Descent3/netgames/dmfc/dmfcinputcommand.cpp

1145 lines
31 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/dmfc/dmfcinputcommand.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:57:20 $
* $Author: kevinb $
*
* Functions for Input commands (function handlers)
*
* $Log: dmfcinputcommand.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:57:20 kevinb
* initial 1.5 import
*
*
* 26 2/08/00 4:33a Jason
* Fixed memory overwrite during string parse
*
* 25 7/14/99 11:47a Jeff
* localized text for patch fixes
*
* 24 7/09/99 6:18p Jeff
* added $remoteadminlogout and $wait commands
*
* 23 7/08/99 2:39a Jeff
* rough implementation of remote administration checked in. Still needs
* some polishing, but should work basically.
*
* 22 5/07/99 12:52p Jeff
* audio taunt icon is ppic if available. coop has hard max team set of 4
*
* 21 4/30/99 10:53p Jeff
* added $warp command
*
* 20 3/17/99 12:24p Jeff
* converted DMFC to be COM interface
*
* 19 2/11/99 12:50a Jeff
* changed names of exported variables
*
* 18 1/31/99 7:26p Matt
* Renamed a bunch of functions to have HUD capitalized
*
* 17 1/19/99 3:55a Jeff
* all strings localized out
*
* 16 1/06/99 12:53a Jeff
* put in support for $piggyback and $observer
*
* 15 1/04/99 12:21p Jeff
* added support for hosts.allow/deny and updates stats manager a little
*
* 14 12/08/98 12:17p Jeff
* various changes that include an improved Team Control dialog (doesn't
* switch teams until exit..) and spew/respawn players that change teams
*
* 13 11/16/98 5:35p Jeff
* removed log functions, added support for changing team names, fixed ctf
* to work better with different team names
*
* 12 11/11/98 7:19p Jeff
* changes made so that a dedicated server's team is always -1 (team game
* or not)
*
* 11 11/02/98 11:41a Jeff
* use my parse routines, and display help if the format of the command
* was wrong
*
* 10 11/01/98 1:59a Jeff
* made a $help inputcommand for help in a dedicated server environment
*
* 9 10/24/98 2:35p Matt
* Changed "callsign" to "name" or "player name" in the multiplayer menus
* and commands.
*
* 8 10/20/98 12:16p Jeff
* added death message filter, hud callsign filter
*
* 7 10/15/98 1:34p Jeff
* added scrollable onscreen menu. Remove ban in dmfc. prejoin event
*
* 6 10/08/98 3:37p Jeff
* general improvements (Netgame info things, save to registry). Changes
* so it would send packets on NETSEQ_OBJECTS
*
* 5 10/05/98 2:50p Jeff
*
* 4 9/30/98 3:50p Jeff
* general improvements (many)
*
* 3 9/23/98 4:17p Jeff
* basic changes/improvements, started changing death messages
*
* 2 9/21/98 7:11p Jeff
* made InputCommand interface API and moved existing input commands to
* the interface. Changed mprintf/ASSERT so they are valid in DMFC
*
* $NoKeywords: $
*/
#include "gamedll_header.h"
#include "DMFC.h"
#include "dmfcinternal.h"
#include <algorithm>
extern DMFCBase *basethis;
bool StringParseWord(const char *string, char *word, int size, const char **newpos) {
*newpos = string;
word[0] = '\0';
// get through all the whitespace
while (*string && *string == ' ')
string++;
if (!(*string)) {
// nothing is left in the string
*newpos = string;
return false;
}
// we're at the beginning of a word
while (*string && *string != ' ') {
if (size > 1) {
*word = *string;
size--;
word++;
}
string++;
}
// tack on an ending \0
*word = '\0';
*newpos = string;
return true;
}
bool StringParseNumber(const char *string, int *number, const char **newpos) {
char temp[10];
bool ret = StringParseWord(string, temp, 10, newpos);
if (!ret) {
*number = 0;
return false;
}
*number = atoi(temp);
return true;
}
// handle the client wishing to change teams
// Usage: "$team <string team_name>" where team_name is the name of the team you want to change to
void DMFCInputCommand_Team(const char *input_string) {
