Descent3/scripts/Mysterious_Isle.cpp
Jan Engelhardt b6ef3b591a build: avoid repeat compilation of DallasFuncs.cpp
Due to ``#include "DallasFuncs.cpp"``, DF is recompiled 52 times.
Rework it to build just once. The compile time goes down for me
from 1m45.3s to 1m38.8s on my 1135G7 CPU running make -j8.
2024-09-09 15:29:40 +02:00

2311 lines
74 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: Mysterious_Isle.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.h"
#include "module.h"
#ifdef __cplusplus
extern "C" {
#endif
DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
DLLEXPORT void STDCALL ShutdownDLL(void);
DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door);
DLLEXPORT void STDCALLPTR CreateInstance(int id);
DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr);
DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list);
DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state);
#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_481D 0x001
#define ID_CUSTOM_OBJECT_101E 0x002
#define ID_CUSTOM_OBJECT_1021 0x003
#define ID_CUSTOM_OBJECT_1022 0x004
#define ID_CUSTOM_OBJECT_1035 0x005
#define ID_CUSTOM_OBJECT_1020 0x006
#define ID_CUSTOM_OBJECT_1823 0x007
#define ID_CUSTOM_OBJECT_182A 0x008
#define ID_CUSTOM_OBJECT_101F 0x009
#define ID_CUSTOM_OBJECT_2828 0x00a
#define ID_CUSTOM_OBJECT_0829 0x00b
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
BaseScript();
~BaseScript();
virtual int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class LevelScript_0000 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_481D : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_101E : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1021 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1022 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1035 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1020 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1823 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_182A : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_101F : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_2828 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_0829 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_017 = 0;
int ScriptActionCtr_026 = 0;
int ScriptActionCtr_015 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_011 = 0;
int ScriptActionCtr_010 = 0;
int ScriptActionCtr_009 = 0;
int ScriptActionCtr_012 = 0;
int ScriptActionCtr_008 = 0;
int ScriptActionCtr_007 = 0;
int ScriptActionCtr_006 = 0;
int ScriptActionCtr_005 = 0;
int ScriptActionCtr_004 = 0;
int ScriptActionCtr_013 = 0;
int ScriptActionCtr_014 = 0;
int ScriptActionCtr_016 = 0;
int ScriptActionCtr_021 = 0;
int ScriptActionCtr_018 = 0;
int ScriptActionCtr_022 = 0;
int ScriptActionCtr_020 = 0;
int ScriptActionCtr_023 = 0;
int ScriptActionCtr_019 = 0;
int ScriptActionCtr_024 = 0;
int ScriptActionCtr_025 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void) {
ScriptActionCtr_017 = 0;
ScriptActionCtr_026 = 0;
ScriptActionCtr_015 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_011 = 0;
ScriptActionCtr_010 = 0;
ScriptActionCtr_009 = 0;
ScriptActionCtr_012 = 0;
ScriptActionCtr_008 = 0;
ScriptActionCtr_007 = 0;
ScriptActionCtr_006 = 0;
ScriptActionCtr_005 = 0;
ScriptActionCtr_004 = 0;
ScriptActionCtr_013 = 0;
ScriptActionCtr_014 = 0;
ScriptActionCtr_016 = 0;
ScriptActionCtr_021 = 0;
ScriptActionCtr_018 = 0;
ScriptActionCtr_022 = 0;
ScriptActionCtr_020 = 0;
ScriptActionCtr_023 = 0;
ScriptActionCtr_019 = 0;
ScriptActionCtr_024 = 0;
ScriptActionCtr_025 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr) {
File_WriteInt(ScriptActionCtr_017, file_ptr);
File_WriteInt(ScriptActionCtr_026, file_ptr);
File_WriteInt(ScriptActionCtr_015, file_ptr);
File_WriteInt(ScriptActionCtr_003, file_ptr);
File_WriteInt(ScriptActionCtr_011, file_ptr);
File_WriteInt(ScriptActionCtr_010, file_ptr);
File_WriteInt(ScriptActionCtr_009, file_ptr);
File_WriteInt(ScriptActionCtr_012, file_ptr);
File_WriteInt(ScriptActionCtr_008, file_ptr);
File_WriteInt(ScriptActionCtr_007, file_ptr);
File_WriteInt(ScriptActionCtr_006, file_ptr);
File_WriteInt(ScriptActionCtr_005, file_ptr);
File_WriteInt(ScriptActionCtr_004, file_ptr);
File_WriteInt(ScriptActionCtr_013, file_ptr);
File_WriteInt(ScriptActionCtr_014, file_ptr);
File_WriteInt(ScriptActionCtr_016, file_ptr);
File_WriteInt(ScriptActionCtr_021, file_ptr);
File_WriteInt(ScriptActionCtr_018, file_ptr);
File_WriteInt(ScriptActionCtr_022, file_ptr);
File_WriteInt(ScriptActionCtr_020, file_ptr);
File_WriteInt(ScriptActionCtr_023, file_ptr);
File_WriteInt(ScriptActionCtr_019, file_ptr);
File_WriteInt(ScriptActionCtr_024, file_ptr);
File_WriteInt(ScriptActionCtr_025, file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr) {
