Descent3/legacy/FontEditor/args.cpp
2024-06-15 20:13:59 +02:00

95 lines
2.3 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Source: /home/kevin/cvsstuff/descent3/descent3/Main/FontEditor/args.cpp,v $
* $Revision: 1.1.1.1 $
* $Author: kevinb $
* $Date: 2003-08-26 03:57:45 $
*
* Transferred from Descent 3
*
* $Log: not supported by cvs2svn $
*
* 2 4/17/99 4:05p Samir
* complete font editor.
*
*/
#include "args.h"
#include "mono.h"
#include <string.h>
static int TotalArgs = 0;
char GameArgs[MAX_ARGS][MAX_CHARS_PER_ARG];
// Gathers all arguments
void GatherArgs(const char *str) {
int i, t, curarg = 1;
int len = strlen(str);
bool gotquote = false;
for (t = 0, i = 0; i < len; i++) {
if (t == 0) {
if (str[i] == '\"') {
gotquote = true;
continue;
}
}
if (gotquote) {
if (str[i] != '\"' && str[i] != 0)
GameArgs[curarg][t++] = str[i];
else {
GameArgs[curarg][t] = 0;
t = 0;
mprintf(0, "Arg %d is %s\n", curarg, GameArgs[curarg]);
gotquote = false;
curarg++;
}
} else {
if (str[i] != ' ' && str[i] != 0)
GameArgs[curarg][t++] = str[i];
else {
GameArgs[curarg][t] = 0;
t = 0;
mprintf(0, "Arg %d is %s\n", curarg, GameArgs[curarg]);
curarg++;
}
}
}
GameArgs[curarg][t] = 0;
curarg++;
TotalArgs = curarg;
// clear out argument list.
for (; curarg < MAX_ARGS; curarg++)
GameArgs[curarg][0] = 0;
}
// Returns index of argument sought, or 0 if not found
int FindArg(const char *which) {
int i;
for (i = 1; i <= TotalArgs; i++)
if (stricmp(which, GameArgs[i]) == 0)
return (i);
return (0);
}