mirror of
https://github.com/kevinbentley/Descent3.git
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121 lines
3.5 KiB
C++
121 lines
3.5 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/ScriptMassCompile.h $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:39 $
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* $Author: kevinb $
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*
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* Header file for mass script compile dialog
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*
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* $Log: not supported by cvs2svn $
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*
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* 8 4/03/99 1:36a Jeff
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* added no-check out option for mass compiler
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*
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* 7 2/21/99 8:05p Jeff
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* better handling of out-of-sync scripts
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*
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* 6 1/11/99 3:34p Jeff
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* added checks for when going editor->game to see if scripts are out of
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* date, if so give the option of breaking out. Add some options to mass
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* script compiler, along with a toolbar shortcut.
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*
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* 5 12/30/98 4:39p Jeff
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* selectable to what scripts to display (checked out, non-checked out or
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* both)
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*
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* 4 12/20/98 9:57p Jeff
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* finished mass compile dialog
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*
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* 3 12/18/98 12:36p Jeff
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* created a function to determine a script's type and hooked it in
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*
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* 2 12/18/98 12:11p Jeff
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* added mass script compile dialog
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*
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* $NoKeywords: $
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*/
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#if !defined(AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_)
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#define AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ScriptMassCompile.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CScriptMassCompile dialog
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#include "pstypes.h"
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uint8_t DetermineScriptType(char *filename);
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class CScriptMassCompile : public CDialog {
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// Construction
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public:
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CScriptMassCompile(CWnd *pParent = NULL); // standard constructor
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void SetStepText(int step, char *format, ...);
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bool Step1(char *filename);
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bool Step2(char *filename);
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bool Step3(char *filename, bool islevel);
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bool Step4(char *filename);
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void BuildList(void);
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// Dialog Data
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//{{AFX_DATA(CScriptMassCompile)
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enum { IDD = IDD_COMPILEALL };
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CCheckListBox m_ScriptList;
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BOOL m_AutoCheckIn;
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int m_DisplayType;
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BOOL m_NoCheckout;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CScriptMassCompile)
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protected:
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virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CScriptMassCompile)
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afx_msg void OnBuild();
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virtual void OnOK();
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virtual BOOL OnInitDialog();
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afx_msg void OnLocked();
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afx_msg void OnNotlocked();
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afx_msg void OnBoth();
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afx_msg void OnSelectall();
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afx_msg void OnOodscripts();
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afx_msg void OnOosscripts();
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afx_msg void OnNocheckout();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_)
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