char team[100];
// parse "$team"
if (!StringParseWord(input_string, team, 100, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_TEAM);
return;
}
// parse team name
if (!StringParseWord(input_string, team, 100, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_TEAM);
return;
}
int t = basethis->GetTeamFromString(team);
int curr_team = basethis->Players[basethis->GetPlayerNum()].team;
if ((t == -1) || (t == curr_team) || (curr_team == -1))
return;
mprintf(0, "Attempting to change teams to %s team\n", team);
DLLAddHUDMessage(DTXT_TEAMCHANGEATTEMPT, team);
basethis->RequestTeamChange(t, basethis->GetPlayerNum(), true);
}
// handle the server wanting to change the team for a player
// Usage: "$changeteam <int pnum> <string team_name>" where pnum is the playernum, and team_name is the name of the
// team
void DMFCInputCommand_ChangeTeam(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
char team[100];
int p;
// parse "$changeteam"
if (!StringParseWord(input_string, team, 100, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM);
return;
}
// parse the pnum
if (!StringParseNumber(input_string, &p, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM);
return;
}
// parse the newteam name
if (!StringParseWord(input_string, team, 100, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM);
return;
}
int t = basethis->GetTeamFromString(team);
int curr_team = basethis->Players[p].team;
if ((!basethis->CheckPlayerNum(p)) || (t == -1) || (t == curr_team) || (curr_team == -1))
return;
mprintf(0, "Attempting to change %s to %s team\n", basethis->Players[p].callsign, team);
DLLAddHUDMessage(DTXT_STEAMCHANGEATTEMPT, basethis->Players[p].callsign, team);
basethis->RequestTeamChange(t, p, true);
}
// handle the client requesting playerinfo for a player
// Usage: "$playerinfo <int pnum>" where pnum is the playernum
void DMFCInputCommand_PlayerInfo(const char *input_string) {
int p;
char temp[20];
// parse "$playerinfo"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_PLAYERINFO);
return;
}
// parse pnum
if (!StringParseNumber(input_string, &p, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_PLAYERINFO);
return;
}
SwitchPlayerInfo(p);
if (basethis->CheckPlayerNum(p)) {
DLLAddHUDMessage(DTXT_GETPLAYERINFO, basethis->Players[p].callsign);
}
if (basethis->IAmDedicatedServer()) {
basethis->DisplayPlayerInfo(BAD_BITMAP_HANDLE, true);
}
}
// handle the server requesting an autobalance of teams
// Usage: "$balance"
void DMFCInputCommand_Balance(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
BalanceTeams(0);
DLLAddHUDMessage(DTXT_BALANCETEAMMSG);
}
// handle turning off/on allowing the autobalancing of teams by the server
// Usage: "$autobalance <off/on>" if off/on is "off" (or equivalent) it will turn it off, else turn it on
void DMFCInputCommand_AutoBalance(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
char s[20];
// parse "$autobalance"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOBALANCE);
return;
}
// parse the off/on
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOBALANCE);
return;
}
int on = 1;
if (!strnicmp(s, DTXT_MNUOFF, strlen(DTXT_MNUOFF)))
on = 0;
SwitchAutoTeamSelect(on);
DLLAddHUDMessage(DTXT_AUTOTEAMBALANCEMSG, (on) ? DTXT_MNUON : DTXT_MNUOFF);
}
// handle turning off/on allowing clients to change their team
// Usage: "$allowteamchange <off/on>" if off/on is "off" (or equivalent) it will turn it off, else turn it on
void DMFCInputCommand_AllowTeamChange(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
char s[20];
// parse "$allowteamchange"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_ALLOWTEAMCHANGE);
return;
}
// parse off/on
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_ALLOWTEAMCHANGE);
return;
}
int on = 1;