ScriptActionCtr_017 = File_ReadInt(file_ptr);
ScriptActionCtr_026 = File_ReadInt(file_ptr);
ScriptActionCtr_015 = File_ReadInt(file_ptr);
ScriptActionCtr_003 = File_ReadInt(file_ptr);
ScriptActionCtr_011 = File_ReadInt(file_ptr);
ScriptActionCtr_010 = File_ReadInt(file_ptr);
ScriptActionCtr_009 = File_ReadInt(file_ptr);
ScriptActionCtr_012 = File_ReadInt(file_ptr);
ScriptActionCtr_008 = File_ReadInt(file_ptr);
ScriptActionCtr_007 = File_ReadInt(file_ptr);
ScriptActionCtr_006 = File_ReadInt(file_ptr);
ScriptActionCtr_005 = File_ReadInt(file_ptr);
ScriptActionCtr_004 = File_ReadInt(file_ptr);
ScriptActionCtr_013 = File_ReadInt(file_ptr);
ScriptActionCtr_014 = File_ReadInt(file_ptr);
ScriptActionCtr_016 = File_ReadInt(file_ptr);
ScriptActionCtr_021 = File_ReadInt(file_ptr);
ScriptActionCtr_018 = File_ReadInt(file_ptr);
ScriptActionCtr_022 = File_ReadInt(file_ptr);
ScriptActionCtr_020 = File_ReadInt(file_ptr);
ScriptActionCtr_023 = File_ReadInt(file_ptr);
ScriptActionCtr_019 = File_ReadInt(file_ptr);
ScriptActionCtr_024 = File_ReadInt(file_ptr);
ScriptActionCtr_025 = File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
int Erruption_sound = -1;
/*
$$ACTION
Custom
Start Erruption sound
aStartErruptionSound
Starts the erruption sound
$$END
*/
void aStartErruptionSound() { Erruption_sound = Sound_Play2d(OBJECT_HANDLE_NONE, Sound_FindId("ErruptionLoop")); }
/*
$$ACTION
Custom
End Erruption sound
aEndErruptionSound
Ends the erruption sound
$$END
*/
void aEndErruptionSound() {
if (Erruption_sound != -1) {
Sound_Stop(Erruption_sound);
}
}
/*
$$QUERY
Custom
i:Get the index of the tablefile entery for [s:ObjName]
qCustomGetID
Gets the tablefile index of this object name
$$END
*/
int qCustomGetID(const char *name) { return Obj_FindID(name); }
/*
$$QUERY
Custom
o:Create an object of type [e:ObjectType] and ID [i:ObjectID] at object [o:ObjectDest]
qCustomCreateObjectAtObject
Creates an object of a specified type/id at the location of a specified object
$$END
*/
int qCustomCreateObjectAtObject(int type, int id, int handle) {
int handletype;
int room;
vector pos;
matrix orient;
if ((type != OBJ_ROBOT && type != OBJ_CLUTTER && type != OBJ_BUILDING && type != OBJ_POWERUP) || (id < 0))
return OBJECT_HANDLE_NONE;
Obj_Value(handle, VF_GET, OBJV_I_TYPE, &handletype);
if (handletype == OBJ_NONE)
return OBJECT_HANDLE_NONE;
Obj_Value(handle, VF_GET, OBJV_I_ROOMNUM, &room);
Obj_Value(handle, VF_GET, OBJV_V_POS, &pos);
Obj_Value(handle, VF_GET, OBJV_M_ORIENT, &orient);
return Obj_Create(type, id, room, &pos, &orient, OBJECT_HANDLE_NONE);
}
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
struct tScriptMessage {
char *name; // the name of the message
char *message; // the actual message text
};
// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void) {
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
message_list[j] = NULL;
num_messages = 0;
}
// Clear the Message List
void ClearMessageList(void) {
for (int j = 0; j < num_messages; j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j] = NULL;
}
num_messages = 0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg) {
int pos;
// Make sure there is room in the list
if (num_messages >= MAX_SCRIPT_MESSAGES)
return false;
// Allocate memory for this message entry
pos = num_messages;
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
if (message_list[pos] == NULL)
return false;
// Allocate memory for the message name
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
if (message_list[pos]->name == NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name, name);
// Allocate memory for the message name
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
if (message_list[pos]->message == NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message, msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s) {
int last_char_pos;
last_char_pos = strlen(s) - 1;
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
s[last_char_pos] = '\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s) {
while ((*s) != '\0' && isspace(*s))
s++;
return (s);
}
// Read in the Messages
int ReadMessageFile(const char *filename) {
void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile = File_Open(filename, "rt");
if (!infile)
return false;
line_num = 0;
next_msgid_found = true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer, "");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line = SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
continue;
if (!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line = strtok(line, WHITESPACE_CHARS);
if (line == NULL)
continue;
// Grab the second keyword, and assign it as the next message ID
line = strtok(NULL, WHITESPACE_CHARS);
if (line == NULL)
continue;
next_msgid_found = true;
} else { // Parse line as a message line
