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205 lines
9.2 KiB
C
205 lines
9.2 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/Dmfc/dmfcinputcommands.h $
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* $Revision: 1.1.1.1 $
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* $Date: 2003/08/26 03:57:20 $
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* $Author: kevinb $
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*
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* header for input command function handlers
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*
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* $Log: dmfcinputcommands.h,v $
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* Revision 1.1.1.1 2003/08/26 03:57:20 kevinb
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* initial 1.5 import
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*
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*
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* 16 7/09/99 6:18p Jeff
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* added $remoteadminlogout and $wait commands
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*
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* 15 7/08/99 2:39a Jeff
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* rough implementation of remote administration checked in. Still needs
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* some polishing, but should work basically.
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*
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* 14 4/30/99 10:53p Jeff
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* added $warp command
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*
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* 13 3/17/99 12:24p Jeff
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* converted DMFC to be COM interface
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*
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* 12 1/06/99 12:53a Jeff
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* put in support for $piggyback and $observer
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*
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* 11 1/04/99 12:21p Jeff
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* added support for hosts.allow/deny and updates stats manager a little
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*
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* 10 11/16/98 5:35p Jeff
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* removed log functions, added support for changing team names, fixed ctf
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* to work better with different team names
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*
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* 9 11/01/98 1:59a Jeff
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* made a $help inputcommand for help in a dedicated server environment
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*
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* 8 10/20/98 12:16p Jeff
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* added death message filter, hud callsign filter
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*
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* 7 10/15/98 1:34p Jeff
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* added scrollable onscreen menu. Remove ban in dmfc. prejoin event
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*
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* 6 10/08/98 3:37p Jeff
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* general improvements (Netgame info things, save to registry). Changes
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* so it would send packets on NETSEQ_OBJECTS
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*
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* 5 10/05/98 2:50p Jeff
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*
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* 4 9/30/98 3:50p Jeff
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* general improvements (many)
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*
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* 3 9/23/98 4:17p Jeff
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* basic changes/improvements, started changing death messages
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*
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* 2 9/21/98 7:11p Jeff
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* made InputCommand interface API and moved existing input commands to
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* the interface. Changed mprintf/ASSERT so they are valid in DMFC
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*
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* $NoKeywords: $
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*/
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#ifndef __DMFC_INPUTCOMMANDS_H_
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#define __DMFC_INPUTCOMMANDS_H_
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// handle the client wishing to change teams
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// Usage: "$team <string team_name>" where team_name is the name of the team you want to change to
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void DMFCInputCommand_Team(const char *input_string);
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// handle the server wanting to change the team for a player
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// Usage: "$changeteam <int pnum> <string team_name>" where pnum is the playernum, and team_name is the name of the
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// team
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void DMFCInputCommand_ChangeTeam(const char *input_string);
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// handle the client requesting playerinfo for a player
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// Usage: "$playerinfo <int pnum>" where pnum is the playernum
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void DMFCInputCommand_PlayerInfo(const char *input_string);
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// handle the server requesting an autobalance of teams
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// Usage: "$balance"
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void DMFCInputCommand_Balance(const char *input_string);
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// handle turning off/on allowing the autobalancing of teams by the server
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// Usage: "$autobalance <off/on>" if off/on is "off" (or equivalent) it will turn it off, else turn it on
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void DMFCInputCommand_AutoBalance(const char *input_string);
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// handle turning off/on allowing clients to change their team
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// Usage: "$allowteamchange <off/on>" if off/on is "off" (or equivalent) it will turn it off, else turn it on
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void DMFCInputCommand_AllowTeamChange(const char *input_string);
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// handles kicking a player from the game
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// Usage: "$kick <int pnum>" where pnum is the playernumber of the player you want to kick
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void DMFCInputCommand_Kick(const char *input_string);
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// handles banning a player from the game
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// Usage: "$ban <int pnum>" where pnum is the playernumber of the player to ban
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void DMFCInputCommand_Ban(const char *input_string);
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// handles ending the level
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// Usage: "$endlevel"
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void DMFCInputCommand_EndLevel(const char *input_string);
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// handles the request to see all the players in the game
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// Usage: "$players"
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void DMFCInputCommand_Players(const char *input_string);
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// handles a request to see the scores/stats of the game (up to the mod to display the scores on request)
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// Usage: "$scores"
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void DMFCInputCommand_Scores(const char *input_string);
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// handles a request to save the game stats to file
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// Usage: "$savestats"
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void DMFCInputCommand_SaveStats(const char *input_string);
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// handles a request to turn on/off displaying callsigns on the HUD during the game.