if (!strnicmp(s, DTXT_MNUOFF, strlen(DTXT_MNUOFF)))
on = 0;
SwitchTeamChange(on);
DLLAddHUDMessage(DTXT_ALLOWTEAMCHANGEMSG, (on) ? DTXT_MNUON : DTXT_MNUOFF);
}
// handles kicking a player from the game
// Usage: "$kick <int pnum>" where pnum is the playernumber of the player you want to kick
void DMFCInputCommand_Kick(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int p;
char temp[20];
// parse "$kick"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_KICK);
return;
}
// parse pnum
if (!StringParseNumber(input_string, &p, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_KICK);
return;
}
if (!basethis->CheckPlayerNum(p))
return;
KickPlayer(p);
if (p != *basethis->Player_num)
DLLAddHUDMessage(DTXT_KICKMSG, basethis->Players[p].callsign);
}
// handles banning a player from the game
// Usage: "$ban <int pnum>" where pnum is the playernumber of the player to ban
void DMFCInputCommand_Ban(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int p;
char temp[20];
// parse "$ban"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_BAN);
return;
}
// parse pnum
if (!StringParseNumber(input_string, &p, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_BAN);
return;
}
if (!basethis->CheckPlayerNum(p))
return;
BanPlayer(p);
if (p != *basethis->Player_num)
DLLAddHUDMessage(DTXT_BANMSG, basethis->Players[p].callsign);
}
// handles ending the level
// Usage: "$endlevel"
void DMFCInputCommand_EndLevel(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
EndMultiLevel(0);
DLLAddHUDMessage(DTXT_ENDLEVELMSG);
}
// handles the request to see all the players in the game
// Usage: "$players"
void DMFCInputCommand_Players(const char *input_string) {
// Dedicated server print out of all the players and their player nums
DPrintf(DTXT_PLAYERLISTHEADER);
for (int i = 0; i < DLLMAX_PLAYERS; i++) {
if (basethis->CheckPlayerNum(i)) {
DPrintf("%02d: %s\n", i, basethis->Players[i].callsign);
}
}
}
// handles a request to see the scores/stats of the game (up to the mod to display the scores on request)
// Usage: "$scores"
void DMFCInputCommand_Scores(const char *input_string) {
int level;
char temp[20];
// parse $scores
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SCORES);
return;
}
// see if there is a level
if (!StringParseNumber(input_string, &level, &input_string))
level = -1;
// call the event that the user want to see the scores (dedicated server
basethis->CallOnPrintScores(level);
}
// handles a request to turn on/off displaying callsigns on the HUD during the game.
// Usage: "$hudnames <full/team/none>" full = everyone team = only teammates none = noone
// NOTE: You can only set your HUD Callsign level up to the level that the server is
// So if the server is only allowing up to team, you won't be able to set to full
void DMFCInputCommand_HudCallsigns(const char *input_string) {
char s[20];
// parse "$hudnames"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_HUDNAME);
return;
}
// parse the level
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_HUDNAME);
return;
}
uint8_t level = HUD_CALLSIGN_LEVEL_NONE;
if (!stricmp(s, DTXT_OSM_FULL))
level = HUD_CALLSIGN_LEVEL_FULL;
else if (!stricmp(s, DTXT_IC_TEAM))
level = HUD_CALLSIGN_LEVEL_TEAM;
basethis->SwitchShowHudCallsignLevel(level);
}
// handles a request from the server to set the max HUD Callsign level
// Usage: "$serverhudnames <full/team/none>" same as $hudname but sets the max level for the server
void DMFCInputCommand_ServerHudCallsigns(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
char s[20];
// parse "$serverhudnames"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SERVERHUDNAMES);
return;
}
// parse the level
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SERVERHUDNAMES);
return;
}
uint8_t level = HUD_CALLSIGN_LEVEL_NONE;