// Find the start of message, and mark it
msg_start = strchr(line, '=');
if (msg_start == NULL)
continue;
msg_start[0] = '\0';
msg_start++;
// Add the message to the list
AddMessageToList(line, msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
const char *GetMessage(const char *name) {
// Make sure given name is valid
if (name == NULL)
return INV_MSGNAME_STRING;
// Search message list for name
for (int j = 0; j < num_messages; j++)
if (strcmp(message_list[j]->name, name) == 0)
return (message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 0
const char **Door_names = NULL;
int *Door_handles = NULL;
#define NUM_OBJECT_NAMES 18
const char *Object_names[NUM_OBJECT_NAMES] = {
"Nemo Fire 1", "Nemo Fire 2", "Nemo Fire 3", "Nemo Fire 4", "Nemo_Lamp1", "Nemo_Lamp2",
"Nemo_Lamp3", "Nemo_Lamp4", "Nemo_Lamp5", "Grotto_Lamp1", "Grotto_Lamp2", "Grotto_Lamp3",
"Nemo_JuncLamp1", "Red Ballon Camera", "Nemo_Switch2", "Nemo_Switch1", "Valcano Spew1", "Valcano Spew2"};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 4
const char *Room_names[NUM_ROOM_NAMES] = {"Valcanic Shaft", "Death Reach 2", "Death's Viel", "Death's Reach"};
int Room_indexes[NUM_ROOM_NAMES];
#define NUM_TRIGGER_NAMES 0
const char **Trigger_names = NULL;
int *Trigger_indexes = NULL;
int *Trigger_faces = NULL;
int *Trigger_rooms = NULL;
#define NUM_SOUND_NAMES 2
const char *Sound_names[NUM_SOUND_NAMES] = {"Drop weapon", "AmbVolcanoErupt"};
int Sound_indexes[NUM_SOUND_NAMES];
#define NUM_TEXTURE_NAMES 0
const char **Texture_names = NULL;
int *Texture_indexes = NULL;
#define NUM_PATH_NAMES 1
const char *Path_names[NUM_PATH_NAMES] = {"BallonCrazyPath"};
int Path_indexes[NUM_PATH_NAMES];
#define NUM_MATCEN_NAMES 0
const char **Matcen_names = NULL;
int *Matcen_indexes = NULL;
#define NUM_GOAL_NAMES 0
const char **Goal_names = NULL;
int *Goal_indexes = NULL;
#define NUM_MESSAGE_NAMES 2
const char *Message_names[NUM_MESSAGE_NAMES] = {"HackBot", "Message1"};
const char *Message_strings[NUM_MESSAGE_NAMES];
// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH + 32];
char english_filename[(_MAX_PATH + 32) * 2];
int lang_type;
if (func_list->script_identifier != NULL) {
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
snprintf(english_filename, sizeof(english_filename), "%s.msg", filename);
lang_type = Game_GetLanguage();
if (lang_type == LANGUAGE_FRENCH)
strcat(filename, "_FRN");
else if (lang_type == LANGUAGE_GERMAN)
strcat(filename, "_GER");
else if (lang_type == LANGUAGE_ITALIAN)
strcat(filename, "_ITN");
else if (lang_type == LANGUAGE_SPANISH)
strcat(filename, "_SPN");
else if (lang_type == LANGUAGE_POLISH)
strcat(filename, "_POL");
strcat(filename, ".msg");
} else {
strcpy(filename, "Mysterious_Isle.msg");
lang_type = LANGUAGE_ENGLISH;
}
if (!ReadMessageFile(filename)) {
if (lang_type == LANGUAGE_ENGLISH) {
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
} else if (!ReadMessageFile(english_filename)) {
mprintf(0, "ERROR: Could not load message file - %s\n", english_filename);
}
}
int j;
// Do Door Index lookups
for (j = 0; j < NUM_DOOR_NAMES; j++)
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for (j = 0; j < NUM_OBJECT_NAMES; j++)
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for (j = 0; j < NUM_ROOM_NAMES; j++)
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for (j = 0; j < NUM_SOUND_NAMES; j++)
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for (j = 0; j < NUM_PATH_NAMES; j++)
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for (j = 0; j < NUM_MATCEN_NAMES; j++)
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for (j = 0; j < NUM_GOAL_NAMES; j++)
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
Message_strings[j] = GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
// ===============
// GetGOScriptID()
// ===============
int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; }
// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id) {
switch (id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_481D:
return new CustomObjectScript_481D;
break;
case ID_CUSTOM_OBJECT_101E:
return new CustomObjectScript_101E;
break;
case ID_CUSTOM_OBJECT_1021:
return new CustomObjectScript_1021;
break;
case ID_CUSTOM_OBJECT_1022:
return new CustomObjectScript_1022;
break;
case ID_CUSTOM_OBJECT_1035:
return new CustomObjectScript_1035;
break;
case ID_CUSTOM_OBJECT_1020:
return new CustomObjectScript_1020;
break;
case ID_CUSTOM_OBJECT_1823:
return new CustomObjectScript_1823;
break;
case ID_CUSTOM_OBJECT_182A:
return new CustomObjectScript_182A;
break;
case ID_CUSTOM_OBJECT_101F:
return new CustomObjectScript_101F;
break;
case ID_CUSTOM_OBJECT_2828:
return new CustomObjectScript_2828;
break;
case ID_CUSTOM_OBJECT_0829:
return new CustomObjectScript_0829;
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id, void *ptr) {