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// Usage: "$hudcallsigns <full/team/none>" full = everyone team = only teammates none = noone
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// NOTE: You can only set your HUD Callsign level up to the level that the server is
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// So if the server is only allowing up to team, you won't be able to set to full
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void DMFCInputCommand_HudCallsigns(const char *input_string);
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// handles a request from the server to set the max HUD Callsign level
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// Usage: "$serverhudcallsigns <full/team/none>" same as $hudcallsign but sets the max level for the server
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void DMFCInputCommand_ServerHudCallsigns(const char *input_string);
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// handles a request to enable/disable statistical messages
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// Usage: "$statmsgs on/off"
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void DMFCInputCommand_StatMsgs(const char *input_string);
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// handles a request to enable/disable the autosaving of the game stats on level end
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// Usage: "$autosavelevel on/off"
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void DMFCInputCommand_AutoSaveLevel(const char *input_string);
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// handles a request to enable/disable the autosaving of the game stats if we disconnect
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// Usage: "$autosavedisconnect on/off"
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void DMFCInputCommand_AutoSaveDisconnect(const char *input_string);
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// handles changing the level time limit of a netgame on the fly
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// Usage: "$settimelimit <int minutes>" where minutes is the number of minutes
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void DMFCInputCommand_SetTimeLimit(const char *input_string);
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// handles changing the level goal limit of a netgame on the fly
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// Usage: "$setgoallimit <int goal>" where goal is the number of points
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void DMFCInputCommand_SetGoalLimit(const char *input_string);
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// handles changing the number of max players in a netgame
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// Usage: "$setmaxplayers <int max>" where max is the maximum players
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void DMFCInputCommand_SetMaxPlayers(const char *input_string);
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// handles changing the respawn time of the powerups in a level of a netgame
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// Usage: "$setrespawntime <int seconds>" where seconds is the time in seconds
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void DMFCInputCommand_SetRespawnTime(const char *input_string);
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// handle the client requesting netgame info
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// Usage: "$netgameinfo"
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void DMFCInputCommand_NetGameInfo(const char *input_string);
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// handle the server changing the pps threshold of the game
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// Usage: "$setpps <int pps>" where pps is the Packets Per Second
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void DMFCInputCommand_SetPPS(const char *input_string);
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// handles listing the ban list on a dedicated server (so if you want to remove a player from it)
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// Usage: "$banlist"
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void DMFCInputCommand_BanList(const char *input_string);
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// handles removing a ban from a player, given the ban index num (see $banlist)
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// Usage: "$removeban <int bannum>" where bannum is the number corresponding to that given during a $banlist
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void DMFCInputCommand_RemoveBan(const char *input_string);
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// handles changing the filter for death messages
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// Usage: "$killmsgfilter <full/simple/none>"
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void DMFCInputCommand_KillMsgFilter(const char *input_string);
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// handles the server changing a team's name
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// Usage: "$setteamname <team_num> <new_team_name>
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void DMFCInputCommand_SetTeamName(const char *input_string);
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// handles a request for help to see a list of commands, dedicated server only
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// Usage: "$help [command]"
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void DMFCInputCommand_Help(const char *input_string);
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// handles a request to rehash the hosts.allow/deny
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// Usage: "$rehash"
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void DMFCInputCommand_Rehash(const char *input_string);
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// handles a request to enter/leave observer mode
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// Usage: "$observer <on/off>"
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void DMFCInputCommand_Observer(const char *input_string);
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// handles a request to piggyback a player
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// Usage: "$piggyback <pnum>"
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void DMFCInputCommand_Piggyback(const char *input_string);
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// handles a request to warp to another level
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// Usage: "$warp <level number>"
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void DMFCInputCommand_Warp(const char *input_string);
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// handles enable/disable remote administration
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// Usage: "$remoteadmin <on/off>"
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void DMFCInputCommand_RemoteAdmin(const char *input_string);
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// handles setting/changing the remote administration password
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// Usage: "$remoteadminpass <password>"
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void DMFCInputCommand_RemoteAdminPass(const char *input_string);
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// handles a remote admin command
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// Usage: "$remote <command> <option parms> <...>"
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void DMFCInputCommand_Remote(const char *input_string);
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// handles a request to make all clients wait/or stop waiting
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// Usage: "$wait <on/off>"
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void DMFCInputCommand_Wait(const char *input_string);
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// handles seeing who is logged in, and allows the server to log them out
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// If no parameter is given it lists all the players logged in.
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// To log out a player give the login-id as a parameter
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// Usage: "$remoteadminlogout [login-id]"
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void DMFCInputCommand_RemoteAdminLogout(const char *input_string);
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#endif
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