if (!stricmp(s, DTXT_OSM_FULL))
level = HUD_CALLSIGN_LEVEL_FULL;
else if (!stricmp(s, DTXT_IC_TEAM))
level = HUD_CALLSIGN_LEVEL_TEAM;
basethis->SwitchServerHudCallsignLevel(level);
}
// handles a request to save the game stats to file
// Usage: "$savestats"
void DMFCInputCommand_SaveStats(const char *input_string) { SaveStatsToFile(0); }
// handles a request to enable/disable statistical messages
// Usage: "$statmsgs on/off"
void DMFCInputCommand_StatMsgs(const char *input_string) {
char s[20];
// parse "$statmsgs"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_STATMSGS);
return;
}
// parse the level
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_STATMSGS);
return;
}
bool on = true;
if (!strnicmp(s, DTXT_MNUOFF, strlen(DTXT_MNUOFF)))
on = false;
basethis->EnableStatisticalMessages(on);
DLLAddHUDMessage(DTXT_STATSMSGSET, (on) ? DTXT_MNUON : DTXT_MNUOFF);
}
// handles a request to enable/disable the autosaving of the game stats on level end
// Usage: "$autosavelevel on/off"
void DMFCInputCommand_AutoSaveLevel(const char *input_string) {
char s[20];
// parse "$autosavelevel"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVELEVEL);
return;
}
// parse the on/off
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVELEVEL);
return;
}
bool on = true;
if (!strnicmp(s, DTXT_MNUOFF, strlen(DTXT_MNUOFF)))
on = false;
basethis->EnableAutoSaveLevelEnd(on);
DLLAddHUDMessage(DTXT_AUTOSAVELEVELMSG, (on) ? DTXT_MNUON : DTXT_MNUOFF);
}
// handles a request to enable/disable the autosaving of the game stats if we disconnect
// Usage: "$autosavedisconnect on/off"
void DMFCInputCommand_AutoSaveDisconnect(const char *input_string) {
char s[20];
// parse the "$autosavedisconnect"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVEDISC);
return;
}
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVEDISC);
return;
}
bool on = true;
if (!strnicmp(s, DTXT_MNUOFF, strlen(DTXT_MNUOFF)))
on = false;
basethis->EnableAutoSaveDisconnect(on);
DLLAddHUDMessage(DTXT_AUTOSAVEDISCMSG, (on) ? DTXT_MNUON : DTXT_MNUOFF);
}
// handles changing the level time limit of a netgame on the fly
// Usage: "$settimelimit <int minutes>" where minutes is the number of minutes
void DMFCInputCommand_SetTimeLimit(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int d;
char temp[20];
// parse "$settimelimit"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETTIMELIMIT);
return;
}
// parse the amount
if (!StringParseNumber(input_string, &d, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETTIMELIMIT);
return;
}
if (d < 0)
d = 0;
basethis->Netgame->timelimit = d;
if (d == 0) {
basethis->Netgame->flags &= ~NF_TIMER;
} else {
basethis->Netgame->flags |= NF_TIMER;
}
if (basethis->Netgame->flags & NF_TIMER)
DLLAddHUDMessage(DTXT_TIMELIMITSETMSG, d);
else
DLLAddHUDMessage(DTXT_TIMELIMITOFFMSG);
basethis->SendNetGameInfoSync();
}
// handles changing the level goal limit of a netgame on the fly
// Usage: "$setgoallimit <int goal>" where goal is the number of points
void DMFCInputCommand_SetGoalLimit(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int d;
char temp[20];
// parse "$setgoallimit"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETGOALLIMIT);
return;
}
if (!StringParseNumber(input_string, &d, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETGOALLIMIT);
return;
}
if (d < 0)
d = 0;
basethis->Netgame->killgoal = d;
if (d == 0) {
basethis->Netgame->flags &= ~NF_KILLGOAL;
} else {
basethis->Netgame->flags |= NF_KILLGOAL;
}
if (basethis->Netgame->flags & NF_KILLGOAL)
DLLAddHUDMessage(DTXT_GOALLIMITSETMSG, d);
else
DLLAddHUDMessage(DTXT_GOALLIMITOFFMSG);
basethis->SendNetGameInfoSync();
}
// handles changing the number of max players in a netgame
// Usage: "$setmaxplayers <int max>" where max is the maximum players