switch (id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
break;
case ID_CUSTOM_OBJECT_481D:
delete ((CustomObjectScript_481D *)ptr);
break;
case ID_CUSTOM_OBJECT_101E:
delete ((CustomObjectScript_101E *)ptr);
break;
case ID_CUSTOM_OBJECT_1021:
delete ((CustomObjectScript_1021 *)ptr);
break;
case ID_CUSTOM_OBJECT_1022:
delete ((CustomObjectScript_1022 *)ptr);
break;
case ID_CUSTOM_OBJECT_1035:
delete ((CustomObjectScript_1035 *)ptr);
break;
case ID_CUSTOM_OBJECT_1020:
delete ((CustomObjectScript_1020 *)ptr);
break;
case ID_CUSTOM_OBJECT_1823:
delete ((CustomObjectScript_1823 *)ptr);
break;
case ID_CUSTOM_OBJECT_182A:
delete ((CustomObjectScript_182A *)ptr);
break;
case ID_CUSTOM_OBJECT_101F:
delete ((CustomObjectScript_101F *)ptr);
break;
case ID_CUSTOM_OBJECT_2828:
delete ((CustomObjectScript_2828 *)ptr);
break;
case ID_CUSTOM_OBJECT_0829:
delete ((CustomObjectScript_0829 *)ptr);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
switch (id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_481D:
case ID_CUSTOM_OBJECT_101E:
case ID_CUSTOM_OBJECT_1021:
case ID_CUSTOM_OBJECT_1022:
case ID_CUSTOM_OBJECT_1035:
case ID_CUSTOM_OBJECT_1020:
case ID_CUSTOM_OBJECT_1823:
case ID_CUSTOM_OBJECT_182A:
case ID_CUSTOM_OBJECT_101F:
case ID_CUSTOM_OBJECT_2828:
case ID_CUSTOM_OBJECT_0829:
return ((BaseScript *)ptr)->CallEvent(event, data);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; }
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { return -1; }
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList(int **list, int **id_list) {
static int cust_handle_list[11];
static int cust_id_list[11] = {ID_CUSTOM_OBJECT_481D, ID_CUSTOM_OBJECT_101E, ID_CUSTOM_OBJECT_1021,
ID_CUSTOM_OBJECT_1022, ID_CUSTOM_OBJECT_1035, ID_CUSTOM_OBJECT_1020,
ID_CUSTOM_OBJECT_1823, ID_CUSTOM_OBJECT_182A, ID_CUSTOM_OBJECT_101F,
ID_CUSTOM_OBJECT_2828, ID_CUSTOM_OBJECT_0829};
// Fill in the custom handle list
cust_handle_list[0] = Object_handles[4];
cust_handle_list[1] = Object_handles[5];
cust_handle_list[2] = Object_handles[6];
cust_handle_list[3] = Object_handles[7];
cust_handle_list[4] = Object_handles[8];
cust_handle_list[5] = Object_handles[9];
cust_handle_list[6] = Object_handles[10];
cust_handle_list[7] = Object_handles[11];
cust_handle_list[8] = Object_handles[12];
cust_handle_list[9] = Object_handles[14];
cust_handle_list[10] = Object_handles[15];
*list = cust_handle_list;
*id_list = cust_id_list;
return 11;
}
//=======================
// Script Implementation
//=======================
BaseScript::BaseScript() {}
BaseScript::~BaseScript() {}
int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
mprintf(0, "BaseScript::CallEvent()\n");
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_SAVESTATE: {
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomSave(event_data->fileptr);
#endif
} break;
case EVT_RESTORESTATE: {
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomRestore(event_data->fileptr);
#endif
} break;
case EVT_LEVELSTART: {
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
// Script 017: Init Level Variables
if (1) {
aUserVarSet(0, 0.000000f);
aUserVarSet(1, 0.000000f);
aUserVarSet(2, 0.000000f);
aSetLevelTimer(qRandomValue(10.000000f, 30.000000f), 7);
aObjSaveHandle(qCustomCreateObjectAtObject(2, qCustomGetID(Message_strings[0]), Object_handles[0]), 0);
aObjSaveHandle(qCustomCreateObjectAtObject(2, qCustomGetID(Message_strings[0]), Object_handles[1]), 1);
aObjSaveHandle(qCustomCreateObjectAtObject(2, qCustomGetID(Message_strings[0]), Object_handles[2]), 2);
aObjSaveHandle(qCustomCreateObjectAtObject(2, qCustomGetID(Message_strings[0]), Object_handles[3]), 3);
aObjHide(qObjSavedHandle(0));
aObjHide(qObjSavedHandle(1));
aObjHide(qObjSavedHandle(2));
aObjHide(qObjSavedHandle(3));
// Increment the script action counter
if (ScriptActionCtr_017 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_017++;
}
// Script 003: Eruption Sequence When Timer ID
if (1) {
// Increment the script action counter
if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_003++;
}
// Script 013: Balloon creation and init
if (1) {
aAIGoalFollowPathSimple(qCustomCreateObjectAtObject(2, qCustomGetID(Message_strings[1]), Object_handles[13]),
Path_indexes[0], 8392965, -1, 3);
// Increment the script action counter
if (ScriptActionCtr_013 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_013++;
}
// Script 014: Death's Reach
if (1) {
aRoomSetDamage(Room_indexes[1], 40.000000f, 0);
aRoomSetWind(Room_indexes[1], -0.030000f, -0.998000f, -0.038000f, 30.000000f);
aRoomSetWind(Room_indexes[2], -0.030000f, -0.998000f, -0.038000f, 3.800000f);
aRoomSetWind(Room_indexes[3], -0.030000f, -0.998000f, -0.038000f, 45.000000f);
aRoomSetDamage(Room_indexes[3], 30.000000f, 0);
// Increment the script action counter
