Descent3/ui/UICombo.cpp
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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/ui/UICombo.cpp $
* $Revision: 3 $
* $Date: 4/14/99 1:52a $
* $Author: Jeff $
*
*
*
* $Log: /DescentIII/Main/ui/UICombo.cpp $
*
* 3 4/14/99 1:52a Jeff
* fixed case mismatched #includes
*
* 2 3/03/99 2:45p Samir
* use arrows up and down for combo boxes.
*
* 1 9/02/98 6:49p Samir
* New combo box
*
* $NoKeywords: $
*/
#include "UIlib.h"
// ----------------------------------------------------------------------------
// UIComboBox
// A listbox may contain text items, BUT only one will be visible
// Allows the user to scroll through them too.
UIComboBox::UIComboBox() {
m_ItemList = NULL;
m_nItems = 0;
m_Index = 0;
m_ShowUp = false;
m_ShowDown = false;
selectchange_fn = NULL;
}
UIComboBox::~UIComboBox() {}
// creates a combo box
void UIComboBox::Create(UIWindow *parent, int id, int x, int y, int w, int h, int flags) {
m_ItemList = NULL;
m_nItems = 0;
m_Index = 0;
m_ShowUp = false;
m_ShowDown = false;
selectchange_fn = NULL;
m_scrolltimer = 0.0f;
m_scrollstage = 0;
UIGadget::Create(parent, id, x, y, w, h, flags);
m_CX = 1;
m_CY = 1;
m_CX2 = m_W - 1;
m_CY2 = m_H - 1;
}
void UIComboBox::AddItem(const UIItem *item) {
int i;
if ((m_nItems % LISTBOX_BUFFER_SIZE) == 0) {
// dynamically allocated memory for listbox, expand as needed.
UIItem **temp = new UIItem *[m_nItems + LISTBOX_BUFFER_SIZE];
if (m_ItemList) {
for (i = 0; i < m_nItems; i++)
temp[i] = m_ItemList[i];
delete[] m_ItemList;
}
m_ItemList = temp;
}
// copy item passed to list.
m_ItemList[m_nItems++] = (UIItem *)item;
}
// removes an item from the list.
void UIComboBox::RemoveItem(const UIItem *item) {
int i, j;
for (i = 0; i < m_nItems; i++) {
if (item == m_ItemList[i]) {
for (j = i; j < (m_nItems - 1); j++)
m_ItemList[j] = m_ItemList[j + 1];
m_nItems--;
break;
}
}
}
// empties combobox
void UIComboBox::RemoveAll() { m_Index = m_nItems = 0; }
// selects the given item in the list.
void UIComboBox::SelectItem(const UIItem *item) {
int i;
for (i = 0; i < m_nItems; i++) {
if (item == m_ItemList[i]) {
SetSelectedIndex(i);
break;
}
}
}
// returns the item at listbox index given.
UIItem *UIComboBox::GetItem(int index) const { return (index < m_nItems) ? m_ItemList[index] : NULL; }
// sets the selected index.
void UIComboBox::SetSelectedIndex(int index) {
if (index < m_nItems) {
m_Index = index;
if (selectchange_fn)
(*selectchange_fn)(index);
}
}
void UIComboBox::SetSelectChangeCallback(void (*fn)(int)) { selectchange_fn = fn; }
// called from outside gadget hierarchy.
void UIComboBox::OnDestroy() {
UIGadget::OnDestroy();
if (m_ItemList)
delete[] m_ItemList;
m_ItemList = NULL;
}
// behavior when gadget is being drawn.
void UIComboBox::OnDraw() {
UITextItem uarrow;
UITextItem darrow;
char arrowbuf[2];
if (m_Flags & UIF_BORDER)
ui_DrawBox(GR_WHITE, 0, 0, m_W, m_H);
// draw all items in box that can be visible.
int x = m_CX;
int y = m_CY;
if (!m_nItems)
return;
snprintf(arrowbuf, sizeof(arrowbuf), "%c", UI_UP_ARROW_CHAR);
uarrow = UITextItem(arrowbuf, m_ItemList[m_Index]->get_color(), 255);
snprintf(arrowbuf, sizeof(arrowbuf), "%c", UI_DOWN_ARROW_CHAR);
darrow = UITextItem(arrowbuf, m_ItemList[m_Index]->get_color(), 255);
ui_SetTextClip(m_CX, m_CY, m_CX2, m_CY2);
// reset these
m_ShowUp = m_ShowDown = false;
m_ArrY = y;
m_ArrH = uarrow.height();
if (m_Index > 0) {
m_UpArrX = m_CX;
m_UpArrW = uarrow.width();
uarrow.draw(m_UpArrX, m_ArrY);
m_ShowUp = true;
}
if (m_Index < (m_nItems - 1)) {
m_DownArrX = m_CX2 - darrow.width();
m_DownArrW = darrow.width();
darrow.draw(m_DownArrX, m_ArrY);
m_ShowDown = true;
}
// draw current item.
x = m_CX + uarrow.width() + 2;
ui_SetTextClip(x, m_CY, m_CX2 - darrow.width() - 2, m_CY2);
m_ItemList[m_Index]->draw(x, y);
ui_ResetTextClip();
}
// behavior when key is pressed.
void UIComboBox::OnKeyDown(int key) {
if (key == KEY_UP) {
if (m_Index > 0) {
UIComboBox::SetSelectedIndex(m_Index - 1);
}
} else if (key == KEY_DOWN) {
if (m_Index < (m_nItems - 1)) {
UIComboBox::SetSelectedIndex(m_Index + 1);
}
}
}
// behavior when mouse button is pressed.
void UIComboBox::OnMouseBtnDown(int btn) {
if (btn == UILMSEBTN) {
int mx = SCREEN_TO_GAD_X(this, UI_input.mx);
int my = SCREEN_TO_GAD_Y(this, UI_input.my);
// determine whether to accept mouse input at this time.
if (m_scrollstage == 0) {
m_scrollstage = 1;
} else if (m_scrollstage == 1) {
if ((m_scrolltimer - UI_TIME()) < KEYDOWN_FIRST_DELAY)
return;
m_scrollstage = 2;
} else if (m_scrollstage == 2) {
if ((m_scrolltimer - UI_TIME()) < KEYDOWN_REPEAT_DELAY)
return;
}
m_scrolltimer = UI_TIME();
// do mouse processing.
if (m_ShowUp && PT_IN_RECT(mx, my, m_UpArrX, m_ArrY, m_UpArrW, m_ArrH)) {
if (m_Index > 0)
UIComboBox::SetSelectedIndex(m_Index - 1);
} else if (m_ShowDown && PT_IN_RECT(mx, my, m_DownArrX, m_ArrY, m_DownArrW, m_ArrH)) {
if (m_Index < (m_nItems - 1))
UIComboBox::SetSelectedIndex(m_Index + 1);
}
}
}
// behavior when mouse button is released.
void UIComboBox::OnMouseBtnUp(int btn) {
if (btn == UILMSEBTN) {
m_scrollstage = 0;
}
}
void UIComboBox::OnSelect() { UIGadget::OnSelect(); }