void DMFCInputCommand_SetMaxPlayers(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int d;
char temp[20];
// parse "$setmaxplayers"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETMAXPLAYERS);
return;
}
// parse the number
if (!StringParseNumber(input_string, &d, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETMAXPLAYERS);
return;
}
// get the number of players in the game currently
int curr_count = 0;
for (int i = 0; i < DLLMAX_PLAYERS; i++) {
if (basethis->CheckPlayerNum(i))
curr_count++;
}
if (d < curr_count)
d = curr_count;
if (d > basethis->Hard_max_players)
d = basethis->Hard_max_players;
basethis->Netgame->max_players = d;
DLLAddHUDMessage(DTXT_MAXPLAYERSSETMSG, d);
basethis->SendNetGameInfoSync();
}
// handles changing the respawn time of the powerups in a level of a netgame
// Usage: "$setrespawntime <int seconds>" where seconds is the time in seconds
void DMFCInputCommand_SetRespawnTime(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int d;
char temp[20];
// parse "$setrespawntime"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETRESPAWNTIME);
return;
}
// parse the value
if (!StringParseNumber(input_string, &d, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETRESPAWNTIME);
return;
}
if (d < 1)
d = 1;
basethis->Netgame->respawn_time = d;
DLLAddHUDMessage(DTXT_RESPAWNTIMEMSG, d);
basethis->SendNetGameInfoSync();
}
// handle the client requesting netgame info
// Usage: "$netgameinfo"
void DMFCInputCommand_NetGameInfo(const char *input_string) {
bool display = !basethis->IsDisplayingNetGameInfo();
basethis->SwitchNetGameInfoDisplay((display) ? 1 : 0);
// always display this on this input command for the dedicated server
basethis->DisplayNetGameInfo(-1, true);
}
// handle the server changing the pps threshold of the game
// Usage: "$setpps <int pps>" where pps is the Packets Per Second
void DMFCInputCommand_SetPPS(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int d;
char temp[20];
//"$setpps"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETPPS);
return;
}
// parse value
if (!StringParseNumber(input_string, &d, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETPPS);
return;
}
if (d < 1)
d = 1;
if (d > 20)
d = 20;
basethis->Netgame->packets_per_second = d;
DLLAddHUDMessage(DTXT_PPSSETMSG, d);
basethis->SendNetGameInfoSync();
}
// handles listing the ban list on a dedicated server (so if you want to remove a player from it)
// Usage: "$banlist"
void DMFCInputCommand_BanList(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int size = basethis->GetNumBannedPlayers();
char buffer[100];
for (int i = 0; i < size; i++) {
char *ptr = basethis->GetBannedPlayerCallsign(i);
if (ptr) {
snprintf(buffer, sizeof(buffer), "[%d]%s\n", i, ptr);
DPrintf(buffer);
}
}
}
// handles removing a ban from a player, given the ban index num (see $banlist)
// Usage: "$removeban <int bannum>" where bannum is the number corresponding to that given during a $banlist
void DMFCInputCommand_RemoveBan(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
int d;
char temp[20];
//"$removeban"
if (!StringParseWord(input_string, temp, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_REMOVEBAN);
return;
}
// value
if (!StringParseNumber(input_string, &d, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_REMOVEBAN);
return;
}
if (basethis->RemoveBan(d)) {
DLLAddHUDMessage(DTXT_BANREMOVEDMSG);
DPrintf(DTXT_BANREMOVEDMSG);
} else {
DLLAddHUDMessage(DTXT_BANNOTREMOVEDMSG);
DPrintf(DTXT_BANNOTREMOVEDMSG);
}
}
// handles changing the filter for death messages
// Usage: "$killmsgfilter <full/simple/none>"
void DMFCInputCommand_KillMsgFilter(const char *input_string) {
char s[20];
//"$killmsgfilter"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_KILLMSGFILTER);
return;
