mirror of
https://github.com/kevinbentley/Descent3.git
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150 lines
4.5 KiB
C++
150 lines
4.5 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/ScriptStudio.h $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:39 $
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* $Author: kevinb $
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*
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* Script Studio
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*
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* $Log: not supported by cvs2svn $
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*
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* 7 3/24/98 6:35p Samir
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* added script studio exit
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*
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* 6 3/02/98 4:03p Samir
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* Created a function to open up a script studio window.
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*
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* 5 9/26/97 4:15p Samir
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* Mostly working system to go to a certain script in a file.
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*
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* 4 9/25/97 5:28p Samir
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* Even newer script code due to more changes in ObjCScript.cpp
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*
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* 3 8/20/97 3:35p Samir
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* Enhanced ScriptStudio to use tabs! Use new ScriptStudio instead of
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* ScriptEditor.
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*
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* $NoKeywords: $
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*/
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#if !defined(AFX_SCRIPTSTUDIO_H__949F5802_189E_11D1_BD9B_00A0C96ED595__INCLUDED_)
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#define AFX_SCRIPTSTUDIO_H__949F5802_189E_11D1_BD9B_00A0C96ED595__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// ScriptStudio.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CScriptStudio dialog
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struct tD3XProgram;
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class CScriptStudio : public CDialog {
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// Construction
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public:
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CScriptStudio(CWnd *pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CScriptStudio)
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enum { IDD = IDD_SCRIPTSTUDIO };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CScriptStudio)
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protected:
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virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
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virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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private:
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CRichEditCtrl m_RichEdit;
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CString m_EditText;
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CString m_EditInitial;
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CFindReplaceDialog *m_pdlgFindReplace;
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CString m_LastWord;
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CString m_SelectText;
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tD3XProgram *m_D3XProgram;
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bool m_FindMatchCase;
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bool m_RichEditInit;
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private:
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void UpdateEditText();
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void InitFindReplace(BOOL bFind);
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bool FindNext(char *w);
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void ReplaceSelected(char *replace_word);
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void ReplaceAll(char *find_word, char *replace_word);
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void ReplaceCurrent(char *replace_word);
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void SetCurrentIndex(int index);
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bool CheckWord(int index, char *text, char *w);
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void SetSelection(int index, int length);
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void RemoveAllSelections();
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void AdjustExternalName();
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void ExportScript(char *file);
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void ImportScript(char *file);
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void HandleEditControl(int id, int code);
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// Interface
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public:
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void SelectText(const char *txt);
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void SetText(const CString &text);
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void SetD3XObject(tD3XProgram *prog);
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void GetText(CString &text);
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tD3XProgram *GetD3XObject() const { return m_D3XProgram; }
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CScriptStudio)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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virtual void OnCancel();
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afx_msg void OnOsirisCompileScript();
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afx_msg void OnOsirisCopy();
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afx_msg void OnOsirisCut();
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afx_msg void OnOsirisExportScript();
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afx_msg void OnOsirisFind();
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afx_msg void OnOsirisFindAndReplace();
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afx_msg void OnOsirisImportScript();
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afx_msg void OnOsirisPaste();
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afx_msg void OnOsirisSaveExit();
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afx_msg void OnOsirisSetExternal();
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afx_msg void OnOsirisUseExternal();
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afx_msg void OnUpdateOsirisPaste(CCmdUI *pCmdUI);
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afx_msg void OnMsgfilterScriptView(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnDestroy();
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afx_msg void OnExit();
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//}}AFX_MSG
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afx_msg LONG OnFindReplace(WPARAM wParam, LPARAM lParam);
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DECLARE_MESSAGE_MAP()
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};
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// runs script studio for a certain script file and points to the first instance of scrname in the file
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bool InvokeScriptStudio(const char *filename, const char *scrname);
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SCRIPTSTUDIO_H__949F5802_189E_11D1_BD9B_00A0C96ED595__INCLUDED_)
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