
md5 | ||
mem | ||
misc | ||
model | ||
module | ||
music | ||
netcon | ||
netgames | ||
networking | ||
physics | ||
renderer | ||
rtperformance | ||
scripts | ||
sndlib | ||
stream_audio | ||
tests | ||
third_party | ||
tools | ||
ui | ||
unzip | ||
vecmat | ||
win32 | ||
.clang-format | ||
.clang-format-ignore | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
Brewfile | ||
BUILD.md | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
CMakePresets.json | ||
LICENSE | ||
README.md | ||
THIRD_PARTY.md | ||
USAGE.md | ||
vcpkg.json |
This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.
In order to use this, you must provide your own game files. See the USAGE.md file for details about installation.
To build the game, follow build instructions in the BUILD.md file.
Build or runtime issues should be reported on our GitHub tracker.
Contributing
Anyone can contribute! We have an active Discord presence at Descent Developer Network. Patches should be submitted on GitHub.