}
// parse level
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_KILLMSGFILTER);
return;
}
uint8_t level = DM_FILTER_FULL;
if (!stricmp(s, DTXT_PLAIN_NONE))
level = DM_FILTER_NONE;
else if (!stricmp(s, DTXT_OSM_SIMPLE))
level = DM_FILTER_SIMPLE;
basethis->SetDeathMessageFilter(level);
}
// handles the server changing a team's name
// Usage: "$setteamname <team_num> <new_team_name>
void DMFCInputCommand_SetTeamName(const char *input_string) {
char s[20];
int team;
// parse "$setteamname"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME);
return;
}
// parse team_num
if (!StringParseNumber(input_string, &team, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME);
return;
}
if (team < 0 || team > DLLMAX_TEAMS) {
DLLAddHUDMessage(DTXT_INVALIDTEAM, DLLMAX_TEAMS - 1);
basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME);
return;
}
// parse team_name
if (!StringParseWord(input_string, s, std::min(MAX_TEAMNAME_LEN, 20), &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME);
return;
}
basethis->SetTeamName(team, s, true);
}
// handles a request for help to see a list of commands, dedicated server only
// Usage: "$help [command]"
void DMFCInputCommand_Help(const char *input_string) {
char s[20];
// parse "$help"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_HELP);
return;
}
// see if there is another command
if (!StringParseWord(input_string, s, 20, &input_string)) {
s[0] = '\0';
}
basethis->DisplayInputCommandHelp(s);
}
// handles a request to rehash the hosts.allow/deny
// Usage: "$rehash"
void DMFCInputCommand_Rehash(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
RehashAllowDenyLists(0);
}
// handles a request to enter/leave observer mode
// Usage: "$observer <on/off>"
void DMFCInputCommand_Observer(const char *input_string) {
if (basethis->IAmDedicatedServer()) {
DPrintf(DTXT_NOTINDEDICATED);
return;
}
char s[20];
bool turn_on = true;
object *pobj;
int pnum = basethis->GetPlayerNum();
pobj = &basethis->Objects[basethis->Players[pnum].objnum];
// parse "$observer"
StringParseWord(input_string, s, 20, &input_string);
// see if there is another command
if (StringParseWord(input_string, s, 20, &input_string)) {
if (stricmp(s, DTXT_MNUON))
turn_on = false;
} else {
if (pobj->type == OBJ_OBSERVER) {
turn_on = false;
} else {
turn_on = true;
}
}
if (!basethis->CallOnAllowObserverChange(turn_on)) {
DLLAddHUDMessage(DTXT_OBSERVERDENIED);
return;
}
mprintf(0, "SwitchObserverMode %s [%d]\n", (turn_on) ? "On" : "Off", pnum);
DLLMultiSendRequestToObserve(OBSERVER_MODE_ROAM, (turn_on) ? 1 : 0, 0);
}
// handles a request to piggyback a player
// Usage: "$piggyback <pnum>"
void DMFCInputCommand_Piggyback(const char *input_string) {
if (basethis->IAmDedicatedServer()) {
DPrintf(DTXT_NOTINDEDICATED);
return;
}
char s[20];
bool turn_on = true;
object *pobj;
int pnum = basethis->GetPlayerNum();
pobj = &basethis->Objects[basethis->Players[pnum].objnum];
int topnum = -1;
// parse "$piggyback"
StringParseWord(input_string, s, 20, &input_string);
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_PIGGYBACK);
return;
}
char *ptr = s;
while (*ptr) {
if (!isdigit(*ptr)) {
basethis->DisplayInputCommandHelp(DTXT_IC_PIGGYBACK);
return;
}
ptr++;
}
topnum = atoi(s);
if (!basethis->CheckPlayerNum(topnum)) {
DLLAddHUDMessage(DTXT_INVALIDPNUM);
return;
}
if (pobj->type == OBJ_OBSERVER) {
if (basethis->CallOnAllowObserverChange(false))
DLLMultiSendRequestToObserve(OBSERVER_MODE_ROAM, 0, 0);
}
if (pnum == basethis->GetPlayerNum()) {
mprintf(0, "Returning to self\n");
return;
}
if (basethis->CallOnAllowObserverChange(true)) {
mprintf(0, "Switching to piggyback for player %d\n", topnum);
DLLMultiSendRequestToObserve(OBSERVER_MODE_PIGGYBACK, 1, basethis->Players[topnum].objnum);
}
}
