mirror of
https://github.com/kevinbentley/Descent3.git
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113 lines
3.7 KiB
C
113 lines
3.7 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GAME2DLL_H
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#define GAME2DLL_H
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#include "pstypes.h"
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#include "multi.h"
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#include "d3events.h"
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#include "vecmat.h"
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struct tPreJoinData {
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bool is_banned;
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int team;
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};
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struct game_collide_info {
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vector point, normal;
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float hitspeed, hit_dot;
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int hitseg, hitwall;
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};
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struct dllinfo {
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int me_handle;
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int it_handle;
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uint8_t *special_data;
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char *input_string;
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int input_key;
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union {
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int iRet;
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float fRet;
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};
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float fParam;
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ptrdiff_t iParam;
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game_collide_info collide_info;
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int newseg, oldseg;
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};
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#define MAX_GAMENAME_LEN 32
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#define MAX_REQUIREMENT_LEN 384
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#define DOF_MAXTEAMS 0x0001 // max_teams member is valid
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#define DOF_MINTEAMS 0x0002
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// this struct is used to return game specific information to Descent 3
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struct tDLLOptions {
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// general flags, also specifies what members of the structure are valid
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int flags;
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// 0 or 1 for non-team games...maximum value is 4. If not specified, than it is assumed 0
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int max_teams;
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// must be less then or equal to max_teams. If not specified, then it is assumed 0 for
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// non-team games, 2 for team games. (max_teams will always tell you if it's a team game)
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int min_teams;
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// gives the full name of the game (must be set)
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char game_name[MAX_GAMENAME_LEN];
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// this is an array of semicolor seperated 'string identifiers' that serve as requirements
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// the mission needs to support in order for it to be playable with the game.
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// this parameter must be set (even it is just a '\0' for the first character..aka no requirements)
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char requirements[MAX_REQUIREMENT_LEN];
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};
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extern dllinfo DLLInfo;
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// The chokepoint function to call the dll function
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void CallGameDLL(int eventnum, dllinfo *data);
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// Frees the dll if its in memory
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void FreeGameDLL();
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// Loads the game dll. Returns 1 on success, else 0 on failure
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int LoadGameDLL(const char *name, int num_teams_to_use = -1);
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// If this function is called than the DLL is to be closed, because there was an error running it
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// if reason is not NULL than that is the reason why
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void DLLFatalError(const char *reason = NULL);
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// Call this function right after a player connects to the game to see if a player is banned
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bool GameDLLIsAddressBanned(network_address *addr, const char *tracker_id);
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// Call this function to get information/options from a unloaded mod
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bool GetDLLGameInfo(const char *name, tDLLOptions *options);
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// Call this function to get information about the number of teams for the game
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// Returns true if it's a team game...false if it's a non-team game.
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// If it returns true, then min is filled in with the minumum number of teams needed for the game
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// and max is filled in with the maximum number of teams for the game...if they are the same
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// value, then it is the only number of teams supported.
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bool GetDLLNumTeamInfo(const char *name, int *mint, int *maxt);
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// Call this function to get the list of requirements that the given module needs in order
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// to be playable. Returns the number of requirements it needs...-1 on error.
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int GetDLLRequirements(const char *name, char *requirements, int buflen);
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#endif
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