if (ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_014++;
}
} break;
case EVT_TIMER: {
tOSIRISEVTTIMER *event_data = &data->evt_timer;
// Script 026: End Erruption
if (event_data->id == 2) {
aUserVarSet(2, 0.000000f);
aRoomSetDamage(Room_indexes[0], 0.000000f, 0);
aRoomChangeWind(Room_indexes[0], 0.000000f, 0.000000f, 1.000000f, 0.000000f, 3.000000f);
// Increment the script action counter
if (ScriptActionCtr_026 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_026++;
}
// Script 015: Start Erruption
if (event_data->id == 0) {
aSetLevelTimer(0.500000f, 1);
aMiscViewerShake(40.000000f);
aUserVarSet(2, 1.000000f);
aRoomSetDamage(Room_indexes[0], 40.000000f, 0);
aRoomChangeWind(Room_indexes[0], 0.000000f, 0.000000f, 1.000000f, 60.000000f, 3.000000f);
// Increment the script action counter
if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_015++;
}
// Script 016: Continue Erruption
if ((event_data->id == 1) && (qUserVarValueInt(2) == 1)) {
aSetLevelTimer(1.000000f, 1);
aMiscViewerShake(80.000000f);
// Increment the script action counter
if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_016++;
}
// Script 022: Namo Switch 2 Effect Reset
if (event_data->id == 6) {
aUserVarSet(1, 0.000000f);
// Increment the script action counter
if (ScriptActionCtr_022 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_022++;
}
// Script 020: Namo Switch 1 Effect Reset
if (event_data->id == 5) {
aUserVarSet(0, 0.000000f);
// Increment the script action counter
if (ScriptActionCtr_020 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_020++;
}
// Script 023: Namo Switch 2 Up
if (event_data->id == 4) {
aSetLevelTimer(1.100000f, 6);
aObjPlayAnim(Object_handles[14], 1, 2, 1.000000f, 0);
// Increment the script action counter
if (ScriptActionCtr_023 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_023++;
}
// Script 019: Namo Switch 1 Up
if (event_data->id == 3) {
aSetLevelTimer(1.100000f, 5);
aObjPlayAnim(Object_handles[15], 1, 2, 1.000000f, 0);
// Increment the script action counter
if (ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_019++;
}
// Script 024: Start Raining
if (event_data->id == 7) {
aSetLevelTimer(qRandomValue(50.000000f, 300.000000f), 8);
aRainTurnOn(0.500000f);
if (qRandomChance(0.850000f) == true) {
aLightningTurnOn(qRandomValue(0.300000f, 2.500000f), 0.500000f);
}
// Increment the script action counter
if (ScriptActionCtr_024 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_024++;
}
// Script 025: Stop Raining
if (event_data->id == 8) {
aRainTurnOff();
aSetLevelTimer(qRandomValue(40.000000f, 300.000000f), 7);
aLightningTurnOff();
// Increment the script action counter
if (ScriptActionCtr_025 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_025++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_481D::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 011: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.500000f, 0.050000f, -1.000000f, 4.000000f,
30.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_011++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_101E::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 010: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.500000f, 0.050000f, -1.000000f, 4.000000f,
30.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_010++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1021::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 009: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.500000f, 0.050000f, -1.000000f, 4.000000f,
30.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_009++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1022::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 012: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.500000f, 0.050000f, -1.000000f, 4.000000f,
30.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_012++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1035::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 008: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.500000f, 0.050000f, -1.000000f, 4.000000f,
30.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_008++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1020::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 007: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.400000f, 0.060000f, -1.000000f, 4.000000f,
25.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_007++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1823::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 006: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.400000f, 0.060000f, -1.000000f, 4.000000f,
25.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_006++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_182A::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 005: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.400000f, 0.060000f, -1.000000f, 4.000000f,