// handles a request to warp to another level
// Usage: "$warp <level number>"
void DMFCInputCommand_Warp(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
char s[20];
int level;
// parse "$warp"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_WARP);
return;
}
// parse levelnum
if (!StringParseNumber(input_string, &level, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_WARP);
return;
}
basethis->WarpToLevel(level);
}
// handles enable/disable remote administration
// Usage: "$remoteadmin <on/off>"
extern bool Use_remote_admin;
void DMFCInputCommand_RemoteAdmin(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
char s[20];
// parse "$remoteadmin"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMIN);
return;
}
// parse the off/on
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMIN);
return;
}
int on = 1;
if (!strnicmp(s, DTXT_MNUOFF, strlen(DTXT_MNUOFF)))
on = 0;
Remote_Enable((bool)(on != 0));
if (on && !Use_remote_admin) {
// no password set
DLLAddHUDMessage(DTXT_UNABLETOREMOTE);
} else {
DLLAddHUDMessage(DTXT_REMOTEADMINENABLE, (Use_remote_admin) ? DTXT_MNUON : DTXT_MNUOFF);
}
}
// handles setting/changing the remote administration password
// Usage: "$remoteadminpass <password>"
void DMFCInputCommand_RemoteAdminPass(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
char s[64];
// parse "$remoteadminpass"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINPASS);
return;
}
// parse the password
if (!StringParseWord(input_string, s, 64, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINPASS);
return;
}
Remote_SetPassword(s);
DLLAddHUDMessage(DTXT_REMOTEADMINPASS);
}
// handles seeing who is logged in, and allows the server to log them out
// If no parameter is given it lists all the players logged in.
// To log out a player give the login-id as a parameter
// Usage: "$remoteadminlogout [login-id]"
void DMFCInputCommand_RemoteAdminLogout(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
char s[64];
// parse "$remoteadminlogout"
if (!StringParseWord(input_string, s, 64, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINLOGOUT);
return;
}
// see if there is another command
if (!StringParseWord(input_string, s, 64, &input_string)) {
// list who is logged in
Remote_ListLogins();
return;
}
// logout
int prec = atoi(s);
Remote_Logout(prec);
}
// handles a remote admin command
// Usage: "$remote <command> <option parms> <...>"
void DMFCInputCommand_Remote(const char *input_string) {
if (basethis->GetLocalRole() == LR_SERVER)
return;
char s[20];
// parse "$remote"
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTE);
return;
}
Remote_ClientProcess(input_string + 1 /*for space*/);
}
// handles a request to make all clients wait/or stop waiting
// Usage: "$wait <on/off>"
void DMFCInputCommand_Wait(const char *input_string) {
if (basethis->GetLocalRole() != LR_SERVER)
return;
if (!basethis->IAmDedicatedServer())
return;
char s[20];
// parse "$wait"
if (!StringParseWord(input_string, s, 20, &input_string)) {
return;
}
// parse the off/on
if (!StringParseWord(input_string, s, 20, &input_string)) {
basethis->DisplayInputCommandHelp(DTXT_IC_WAIT);
return;
}
bool on = true;
if (!stricmp(s, DTXT_MNUOFF))
on = false;
else if (stricmp(s, DTXT_MNUON)) {
// it's not ON of OFF
float wait_time = atof(s);
if (wait_time > 0) {
DPrintf(DTXT_WAITSECS, wait_time);
basethis->PauseRealGameTime(true);
basethis->MakeClientsWait(true);
basethis->SetDedicatedWait(wait_time);
} else if (wait_time == 0) {
DPrintf(DTXT_WAITOFF);
basethis->PauseRealGameTime(false);
basethis->MakeClientsWait(false);
basethis->SetDedicatedWait(0);
}
return;
}
// turn on client waiting
if (on) {
DPrintf(DTXT_WAITON);
} else {
DPrintf(DTXT_WAITNOLONGER);
}
basethis->PauseRealGameTime(on);
basethis->MakeClientsWait(on);
}