25.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_005++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_101F::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_CREATED: {
tOSIRISEVTCREATED *event_data = &data->evt_created;
// Script 004: Torchlites
if (1) {
aTurnOnSpew(data->me_handle, -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.500000f, 0.050000f, -1.000000f, 4.000000f,
30.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_004++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_2828::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 021: Nemo Switch 2 Shot
if (qUserVarValue(1) == 0.000000f) {
aUserVarSet(1, 1.000000f);
aSetLevelTimer(10.000000f, 4);
aObjPlayAnim(data->me_handle, 0, 1, 1.000000f, 0);
aObjFireWeapon("Impact Mortar", 0, qObjSavedHandle(0));
aObjFireWeapon("Impact Mortar", 0, qObjSavedHandle(1));
aObjFireWeapon("Impact Mortar", 0, qObjSavedHandle(2));
aObjFireWeapon("Impact Mortar", 0, qObjSavedHandle(3));
aSoundPlayObject(Sound_indexes[0], Object_handles[0], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[1], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[2], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[3], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_021 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_021++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0829::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 018: Nemo Switch 1 Shot
if (qUserVarValue(0) == 0.000000f) {
aUserVarSet(0, 1.000000f);
aSetLevelTimer(30.000000f, 3);
aSetLevelTimer(15.000000f, 2);
aSetLevelTimer(5.000000f, 0);
aObjPlayAnim(data->me_handle, 0, 1, 1.000000f, 0);
aTurnOnSpew(Object_handles[16], -1, 8, 0.000000f, 0.000000f, 65536, 0, 12.000000f, 0.170000f, 30.000000f,
60.000000f, 65.000000f, 1, -1);
aTurnOnSpew(Object_handles[17], -1, 7, 0.000000f, 0.000000f, 65536, 0, 10.000000f, 0.100000f, 30.000000f,
50.000000f, 65.000000f, 1, -1);
aSoundPlay2D(Sound_indexes[1], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_018 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_018++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 28
// UserType value blocks
$$UTYPE_VALS_START UserVar
0:Nemo Switch 1 Depressed
1:Nemo Switch 2 Depressed
2:Continue Erruption
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
0:Start Erruption Timer
1:Erruption Shake Interval Timer
2:End Erruption Timer
3:Nemo Switch 1 Up
4:Nemo Switch 2 Up
5:Reset Nemo Effect 1
6:Reset Nemo Effect 2
7:Start Rain
8:Stop Rain
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
0:hb1
1:hb2
2:hb3
3:hb4
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
$$DOOR_LIST_END
$$OBJECT_LIST_START
Nemo Fire 1
Nemo Fire 2
Nemo Fire 3
Nemo Fire 4
Nemo_Lamp1
Nemo_Lamp2
Nemo_Lamp3
Nemo_Lamp4
Nemo_Lamp5
Grotto_Lamp1
Grotto_Lamp2
Grotto_Lamp3
Nemo_JuncLamp1
Red Ballon Camera
Nemo_Switch2
Nemo_Switch1
Valcano Spew1
Valcano Spew2
$$OBJECT_LIST_END
$$ROOM_LIST_START
Valcanic Shaft
Death Reach 2
Death's Viel
Death's Reach
$$ROOM_LIST_END
$$TRIGGER_LIST_START
$$TRIGGER_LIST_END
$$SOUND_LIST_START
Drop weapon
AmbVolcanoErupt
$$SOUND_LIST_END
$$TEXTURE_LIST_START
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
Impact Mortar
$$SPECNAME_LIST_END
$$PATH_LIST_START
BallonCrazyPath
$$PATH_LIST_END
$$MATCEN_LIST_START
$$MATCEN_LIST_END
$$GOAL_LIST_START
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:17:Init Level Variables
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:0:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:1:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:2:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:10.000000:LowerLimit
10:6:30.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:7:TimerID
$$CHILD_BLOCK_END
08:aObjSaveHandle
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:2:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:HackBot:ObjName
$$CHILD_BLOCK_END
10:1:0:0:ObjectDest
$$CHILD_BLOCK_END
10:10:0:0:SavedObjectSlot
$$CHILD_BLOCK_END
08:aObjSaveHandle
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:2:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:HackBot:ObjName
$$CHILD_BLOCK_END
10:1:0:1:ObjectDest
$$CHILD_BLOCK_END
10:10:0:1:SavedObjectSlot
$$CHILD_BLOCK_END
08:aObjSaveHandle
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:2:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:HackBot:ObjName
$$CHILD_BLOCK_END
10:1:0:2:ObjectDest
$$CHILD_BLOCK_END
10:10:0:2:SavedObjectSlot
$$CHILD_BLOCK_END
08:aObjSaveHandle
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:2:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:HackBot:ObjName
$$CHILD_BLOCK_END
10:1:0:3:ObjectDest
$$CHILD_BLOCK_END
10:10:0:3:SavedObjectSlot
$$CHILD_BLOCK_END
08:aObjHide
$$CHILD_BLOCK_START
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:0:SavedObjectSlot
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aObjHide
$$CHILD_BLOCK_START
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:1:SavedObjectSlot
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aObjHide
$$CHILD_BLOCK_START
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:2:SavedObjectSlot
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aObjHide
$$CHILD_BLOCK_START
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:3:SavedObjectSlot
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:26:End Erruption
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:2:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:0:Room
10:6:0.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
08:aRoomChangeWind
$$CHILD_BLOCK_START
10:2:0:Room
10:6:0.000000:X
10:6:0.000000:Y
10:6:1.000000:Z
10:6:0.000000:Speed
10:6:3.000000:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:15:Start Erruption
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:0:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.500000:Time
10:10:0:1:TimerID
$$CHILD_BLOCK_END
08:aMiscViewerShake
$$CHILD_BLOCK_START
10:6:40.000000:Amount
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:2:UserVar
10:6:1.000000:value
$$CHILD_BLOCK_END
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:0:Room
10:6:40.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
08:aRoomChangeWind
$$CHILD_BLOCK_START
10:2:0:Room
10:6:0.000000:X
10:6:0.000000:Y
10:6:1.000000:Z
10:6:60.000000:Speed
10:6:3.000000:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:3:Eruption Sequence When Timer ID
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:DO NOTHING
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:11:Torchlites
$$CHILD_BLOCK_START
01:1:4
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.500000:BlobLifetime
10:6:0.050000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:30.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:10:Torchlites
$$CHILD_BLOCK_START
01:1:5
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.500000:BlobLifetime
10:6:0.050000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:30.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:9:Torchlites
$$CHILD_BLOCK_START
01:1:6
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.500000:BlobLifetime
10:6:0.050000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:30.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:12:Torchlites
$$CHILD_BLOCK_START
01:1:7
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.500000:BlobLifetime
10:6:0.050000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:30.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:8:Torchlites
$$CHILD_BLOCK_START
01:1:8
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.500000:BlobLifetime
10:6:0.050000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:30.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:7:Torchlites
$$CHILD_BLOCK_START
01:1:9
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.400000:BlobLifetime
10:6:0.060000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:25.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:6:Torchlites
$$CHILD_BLOCK_START
01:1:10
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.400000:BlobLifetime
10:6:0.060000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:25.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:5:Torchlites
$$CHILD_BLOCK_START
01:1:11
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.400000:BlobLifetime
10:6:0.060000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:25.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:4:Torchlites
$$CHILD_BLOCK_START
01:1:12
02:2
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:0.500000:BlobLifetime
10:6:0.050000:BlobInterval
10:6:-1.000000:SpewLife
10:6:4.000000:BlobSize
10:6:30.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:13:Balloon creation and init
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:2:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:Message1:ObjName
$$CHILD_BLOCK_END
10:1:0:13:ObjectDest
$$CHILD_BLOCK_END
10:16:0:Path
10:15:8392965:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:14:Death's Reach
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:1:Room
10:6:40.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:1:Room
10:6:-0.030000:X
10:6:-0.998000:Y
10:6:-0.038000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:2:Room
10:6:-0.030000:X
10:6:-0.998000:Y
10:6:-0.038000:Z
10:6:3.800000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:3:Room
10:6:-0.030000:X
10:6:-0.998000:Y
10:6:-0.038000:Z
10:6:45.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:3:Room
10:6:30.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:16:Continue Erruption
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:1:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:2:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:1:TimerID
$$CHILD_BLOCK_END
08:aMiscViewerShake
$$CHILD_BLOCK_START
10:6:80.000000:Amount
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:21:Nemo Switch 2 Shot
$$CHILD_BLOCK_START
01:1:14
02:0
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:0.000000:Float
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:1:UserVar
10:6:1.000000:value
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:10.000000:Time
10:10:0:4:TimerID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aObjFireWeapon
$$CHILD_BLOCK_START
10:13:0:WeaponName
10:4:0:GunNum
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:0:SavedObjectSlot
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aObjFireWeapon
$$CHILD_BLOCK_START
10:13:0:WeaponName
10:4:0:GunNum
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:1:SavedObjectSlot
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aObjFireWeapon
$$CHILD_BLOCK_START
10:13:0:WeaponName
10:4:0:GunNum
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:2:SavedObjectSlot
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aObjFireWeapon
$$CHILD_BLOCK_START
10:13:0:WeaponName
10:4:0:GunNum
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:3:SavedObjectSlot
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:0:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:2:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:3:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:18:Nemo Switch 1 Shot
$$CHILD_BLOCK_START
01:1:15
02:0
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:0:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:0:UserVar
10:6:1.000000:value
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:30.000000:Time
10:10:0:3:TimerID
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:15.000000:Time
10:10:0:2:TimerID
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:5.000000:Time
10:10:0:0:TimerID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:16:Object
10:4:-1:GunNum
10:10:0:8:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:12.000000:BlobLifetime
10:6:0.170000:BlobInterval
10:6:30.000000:SpewLife
10:6:60.000000:BlobSize
10:6:65.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:17:Object
10:4:-1:GunNum
10:10:0:7:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:10.000000:BlobLifetime
10:6:0.100000:BlobInterval
10:6:30.000000:SpewLife
10:6:50.000000:BlobSize
10:6:65.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:1:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:22:Namo Switch 2 Effect Reset
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:6:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:1:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:20:Namo Switch 1 Effect Reset
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:5:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:0:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:23:Namo Switch 2 Up
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:4:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.100000:Time
10:10:0:6:TimerID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:14:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:19:Namo Switch 1 Up
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:3:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.100000:Time
10:10:0:5:TimerID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:15:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:24:Start Raining
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:7:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:50.000000:LowerLimit
10:6:300.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:8:TimerID
$$CHILD_BLOCK_END
08:aRainTurnOn
$$CHILD_BLOCK_START
10:9:0.500000:Density
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qRandomChance:Bool
$$CHILD_BLOCK_START
10:9:0.850000:Probability
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aLightningTurnOn
$$CHILD_BLOCK_START
06:qRandomValue:Seconds
$$CHILD_BLOCK_START
10:6:0.300000:LowerLimit
10:6:2.500000:UpperLimit
$$CHILD_BLOCK_END
10:9:0.500000:Probability
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:25:Stop Raining
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:8:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aRainTurnOff
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:40.000000:LowerLimit
10:6:300.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:7:TimerID
$$CHILD_BLOCK_END
08:aLightningTurnOff
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/